Environment in the College of Engineering and Applied Science: The impact of Educational Training on Future Faculty and Student-Centered Pedagogy on Undergraduate Students” was the first of its kind at the university. Whitney has been recognized by the National Technical Association (NTA) for her novel approach to studying students, specifically underrepresented minorities and women.Ms. Nandita Baxi Sheth, University of Cincinnati, College of Design, Architecture, Art, and Planning Nandita Baxi Sheth works at the intersections of Art, Education, and Community as Assistant Director Academic in the College of Design, Architecture, Art, and Planning at the University of Cincinnati. She works as DAAP’s Liaison to the UC/Hughes
Paper ID #19933Work in Progress: A Strategy for Assessing Learning Through Reflecting onDoingMr. Jackson Lyall Autrey, University of Oklahoma Jackson L. Autrey is a Master of Science student in Mechanical Engineering at the University of Ok- lahoma from Tulsa, Oklahoma. He holds a Bachelor of Science in Mechanical Engineering from the University of Oklahoma and currently is involved with research into design-based engineering education. After completion of his Master’s degree, Jackson plans to pursue a Ph.D. in Mechanical Engineering.Prof. Zahed Siddique, University of Oklahoma Zahed Siddique is a Professor of Mechanical
explore knowledge gaps. 1f View problems with an open mindset and explore opportunities with passion. 4c Provide and accept constructive criticism, including self-evaluation. 4f Manage informal communications.The single-point rubric format was explicitly chosen for its abilities to clearly state performanceexpectations and solicit qualitative feedback. The rubric layout was divided into a set ofcategories that roughly follow the timeline of a typical client interaction: preparatory activities,status reporting, planned questions, and follow-up questions. Two additional categories, mindsetand professionalism, were also included to capture traits that should be present throughout theinteraction. For
create engineering designchallenges based in the life sciences. Teams of 3-5 teachers representing a variety of schoolscreated the challenges and posted videos of their plans on an online web-based platform(Edthena, ©2017). Teachers from other teams and the workshop leaders provided feedback onthe online platform about how well the proposed engineering design challenge would allowstudents to engage in engineering design practices. The teachers then revised their plans anduploaded new videos of their work for additional feedback. Both sets of videos were evaluatedand scored using the same engineering design challenge rubric that included criteria such as theopen-endedness of the problem, use of constraints and criteria, and the potential for
___ Generating alternatives ___ Goal setting ___ Identifying constraints ___ Imagining ___ Iterating ___ Making decisions ___ Making trade-offs ___ Modeling ___ Planning ___ Prototyping ___ Seeking information ___ Sketching ___ Synthesizing ___ Testing ___ Understanding the problem
Paper ID #19941Work in Progress: Quantification of Learning through Learning Statementsand Text MiningMr. Jackson Lyall Autrey, University of Oklahoma Jackson L. Autrey is a Master of Science student in Mechanical Engineering at the University of Ok- lahoma from Tulsa, Oklahoma. He holds a Bachelor of Science in Mechanical Engineering from the University of Oklahoma and currently is involved with research into design-based engineering education. After completion of his Master’s degree, Jackson plans to pursue a Ph.D. in Mechanical Engineering.Jennifer M. Sieber, University of Oklahoma Jennifer M. Sieber recently graduated
University. c American Society for Engineering Education, 2017 Work in Progress: Self-Guided Professional Development as an Enabler for Multidisciplinary ProgramsAbstractThe capstone design program at Colorado School of Mines serves three departments and fourdegree programs, each having their own demands, distinctive industry-specific languages, anddepartmental expectations. Each discipline is looking to the capstone design program to provideABET required capstone projects and assessment, professional practice training, and instructionin multiple discipline specific design tools and techniques to their students. This paper describesthe use of student-specific professional development plans, in
uses the space and diversity of use is growing. Integration into thecurriculum of several departments is planned as the space will grow into a resource tosupplement engineering design education. An iterative approach was used for the design of thespace, and this approach is continued as the community and culture of the makerspace develops.IntroductionUniversities in the United States and worldwide are investing heavily in the implementation ofmakerspaces as a key component to developing a mindset of innovation among students,enhancing their learning experience, in particular when it comes to engineering design skills, andpromoting interdisciplinary collaboration. The idea of a university innovation space is quiterecent, with the first one
Paper ID #18232A Classification System for Higher Education MakerspacesDr. Vincent Wilczynski, Yale University Vincent Wilczynski is the Deputy Dean of the Yale School of Engineering and Applied Science and the James S. Tyler Director of the Yale Center for Engineering Innovation & Design. As the Deputy Dean, he helps plan and implement all academic initiatives at the School. In addition, he manages the School’s teaching and research resources and facilities. As the James S. Tyler Director of the Center for Engineer- ing Innovation & Design he leads the School’s efforts to promote collaboration, creativity, design
university in In- donesia. He has developed and delivered numerous international workshops on student-centered learning and online learning-related topics during his service. Dr. Lawanto’s research interests include cognition, learning, and instruction, and online learning. c American Society for Engineering Education, 2017Students’ Self-Regulation in a Senior Capstone Design Context: A Comparison between Mechanical and Biological Engineering Design ProjectsAbstract Self-regulated learning (SRL), which is often called self-regulation, is a complexrepository of knowledge and skills for planning, implementing, monitoring, evaluating, andcontinually improving the learning process. Studies suggest
activity relates to engineering design. While there isliterature describing which brain regions support particular cognitive functions, far less is knownabout how these are developed through learning and how they support design thinking. Bymeasuring hemodynamic responses during brainstorming tasks with freshmen (n=14) and senior(n=9) engineering students we find a significant difference (p<0.001) in the cognitive activationrequired to generate solutions. Freshmen engineering students show 5 times greater activation inthe dorsolateral prefrontal cortex (known to involve working memory, cognitive flexibility,planning, inhibition, and abstract reasoning) compared to seniors. While seniors show an averageof 10 times increase in activation in the
the Initiating, Planning,Monitoring, Executing, and Closing Process Groups, with the primary focus on the PlanningProcesses and very minimal focus on the Closing Processes. The second half of the semester isdedicated to the same Economics topics covered in the original course, but are covered in a muchmore concise way.Guidelines for project acceptance criteria were formalized. Among other things, it wasdetermined that more emphasis was needed on developing industry-sponsored andmultidiscipline projects. In order to increase the availability of true multidiscipline projects, aformal agreement was formed with the Mechanical Engineering Senior Capstone program tocreate official multidiscipline teams in which both groups of students now report to
paper describes the embodiment of these goals byhighlighting several key features of the seminar. We conduct quantitative and qualitative analysisof several data sources (surveys, instructor reflections, field notes, and coursework) to assess theextent to which the embodiment of our values helped us meet our goals. Finally, we describechallenges and identify areas where we were not meeting our goals and describe some of theaspects of the seminar that we plan to revise in the next iteration.IntroductionEngineering education research has increasingly focused on the learning and teaching ofdesign,1-7 including design thinking and associated “soft” skills such as communication andteamwork. Another trend is the growing number of schools of
-level students.Teamwork is an important skill to teach to engineers, especially to facilitate appropriate designs[17-19]. However, many intervention activities are limited [20], inappropriate for a specificsetting [21-24], or require a large amount of financial resources or faculty time [25-27]. In thestudy on Pandemic, intellectual diversity, goal setting, task planning, equal contribution,communication, group decision making, and team cohesion were identified as important skills[11, 12]. These will be defined in a later section along with other teamwork skill we believecould be addressed through games.While the team is very familiar with a number of commercial board games, we decided to gather“expert” opinion on which games would be best to
technol- ogy. In that regard he was an IDEA Studio fellow at Autodesk LLC in San Francisco and is one of the Autodesk faculty Fellows. He was a member of the National Association of Schools of Art and Design working group on the future of design education and served recently as Midwest District Vice President of the Industrial design Society of America. He is currently a member of the Core Planning committee for the new Seibel Center for Design at UIUCMs. Baigalmaa Batmunkh, University of Illinois, Urbana-Champaign Baigalmaa Batmunkh received a Bachelor of Science degree in Agricultural Engineering and Technology from Mongolian State University of Agriculture and a Master of Science degree in Industrial Engineering
Planning and Coordination allocation Translation Artifact used to cross boundaries in language Artifact generated by small population to gain new Self-Explanation understanding for themselves Artifact prompts and facilitates new understanding of Education concepts and/or development of skills in audience Artifact used to discover or compile information previously Gathering of Information unknown to a population (e.g. scientific discovery or group opinion) Facilitation of Decision
: The SLED design team employed five Purdue University STEM faculty membersand local teachers to develop the engineering design science activities. One such activity wascalled Slow Boat, aligned with the Indiana State science standards (Indiana Department ofEducation, 2010). The Slow Boat design activity was designed for fourth grade scienceclassroom. In the Slow Boat lesson, students were asked to design and build a boat to slowlymove through a water tub. The science concepts embedded in the design activity were drag,force, speed, and motion (see Slow Boat lesson plan on https://stemedhub.org).Researchers created a transfer problem, Sled Crash, to assess how students conceptualize theengineering design of a real-world engineering design
important.” Table 1. Conceptions of Design InstrumentList of Design Activities InstructionsAnalyzing data Gathering Modeling Selection: Which 5 would you information consider the MOST/LEAST importantBalancing Planning in terms of producing a high qualitybenefits & trade- Generating design?offs alternatives Prototyping Open-ended response: For one of theBrainstorming Identifying
the 1980s, and has since been adopted for use in commercial and academicapplications14. The model is depicted as having two separate prongs, which can be referred to asthe “decomposition and definition” stream and the “integration and verification” stream. Thisapproach is comprised of a variety of phases which include: defining user requirements,generating system concepts and validation plans, developing performance specifications andverification plans, subsystem and component decomposition, subsystem assembly andverification, system validation, and system operation and maintenance planning. Although thevee model was not developed to be entirely iterative, each of the steps present within thedecomposition and definition stream need to cross
themselves and frequently underestimated the amount of timethat would be needed to execute various phases of the project—particularly those with whichthey had less comfort or familiarity (e.g., user research). These existing gaps in ability toeffectively plan a project and manage available time were exacerbated by the move to individualwork, leaving students with less ability in this area feeling anxious and overwhelmed. In thissection, we identify several challenges that arose in relation to time management, including atension between viewing project work as concurrent v. linear, the feeling that more time wouldresult in positive outcomes, and the introduction of classroom-driven and personally-driven toolsto manage time more
would be acquired on their own.This paper describes the ongoing pilot program in the Biomedical and Mechanical Engineeringdepartments to integrate professional training on soft skills into our existing engineeringcapstone curriculum. In addition to instruction by the capstone professors, for the past three yearswe have brought in outside experts to lecture on topics such as project management, ethics,standards and innovation to improve the overall instruction plan and to provide our students withadditional points of view on these topics.We also recognized that teamwork, team dynamics, team leadership and conflict resolution werecritical skills that our students needed to develop in order to be successful in capstone andbeyond. So we contacted
’ efforts tocontrol their work, time, and resources, they strive to develop a level of autonomy. Whiledeadlines and project demands are imposed upon the students, students reconcile the fact thatthey do not have control over deadlines and project demands by creating their own deadlinesregarding what needs to be done in a project and by what time. This manipulates, resolves, andmasks over the reality that the original deadlines are not within their own control. Regardless thatthere are uncontrollable factors in their projects and assignments, students make use ofindependence through the means that are available to them. Bill starts the meeting by saying that he was “slammed with work” and proposes that the meeting will simply be a “planning
used to introduce the projects to students.The project descriptions include project background, objectives, requirements and constraints,technology study areas, technical references, lab resources, and sponsor liaison contactinformation. The results of scoping projects with sponsors and collecting the first courseassignment from students are combined to develop a master plan that maps the student majorswith the disciplinary requirements for each project. Project teams may include participationfrom multiple engineering disciplines depending upon project requirements. Each project isunique and involves specific domain knowledge pertinent to the problem at hand. To helpstudents develop the necessary domain knowledge, project descriptions are
did affecting them, but took no changes needed, began thoughts not identify a plan to address identifiable action to address your and behaviors to positively manage your motivations motivations. your motivationsStep 6: Expert ReviewThe authors obtained reviews from experts to confirm that proposed assessments will meet needsand to obtain suggestions for improvement. Three occasions were used for this review: projectadvisory board, Capstone Design Conference workshop (2016), and interested engineeringeducation professionals at an ASEE focus group (2016). Each occasion and its findings aredescribed below.Advisory Board. The project advisory board for the NSF-funded grant was
, design (commercial interiordesign, product design, graphic design), and the sciences alike. Traditionally, students in both engineeringand design were taught to repeat these steps or actions until proficiency is achieved. The outcome wasalways (quite often) fixed and had a set goal, not articulated by the user necessarily, but by the designer orengineer.Many descriptions or models of design processes that incorporate design thinking are general descriptionsor models, so that the process could be applied to any discipline, whether it is a classic design discipline(e.g., product design, interior design, etc.) or another discipline that engages in problem-solving activities(e.g., engineering disciplines, city planning, architecture, etc.). The
nationwide surveys2,3 using many of the same questions and includingsome new categorical and open-ended response questions. Taken together, the results capturetrends over time and document strategies and changes in capstone design education across theUnited States.In addition to collecting longitudinal data, a logical extension of the capstone survey initiative isto collect data from other countries, to explore how capstone design education implementationvaries around the globe. Australia and New Zealand were chosen as the first countries in thissurvey expansion plan, in part to maximize geographic distance from the United States whileminimizing language barriers. Moreover, there is an existing body of work with reference toengineering capstone
project.”13 An approach relevant tohackathons is a social approach focused on team-based learning and how it is a “social act wherelearning takes place through dialogue and communication.”12 Project based learning “focuses onorganizing self-learning [and] through practical activities, interactive discussions, independentoperation and/or team cooperation, students reach the planned target and establish their ownknow-how.”13 It teaches students time and resource management, and is the application ofknowledge.14Research DesignTo understand hackathons and impact on individuals, the following research questions guidedthis study: 1. How does self-regulated learning present itself at hackathons? 2. How can a better understanding of self-regulated
. ‘Good enough’ means creatively defining the knowable boundarybetween unacceptable solutions and acceptable ones - neither over constraining nor underconstraining the design space.The Problem with ProblemsIf we begin with the cross-disciplinary definition of design as the “conception and planning ofthe artificial” 14, which includes design as understood by the arts and other fields, engineeringdesign becomes the conception and planning of the artificial in the service of a specific humanneed. It is a response to a problem. But what is a problem? Our traditional language for ‘design’includes both the solution to a problem (e.g., puzzle solving), but also the ‘good enough’determination of what the problem is (e.g., puzzle making) 15. But this
while expanding our understanding of how students evolve to acquire expert-level design skills. The results inform leaders in engineering education and developers ofinstructional materials and curricula, as well as teachers and designers planning classroomstrategies, of initiatives in formal engineering education. The development of educationalstrategies are explored and developed through a workshop of engineering design educators tomove students along a trajectory towards expert design behavior. Table 1 presents an overview ofthe problem, approach, and potential outcomes of this project.Background and Significance of Related WorkThere has been a significant impediment in providing quantitative empirical evidence about thecognitive behavior of
course- work from the Ross School of Business. She plans to complete her bachelor’s degree in December 2017 and will likely complete the sequential undergraduate study program, completing a masters in mechanical engineering in December 2018. Her research interests include engineering education as well as sustain- able energy and transportation systems. c American Society for Engineering Education, 2017 Assessment of a novel learning block model for engineering design skill development: A case example for engineering design interviewingIntroductionHuman-, user-, and context-centered design processes require in-depth knowledge of stakeholders, end users, andbroader contextual