learn from mistakesto create value [1]. Ohio Northern University developed “expanded KEEN student outcomes” (e-KSOs) that translate KEEN’s broad student goals into “specific, authentic, and actionablelearning objectives.” The e-KSOs define outcomes related to curiosity, connections, creatingvalue, communication, collaboration, and character [2]. As such, these e-KSOs could be easilyincorporated into course and assignment-specific learning objectives in any engineeringdiscipline.Computer-aided design (CAD) is a tool for EM projects integrated into design-based courses.Typically, these projects use CAD software to communicate design details [3, 4] or to develop amodel suitable for additive manufacturing [5, 6]. However, 3D modeling courses are
Paper ID #39630Culture-inspired creative design projects increase students’ sense ofbelonging in freshman engineering design courseDr. Raghu Pucha, Georgia Institute of Technology Dr. Raghu Pucha is a Principal Lecturer at the Woodruff School of Mechanical Engineering, Georgia Institute of Technology, in the area of CAD/CAE and Manufacturing. He teaches computer graphics, design, mechanics and manufacturing courses at Georgia Tech., and conducts research in the area of developing upfront computational tools for the design, analysis and manufacturing of advanced materials and systems. His current research includes
which is backed up by studentfeedback.The redesigned Introduction to Engineering Design and Graphics course focuses on several corelearning objectives: (1) Ideation and idea evaluation, (2) Design visualization, (3) Design creationin various prototyping and manufacturing methods, and (4) Design evaluation in bothexperimental and simulated space. In order to achieve these objectives a new project-basedformat of this course was introduced that gives students the opportunity to design and create theirown fidget spinners over a progression of design-focused assignments with room for creativity ina lighthearted product. At every step of the design process, students are encouraged to considerboth their creative endeavors and the practical limitations
GraphicsAbstractThis evidence-based practice describes the incorporation of an original design project coupledwith the use of a makerspace into the Engineering Design Graphics curriculum. This designproject has given students more of a connection to engineering work and provides a strongfoundation for developing an engineering identity. This is further enhanced through the use of amakerspace environment which enables students to fabricate, inspect, and iterate their designs.The measurable outcomes for the current project will focus on student engagement and perceivedlearning gains. The results of a survey measuring students’ perspectives on the value of thecourse project work on their learning will be presented. The objective of this paper is todisseminate
Botswana Learning Experience (ABLE) is an international collaborationbetween two STEM institutions that engages engineering students in solving real-worldproblems using a problem-based learning approach and service-based learning pedagogy. TheABLE project aims to create a collaborative learning environment for engineering students inBotswana and the US by utilizing augmented reality and Onshape technologies to develop theirvisualization and 3D modeling skills. The project provides an eight-week co-curricular programfocusing on problem-based learning approaches to address authentic real-world problems,particularly in Botswana. To accomplish the ABLE project's goals, six high-performing studentsfrom an introductory engineering graphics course in the
an assistant professor in the School of Construction and Design at the University of Southern Mississippi. Dr. Song obtained her Ph.D. degree in Civil Engineering with a focus in construction engineering and management from UA. Her research interests include occupational safety and health, workforce training and development, engineering educa- tion, Building Information Modeling, machine learning and AI in construction, and construction progress monitoring and simulation. Dr. Song is leading research projects funded by the U.S. Department of Labor and NSF to advance worker safety training and workforce development.Jewoong Moon, University of Alabama Jewoong (Jacob) Moon is an assistant professor of Instructional
differ regarding measures of self-efficacy, mental rotation, and academic success at the end of the course when exposed to a facilitative instructor model with active learning modules?Method A quasi-experimental design iterative study was conducted in an introductory engineeringgraphics course at two universities in the United States. Data on self-efficacy, mental rotation,ability, final project grade, final exam grade, and final course grade was collected fromconsenting participants in the study who were students enrolled in the course. Self-efficacy was measured using a 3D Modeling Self-Efficacy instrument (22). Spatialvisualization and mental rotation skills were measured using the Purdue Spatial
years. Withslight variations in percentage, the paper-based theory exams accounted for around 30% of thecourse grade, a final CAD project consisting of part models, an assembly, dimensioned detaildrawings, and an assembly drawing with BOM around 10% of the grade, practical CAD quizzes7%, and sketching quizzes 5%. The rest of the grade, around 50% of the total possible points,consisted of classwork, homework, and reading quizzes.The COVID-19 pandemic brought many changes to the MET courses at Penn State Behrend [4].In EGT 120, prior to Spring of 2020, theory exams were always administered during the 50-minute lecture period, were on paper, and were not open book. With the closure of campus in theSpring of 2020, and the subsequent requirement of
surveys more efficiently.Engineering graphics courseThe engineering graphics course is designed to teach students the basics of both freehandengineering drawings and computer-aided design (CAD), specifically CATIA V5-6R2020. Thisthree-credit-hour course consists of three 50-minute classes per week for a total of 14 weeks. Thecourse outline, as shown in Table 1, covers different topics each week. In the final two weeks ofthe semester, students work on their final project, with no additional topics or assignments given.Figure 1 illustrates some examples of CATIA work completed by the students, including CATIAbottom-up assembly, Advanced CATIA, and final project designs.Table 1 Weekly study topics Week Topics 1 Lettering, Lines and Scales
-centered learning tools are valuable in engineering and technologydegree programs. Still, barriers exist to their incorporation, such as faculty resistancedue to factors like tradition, self-perception, and incentives [13, 21]. Other obstaclesinclude time constraints, increased preparation demands, challenges in large classes,and resource limitations [21]. Instructors often cite feeling a loss of control or inadequateteaching skills when implementing active learning [21].Academic Success in Engineering A student's academic success in engineering degree programs involves acombination of course grades, including projects, exams, and additional courseassignments that ultimately make up a GPA [20, 21]. Along with these elements ofsuccess in
designed to teach students how to effectively utilize ABB robots in VR environmentsusing ABB’s RobotStudio software. This research seeks to bridge the gap between theory andpractice, offering a practical curriculum informed by the latest educational research andtechnological advancements. To this end, this project provides an initial investigation into thefollowing questions: 1) To what extent does VR support acquiring the procedural knowledge andmotor skills expected in robotics programming? 2) To what extent does this curriculumcontribute to students' mastery of robotics programming principles and ability to apply theseskills in complex tasks? 3) To what extent does this curriculum influence students' intereststoward a future career in a related
degree ofeffectiveness of a 6-week, digital hand-sketching training program assigned to students based onthe incoming aptitude; and 3. Share the study’s results and implications for a long-term plan.1.2 Research Questions (RQ)The project aims to answer the following research questions: • RQ1. Is there a relationship between spatial visualization skills and final course grades in first-year science and engineering classes? • RQ2. Students at which level of spatial skills benefit the most from the training program?1.3 Participating coursesTo answer RQ1, participants were recruited from students enrolled in three courses (four classes)in the academic year 2022-2023: a first-year engineering class (EN) offered in fall and spring,and two
student success through the major will be tracked, with students taking the assessment againwhen enrolled in the senior project course.Summary of FindingsThe analysis of the collected data revealed preliminary insights into the spatial and visualizationskills of freshmen and seniors in the MET program. Freshmen exhibited an average score of 23.7out of 30 on the PSVT:R, while seniors scored slightly higher with an average of 24.5. Furtherexamination of the data will be necessary to identify potential differences in spread and medianbetween the two groups.Initial observations suggest that seniors may exhibit a smaller spread in their scores, indicating amore consistent performance. This could be interpreted as, barring outliers, seniors tend to
deployment andconfiguration of technology, the general course management strategies, and the experiences ofthe students as well as the instructional team. Our results and lessons learned provide insights forthe evolution of engineering and technology education, particularly the role of CAD in thedevelopment of digital enterprise curricula.BackgroundModern engineering and technology education is tightly coupled with the concept of “Industry4.0,” which focuses on the digitization of the manufacturing ecosystem [7]. Universities aredevoting large amounts of resources to develop curricula, programs, and facilities to align withindustry practices, standards, and tools, while active, experiential, and project-based learningapproaches provide the theorical
sketching fundamentals inperspective to engineering students that was developed at Texas A&M University [6-11]. Thesystem has been deployed at three universities for 4 years in undergraduate and graduatemechanical engineering and design graphics courses. It has also been used by undergraduateinstructors outside of engineering. Students receive real-time feedback on their speed, precisionand smoothness and also an additional tip to help them improve. SketchTivity has repeatedlyimproved the sketching self-efficacy of students along with sketching skill development. Asurvey instrument that measures the self-efficacy of students was developed and validated as partof the project that helped us [12].A few years ago, an instructor who used
overlapping part body. Missingor dimensionally incorrect features can be visualized to prompt self-correction. It’s also easierfor the instructor to hone in on errors when providing help. One drawback of this approach is thatit limits the practice of reading and interpreting views in drawings which can be a secondarylearning outcome in a CAD class as is the case for the capstone example discussed earlier. As illustrated earlier, more complex assignments where students are expected to do more independentthinking on their modeling strategy, capture design intent, and use appropriate best practices are muchmore challenging to automate their assessment. It might even be true that because more complexassignments such as a capstone project are meant to