class gives thestudents all of the needed project management tools to use and prepare over the summer for a rapidstartup and action-oriented subsequent Fall and Spring semester project. This is especially criticalfor competition team senior project activities.The sequence consists of three separate courses across three semesters: Introduction toEngineering Projects, Engineering Projects 1, and Engineering Projects 2. Introduction toEngineering Projects was intended to introduce students to the CDS projects while teachingmatching engineering specifications to customer requirements, prototyping, product testing &evaluation, and project management. Engineering Projects 1 was intended to cover the vehicledesign while teaching quality function
in this study, recommendations were made onhow to use mobile learning strategies and devices for effective teaching and learning.Research hypothesisThe hypothesis of this study was that students would find the use of mobile learning strategiesand devices to be efficient means of creating digital content for inclusion in their engineering e-portfolios.The following research questions guided this study:1. What are the perceptions of the effect of using mobile learning strategies and devices onparticipants' creation of individual e-portfolios, as reported through a qualitative analysis of apost-course completion survey?2. What are the perceptions of the effect of using mobile learning strategies and devices onparticipants' creation of
assemblytolerances to principal problems in rotating machinery. It is to be mentioned that, althoughstudents were asked to design the bearings for their designed shaft, the aspects of that design arenot elaborated upon in this paper. The main thrust of the work presented here is to show thedynamic effects of load in shaft design and compare it with the case where only static loads areconsidered. Page 26.470.2Problem StatementA shaft, transmitting 40.12 hp at 1200 rpm, and its bearings are to be designed to support twospur gears C and D (See Fig. 1). Both gears have pressure angle of 20o, and their radial loadsare in the same plane. Gear C is mounted to the
mechatronics engineering throughthis hands-on project as an assessment of the design project presented.I. IntroductionA ball-and-beam system is one of the challenging control bench-marking systems integrated intomany practices and techniques [1]. This project will resolve in taking the ball-and-beam conceptand develop a ball-and-plate balancing system. The system will utilize sensors, actuators, andcontrol law to manipulate the servos in a feedback stabilization using three-degree-of-freedomcompensation. This is essentially implementing two ball-and-beam experiments in parallel toconstructing a ball-and-plate prototype.The concept of the ball-and-beam system is a simple system that is an unstable open-loop.Without an active feedback control system
help solve problems. Laboratory experiences have practically always been used bymechanical engineering educators to instill those fundamentals in students;1-3 and it is,presumably, in the laboratory that undergraduate students learn to fill in for themselves the gapsbetween theory and practice. However, a common problem in the undergraduate laboratory isill- or under-defined learning objectives, which often lead to deficiencies in studentperformance.4 Such a problem existed in mechanical engineering at the Mercer UniversitySchool of Engineering. The overall goal of this paper is to examine the initial results ofcurriculum changes that were made in mechanical engineering to better align learning objectiveswith student performance.BackgroundThe
American Society for Engineering Education, 2016 Faculty-Coached, Team-Based, In-Class, Problem Solving in a Systematic Approach Toward Undergraduate Dynamics Abstract This paper describes a new tool in active and participative learning that effectively teaches theory and practice in undergraduate dynamics using in-class problem solving. The proposed approach treats the entire class as a team while ensuring that all students participate in the problem-solving exercise. This approach addresses three key compo- nents that are known to be effective techniques in teaching and learning: 1) student engagement, 2) affective pedagogy, and 3) class
the curriculum.The approach presented herein consists of two parts: tactile and software. In part one, studentsare tasked with sculpting a p-v-T surface using any foodstuffs and bringing the completedsculpture to the following class. In part two, a CAD model is to be created and subsequentlyimported into a freely-available scientific visualization tool, with the best submitted modelselected for 3-D printing. Page 26.938.3Figure 1 below illustrates the process. It begins with adjusting the grading scale to accommodatethe projects. For this project-based approach to succeed, the course syllabus must be modified bythe instructor such that the
in general. This context, whether in dynamics or other subject areas, has alot of potential for developing students’ problem solving skills using MATLAB programming.The purpose of this work is to illustrate this potential for enhancing programming instruction fora specific example of a dynamics course, however these ideas could be applied to other coursesas well.Implementation This idea was implemented within an undergraduate dynamics course that met 4 hoursper week. The structure of this course was approximately 75% (~3 hours per week) dedicated toconventional dynamics lecture instruction, with the remaining 25% (~1 hour per week) dedicatedto MATLAB programming within the dynamics context. This course is a requirement for
is used as a filter to determinewhether a student should be placed in Pre-calculus or Calculus 1. Students beginning theirpreparation for a degree in engineering at The Citadel must complete a series of math coursesthat include Calculus 1-3 and Differential Equations 1-2 for mechanical engineers. Even amongthose who declared engineering as their major, nearly 50% of students placed into the Pre-calculus math course. The results of the math placement test have serious and adverseconsequences for these students’ timely completion of lower-division courses. It becomesquickly obvious that under-prepared students will face many challenges completing themechanical engineering program.To assist in the transition of students from high school to the
class. Benefits for instructors and administrators include: (1) minimal team facilitation because thegroups tend to develop into self-managed learning teams. (2) TBL is cost effective since it can beused in large classes using the same instructor/TA costs as small classes. (3) There are fewerworries about students not being in class or failing to prepare for class. (4) Student-facultyinteractions are more like working with colleagues when students are prepared for class andinstructors have time to develop personally rewarding relationships with students5. Team-Based Learning DescriptionTeam-Based Learning (TBL) is a specific pedagogical tool that emphasizes collaborativelearning and is distinct from other cooperative or collaborative pedagogies
learning. One effective method comes from the simple Latin Proverb “Welearn by teaching”. This process of learning from teaching is also associated with Kolb’sexperiential learning cycle.1 Kolb’s methods of learning were implemented in a senior capstonedesign class where student learning is assessed. The capstone students are required to identify aneducational need within the mechanical engineering technology program. This need is discussedwith the faculty for the development of a hands-on laboratory instrument that will facilitatelearning in the program. The results from these discussions determine the design requirementsfor the capstone project. These capstone students must also learn the design process that hasmilestones with deliverables
Page 26.904.3experiences and skills that are taught in the course, with the intent of giving all the studentsexposure to, and an introductory understanding of,z a wide range of mechatronic designprinciples and practices.Pilot Course ExperienceThe course was developed and initially piloted while Ohio State was still operating under thequarter system, in Autumn 2011 and Winter 2012. The results of the first 10-week quarter pilotcourse, completed by 24 students, were previously reported in References 1 and 18. The original10-week pilot course was divided into several content focus areas, as outlined following. Thefirst five lectures centered on a preliminary design exercise that taught sketching and prototypingand project management techniques
engineering at ASU. Her interests include innovative teaching pedagogies for increased retention and student motivation, innovations in non-traditional delivery methods, as well as structured reflective practices throughout the engineering curriculum. c American Society for Engineering Education, 2016 A Flipped Solid Mechanics Course Designed Based-on the Interactive, Constructive, Active, and Passive (ICAP) FrameworkIntroductionAccording to Lage et al., “Inverting the classroom means that events that have traditionally takenplace inside the classroom now take place outside the classroom and vice versa”1. The wordflipped sometimes is also used for a classroom environment like this. A flipped (or
,even with effective learning aids, engineering education struggles to convey both a depth ofinformation as well as the skills needed to apply that knowledge. A gap in recent graduate’s ability to apply their knowledge in an industrial setting has ledto approaches which integrate more project-based learning6. Specifically, graduates lack decision-making skills7 and skills related to working in open and collaborative settings8. Graduates usuallyhave very little experience working in open-ended projects and understanding exactly what sets ofdecisions need to be reached to achieve a final engineering design. The missing skill sets canbroadly be described as: 1) Making effective design decisions to select between alternatives tosatisfy
to engage a team of students 1) to design a data acquisition system usingNational Instrument hardware and Labview to collect strain data during high speed deformationtesting 2) to design a data processing program to process the strain data collected to stress-straingraph 3) to conduct a number of high speed deformation material testing to validate theperformance of the data acquisition system designed.Students implemented the fundamentals of instrumentation, graphical programming,computational methods and solid mechanics to design the data acquisition system for a SHPB. Aworking prototype of the data acquisition system is integrated and tested. Preliminary testsdemonstrate that the performance of the system is as desired. In this paper, the
crane thatused fluid power for material handling11. The motivation for this work was twofold: to facilitatedeep learning about fluid power in a design sequence for the enrolled students and to develop aplatform for future classroom and laboratory sessions on fluid power and associated topics. Thestudents developed a pneumatic gantry crane with two degree-of-freedom motion (left-right andup-down) capable of meeting the structural, load capacity, and user interface requirements. Thecompleted gantry crane is shown in Figure 1. Page 26.1174.3 Figure 1. Student-designed fluid-powered gantry crane.During validation of the student
laboratory.To assess the effectiveness of the laboratory experiment a student survey was administered andresults indicate the new laboratory experiment has been successful in improving studentengagement.IntroductionThis paper describes a set of laboratory modules based on a low-cost toaster oven that studentsencounter throughout the mechanical engineering curriculum. The toaster oven project is part ofa larger effort by several mechanical engineering faculty to enhance the entire laboratorycurriculum. The laboratory curriculum enhancement includes two facets: 1. Modernize and improve the technical skills acquired by students in the laboratory courses. 2. Thoughtfully incorporate developmental skills (soft skills like teamwork
opportunity for the faculty to take a fresh look at the curriculum and begin to implement significant changes throughout the curriculum, starting with ‘design’ and enhancing students’ abilities to solve open-‐ended design problems. Having approximately 250 ME students graduating every year, this proved to be a difficult feat in itself. One of the key desired changes to the ME program included implementation of open-‐ended design problems or challenges throughout the degree program. As stated by Simon et al, Design is widely considered to be the central activity of engineering.1 The desire to implement these open-‐ended design challenges was aided
most content-heavy courses in a traditional Mechanical Engineeringcurriculum by including many Active Learning teaching and learning techniques. In this practice-based research project, the authors attempted to answer the following questions: 1) Could thestudents learn the breadth and depth of the content via Active Learning, 2) How do the studentsvalue the Active Learning experience as compared to a traditional approach and 3) Is the facultyexperience such that it would motivate them to use Active Learning techniques in the future? Inorder to answer these questions, the course was redesigned to eliminate traditional lecturing andthe solving of example problems by the instructor. Instead example problems are placed online tobe reviewed by the
in mechanical engineering from the University of Washington, Seattle, in 2002 and 2006. During graduate and post-doctoral work at the University of Washington, Dr. Perry was involved in the development of a 7 degree-of-freedom (dof) arm exoskeleton, a 5-dof high precision po- sitioning robot, a 5-dof surgical simulator, a novel 2-dof surgical grasper, and a 1-dof powered prosthesis for early-stance gait improvements in trans-tibial amputees. Following post-doctoral work at the Univer- sity of Washington Biorobotics Lab, he spent 6 years in the Department of Rehabilitation Technologies at Tecnalia Research & Innovation in San Sebastian, Spain, where he managed R&D activities for the development of low-cost
2016. The student evaluations and feedback has overall been positive but thelogistics have posed challenges related to the volume of students. Most all challenges have beensolved, with continuous improvement now the focus of the teaching team. Training teachingassistants and faculty is ongoing to improve uniformity in grading and quality of feedback to thestudents.IntroductionAs discussed by Miller et al.1, the curriculum revision has been planned since 2010 becauseengineering work, engineering students, and educational methods are changing. The newcurriculum content was put together by taking into account recommendations from ASME, theNational Academy of Engineering, and the Carnegie Foundation. It also looked at innovativecurricula at other
, developed by Wagner and Pruss9. The values for all other thermodynamicproperties, such as specific enthalpy (h), specific entropy (s), and specific internal energy (u), canbe determined at each location, or state. Figure 1 displays the 3D world presented by the initialversion of the thermo-game—“thermo-golf.” Figure 1. Game view of 3D – PvT space provided by thermo-golfThe EOS provided by Wagner & Pruss9 is valid for the fluid water and extends from the meltingcurve, to temperatures up to 1273 K and pressures up to 1000 MPa. This range enablesexploration into the sub-cooled liquid, superheated vapor, two-phase (liquid-vapor), and criticalregions. Properties for the solid phase are, however, not available. Because all of the
discussed.BackgroundAt Kettering University, all mechanical engineering majors take two courses in dynamicsystems. In Dynamic Systems 1: Dynamic Systems with Vibrations (DSI), students learn aboutthe bond graph modeling method for deriving a system’s governing differential equations, andstudy the vibrations of mechanical systems, particularly second-order systems. In DynamicSystems 2: Dynamic Systems with Controls (DSII), students study the characteristics of dynamicsystems, given their differential equations, and learn about classical control topics. Initially, theDynamic Systems 1 class was purely lecture-based, with four hours per week of lecture time.Dynamic Systems 2 was intended to be primarily a lab-based class, with four hours of labandtwo hours of
exercises. A series of experiments in systemidentification augment a pre-requisite, junior-level dynamic systems modeling and analysiscourse (EML 4312), a pre-requisite to the laboratory course (EML 4301L) in the mechanicalengineering curriculum. Experiments in control systems are used to augment a senior-levelcontrol of machinery course (EML 4313), a co-requisite course to the laboratory course asillustrated in Figure 1. Laboratory equipment is utilized by the one-credit, senior-level laboratorycourse (EML 4301L) in system dynamics and control that bridges the junior-level, three-creditcourse in dynamic systems to the senior-level, three-credit course in control systems. Figure 1: Course Relationship DiagramThe
. Learningstatements are completed through experiential learning and are written in the form shown in thebottom of Figure 1. Page 26.537.3 Figure 1: Learning Statement StructureOur objective in this paper is to understand the effects of authentic design problems ondevelopment of student competencies. We track the change overtime of student competenciesusing self-reported student data. The collected information on student competencies can serve asa baseline, so that AME4163 can be improved to enhance learning and the development of careersustaining competencies by our graduates. In the following section the basis of
understanding of the theory by providing real world applicationsthat foster research and design. Bernard M. Gordon [1] presented a review of several institutionsin the United Kingdom and Australia that adopted PBL in different types of engineering courses,and the positive impact the approach had on assessment. Students were encouraged to work ingroups and document their progress throughout the process. Fernandez-Samaca et al[2] designedan undergraduate electrical engineering control system course using PBL. A series of coursesthat had both lecture and laboratory components were offered with the project being the centralelement in the approach. Enikov et al[3] developed the Aeropendulum Project which is a low-costhands-on experiment suitable for a
multidisciplinary engineering skill set towards actually solvingreal-world problems. An example of the proposed curriculum strategy, initiated during the 2015-2016 academic year, is presented. A discussion of the concept of model-based design inmechanical engineering education is first given. Then, details of the case study are presented,including a progression of five courses from freshman to senior years.1 Introduction If a young person wants to be a complete baseball player, he or she must be able to field,throw, run the bases, hit, and hit with power, and all these skills must be applied in an actualbaseball game. To achieve this goal, he or she learns all these skills at the same time, improvinggradually in each one while playing actual games and
have retained many of the traditional pedagogies used in teaching machine design andsupplement this educational experience with a significant project component based on currentcustomer-need or economical challenge. Through the project students learn to: 1) create thedesign envelop based on a provided statement or requirement document; 2) define specific,meaningful, and measurable goals; 3) synthesize creative ideas to solve the problem; 4) performa patent search to verify the innovative nature of their ideas; 5) produce a design matrix withevaluation criteria based on the goals and expected functionality; and 6) perform an in depthengineering analysis based on mechanics of materials, manufacturability, assembly, andpackaging. The inclusion of
asmartphone.The purpose of this communication is to describe the development and implementation of a laboratoryexercise to allow students to (1) use smartphones to collect kinematic data during a routine activity(driving an automobile), and (2) compare acceleration values measured using the on-board accelerometerwith acceleration values calculated from position and velocity data collected using the on-board assistedglobal positioning system (A-GPS).Materials and Methods - Smartphone Application Development and Data CollectionThe smartphone application was developed using the XCode 5 integrated development environment forApple mobile devices. When the application is activated, the smartphone’s built-in A-GPS is used toobtain position and velocity data
Engineering Education, 2015 A Hands-on Approach in Teaching Machine DesignIntroductionThe purpose of this paper is to present a modified curriculum for a Machine Design course. Themodified curriculum aims to provide students with hands-on experience in the development ofnew products following procedures used in the research and development departments in theindustry. The hands-on laboratories included in the course Machine Design are carried out afteran introduction to the design philosophy presented by Eggert 1 and most of the first two parts ofthe textbook by Budynas and Nisbett2. The design philosophy included in this course splits thedesign process in five phases1 (formulation, concept design, configuration design, parametricdesign