. What is Scholarship?Scholarship consists of two parts: 1) doing something interesting and new, and 2) telling people about it Page 22.1176.2New faculty have expertise in their field and ideas for new research to pursue. Students also haveideas for research. The focus of this paper is on part two, helping students tell people about whatthey have done, in particular, communicating what they have done in writing. The Small StepOne small step that can be taken towards better preparing undergraduates, is to have students submittheir project reports in two-column journal paper format, e.g
principles, each withtwo associated sub-principles: (1) establish inclusion (though respect and connectedness), (2)develop positive attitudes toward the material (through autonomy and relevance), (3) enhancemeaning-making processes (through challenge and engagement), and (4) engender students’sense of their growing competence (through authenticity of assessment and effectiveness).The second set of instructional principles emerges from the field of complexity science and isdocumented in the book Complexity and Education by Davis and Sumara2. Based on a synthesisof ideas related to complexity theory, with specific attention to creating the conditions thatpromote the emergence of knowledge, Davis and Sumara identify the following three principles:(1
training was part of the TAs employment contract for all new TAs and isoffered during the first months of the fall and winter term.Program Development and Core ModulesThe program was developed iteratively with several meetings between faculty members,academic growth professionals, and graduate students. The diverse group from variousdisciplines helped identify core areas specific to APSC that needed to be addressed. These corecompetencies have come to include: 1. Understanding of the TA instructor relationship. 2. Understanding of the TA student relationship. 3. Fair, efficient and effective marking strategies. 4. Effective Laboratory\Tutorial development, presentations and time management skills. 5. Professional expectations and
togenerate and sustain enthusiasm forSTEM learning among the teamparticipants. The HSE program modeloffers ongoing support through programmanager organization and expertise,university and industry partner expertise, Figure 1 - High School Enterprise Program Modelrecognized professional development(continuing education credit for workshop participation), and peer support. Figure 1 depicts theprogram’s operational model for HSE teams.Over the past several years, many studies have suggested that content knowledge alone is nolonger adequate to prepare students for the STEM workforce and that they must also developreal-world, applied skills. K-12 instruction that focuses more on process than pure content
-level ROV team members) who have heavy course loads with little free time. Advisors and Page 22.1480.2departments supporting university-based ROV teams must be aware of these needs and activelywork with the students to help them get the maximal educational benefits from their participationin the ROV Competition as well as to have it be a positive and inspiring experience.This paper is based on the author’s experience as the advisor to the University of Wisconsin –Milwaukee (UWM) ROV team. An ROV team can be considered to exist in one of three phases:1) the start-up phase when the first generation of students is established, 2) the sustaining
to improvemarine technical education to help address the increasing need for an appropriately-trained andeducated ocean workforce.A number of prior reports have identified significant problems in educating, recruiting, andretaining U.S. workers for scientific, technological, and operational careers.1, 2 Such workers arecritical for building and operating much of the nation’s infrastructure and for sustaining growthand innovation. The lack of appropriately educated workers is especially pronounced in rapidlyevolving ocean fields, such as deep water ocean exploration (especially oil and gas); theengineering of specialized tools and instruments for remote, harsh environments; and themanagement and use of ocean resources (particularly, renewable
severalthe benefits of hands-on activities in promoting subprojects and areas as illustrated by thelearning in science courses relative to the traditional organizational chart in Figure 1.lecture-only approach at the elementary, middle andhigh school level [1][2][3][4]. Studies at theuniversity level have also suggested improvedlearning outcomes in engineering courses whenhands-on activities are a part of the lesson plan[5][6]. Moreover, these outcomes are in agreementwith what current theories of learning would predict[7]. Project-based learning involving hands-onactivities has been introduced into engineeringcourses to improve student motivation andengagement. A challenge has been to identifyprojects at the freshman level
their plots dictate? What willhappen if they use their entire arm lengths instead of the just their forearms? Is it easier to hold theweights at a greater angle from the horizontal? Can this be explained by the “resistive term” of themoment of inertia of the arm about the pivot point? Force sensor Hanging mass Hinged end Figure 1. A model of a static equilibrium situationAnother experiment that is being developed at SELU involves the leg as the movable “arm”. The samemodels will be used, but now the students will be experimenting by lifting weights with their
from economics and measurement to generative programming and re-engineering. Thecrucial aspect that distinguished Frakes’ course from other reuse courses was probably theexplicit introduction and teaching of domain engineering. Figure 1. Domain engineering as a means of achieving systematic software reuse8 Page 22.1254.4Domain engineering is the key to systematic software reuse. The basic insight is that mostorganizations build software systems within a few business lines, called domains, repeatedlybuilding system variants within
requirements and the mapping of those requirements into the software development lifecycle for effective impact analysis for change control. Page 22.1091.6MMORPG Course ElementsThe goal of the course modification is to draw students into course material through applicationof scoring and organization of activities similar to ideas used in MMORPG. The following tenelements are considered the ingredients for any successful game5. 1. Avatars 2. Three dimensional environment 3. Narrative Context (Epic Story) 4. Feedback 5. Reputations, Rank, and Levels 6. Marketplaces and Economies 7. Competition under explicit and enforced rules 8. Teams
seamless integration of the codedeveloped by different groups. Additionally, user testing of prototype implementations adds asense of real development to the project. Since simple graph theory topics are an important aspectof a computer science education, the project also gives an opportunity for the students to presenttheir tool at local and regional computer science meetings that encourage student participation.1 IntroductionMany computer science programs include some type of capstone course in the senior year as a wayto challenge their students to apply all of the knowledge they have gained on a substantial project.However, there are typically not many opportunities in the second and third year of these programsto introduce students to a team
school of arts and sciences with other departments inmathematics and the physical sciences. Others are in units that also house a wide spectrum ofengineering programs. Some are the responsibility of departments that are responsible for asingle academic program and others are lodged in the same department as the other twocomputing programs considered. Table 1 provides information concerning the relevant degreeprogram names, the accredited status of the programs, the housing department (if applicable) andthe housing school or college within the institution. As is clear from Table 1, at eight of theseinstitutions (just over 60%) all three programs are resident within a school or college ofengineering. At three of the institutions (about 23%) of the
insights, and our own observations. Page 22.1413.2 Figure 1. A screenshot of a ROBOCODE battle in progress.The remainder of this paper is organized as follows: Section 2 discusses background informationon learning theories and the Robocode simulator, Section 3 presents the design of our approach,and Section 4 discusses evaluative results while Section 5 offers concluding remarks.2. BackgroundThis section presents background information that underpins our work regarding the ROBOCODEsimulator and the learning theory foundations that inform the design of our approach.2.1. ROBOCODEROBOCODE is an open-source development platform for
be adopted in any significant way in thecomputing education. In this work, we re-introduce the DigitalHome Case Study, and report onour use of one of the case modules of this case study.1. Introduction to Case Study TeachingCase studies were first used in the Harvard Law School in 1871 [2]. Since then, case studies havebeen a subject of much study and research about their effectiveness in teaching and learning[1,2,4,5]. They have become a proven and pervasive method of teaching about professionalpractice in such fields as business, law, and medicine. In its most naive form, case study teachingrefers to a realistic example used to illustrate concepts and/or technique. More formerly, a casestudy involves the application of knowledge and skills
Project InspireCT Goals and StrategyInspireCT is an NSF funded project involving Drexel University, Embry-Riddle AeronauticalUniversity, and Texas Tech University, and their partners (regional high schools and middleschools) that promote the following goals: Goal 1: Attract more students to the study of computational thinking; Goal 2: Enhance student learning and ability to apply computational thinking; and Goal 3: Enable instructors to engage students with computational thinking in action.The central tenet of InspireCT is that computing education will benefit by engaging students inmeaningful computing projects much earlier in their education, even as early as pre-college. Oneof the problems with this approach is the lack of technical
, qualityassurance, collection and analysis of metrics and effective team mechanics. Common hurdles tointroducing software engineering process in student projects are cited in similar experiencereports. They include compressed time schedules [1], justifying the relevancy of following aprocess and simply a general disinterest by students fixated on technology and implementationdetails [2]. Page 22.1712.2Over the past ten years Agile software development practices have grown in acceptance and havegained a solid foothold in commercial software development. [3] Companies from Yahoo [4] toLockheed Martin [5] are using Agile processes and practices in the
standards should be expected of student-created models.1 IntroductionTeaching students to use the Unified Modeling Language (UML)1, 6, 21 is challenging for manyreasons. Among these is that students obtain little direct feedback on model quality fromexisting tools. This allows them to generate syntactically correct but semantically challengedmodels, such as reversing multiplicities or the direction of generalization arrows. In addition,there is often a long delay between model creation and critique. The typical classroom modelis that a student works (possibly in a group) on an assignment for several days with littlefeedback, submits it on a due date, and then waits several more days for a graded response.The lack of immediate feedback weakens
studentshould take a non-standard version of the course, whether it was more advanced or rudimentary.4.0 Results and Possible ExtensionsTo determine and refine the predictive abilities of our exam, we first correlated the Fall 2009predictive exam scores to student performance in a computer programming course using normalexam scores and overall course grades. The results of this initial analysis are shown in Table 1.From the results, there appears to be a definite relationship between a student’s performance onthe predictive exam and their performance in the course. Exam 1 0.38 Exam 2 0.40 Exam 3
the survey (andgraduate students are assuming teaching Aerospace and Ocean 1 disagreeing with item 9).responsibilities. The purpose of this research is to Civil and Environmental 5
materials, faculty characteristics,student characteristics) leads to the largest student gains in (1) SE learning; (2) interest in SEcareers; and (3) interest in DoD problems and careers?This research is being conducted in the context of 14 “capstone” courses, in most cases as an Page 22.1277.2integrative culminating, project-based course involving teams of students working together onthe development of a product or prototype that addresses a real Department of Defense (DoD)need. Implemented as pilot courses in eight civilian and six military universities, most of whichare members of a SE-focused University Advanced Research Center, or UARC based at
in science and engineering, it is a greatchallenge for students in other majors. Fortunately, there are software packages available tobridge this gap in mathematic skills, such as STELLA®/iThink® . With the help of this software,all students can learn system thinking and apply it to their own area of study.This is a three credit hour course, and there are two one-hour lectures and one two-hour lab eachweek. The objectives of this course include the following: 1) have a better understanding of thephysical world and human society; 2) develop skills on information gathering and analysis; 3)understand the behaviors of systems at different levels; 4) learn how to take actions to achieveexpected results; 5) provide an opportunity for open-ended
Management C Responders A I R E D Federal Incident S S Responders Management Page 22.1366.2 Figure 1 – System of Interestoperating in different portion of the radio spectrum and have specific protocols andmethods of response.The objective of this research is to use a systems engineering approach to investigate theissues within the
without presentingthe entire final 100 page report2. Note the Table of Contents entries are compressed here. Theywere not compressed in the student report.Table of Contents Executive Summary 1.0 Introduction 2.0 Project Scope (Need, Goal, Objectives, Mission, Constraints, Assumptions, Authority and Responsibility, Concept of Operations, Requirements, Requirements Hierarchy, NEWTON Mission Requirements, Level 1 Requirements) 3.0 Design Approach (Trade Tree, Trajectory, Trajectory Design, Trajectory Design Approach, Trajectory Heritage, Trajectory Trade Study, Trajectory Final Design, Launch Vehicle, Launch Vehicle Definition, Launch Vehicle Design Approach, Launch Vehicle Trade Study, Launch Vehicle Final Design. Ground
modules weredeveloped and delivered by faculty who teach in The Pennsylvania State University’s Master ofEngineering in Systems Engineering program from the School of Graduate Professional Studiesin conjunction with faculty from the College of Engineering. The modules with their respectiveobjectives are listed in Table 1. One module was delivered in each of the first 8 weeks of thecourse, which met twice per week. Each systems engineering module consisted of readings,exercises, and a 75-minute class presentation. During class meetings when modules were notdelivered, students met in their teams to work on their projects. Each team had biweeklyconference calls with project sponsors. Teams were also expected to deliver functionalprototypes as well
get a deeper introduction to SE principles in a required course in their program,Innovative Systems Design, in the second semester of their junior year. This course is structuredaround the main elements of a Concept of Operations (ConOps) with a strong focus onunderstanding stakeholder needs and objectives before selecting a high level system conceptaugmented by operational scenarios.SE Capstone Pilot Project OrganizationSo building on this foundation, both in terms of basic SE ideas and some limited application forthe undergraduate engineering students, the pilot project for inculcating systems engineeringthrough the capstone was designed with five project phases: 1. System definition phase: Development of ConOps (including system
had to interact with this stakeholder.This learning environment has seldom been implemented within academia, mimicking theorganizational characteristics of current industry partners. This structure is depicted in Figure 1. Hence, students had the availability to setup ad-hoc meetings with various people in orderto discuss current design endeavors or conflicts. A communication network was created wherestudents could use Blackboard® to communicate, exchange documents, and access courselecture materials. This environment provided the capability for students to participate in allaspects of the course, as communication and accessibility were readily available regardless of thegeographical location or time of day. The uniqueness of this
offers verysignificant and complex challenges to which a systems approach to providing solutions may bewell suited for.Additionally, this region was chosen given the available amount of statistical information, andrenewable energy research currently being undertaken. Page 22.1237.2 Figure 1: Map showing the East African Region17The Current State of Energy in East Africa (EA)Africa is the second largest continent in the world, both in terms of size and population, yet thecontinent continues to experience slower than desired economic growth and significantly highpoverty levels. This paper focuses on Kenya, Tanzania and Uganda with approximately 40million, 41 million and 33
Knowledge (PMBOK®) must be adaptedfor software projects2,3.These commonalities would make it appear that software engineering is merely anapplication of systems engineering; however, this is only a surface appearance.Systems engineers need to understand how these similar-sounding work activitiesare different in the software domain from those in other engineering disciplines.The differences arise from the intangible nature of software and the physical natureof other engineering artifacts. This results in different approaches to curriculumdesign and different approaches to problem solving, which in practice results indifferent cultural attitudes, different uses of terminology, and differentcommunication styles.Table 1, below, and some of the
and change management challenges likely to befaced by new ATE project PIs. The list of questions is in the Appendix. Senior ATE PIs wereinterviewed using hypothetical case studies and three guiding questions: 1) In addressing this scenario, what additional information do you wish you had? 2) Given the scenario, what advice do you have for the PI? 3) How would you advise the PI to avoid this situation in the future?The video summaries gathered from successful ATE PIs will be broken into short 90 to 120second segments indexed to specific questions and challenges. Website users will be able toeither search a specific question and view the answers given by several different PIs or searchone specific PI and watch his/her answers to all