high school library or marketing majors working in a marketing research Experiences firm. Practicum experiences also allow students to design and develop a project in which they apply knowledge and develop skills such as a doctoral student preparing the components of an online course. Are distinguished by being mutually beneficial for both student and community
Lon- don, CT. He holds a PhD in Ship Design from the Technical Univeristy of Delft, Delft, the Netherlands. He is an active duty member of the U.S. Coast Guard and has previously served aboard a USCG HEALY (Polar Icebreaker) and has also served as port engineer for USCG suface assets in the Pacific Northwest. He holds a tenured military faculty position at the Coast Guard Academy and teaches courses in Ship Design, Marine Engineering, Dynamics and Statics. Page 24.1319.1 c American Society for Engineering Education, 2014 Flipping a Newtonian Dynamics Classroom
their associated benefits. Portions of this course, and related SDN concepts are introduced as part of the fiber optics courses such as Data Networking, are taught exclusivelyonline as part of CUNY’s distance learning program B. NetFPGA(instructors present live lectures online weekly, which arerecorded so that students can view the content at any time).Distance learning students are required to attend labs oncampus at least once per week. While the labs in the first halfof the course are intended to develop a basic understanding offiber optic networking, labs in the second half of the courseare devoted to SDN concepts. The SDN labs we havedeveloped use
theirproject with their normal course work. For one particular student, the prompts were not includedon any syllabus or course contract and therefore not important enough to be bothered with. Infact, from these team visits, it was observed that the one team which had included the reflectiveprompts in their course contract had regular responses. The final observation made was that theteams were recording how their designs were changing through technical reports and evenonline blogs. Access to all these records to use for data collection was given. The quality ofthese reports varied from student to student, but they mainly dealt with technical andprofessional aspects of the project, outlining travel agenda, constraints, and specifications.Some students
ensure class consistencyand quality, in preparing the class syllabus, the instructor set a goal to deliver approximately75% existing, validated course materials balanced with 25% new, experimental course materials.The assessment process selected for the first trial activity was a Kirkpatrick Scale 2 pre- andpost- test measuring “delta-learning.” Here, specifically, the learning was tied to sentence-levelcorrectness, with the key metric being Andrea Lunsford’s well-known, published, and juried listof Twenty Common Errors (see Table 1 and corresponding source link in Results, next section).The instructor decided not to test for concision and clarity during the first trial, in order to avoidconfounding factors, but did so with the intention to add
criterion’sapplicability to the design project) and compared those points with the evidence of studentincorporation of that criterion in their project.Context for Rubric DevelopmentThe research site for this study was an 80 student senior aircraft design course within theaerospace engineering department at a large public, research institution focused largely onengineering. The aircraft design sequence is comprised of two courses, one in the fall and one inthe spring. The purpose of the two senior design courses, as defined in the syllabus, is to givestudents experience with a conceptual design methodology that integrates methods for vehiclesizing, configuration selection and layout determination, propulsion system design, vehicleperformance analysis, and cost
.................................................................................................................................................................................... 10High Impact Learning Practice through Group Research on Thermoelectric Energy ConversionNanomaterials ....................................................................................................................................................................... 11Improving Student Learning of Basic Electric Circuits Concepts Using Current Technology ................ 17Teaching and Learning of Database Concepts Using Multimode Teaching Methodologies .................... 24Translating Best Practices for Student Engagement to Online STEAM Courses ......................................... 32Teaching Pattern Recognition: A Multidisciplinary Experience ........................................................................ 44Research and
course and in advance ofactivities, such as in an explicit and detailed syllabus. Problem Solvers are critical thinkers wholike to explore multiple alternatives. For them, the process is important so they need flexibility incompleting learning activities. They may have difficulty making decisions because they have tomake a choice among multiple alternatives and because the exploration process which they enjoymust come to an end. This may cause them to appear to procrastinate in making decisionsbecause they do not want the process to end. Engagers are more affective learners who enjoylearning they perceive to be fun or personally beneficial. They are interested in buildingrelationships with both teachers and fellow students during learning, which
. Basantis provides leadership to The College of Engineering’s STEM initiatives and has done so for the past 10 years. Middle and High school camps and field experiences are held under her guidance and expertise.Dr. Steven H Chin P.E., Rowan UniversityDr. Bernard Pietrucha, Rowan University Bernard M. Pietrucha Instructor Department of Electrical and Computer Engineering College of Engineering Rowan University Education: B.S., Electrical Engineering, Newark College of Engineering (NJIT); M.S., Electrical Engi- neering, Newark College of Engineering (NJIT); Ph.D., Electrical Engineering, Rutgers University Dr. Pietrucha has taught undergraduate courses in Electrical and Computer Engineering and Freshman and Sophomore
investigation in the next academic year.Learning Outcomes In searching for the overlap in the learning outcomes for Archi-Gaming, the instructorsbegan with a comparison of syllabi for the Computer Game Design and Development Capstonecourse, CGDD 4814 and the Architectural Thesis course, ARCH 5999T. It was quickly apparentthat the courses, while sharing design principles, were not going to overlap in the conventionalsense of the fulfillment of learning outcomes. In fact, the computer gaming design Capstonecourse states in the syllabus in the way of advice to the students, “Your job is not to design art.Your job is to develop things - especially code.” On the architectural side of the collaborative