analysis, as well as improving engineering education by integration of software to the classroom. American c Society for Engineering Education, 2020Work-In-Progress: Using Jupyter Notebooks to Climb Bloom’s Taxonomy in ThermodynamicsIntroductionTo be effective engineers in the 21st century, students need a holistic understanding of thechallenges that they face in a given project. This includes ethical, economic, social, andenvironmental aspects of a design, in addition to the technical aspects. Traditional engineeringeducation focuses primarily on the latter of these, usually leaving the other aspects to the laterstages of a student’s educational program
set aside after one section of ENGR2100 (in the same classroom) during which a tutor will be available to help students with theirquestions about MATH 1110 and ENGR 1002. Kuh [9] has made an extensive study of high-impact practices in education, including collaborative assignments and projects. A primary goalof the current project is to increase student usage of tutoring resources while also encouragingearlier formation of effective study groups within the ENGR 2100 cohort.MethodFor the Fall 2019 semester, 83 incoming students were placed in the PREP cohort by virtue oftheir math placement scores or math transfer credits. Seven of these were transfer students, threewere classified as continuing students, and the balance were first-time in any
foundation of many upper-level engineering courses. Dynamics, inparticular, is a challenging subject for many students, partly due to the difficulty of visualizingsome of the important concepts. With the explosion of digital technologies in recent years,computer simulation and animation have drawn great interest as a tool to teach and learnDynamics. The concepts and problem-solving processes are presented in a dynamic environmentthat allows interactivity. Students can observe and interact with computer representations ofphysical phenomena, and develop deeper understanding of critical concepts. This paperintroduces the so-called MechGames (Mechanics Games) project, which aims to blendsimulations and games together to teach important concepts, and
Taught by: Faculty Taught by: Faculty Engineering 2-hour 2-hour Assisted by: UCAs Assisted by: UCAs Classes Discussion Discussion 1 day a week Main Topics: Team Management, 1 day a week Main Topics: Team Management, (24 Students) Presentations, Design Reports (24 Students) Conceptual Design Project
Paper ID #32068Success in Engineering Study of Under-Prepared StudentsMrs. Leslie Bartsch Massey, University of Arkansas Leslie Massey is an instructor in the First-Year Engineering Program at the University of Arkansas. She received her BS in Biological Engineering and MS in Environmental Engineering from the University of Arkansas. She previously served as a project manager at a water resources center, but returned to the University of Arkansas to teach general Introduction to Engineering and to coordinator for the First-Year Honors Innovation Experience.Dr. Aysa Galbraith, University of Arkansas Dr. Aysa Galbraith
Collaboration between a Civil Engineering and an Environmental Engineering Program: Better Together Kenneth R. Leitch and Erick B. Butler College of Engineering West Texas A&M University AbstractThe civil engineering and environmental engineering programs at West Texas A&M University(WTAMU) (a mid-sized regional institution in the Texas A&M University System and located inthe Amarillo, TX region) are collaborating on curriculum and senior design capstone projects inorder to strengthen one another and boost student enrollments in shared courses and in themajors
engineering students at an all-female college. As part of thecurriculum, these women designed toys to teach students about technology. Students reported thattheir understanding of the design process and the relationship between engineers and society wereincreased as a result of project participation. Many more examples exist that illustrate howhumanities may be used with STEM to support students as they explore engineering and scientificprinciples 19-22.In summary, empathy and ethical reasoning are often an afterthought for STEM students 5. Teamteaching among humanities and STEM instructors can encourage the development of empathy andsoft skills 23 through instructional modeling with team-teaching. The HDSTEM course titled “War,Machine, Culture, and
classwork, as well as conduct independentonly material, not the instructor’s persona, were recorded. research for their graduate research topics.Previously, most distance learning courses will record (and then On top of regular teaching duties, we encourage students toshow on a split-screen) both the professor, what he / she writes take part in community and outreach programs and projects.on the white board, and the computer screen. Hence, the Such projects include students
could increase awareness that “ethical considerations are present in everyevent.”13 Hess also stresses that in addition to inserting practical engineering ethicsconsiderations into existing assignments, student participation in problem-based, communityengagement projects such as Engineers Without Borders15 reinforces “a holistic understanding”of engineering ethics.13 As students appreciate how ethics grounds their practice, theyunknowingly practice the ethics of care.16,17 They care for stakeholders and consider multipleperspectives. The promising engineering instructional practices and community-based learningcan be extended to computer science curricula.Currently, we are in a developmental phase for the instructional component on
attitudes in students through designing, implementing, and assessing in- novative inquiry based physics labs. 2) conducting research regarding the role of language in conceptual understanding. 3) exploring cosmic rays (detection, data collection, and analysis).Mr. George Tremberger Jr George Tremberger serves as Lecturer in City University of New York Queensborough Community Col- lege Physics Department and his interests include pedagogy and astronomy.Prof. Tak Cheung Tak Cheung, Ph.D., professor of physics, teaches in CUNY Queensborough Community College. He also conducts research and mentors student research projects. American c Society for Engineering
-care provider. The walk-in setup, as opposed to outpatientappointment scheduling, gives multiple challenging potentials to develop what-if scenarios forstudents to further develop their simulation project even after their targeted lab assignment. Thegoal is to inspire students’ creativity and engage them in their learning experience. By providinguser friendly tools that support changing the model, students learn to deal with changing andexploiting scenarios in the case.We use a simple conceptual model with a few nurses, doctors, and staff to represent the clinic.Simplicity and real-world familiarity of this concept provides students with a jumpstart to takeownership of their simulation study. Soon, students realize the complexity of this case
research interests include numerical heat transfer, fluids, and magnetohydrodynamic simulations and facilitating undergraduate students to engage in similar projects. He is also focused in the implementation of engineering freshman design experiences.Mr. Joshua Rudaitis, University of Florida Mr. Joshua Rudaitis is currently an undergraduate student at the University of Florida. He is pursuing a degree in Computer Engineering and is expected to graduate in December of 2020. He is performing undergraduate research at his University, focusing on Networking and Remote Systems. His main areas of professional interest within the field of Software Engineering include Embedded Systems, Networking, and Application Development
literature review process Booth (2016), a set ofselected databases were queried using a nearly identical search string in order to capturearticles that would plausibly address the research question. Three databases were selectedfor this project: Education Source, ERIC, and Scopus. Education Source and ERIC aredatabases that contain sources related to education. These databases were selected toalign with the goal of the project to look into literature which is focused on engineeringmassive open online courses and their role in student learning, participation, andengagement. The final database, Scopus, is the largest source of peer-reviewed literature.Such a broad reach is important to address the overarching research goal because of thefield-spanning
systems from inception through design, development, and production. His skills are included but not limited to operations research, analytical/statistical analysis, trade studies, new product introduction including gates and design reviews processes, risk and oppor- tunity management, reliability, availability & maintainability, and safety analysis, and complex project managementDr. Ghazal Barari, Embry Riddle Aeronautical University Ghazal Barari received her PhD in mechanical engineering from University of Central Florida. Her re- search was focused on combustion modeling of promising biofuels in order to find a suitable substitute for fossil fuels. She started her career as a tenure track assistant professor in
algorithmthat allows the rubric to expand from having two columns to having six – two columns arebetween A and C-, which represent being closer to the A description than the C- or being closerto the C- description than the A, and two columns are on the other side of the C-, whichrepresents an attempt that is below the minimum standard or no attempt at all. Rubric use followsthe same general algorithm: the student work is first compared against the highest quality level,then if necessary the lower level, and finally if necessary the work is determined to be closer toone of these levels or the other.The final element of this project involves the training of our teaching assistants to obtainconsistent evaluation of student work across all students in the
Paper ID #28882Assessment of Learning Effectiveness in Online and Face-to-Face LearningEnvironment for Engineering EducationDr. Prabodh Panindre, New York University Prabodh’s scholarly focus includes fire science and firefighter safety research, online learning, heat trans- fer, nanotechnology, and microfluidics. His research group has received several grants (more than $6 million) from U.S. Department of Homeland Security for fire prevention and safety research. He led a team of NYU researchers on the ”Wind-Driven High-Rise Fires” project with Fire Department of New York (FDNY) and National Institute of Standards
% Final Project 7.5% 7.5% Lab Final Exam 20.0% 25.0% Lecture Final Exam 30.0% 45.0% Table 1: Weightings for quiz and no-quiz options.Each of the ten quizzes had a similar format. The first page was a hardware-based or an assemblylanguage problem while the second page contained three short-answer questions. The quizzesmatched the format of both the lab reports and the two final examinations in that the first pagewas a design-type problem (similar to the lecture final) and the second page had short answerquestions (similar to the lab final). The quizzes were closed notes, but students could use aninstructor provided cheatsheet. Students were given
Attack Generation Environment (ISEAGE) test bed project. He has given over 75 presentations in the area of computer security and has testified in front of the U.S. Senate committee of the Judiciary on security issues associated with peer-to-peer networking. He has served as an ABET program evaluator representing IEEE for 10 years. He is a Fellow of IEEE and received the IEEE Educational Activities Board Major Educational Innovation Award in 2012 for his work in teaching information assurance to students of all ages.Dr. Lisa M. Larson Ph.D., Iowa State University Dr. Larson is a professor in the department of psychology. She has examined Self Determination Theory as a framework to explain how the environment impacts
, basic circuits, 3D printing, subtractive approaches to prototyping, and digitalimage analysis. The course culminated in a closed-ended team-based design project with aphysical prototype due at the end.Both explicit and implicit measures were delivered through Qualtrics online survey software.This survey was delivered before the second class session of the semester, and again in the weekof final exams. The survey included: 1. The ability dimension of the engineering design self-efficacy instrument, described in [5]. This measures whether students believe they will be: a. Able, and b. Motivated to engage in engineering design tasks, whether they feel they will be c. Successful in doing so, and how
their senior capstone projects. His current projects include indus- try integration in the curriculum, undergraduate professional development, and entrepreneurial minded learning in the classroom.Dr. Nathan Hyungsok Choe, The Ohio State University Dr. Nathan (Hyungsok) Choe is a research assistant professor in department of engineering education at the Ohio State University. He obtained his PhD in STEM education at UT Austin. His research focuses on the development of engineering identity in graduate school and underrepresented group. Dr. Choe holds master’s and bachelor’s degrees in electrical engineering from Illinois Tech. He also worked as an engineer at LG electronics mobile communication company.Amena Shermadou
SLLO implementation is presented toshow the capabilities of this architecture.1. Context of Online LaboratoriesThis section presents some works that are part of the state of the art for online laboratories used ineducation, including virtual, remote and hybrid laboratory implementations.The Virtual Instruments Systems In Reality (VISIR) project [1] develops online laboratoriesspecifically in areas of Electrical and Electronics Engineering, including hands-on, virtual, andremote experiments. The VISIR experiments include: protoboards, sources, signal generators,meters, oscilloscopes and components (resistors, capacitors, inductors, diodes etc). All theexperiments can be remotely operated through the Internet. This characteristic allows
to determine the effectiveness of the workshops. The workshoptopics were focused on research and communication skills development as elements ofprofessional skills. The Engineer of 2020 Project centers on an effort to envision the future andto use that knowledge to attempt to predict the roles that engineers will play in the future[3][4][5]. The current study included engineering standards, lifelong learning in addition toresearch and communication skills as these are considered important professional developmentskills. Frankel described the discrepancy between how some criteria, like “an ability to identify,formulate, and solve complex engineering problems by applying principles of engineering,science, and mathematics”, receive most of the
. Specifically, this project isdesigned to address the following research questions: 1) What do students from differentinstitutionalized pathways into engineering believe about smartness and engineering? 2) How dothese students express their personal identities related to being smart and being an engineer?In order to answer our research questions over the scope of the full, three-year project, we willcollect and analyze a series of three interviews with 30 participants across six different first-yearinstitutionalized pathways into engineering: main campus-honors program, main campus-residential cohorts, main campus-standard program, main campus-alternative math starting point,regional campuses, and community college. The first interview is to establish
for Engineering Education, 2020 Development of an Academic Dashboard for Empowering Students to be Adaptive Decision-MakersAbstractThis paper provides a summary of activities and accomplishments of an NSF CAREER project,“Empowering Students to be Adaptive Decision-Makers.” We discuss our progress on (1)identifying indicators of poor academic fit in engineering majors; (2) examining relationshipsbetween the measures of theoretical constructs (Decision-Making Competency Inventory,DMCI) with the real-world, academic behaviors (major choice and major change); (3) revisionsto the DMCI; and (4) development of the Academic Dashboard for putting students in thedriver’s seat of their education. A prototype of the
the extent to which creative ideation may be modulated by prior knowledge and training.Ms. Yushuang Liu, The Pennsylvania State University Yushuang Liu is a graduate student in Psychology and Language Science at Penn State. She is generally interested in natural speech processing using electroencephalogram. She has been actively involved in creativity projects examining how to facilitate divergent thinking abilities in engineering students.Dr. Danielle S. Dickson, Pennsylvania State University Dr. Dickson received her a Ph.D. from the University of Illinois at Urbana-Champaign in 2016 with a dissertation examining the memory system’s representation of numerical information, using behavioral and electrophysiological
academicpotential in high school, they may need more preparation to successfully transition from highschool academics into an engineering program at MSOE in addition to getting used to theMSOE’s fast-passed quarter system and campus facilities. The Carter Academy program isoffered fully-funded to students; participants are not responsible for paying for housing, food orclasses. During this summer residential program, which runs for four weeks, the students attendclasses in math, engineering, writing, chemistry, and physics, with organized study time duringthe evenings and projects. These classes are limited to about 18 students per section [1].The chemistry portion, Chemistry Preparation lectures, has always focused on studentpreparation for Chemistry I
Paper ID #30800Lessons from a Lower Division Mathematics Co-Teaching SequenceDr. Charles Lam, California State University, Bakersfield Dr. Charles C.Y. Lam is a Professor in the Department of Mathematics. Dr. Lam received his Ph.D. in Combinatorics and Optimization from the University of Waterloo. His research areas are in cryptography, digital watermarking, and STEM education. He is the PI for the NSF IUSE grant (NSF-DUE 1430398) for STEM retention, and the co-PI for the NSF Federal Cyber Service grant (NSF-DUE1241636) to create models for information assurance education and outreach. He is currently the Project Director
Community Development, Environmental Science, and Environmental Engineering Technologies.Lt. Col. Landon M Raby P.E., United States Military Academy LTC Raby is an Engineer officer with experience within both US Army Corps of Engineers and within Combat Units at the battalion, brigade, district, task force and corps levels. His experiences include four operational engineer assignments in support of Operation Enduring Freedom and one engineer assign- ment in support of Operation Joint Guardian. His research and teaching interests are in master planning, water resources, sustainable LEED design, program and project management. LTC Raby teaches EV450 (Environmental Engineering for Community Development) and EV481 (Water
Mathematics and Statistics at Sonoma State University in California. Her research background is in areas of algebraic geometry and mathematics education. She received her PhD in mathematics and her masters degree in mathematics education at the University of Georgia.Therese M. Azevedo Therese Azevedo is a third year student at Sonoma State University pursuing a Bachelor of Science in Statistics. Over the summer she had the opportunity to work with Dr. Anne Lucietto and Meher Tale- yarkhan (Graduate Student) on a project related to math anxiety focused on female and minority students. Therese has been able to continue this project with her research advisor, Dr. Natalie Hobson, at her home institution
purpose of this paper is to explain the process by which we improved a Minecraft-based educational intervention through incorporation of principles of video game design toimprove learner engagement. In this paper, we outline the research supporting use of digitalgame-based learning to improve kids' spatial reasoning, the elements of video game design, andthe steps we took between years 1 and 2 to improve our Minecraft-based educationalintervention. Results from both years are compared to show areas where our interventionimproved, and future directions and challenges are outlined based on lessons learned from theprocess. The outcomes of our project are intended to inform other efforts to employ digital game-based learning to maximize the utility