the scienceprofessions, researchers have identified an enduring strong association of science as a disciplinefor men [4]. This association of gender and career field also impacts young people before theycommit to a career path: middle schoolers have parroted the assumption that engineering is acareer for men [8].The Media and Women in STEMThese disciplinary norms and perceptions are reflected in the ways in which, and if, women inSTEM are portrayed in art, media, and popular culture around the world [3, 7, 9, 10, 11]. Themedia reflects the truth of underrepresentation in STEM [7, 10]. Of the 391 most popular STEM-themed YouTube channels, only 32 hosts presented themselves as female [9]. In acomprehensive study of entertainment media
disciplines, including engineering, reflects a procedural,individualistic, and separated way of knowing, which poses a significant challenge to youngwomen’s intellectual pursuit in these disciplines [18].Research Design Our study is an ethnographic study, a qualitative research approach that explores thesubtle yet important cultural aspects and processes in society. In an ethnographic study, theresearcher typically investigates a culture-sharing group in a natural setting over a prolongedperiod of time by collecting primarily observational and interview data” [19]. Ethnography is anaturalistic and holistic inquiry based on multiple data collection methods, using inductiveanalysis, and drawing cultural interpretations as final outcomes
environments.Autoethnography uses self-reflection and writing to understand and explore anecdotal and personalexperiences which allows for a deeper connection across individual educator stories as well ascontribute to a wider understanding of perspectives. Using a collaborative autoethnographicapproach allows educators to discuss their experience, coming together to make sense of theirsituation, context, and experiences. The study concludes with highlighting best practices andlessons learned for applying each of these teaching and learning formats, providing compellingjustification for continued use of all or parts of these teaching and learning formats as a goodpractice (regardless of a pandemic). Examples are provided for these engineering courses:Leadership
assessment data.The WGG project created blended engineering design challenges that engage youth in problemsolving and reflection. Through the WISEngineering online learning environment, youth arepresented with a design challenge. They are guided through knowledge and skills builders(KSBS) that help them to learn the content knowledge needed to successfully complete thedesign challenge. Youth are later asked to evaluate their design solutions according to criteriathat were presented along with the challenge. After completing the design challenge, the youthengage in guided reflection about the experience. This informal learning activity was deliveredat Boys and Girls Clubs. The project team was very aware that if the assessment resembled aschool “test
asked to voluntarily share their experiences in the form of writtenreflections as a part of an open-response survey at the end of each semester. To understand studentexperiences, we conducted a thematic analysis of student reflections after they completed theirfirst semester. We analyzed reflections and we discussed our findings through the lens of thesituated learning theory, specifically addressing its three key tenets: authentic context, socialinteraction, and authentic learning.IntroductionNumerous future jobs will involve science, technology, engineering, and mathematics (STEM)knowledge. As such, it is important to attract students into STEM fields and to retain them asSTEM majors. Residential Learning Communities (RLCs) can help with both
performance. Also, student perception of the BlendFlex modelof instruction with LA support is reported.This study was reviewed and approved by the University’s Institutional Review Board.MethodsSubjects and SurveysAfter each exam, students were given an Exam Wrapper to reflect on their preparation andperformance in terms of foundation, course involvement, study habit and activities, and sourcesof error (see Appendix, Table A1 and A2). The purpose of the reflection activity is to highlighthabits that are helpful to continue and reveal some areas that could be adjusted. This reflectionhelps students plan what to do differently and better to prepare for the next exam and asksstudents what instructors or assistants can do to support their learning. Exam
framework to better understand empathyamong engineering educators. The framework is made up of three mutually dependentdimensions: skills, orientation, and being. The skills dimension includes empathic skills that canbe learned such as perspective taking, mode switching, and affective sharing. The orientationdimension concerns one’s proclivity for being empathetic and includes aspects such as anepistemological openness and reflective values awareness. The being dimension aligns withone’s values and morals as engineers and citizens and how these morals and values define andguide our actions and behaviors. Interviews were conducted with three assistant professors andone professor and these interview transcripts were thematically analyzed using in
impact of a user’s prior knowledge and the reflections of first-year engineeringstudents on differing results were also assessed.The results of this study indicate that designing a product display or interface is still centeredaround a population stereotype, but the population takes many forms depending on the productor interface. When an open-ended prompt is provided, such as, “draw in how you consider the[gear selections] should be positioned for [an auto transmission] Neutral (N), Drive (D), Low(L), and Reverse (R),” the multitude of responses becomes overwhelming to designers. Theinfluence of cultural shifts, since the original study, was evident within our responses as well.Multiple responses highlighted how modernization of technology may
,Sacramento’s (Sacramento State) with the Hornet Leadership Scholars’ Curriculum. TheHornet Leadership Program (HLP), launched in 2018, addresses some of our potential gapsin engineering leadership education. The program includes instruction on principles ofleadership, seminars by industry leaders, leadership practice and reflection, discussions,one-on-one mentoring, leadership development in student organizations, and communityactivities. The program also reinforces the educational process by creating opportunities forparticipants to be coach/mentors for less experienced students as they progress in theprogram. The HLP allows students to enhance their engineering leadership training throughdirect application of leadership principles. As we grow the
, changing racial and ethnic demographics, national security, andglobalization have all fueled the push to increase and diversify the science and engineeringworkforce [6]. Further, expanding racial (and gender) representation of engineering faculty hasbecome a top priority in many engineering colleges and departments across the country. Despitethe best intentions, many organizations have failed to reflect societal demographics within theirfaculty ranks. Techniques and strategies exist to recruit candidates from traditionallyunderrepresented groups, yet the full participation of these groups has not been achieved [6].It is clear that the engineering programs within higher education must improve their teachingapproaches to address issues of diversity
disparate contexts and perspectives.2. improve the ability to apply engineering design concepts to solve problems in the real world.3. improve the ability to make reflective judgment through independent and critical thinking4. improve the ability to make and act on the moral or ethical judgment in the engineering design process5. improve the ability to function effectively on a team.6. improve the ability to communicate effectively with a range of audiencesThis course is designed to achieve the learning outcomes listed above by assigning studentsdesign activities and projects. Table 1 shows the detailed descriptions of the teaching methodsused for each learning outcome. Table 1. Teaching methods for each learning outcome
contentknowledge in a way that reflects deep understanding of the field, and 4) experts are able to easilyand accurately retrieve important aspects of their knowledge with little cognitive effort(Bransford, 1999). It has long been understood, however, that experts within the same disciplinemay differ in the manner and effectiveness with which they are able to apply their expertise tosolve a problem (Hatano, 1990; Wineburg, 1998).Based on studies in the field of learning sciences, researchers have developed the concept ofadaptive expertise (alternatively referred to as “adaptiveness”) to characterize the differences inthe way that experts utilize their content domain expertise (Hatano, 1990; Wineburg, 1998). Forexample, one classical work in this area
4 knowledge task Relevance Applying theoretical knowledge 4 Self-control and self- Encouraging students to reflect on their learning 4 reflection and behavior Epistemological Teaching students to identify complexity and 3 understanding uncertainty related to domain-specific knowledge Teaching for understanding Helping students develop interconnected 7 knowledge and apply to tasks Supporting learning for Understanding what concepts and information is 4 understanding needed to solve
thesetechnologies. The two columns of data reflect participant group preferences. Thus, the first row(under Autonomous Robots) in Table 2, “Programming”, was among the top five selections for34% of the manufacturers and 52% of the college faculty.The plan for the data analysis was to address the five questions summarized in Table 3. The orderof the questions in the table does reflect the analysis progression through the aggregated data.Thus, the first order of events was to determine the popular skill selections for manufacturers andeducators. Once those selection percentages were reviewed, the degree of popularity by groupwas explored. After reviewing aggregated responses, the fourteen skills were grouped based ondifferences between the manufacturers’ and
multimodal approach. Each student first answeredthe questionnaire questions. These questions were targeted to get students' individual opinionsabout challenges they experience in their STEM courses, strategies to stay focused in theircourses, and steps students take to mitigate these challenges. Later, we divided these studentsinto seven focus groups comprising five groups of four students and two groups of five students.In the focus groups, students collectively reflected on their learning challenges and strategies thatworked for them. Also, students suggested the factors that influenced their decision on theirfuture in a STEM career. The students' focus group discussion were video recorded. Further, theresearchers wrote the reflection memos to
Work-in-Progress: Engaging First-Year Students in Programming 1 During COVID-19AbstractDuring the Fall 2020 semester, it became even more important than before to engage students inthe “classroom” whether that be in-person, online, or a hybrid model. This paper will introducevarious entrepreneurial mindset (EM) techniques to engage students that could be adapted to anyengineering course. All the techniques have suggestions for adapting to a fully online course aswell as working for an in-person or hybrid class. The first activity presented will be name signswith badges that will promote (1) setting, evaluating, and achieving goals, (2) self-reflection, (3)considering a problem from multiple viewpoints, and (4
rankhigher on the spectrum then they did originally. By the end of the semester both the first-yearME 110 and senior ME 465 students also increased the number of steps they had in their processand the maps went into more detail of steps using that common language previously mentioned.ConclusionsFrom the research and the data collected during that time a few conclusions can be drawn. Thefirst is that students entering the mechanical engineering department as a freshman compared towhen they prepare to leave the school after graduation their knowledge of the design process hasgrown to reflect what they have learned over their education. Another conclusion is that it isimportant to teach the steps to the design process to the students as first year
most usefulgains connected to their careers.Assessment and Evaluation Student outcomes were evaluated by analyzing results of the Undergraduate ResearchStudent Self-Assessment (URSSA) survey. As part of this program, we administered the URSSAsurvey at the end of the first semester (UIUC IRB #21284) [9]. This scale developed byUniversity of Colorado Boulder evaluates skills-based student outcomes of undergraduateresearch experiences to identify students' perceptions of gains from engaging in research. Whilethe survey response was positive, due to the small size of the current cohort (n=6 students), wechose to use the survey as a reflection tool for program organizers (faculty and staff). See belowfor reflections on the pilot program
Iowa State University. Her research interests include learning and teaching an- alytics, dashboards, online learning, self-regulation, student engagement, and reflective practices. Her current work aims to examine how instructors’ teaching strategies and methodologies may be informed and improved by interpreting data visualizations (i.e., dashboards) in both in-class and online environ- ments.Dr. Evrim Baran, Iowa State University Evrim Baran is an associate professor of educational technology in the School of Education and Human Computer Interaction at Iowa State University. She conducts research at the intersection of technology in teacher education, human-computer interaction, and learning sciences. Her research
educational technology tools in STEM classrooms in the pastfew decades. Previous studies have discussed the impact of design, development, and use ofeducational technology tools on creating an interactive learning environment for students.However, in the realm of user experience, limited studies explored the context of technology andstudents’ experiences while interacting with educational technology tools, such as students’perceived ease of use. Accordingly, this work in progress study explores reflections of students’experience while interacting with the most commonly used education technology tools inpostsecondary classrooms. For this study, we recruited thirty undergraduate STEM students fromtwo midwestern educational institutes. Our primary
body. Over thepast twenty years or so, we have tried in the Department of Mechanical Engineering at MichiganState University (MSU) to delve into areas that are normally not on the radar of the mechanicalengineering student. Those areas are “extras” in the teaching of students and if we take the timeto question our students on what they have been asked to do outside of the technical pursuits, Ibelieve that we will find that their perceptions of life in the real world will far exceed fluids andcontrols. The purpose of this paper is to look at all the things that have been experimented withover the years at MSU and in future papers prepare documentation that reflects the reactions ofthe students to these “extras.”Within this paper will be a
. As this is a work in progress, future consideration willinclude CAD drawing, prototyping, and testing. The authors will discuss how the researchproject focused on each component of experiential learning: 1) experiencing, 2) reflection and 3)application. This work will also discuss the preliminary findings of a questionnaire used to guidethe student’s direction during the initial portion of the application phase.IntroductionInnovating new energy harvesting techniques that do not rely on fossil fuels is a critical steptowards expanding sustainable infrastructure and fighting the effects of climate change. The YaleProgram for Climate Change Communication (YPCCC) conducted a survey with Climate Nexusand the George Mason University Center for
include the ability to use symbols, learning through observation, planning,self-regulation, and self-reflection [1]. A brief description of each of these humancognitive capacities follows: Ability to Use Symbols: By the use of symbols, humans transform immediatevisual experiences into internal cognitive models that in turn serve as guides for theiractions. Through symbolizing, people also ascribe meaning, form and duration to theirpast experiences. Learning Through Observations: Learning can also occur indirectly by observingother people’s behavior and its outcomes. Individuals’ capacity to learn by observationenables them to obtain and accumulate rules for initiating and controlling differentbehavioral patterns without having to
decisions and critique the accuracy of the information. Students who evaluate well can provide reflections on approaches taken to solve a problem and demonstrate their ability to assess underlying concepts in the process of choosing the best among multiple alternative solutions. ● Create: putting elements together to produce a new pattern or original work. In engineering, the previous levels of the taxonomy culminate to the design of a component or system that invokes all previous levels of the taxonomy. Such efforts to create are often stimulated in capstone design classes but can also be invoked in smaller projects in lower- level courses.Promoting the integration, design, and evaluation capabilities of students is
, however, does not challenge the student to make decisions on prospective team members.The algorithmic team formation method was not utilized in Georgia Tech’s capstone designcourses considered for this research, enabling students to reflect and learn from the decisionsthey made during their team formation process.The team formation and project selection methodology utilized here is built upon the foundationof prior research documented in [12]. The researchers describe a system with a high level ofstudent autonomy in which project interests and skills of other students are available to them. ahigh level of success in their workflow with a vast majority of students receiving projects whichthey prioritized. This document differs in that the project
Educational Research (CLUSTER), is a dynamic in- terdisciplinary team that brings together professors, graduate, and undergraduate students from engineer- ing, art, educational psychology, and social work in the context of fundamental educational research. Dr. Walther’s research program spans interpretive research methodologies in engineering education, the pro- fessional formation of engineers, the role of empathy and reflection in engineering learning, and student development in interdisciplinary and interprofessional spaces. American c Society for Engineering Education, 2021 Investigating professional shame as experienced by engineering
learning pedagogy, and assessment through collaborativelearning sessions and 3) scaffolding learning moments to build up to a culminating courseexperience. In the following sections, each of these strategies corresponding to the course designconsiderations are described, as well as my instructor reflection on student feedback.Table 1Translation and Reframing of Course Design Considerations for Implementation in an Open-ended Course Design Context Course Design Core Idea and Reframed Approach Strategy for Considerations Approach to Expand Thinking Implementation Focus on learning Focus on being and Journey mapping for objectives to address
]. In engineering design education, analyzing variouspedagogical approaches to combine teamwork experience with reflective activities indicates thatengineering students can make a connection between effective teamwork and key engineering designabilities such as open-mindedness, innovation, and communication [4]. In a similar research setting,study suggests that first-year engineering students gradually become more effective team membersduring a semester and compared to reflections, their teamwork behaviors are the better predictor oftheir academic performance [5]. – 1 of 9 – Teamwork is integrated into teaching to a varying extent in engineering schools. Many universitieshave developed
,with the goal of overcoming the previously noted challenges through innovative pedagogicalmethods and exposing students to the benefits of engaging in such an interdisciplinarycurriculum. To be able to implement such as curricular, it is also crucial to provide a robustprofessional learning training for teachers. In the next sections, we provide information about theonline PL and teachers’ experiences with the activities.Online Teacher Professional LearningExperiential learning in teacher professional development is not a new approach but its focus ondeveloping teachers’ practice by experimenting, reflecting and adapting new theories, practicesand content they have been introduced to in their own professional context [11] has been
teacher. Pseudonyms areused throughout this paper.Preliminary Results:Data collection continues, particularly through Canvas (LMS), in teacher reflection and futurefocus groups. We expect more data to emerge as we progress through the year.From our initial findings, the main themes that emerged from teacher interviews wereadaptations (communication with students), student motivation (grades and student engagement),digital equity (laptops and internet access), successes (alternate projects) and teacher futureplans.Grading proved challenging for many of the teachers in terms of student motivation. Jack, ane4usa teacher, expressed "In Pennsylvania here, our governor, sort of in part of the decree saidthat no student could fail, on account of the