Paper ID #34149Redefining Assessment Formats to Replicate Real-world AerospaceEngineering ApplicationsDr. Amelia Greig, University of Texas at El Paso Dr. Amelia Greig has degrees in Mechanical and Aerospace Engineering, and Science from the Univer- sity of Adelaide, and a PhD in Physics from the Australian National University. She currently leads the small satellite and propulsion research activities at the University of Texas at El Paso as part of the Center for Space Exploration and Technology Research (cSETR). Dr. Greig has been interested in engineer- ing education research since learning how effective humor can
solver suites and real world applications using Python, Maple and Matlab IntroductionThe objective of this paper is to teach students how to solve ODEs using Python and Matlab’sODE solver programming tools. This teaching module will thus prepare our beginning juniorelectronics, computer, and bioengineering students before they encounter sensor/signalconditioning, processing, and other topics that they may delve into for their capstone seniorproject. Matlab also presents several tools for modeling linear systems.This paper will explain how this learning and teaching module is instrumental for progressivelearning of students; the paper will also demonstrate how the numerical and integral algorithmsare derived and computed through leverage of the
limitedability to verbalize their knowledge. Researchers argue that proper engineering “intellectualbehavior” must be developed to the point where students become competent problem solvers withan ability to use learned skills in analogous contexts, that is, in this case, from learning electriccircuit concepts to their application in real-world situations. The purpose of this study is to explorestudents’ ability to justify real-world electrical scenarios and determine ill-conceived circuitconcepts associated with them by answering the following questions: How do students articulatetheir learned concepts in electric circuits? How do students use their learning of electric circuitsin explaining real-world electrical phenomena? This study used a qualitative
Paper ID #34629Engagement in Practice: Capstone Design of a Real-world TransportationInterchange ProjectDr. Simon Thomas Ghanat P.E., The Citadel Dr. Simon Ghanat is an Associate Professor of Civil and Environmental Engineering at The Citadel (Charleston, S.C.). He received his Ph.D., M.S., and B.S. degrees in Civil and Environmental Engineering from Arizona State University. His research interests are in Engineering Education and Geotechnical Earthquake Engineering. He previously taught at Bucknell University and Arizona State University.Dr. William J. Davis P.E., The Citadel William J. Davis is Dept. Head, D. Graham
experience with real data and real applications. While significant progress has beenmade in the former, one key aspect that has yet to be addressed is hands-on experienceincorporating real-world applications. Specifically, it is insufficient for undergraduate students tobe handed a “canned” data set and be told to analyze it using the methods that they are studying.Such an approach will not prepare them to solve more realistic and complex problems, especiallythose involving large, unstructured data. Instead, students need repeated practice with the entireDSE cycle beginning with ill-posed questions and “messy” data [1]. To this end, the followinggaps have been identified. (1) There is a lack of real data and application based interactivelearning
world as a point of reference for concepts being taught in the virtualenvironment. This provides context upon which to overlay new learning. For example, whenteaching about the layers of the Earth, a two-dimensional video animation can show the differentstructures of the Earth, but an AR experience could take the user inside the Earth, allowing for asense of being present there, and enabling exploration and linking the knowledge with personalexperience. Experiences like these can help provide the student with “authentic learning,” whichrelies upon a situated and realistic (in terms of future applicability) learning experience [23].The authors are currently in the process of improving the second prototype AR experiencedescribed above by
order to create an immersive world under glass.These topics include power management, microcontroller and real-time programming, digitallogic, reactive state machines, sensors, and actuator control. The broad range of topics andinteresting application make pinball an ideal teaching vehicle for engineering education, and wehave recently created a new pinball themed Introduction to Mechatronics course with a heavyemphasis on labs, projects, and experiential learning. This course is a dual-listed, upper-levelundergraduate/graduate electrical engineering course that focuses on the integration ofmicrocontrollers, actuators, sensors, and supporting electronics to create a complete rudimentarypinball machine. Each lesson and corresponding lab
real-time DSPlaboratory course that aims to give students hands-on experience with real-time embeddedsystems using Android tablets at an early stage of their careers. The students broaden and deepentheir understanding of basic DSP theory and techniques and learn to relate this understanding toreal-world observations and applications. The students learn industrially relevant skills such asrapid design prototyping in Python and Android development of DSP applications in C++/Javafor computationally constrained mobile devices. The course advances in two phases: structuredlabs and team projects. In the first half of the course, a series of structured labs are provided toimplement and analyze real-time DSP systems that utilize fundamental DSP
Paper ID #33193Towards Efficient Irrigation Management With Solar-Powered Wireless SoilMoisture Sensors and Real-Time Monitoring CapabilityDr. Abhijit Nagchaudhuri, University of Maryland Eastern Shore Dr. Abhijit Nagchaudhuri is currently a Professor in the Department of Engineering and Aviation Sciences at the University of Maryland Eastern Shore. He is a member American Society for Mechanical Engineers (ASME), American Society for Engineering Education (ASEE) and, American Society for Agricultural and Biological Engineers(ASABE) and is actively involved in teaching and research in the fields of (i) robotics and
this paper are intended to be applied on a much larger scale.From the perspective of Sarah Jansen et al, (2011), there is potential in the idea of capturing energyfrom sound, but researchers have not yet made it feasible to do so in a way that is efficient enoughfor real-world implementation. Alternatively, Sarah Jansen et al is prioritizing harvesting energyfrom the sun when considering energy conservation options since Sun is the free abundant energysource to the earth. According to Bhatnagar et al (2012), by viewing sound as a mechanical formof energy in the form of a wave, it becomes easier to imagine how sound can become electricity.- The oscillation of the sound waves creates pressure, which then allows the sound to be convertedto an
many real-world applications, like a job, that is probably not the primary focus. April-18-2- Student-1 But just also the technical knowledge that you get […], the application of the skills that you've been learning in all of your classes. It's the culmination of, "Yes, I learned this in static. Yes, I learned this in dynamics. I'm gonna put those two together plus my physics, plus this, and put everything together in practice," because technical problems are great for practicing a single skill, but very rarely is a real-world situation gonna be the same.. April-18-6- Staff 4Through these experiences of object construction, students gained hands-on experience withmanufacturing processes and were able to translate their
topic of Space Traffic Management through the lens of a familiar application,regardless of the player’s age, gender, ethnicity, or prior experience. The game’s need for critical thinkingcoupled with a simple presentation make for a fun and engaging experience for children. The game thusexpands the perception of aerospace engineering to more applications than just planes, rockets, andhelicopters, and introduces them to the novel issue of space traffic management. This newfoundknowledge will thereby increase students’ interest in aerospace engineering. Furthermore, these methodsof hands-on learning and the incorporation of real-world issues are the two most effective ways ofteaching STEM concepts [7].Background on Space (Traffic) Jam!Space
teaching CSECcurriculum, is balancing the need for learners to have not only the knowledge, but also the skillsand abilities [13]. To address this problem, we can turn to competency-based education (CBE)[8], [13]. CBE is not a new pedagogical concept. It has a relatively long history in K-12education and higher education [14], [15]. According to Geravis, 2016, CBE can trace its originsin US education back to the Morill Land-Acts of 1862 and the notion of applied education.CBE focuses on having students demonstrate the mastery and application of knowledge andskills beyond the confines of the classroom (i.e., in the real world). CBE is also known asoutcomes or problem-based learning [16]. The goal of CBE is to better balance the expectationsand
: Curriculum Design for Entrepreneurial Integration: The entrepreneurial component isintegrated using all three focus areas (e.g., entrepreneurship, characteristics of most valuabledesign, and problem-solving). As such, the learning objective is to demonstrate knowledge ofinnovative real-world commercial applications used within the supply chain industry.#2: Curriculum Design for Professional Skills: Professional skills of collaboration andcommunication fit naturally into online discussion prompts. Students need to practice and applywritten communication skills within the initial prompt, and the response prompt encouragescollaboration among the group to understand the perspectives of others.#3: Curriculum Design for Habit Development: Online
the following factors - Ease of accessibility - Ease of dissemination to the target audience - UI/HCI features available through the selected modeAugmented Reality (AR) technology involves integrating virtual objects and other digitalcontent, including images with physical or real-world content. AR technology functions inmultifarious ways to integrate such virtual and real content by superimposing or overlayingthem. Research evidence supports AR's potential applications in engaging children in learning,especially for children with disabilities (Chen et al.,2016; Escobedo et al., 2012; Dragomir et al.,2018). Augmented Reality can be used to engage children with autism spectrum disorder as itoffers a fun and safe environment for
general estimation of projectoutcomes in terms of time and cost. However, students will realize that there is a consistentvariation between estimated times and costs when compared to real data of actual projects.Although this may seem obvious, or even acceptable, it certainly begs the question of whether abetter model or algorithm can be developed to explain the relationship between estimation andreal-world outcomes. This is where theoretical and generalized models show their weaknessesand allow for an opportunity for technologies that can better fit and realize more accuratepredictions than the simulation [17].Step 2: Preparing a Dataset for IBM Watson CloudTo demonstrate that the programmatic solution derived from traditional algorithms
. Emerg. Technol. Learn., 2020, doi: 10.3991/ijet.v15i16.14179.[20] I. Hamadneh and A. Al-Masaeed, “Math teachers’ attittudes towards photo math application in solving mathematical problem using mobile camera,” Educ. Res. Rev., 2015.[21] K. A. A. Gamage, E. K. de Silva, and N. Gunawardhana, “Online delivery and assessment during COVID-19: Safeguarding academic integrity,” Educ. Sci., 2020, doi: 10.3390/educsci10110301.[22] Z. R. Khan and S. Balasubramanian, “Students go click, flick and cheat... e-cheating, technologies and more,” J. Acad. Bus. Ethics, 2012.[23] C. Webel and S. Otten, “Teaching in a World with PhotoMath,” Math. Teach., 2015, doi: 10.5951/mathteacher.109.5.0368.[24] N. Cox
Paper ID #33240Work in Progress: Examining the Literature on Virtual Internships forInsights Applicable to EngineersMs. Kristen Koopman, Virginia Polytechnic Institute and State University Kristen Koopman is a Ph.D. candidate in Science, Technology, and Society at Virginia Tech. She is also the Graduate Assistant for Programs in the College of Engineering’s Global Engineering Engagement and Research Office.Dr. Robert S. Emmett, Virginia Polytechnic Institute and State University Dr. Emmett serves as Assistant Director for Global Engagement and Engineering Online Specialist in the College of Engineering at Virginia Tech. Dr
, the instructor in engineeringdynamics had to spend a significant amount of engineering class time to do remedialmathematics lessons.The author of this paper further interviewed engineering students about their perceptions ofmathematics courses. Some indicated that when they took mathematics courses (e.g. calculus),they could not see real-world applications and felt that many concepts in mathematics are veryabstract and irrelevant to students’ real-world life experiences. Therefore, some students lackedextrinsic motivation to learn mathematics. As a result, their performance in mathematics did notmeet expectations and also caused a chain reaction affecting their subsequent performance inengineering.One potential approach to improving
to science andmathematics. Thus, the aim of the current study was to examine the use of the Draw-An-Engineer and Applications of Mathematics and Science (DEAMS) instrument and associatedscoring rubric (DEAMS-R) for eliciting elementary teachers’ perceptions about the work ofengineers and the ways that engineers use mathematics and science.Background LiteratureEngineering EducationEngineering education has become increasingly prevalent in elementary schools during the yearssince the release of NGSS. Engaging in engineering learning activities can be a means forstudents to learn mathematics and science and make connections between school science andmathematics and real world science and mathematics[3]. One area where there is still much to
an easier platform to learn codingbasics, and freshman can use it to solve real-world problems [2], even if they do not have muchprogramming or engineering experience [3]. The MATLAB environment is more user-friendlyfor students and its graphical tools aid student understanding and enthusiasm for the subjectmatter [4]. Standard freshman courses are taught in traditional and inverted [5] formats.Despite the attractive benefits of using MATLAB to teach computational methods in freshmancourses, particularly by solving real-world problems, a few challenges remain. For one, studentsencounter the combined burden of learning how to code and learning how to think because“students do not yet employ a systematic approach to problem solving” [6]. This
diverse perspectives to bear on complex, real-world problems. In this paper, we explore the outcomes of such a collaborative effort among teams of university students and the World Bank to develop a technical solution to the long-standing problem of identifying the most vulnerable school building infrastructures in hard-to-reach areas of developing countries. Worldwide, natural disasters like earthquakes and cyclones put more than a million school buildings at risk of collapse, and an estimated 875 million children and teachers at risk of harm. Together with the Global Program for Safer Schools of the World Bank, the student teams worked across classrooms and disciplines to design a tool that
water. Sun Path mobile ap-plication helps user visualize Sun’s path at any given time and location. Students studyingthe Sun Path in various fields often have difficulty visualizing and conceptualizing it, so theapplication can help. Similarly, the application could possibly assist the users in efficient so-lar panel placement. Architects often study Sun path to evaluate solar panel placement at aparticular location. An effective solar panel placement helps optimize solar energy cost. So-lar System Oculus Quest VR application enables users in viewing the solar system. Planetsare simulated to mimic their position, scale and rotation relative to the Sun. Using the Oc-ulus Quest controllers, users can teleport within the world view, and can get
using knowledge they learned not only motivates the studentsfor deep learning and improves their higher-order thinking skills, but also fosters growth inteamwork and collaborative problem-solving skills 23.The course materials are developed with a general module style format that has clearly statedobjectives, theories, hands-on experiences, and assessment. It is an integrated package includinglecture notes for theoretical background, review questions and quizzes, assignments, and hands-on exercises with real world applications in the laboratory session. The hands-on experience inlab exercises and projects are organized at two difficulty levels: basic and advanced. The basiclevel hands-on lab depends on the knowledge learned in the lecture and
disagree; 5: strongly agree) and two open-endedquestions. The survey questions were designed to examine the impact of the curricular interventiondescribed herein on enhancing the students’ a) level of understanding of the course content and itsreal-world applications, b) motivation to learn about the implications of contemporary policydecisions from science, engineering, economic, and environmental perspectives, and c)recognition of the importance of cross-disciplinary interactions in solving real-world problems.Results and DiscussionThe multidisciplinary curricular intervention impacted 134 students in the computer applicationsclass (CE 251) and 116 students in the microbiology class (MCRO 224) over the period of twoacademic quarters. These
pathway. This new curriculumincludes pedagogical changes to utilize project-based learning by incorporating resources andlearning from multiple sources to best mimic real-world application, data, and design attributes. Inaddition to the associate degree, a college credit certificate in cloud computing was created tostrengthen (re-)entering students in the workforce and dual enrollment students with credentialsand employability skills by using high impact educational practices.Our cloud curriculum incorporates project-based learning approach, a real-world experienceusing the cloud technology. This poster shares strategies and pedagogical tools for teaching acloud-focused curriculum for broader impact and student success.IntroductionWith the
change with time. UML can alsobe used to map out the changes that an applicant goes through during the job application process.This term project was designed and implemented during Fall 2020 semester, and was designed tocreate a student experience to practice and instantiate Object Oriented Design concepts andmodeling skills in a real-world project. Unified Modeling Language, when properly applied duringthe design phase, has been shown to later result in increased source code comprehensibility 2 .Pedagogically, the learning goals for the fall project are in two categories: (1) one static designmodel and a minimum three dynamic design models in the conceptual level; (2) application andskills of modeling real world system in the project-based
thehigher education. A digital twin is a digital model, simulation and representation of a physicalobject. The application of this technology expands from built environment disciplines such asconstruction, and planning, to manufacturing and health care. The underlying concept of digitaltwin as a “dynamic software model of a physical thing or system” creates under‐exploredopportunities in various disciplines. The research team tested a model of digital twin bycombining RFID and BIM technologies in order to integrate different type of real‐time data,from environmental data to student movement, to create a useful tool for data driven decisionmaking across campus units. This paper also discusses the benefits of students involvement inthe process of
.” “My increased knowledge in the testing filed makes me better understand the importance of reliability and solidly structured code.” “Now I know how important testing is to the whole process.” • Students reported that the KEEN module helped make a connection to real world engineering systems (29%; n = 7 students). “I now know how to create a web application. Before this class most of the stuff I knew was not very important to real world stuff.”Learning Objective 5: Identify links between course knowledge and real world systems • Students described how the KEEN module helped make connections between the content and the real world (38%; n = 12). “This course really incorporated
engineering. A solution may be found with the recent advances inAugmented Reality (AR) technology that is widely employed in education setting (Akçayır &Akçayır, 2017). Augmented reality (AR) is an interactive experience that combines a real-worldenvironment with computer-generated elements in the real world (Azuma et al., 2001;Wikipedia, 2021). The AR system has three features: a combination of real and virtual worlds,real-time interaction, and accurate 3D registration of virtual and real objects.AR was first employed as a training tool for airline and Air Force pilots during the early 1900s(Akçayır & Akçayır, 2017). Since then, it has been widely used in every school level from K-12(Chen & Tsai, 2012; Chiang, Yang, & Hwang, 2014