only place I had problems was with the excel graphs. After downloading thegraphing template, getting the graphs to appear was not easy for me. Keep in mind that Iprobally [sic] have below average computer skills. Excel is like black magic to me, nevercould figure it out.”In order to increase the ease of generating parametric studies, videos will be embedded inthe animations website that will show step-by-step instructions on how to create thegraphs. This will be done via Adobe Captivate© software, which dynamically capturesscreen activity and may be played on the Adobe Flash© player.6.3 Survey Results: General OpinionsIt is the author’s opinion that animations and related features are useful teaching tools
each animation is directly linked to ahomework problem and no programming is required of the user. The animations are web-based (hard-coded in Adobe® Flash Action Script), so no external computer programs areneeded.This software is visually similar to web-based Dynamics software, which has beendeveloped by the principal author of this publication. The Dynamics software has beenexplained and assessed in several previous ASEE conference proceedings and journalarticles.In this paper, the software functionality will be detailed. The results of student surveyswill be analyzed and the pedagogical advantages will be evaluated.1.0 IntroductionIn typical Thermodynamics courses, most homework problems require the student tosolve for a specific entity
,analysis and data management applications. The two following classes focus on learningspecific advanced simulation software, and the performance of actual projects in localindustries, with formal presentation of the results to the company’s management.The following elements are included in this paper and presentation:1. Description of our curriculum utilizing advanced 3D CAD and computer simulation software. Additional course topics include introduction to finite element analysis (FEA), collaborative Product Lifecycle Management (PLM), Virtual Reality (VR) modeling and animation, and 3D viewers for communication and production work instructions.2. Results of manufacturing projects by student teams to create simulation models of actual
active learning.Most simulations described by Schank and co-workers deal with training to perform managerialtasks. A recent review on the potential relevance of this approach as part of the education offuture engineers has been recently presented by the author 6.In the early tools developed by Schank’s group, simulations as close to reality as possible weredeveloped, involving animations and multimedia; however, as stated by Schank 7, the cost ofsuch implementations may become prohibitive if a realistic simulation is attempted. Analternative has been proposed in the form of Story-Centered Activities (SCA), which are alsoforms of active learning in a computer environment 7. In SCA the participant performs tasks toreach a goal; however, SCA do not
an analytic conduction solution tool also used during the numerical heat transfer topic [10].In order to investigate if and how these simulations tools can be beneficial to students in engi-neering courses, the study was divided so that one aspect of the tool usage could be examinedindependently upon completion of the entire study.The first portion of the work involved the topic of equivalent thermal resistance circuits. Forthis topic the concept was introduced and example problems were worked using a typical methodof writing on the board. In the next scheduled lecture the simulation tool, hotSPICE [9] wasintroduced to the class via computer and projector. I screen shot of the tool is shown in Figure 1.Once the students understood how the
insight into the status of allelements within the system as well as a visual link to the state diagram. As tools growmore efficient however, students are more likely to rely on tools to perform functionssuch as assembling code into machine language and are less motivated to fullyunderstand how the tool works. Such concerns must be addressed whenever new toolsand aids are introduced into a curriculum.Note to Reviewer: The intent is to make PRISM and the Simulation available for anyonewho would like a copy.Bibliography1Moser, A. T., “Animated Simulator for 68000 Microcomputer Architecture,” ASEEAnnual Conference Proceedings, June 1995, pg 179 - 181.2 Henderson, W. D., “Animated Models for Teaching Aspects of Computer SystemsOrganization,” IEEE
15.790.2Simulation and animation are proven methods widely used to demonstrate capabilities of newconcepts in education, industry, and other sectors. Engineering Education exhibits varieties ofcourses that are potentially difficult for many of our students to observe, analyze, and digest thecomplexities of the content. Modeling and simulation can alleviate some of the difficulties byproviding meaningful models which are cable of showing the details to the students and engagethem actively in their learning. The simulated platforms, however, need be relatively simple toproject the models to their targeted audiences. Augmented methods and interactions can be usedto furnish a pleasant experience for the learners similar to computer games where most of
the periphery andround worktables in the middle of each room. The rooms were designed to be aestheticallyengaging to the students.The students were provided with a binder of resource materials, including a step-by-step guide tobuilding a computer. This material was supplemented with lessons about computer componentsand demonstrations on how to build a computer. The materials were designed to accommodatevarious learning styles (i.e. tactile, visual, audio) and create a strong foundation for the remainingcomputing activities (see Figure 3, 4, & 5). Through short lectures, we could simulate a collegeclassroom that might prepare students for their own college careers. The students were avidlisteners and raised thoughtful questions. We divided
i =1 where Ni and Nj refer to the unknown molar quantities of reactant i and product j, respectively. Nis the total number of moles in the system and P is the pressure. One can see that the solution to atypical combustion problem can quickly become complicated. For a µ number of productsspecies nj given in equation (3), µ + 1 number of equations are required to solve the system forthe nj values and T2. Also, for number of atoms, there are an additional µ equilibriumequations that must be solved. Rather than relying on Kp tables and solving simultaneous sets ofequations by hand, computer algorithms are the natural choice to solve these large sets ofequations. A number of numerical calculators are available today that directly
to help students visualize and understandcomputer architecture concepts. PRISM provides a link between combinational and sequentiallogic circuits and computers while also giving students an integrative capstone experience inHDL programming and the use of simulation/implementation tools. Students’ understanding ofbasic computer operations dropped off immediately after its introduction but has returned to fullysatisfactory levels. Page 15.982.8Bibliography1. Moser, A. T., “Animated Simulator for 68000 Microcomputer Architecture,” ASEE Annual ConferenceProceedings, June 1995, pp 179 - 181.2. Henderson, W. D., “Animated Models for Teaching Aspects
Visualization and Animation TechniquesIII. Laboratory-based Computational Physics CourseThe formal prerequisites for this course have been college level physics and calculuslevel courses, but I have often been willing to waive some of the prerequisites if a studenthas had solid programming experience. Student taking the course are expected to have atleast some minimal knowledge, although the programming is not a formal prerequisite.Over the years, there have been a significant number of students who have taken thecourse without prior programming knowledge. Finally, they developed goodprogramming skills along the way, even though this lack entailed a somewhat steeplearning curve at the beginning of the course. An immediate question that I faced when
(IMM) and Music in the same class. It isa project-oriented course that fosters critical thinking, creative problem-solving, andcomputational thinking skills through an open-ended team project requiring the synthesis ofknowledge in all four core disciplines. Students work collaboratively to design and developinnovative robotic and graphical conducting systems that can direct an orchestra. Topics taughtinclude robotics, visual music, abstract animation, computer vision, algorithms, data processing, Page 15.166.2music conducting, and project management.This course was offered in the semester of Fall 2009 for the first time. It is a cross-listed
design present a scenario with embeddedproblem-solving tasks. Some even include simulations where students can try out a strategy andsee the formulation of results. Most of these packages are large, multi-staged, complex, andrelatively expensive. Many require several days of dedicated use and/or impose a specific"curriculum," pedagogy, and classroom management style on the learning environment. Giventhese observations, it is little wonder that many teachers feel intimidated or perhaps evenmarginalized by the software.PRISM seeks to improve learning by improving teaching. We do this by giving teachers themeans to build their own web-rich learning units. In other words, we encourage teachers tomove beyond the notion of computers as offering
approach employs computer animation 4, 5. Anotherrecent paper discusses the concept of teaching transmission lines early in the electromagneticssequence 6.Seeking clarification to the problem of sinusoidally driven, arbitrarily terminated, losslesstransmission lines one of the authors asked the question, “How does the voltage on the linebehave?” In order to answer this question some MATLABTM scripts were written to animate thevoltage on the line. In examining these animations more questions arose about the concept ofstanding waves. In the examination of the animations the authors were confounded because forarbitrary termination impedance the resulting waveform did not “stand” as is the case for thecommonly discussed short-circuit and open-circuit
publication at the level appropriate for each target audience),the PowerPoint presentations for the topic, the teaching notes including instructions on themotivation of the topic, descriptions of active-learning exercises that can be conducted during thelecture, example quizzes, and the evaluation surveys to be completed at the end of the module. Inaddition, laboratory exercises and simulations (Flash and Java animations) are beingincorporated into the module.Examples of Knowledge and Application Module DescriptionsIn this section we offer two examples: one KM and one AM. These and other modules will beevaluated during the Spring 2010 semester in our Nanophotonics EE 459 course using methodswe have developed previously [5-6].KM: Plasmonics
the user front panels; e) linking to other availablesystems or software; f) inclusion of passwords to limit the access; g) animating the systemoperation; h) providing GUI that mimics the real instruments; and, i) playing a video10-13.Figure 1 illustrates a sample front panel of LabVIEW virtual instrument, and a sample blockdiagram that shows the simulation of a motor control drive in LabVIEW. As can be seen inFig. 1b, the modularity of LabVIEW programming allows the designer to simplify theprogramming structure by using sub-virtual instruments, which may require thousands oflines of codes in other programming software tools. The full-development LabVIEWsoftware comes with a number of additional tools that provide some exceptional features
methods like theoretical calculations or general simulations will not work. Network simulators like OPNET, NS2, and GloMoSim are able to handle the large amounts of nodes and traffic needed to test broadcast methods. Because they can configure nodes into groups, they can test how groups can help improve broadcast methods. This project was about the use of simulation techniques for VANET applications.e. Offloading CPU Intensive Applications to the Cloud Using Java RMI Abstract: The term “cloud computing” is becoming more and more popular in the mass media, but what does the term really mean and what are its implications? The current consensus of the definition of the “cloud” is the combination of hardware and software provided
either costly or required special licensing. The Microsoft Zune, however, avoids thoseproblems. The Zune is relatively inexpensive and is supported by an excellent SDK and IDE, both ofwhich are free. In this paper, we describe our experience teaching mobile gaming with the Zune. Weexplain how the Zune platform is used, we outline the projects we use, the topics covered in lecture, andwe give examples of game developed by students. In addition, we provide student assessment of thecourse. We describe how the course supports our ABET course and program outcomes.1. IntroductionMobile gaming is one of the most important and growing segments of the computer games industry1. Itdrives hardware and software innovation in the smartphone market segment
.- 4.1-4 described his experience in conductingresearch in a purely undergraduate electrical engineering program in a historically teaching-oriented, master-level institution in which undergraduate utilization was critical due to absence ofengineering graduate students.This presentation will survey his long-term experience with undergraduate research in asemiconductor materials-oriented research program, and how student perspectives andexpectations, and the management/mentoring paradigms involving such, have evolvedsignificantly, for example, in relation to the advent of computer technology and the Internet. Itwill update the strategies presented in his 1985 paper 1 with the tempering of 25 additional years ofexperience with opportunities and
AC 2010-1094: DESIGNING OF A COURSE CONTENT SERVER FOR THEDISTANCE LEARNING DELIVERY FORMATOmer Farook, Purdue University, Calumet Professor OMER FAROOK is a member of the faculty of the Electrical and Computer Engineering Technology at Purdue University Calumet. Professor Farook received the Diploma of Licentiate in Mechanical Engineering and BSME in 1970 and 1972 respectively. He further received BSEE and MSEE in 1978 and 1983 respectively from Illinois Institute of Technology. Professor Farook’s current interests are in the areas of Embedded System Design, Hardware – Software Interfacing, Digital Communication, Networking, Image processing and Biometrics, C++, PHP and Java Languages. He
Technology, a MSCE and a Ph.D. in Civil/Structural Engineering from New Jersey Institute of Technology, Newark, New Jersey. His research interests include fracture mechanics of engineering materials, composite materials and advanced construction materials, architectural/construction visualization and animation, computer applications in structural analysis and design, artificial neural network applications, knowledge based expert system developments, application based software developments, and buildings/ infrastructure/ bridges/tunnels inspection and database management systems. Page 15.893.1© American Society for
interfaceinteractive and helpful for improving their learning.AcknowledgementsThis work is supported in part by NSF CCLI Phase 3 Grant # 0817596.Bibliography1. A. Clausen, A. Spanias, A. Xavier, and M. Tampi, “A Java signal analysis tool for signal processingexperiments,” in Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing,ICASSP, vol. 3, pp. 1849-1852, May 1998.2. A. Spanias et al “Development of a web-based signal and speech processing laboratory for distance learning,”ASEE Computers in Education Journal, pp. 21-26, vol. X, no.2, April-June 2000.3. A. Spanias, F. Bizuneh, “Development of new functions and scripting capabilities in Java-DSP for easy creationand seamless integration of animated DSP simulations in
thechanging nature of our technological world. Cars that are computer controlled are not ones thatlend themselves to “tinkering.” Likewise, the microelectronics that runs through most all moderntechnological artifacts present our nascent engineers with little of the opportunity for hands-onlearning that so typified the pre-college experience of their counterparts in years past.On the other hand, students are very comfortable with videos and, hopefully, reasonably welloriented toward simulation/animation software. Their inclinations can be used [1], in a properlydesigned course, to enhance learning [2], [3], [4].What the authors have tried to do is add a new component to what have traditionally been pureanalysis courses as a way of addressing this
, France.IntroductionA Rapid Development System (RDS) for a Linear Axis was developed in [1]. A RDS is asoftware environment that allows students to rapidly integrate their controller and analyze it viasimulation, emulation, and implementation. In the simulation mode the student simulates a linearaxis system that includes their controller and detailed models of the interface hardware and linearaxis. In the emulation mode, the simulation is performed on the computer hardware that willimplement the controller. In this mode the student can ensure their algorithm will run in real time(i.e., the algorithm’s execution time is less than the sample period). In the implementation mode,the controller is deployed on the hardware system and experimental data is gathered
. Page 15.1339.8 I really enjoyed learning the VRML program and how it applies so perfectly to mathematics. I think this seminar showed how important mathematical concepts are outside of the classroom and promoted exploration and intrigue in the learning process. I am very interested in attempting to use some of these strategies in my classroom to increase student engagement and show them the utility of mathematics. The seminar was very informative and implemented a numerous amount of activities and strategies that can be applied at the high school level. I really enjoyed being introduced to computer programming and particularly liked the programming that was relevant to high
undergraduate study. Haptics, the research and application on thesense of touch and force feedback, provides a novel human computer interface for students tointeract with virtual dynamics world to potentially gain a better understanding of the dynamicsconcepts. Under this assumption, this research started with the identification of key dynamicsconcepts from engineering teaching experience and converted these concepts into interestinginteractive animation with both graphics and haptics learning channels. The developed learningtools have been tested with 99 undergraduate engineering students in Spring 2008, Summer 2008and Spring 2009 semesters. The positive effect of the novel learning tools is confirmed with thestatistical analysis of the experimental
engineering concepts. For example, the materialsand manufacturing course is offered in both the University of Oklahoma (OU) andTuskegee University (TU) in a traditional style and is found that the students often havedifficulties understanding abstract concepts and lose their interests. The medium ofinstruction that engages students’ learning complex engineering concepts is necessary intoday’s changing world.Learning through a medium that combines course materials with interactive visualizationand simulation is proven to be a very powerful tool for engineering education. Accordingto recent NSF funded projects it has been found than students learn best when (i)presented with organized information that relates in some way to their own experiences,and
project). Withinthis environment for the PID study, a predefined GPS coordinate path may be implemented asthe desired flight path, or what is called a Virtual Leader. From this a follower aircraft, which isrepresented by the derived nonlinear aircraft model, tries to stay with the Virtual Leader on itsflight path. This simulation environment also allows for the control system to autonomouslyinject maneuvers on the control surfaces during the simulation, similar to those performed inactual flight. This simulation also has a three-dimensional visualization environment, (using theSimulink 3D Animation® tool), which visually represents the YF-22 aircraft behavior. Figure 13shows a sample from a flight simulation of this environment
addressed as individual procedural steps. To help students learnprocedures, we use several approaches. First, we explain the procedure in straight text, often witha worked-out example. Second, we demonstrate the application of the procedure with a“Walkthrough”: an animation combining voice and graphics that walks the student through anexample of the procedure. The effectiveness of such an approach is consistent with studies ofmultimedia learning, [15], since it engages both aural (hearing) and visual pathways, diminishingthe mental load on each.Students engage in problem solving procedures first in formative assessment “Learn By Doing”(LBD) exercises and later in summative assessment “Did I Get This?” (DIGT) exercises. Theseare computer-tutors in
assessment methodologies are designed followed by the evaluation analysis.Conclusions and suggestions are drawn in the end.3 GIVE Modules3.1 GIVE CharacteristicIn terms of interaction between the GIVE and its users, the developed GIVE has the followingthree unique characteristics [7, 8]. (1) GIVE uses a well-designed game scenario to enhancestudent’s understanding and involvement. A well-designed, highly interactive simulation canprovide a wide range of experiences for abstract concepts, such as navigating difficult coordinatesystem, operating animated aircraft, and collaborating with colleagues to overcome obstacles [9].Students in games will spend literally many hours to learn obscure details and practice theirlearning “muscles”, such as