Paper ID #6516Computer Simulation and Animation in Engineering Mechanics: A CriticalReview and AnalysisOai ”Andy” Ha, Utah State University Oai Ha is currently a Ph.D. student in the Department of Engineering Education in the College of En- gineering at Utah State University. He works as a graduate research assistant on a research project that focuses on studying the effect of computer simulation and animation on student learning in engineering dynamics. He received his B.S. in Mechanical Engineering from the University of Technology, Hochim- inh City, Vietnam, and his M.S. in Mechanical Engineering from California
,” Proceedings of the 2002 ASEE Annual Conference.[5] Ziegler, W., 2007, “Simulation And Animation Of Engineering Systems: No SpecializedSoftware Or Programming Required,” Proceedings of the 2007 ASEE Annual Conference andExposition.[6] Hoorfar, M., Najjaran, H., and Cleghorn, W., “Simulation and Animation Of MechanicalSystems To Enhance Student Learning,” Proceedings of the 2002 ASEE Annual Conference.[7] Hoorfar, M., Najjaran, H., and Cleghorn, W., 2003, “Simulation and Animation OfMechanical Systems To Enhance Student Learning,” J. Computers in Education, Vol. XIII,Number 1, January-March.[8] Stanley, R., 2010, “A Way to Increase the Engineering Students’ QualitativeUnderstanding of Particle Kinematics and Kinetics by Utilizing Interactive
Professional Engineer and Fellow of the American Society of Mechanical Engineers.Mr. Kapil Chalil Madathil, Clemson UniversityMs. Melissa Isabel Zelaya, Clemson University Melissa I. Zelaya is the Program Manager of the Center for Aviation and Automotive Technical Education using Virtual E-Schools (CAAVES). She is also a doctoral candidate in the Industrial Engineering depart- ment at Clemson University. Her research interests include the effects of digital learning environments on technology and engineering education, student-centered learning, and human-computer interaction. She received her B.S. and M.S. in Industrial Engineering from Clemson University in 2005 and 2008, respectively.Mr. Jeff BertrandDr. Kristin Kelly
Techniques. Computer Graphics Forum, 23(2):203-222,2004.[3] T. McLoughlin, R. S. Laramee, R. Peikert, F. H. Post, and M. Chen. Over Two Decades ofIntegration-based, Geometric Flow Visualization. Computer Graphics Forum, 29(6):1807-1829, 2010.[4] R .S. Laramee, H. Hauser, L. Zhao, and F. H. Post. Topology-based Flow Visualization, the State ofthe Art. Topology-based Methods in Visualization, H. Hauser, H. Hagen, and H. Theisel, eds., chapter 1,pages 1-19, Springer, 2007.[5] T. Salzbrunn, H. Jänicke, T. Wischgoll, and G. Scheuermann. The State of the Art in FlowVisualization: Partition-based Techniques. In Proceedings of Simulation and Visualization Conference,pages 75-92, 2008.[6] A. Brambilla, R. Carnecky, R. Peikert, I. Viola, and H. Hauser
times during its life. Plantoperations are, in principle, addressed in the traditional process control course(s) in theundergraduate curriculum. However, the operability of complete processes is usually outside thescope of these courses.An observation from teaching process design over a period of approximately 25 years is thatstudents have become increasing adept at using computer software and performing increasinglycomplex simulations using simulator software. Parametric optimization and extensive heatintegration are examples of improvements that can be and that are now easily simulated butwould have been nearly impossible or prohibitively time consuming only 25 years ago. Thisimprovement in software acuity seems to come at the price of
, Modeling, Virtual Environments and Simulation. This isassociated with a cluster of Standard Occupational Classification System (SOC) codes,Computer and Information Research Scientists, Computer Programmers, Software Developers,Applications, and Multimedia Artists and Animators. When reviewing employment information,it is important to distinguish between positions that develop MSV tools and positions that useMSV tools. The information used to support the degree was more focused on those who use thetools in an engineering and technology context; the SOC codes associated with the eventual CIPcode are also essential.According to Indiana Career Connect, at the time degree approval was sought, more than 500jobs listed were for some type of engineering
Paper ID #7910E-Book on DSP Theory with Interactive iOS, Java, and Android SimulationsProf. Andreas S Spanias, Arizona State University Andreas Spanias is a professor in the School of Electrical, Computer, and Energy Engineering at Arizona State University. He is also the founder and director of the SenSIP industry consortium. His research interests are in the areas of adaptive signal processing, speech processing, and audio sensing. He and his student team developed the computer simulation software Java-DSP (J-DSP - ISBN 0-9724984-0-0). He is author of two text books: Audio Processing and Coding by Wiley and DSP; An
. Academically, he is an active researcher with several ACM and IEEE publications in virtual and augmented reality and has recently published a book chapter in the Handbook for Augmented Reality (Springer). As a graduate student in the Graphics, Visualization, and Usability (GVU) Center at the Georgia Institute of Technology, he contributed to early research in the nascent field of self-harmonizing karaoke software. He currently serves as an Associate Professor in Computer Game Design and Development, teaching courses such as Computer Graphics (OpenGL), 3D Modeling and Animation, and Production Pipeline & Asset Management. He has served in a variety of capacities academically including Interim Department Head, Associate
interests include electrocardiography, 3D modeling, and simulation of the adverse electrical and thermal effects of electrosurgical devices. He is a member of the IEEE and ASEE. Page 23.91.1 c American Society for Engineering Education, 2013 A Project Based Implementation of a Power Systems Course for Electrical and Computer Engineering Technology StudentsAbstractWestern Carolina University (WCU) is the only educational institution that offers engineeringand technology degrees in the western part of the state. As the power industry is becoming one ofthe major recruiters of our
Paper ID #7962Developing a Robotic Kit for Mechatronic Engineering EducationWilliam Sarkis BabikianDr. Shouling He, Vaughn College of Aeronautics & Technology Shouling He is an assistant professor of Engineering and Technology at Vaughn College of Aeronautics and Technology. Her research interests include modelling and simulation, microprocessors, control and robotics. She has published more than 40 journal and conference papers in the research fields.Dr. Hossein Rahemi, Vaughn College of Aeronautics & Technology
, linear systems, and multi-variable control. Dr. Rodriguez has given over 70 invited presentations–thirteen plenary–at international and national forums, conferences and corporations. Since 1994, he has directed an extensive engineering mentoring-research academic success and professional development (ASAP) program that has served over 500 students. These efforts have been supported by NSF STEP, S-STEM, and CSEM grants as well as industry. Dr. Rodriguez’ research inter- ests include: control of nonlinear distributed parameter, and sampled-data systems; modeling, simulation, animation, and real-time control (MoSART) of Flexible Autonomous Machines operating in an uncertain Environment (FAME); design and control of micro
Paper ID #7996From Black boards to Digital boards: Students and Professors experienceChallenges and RemediesDr. Zahra Shahbazi, Manhattan College Zhahra Shahbazi is as an assistant professor of Mechanical engineering at Manhattan College. She earned a B.S. degree from the University of Tehran (mechanical engineering), M.S. from Amir Kabir Univer- sity of Techonology (biomedical engineering) and a Ph.D. degrees from the University of Conecticut (mechanical engineering). She also received a certificate in college instruction from the University of Connecticut. Her current research involves modeling and simulation of protein
also go to http://phet.colorado.edu/en/simulation/wave-on-a-string to run the simulation yourself), which allows users to create waves along a beaded stringand change the amplitude and frequency of the wave and damping and tension in the string; ananimated re-creation of air molecules traveling in a sound wave; and a clip from the DiscoveryChannel’s The Universe series that featured an astronaut on Mars whose space suit is rippedopen when he is caught in a dust storm. The purpose of the simulation, upon which the first twoof the six questions were anchored, was to give the students a chance to observe and interact withthe motion and characteristics of transverse waves. The sound wave animation served to helpstudents visualize a sound wave on a
electric machine and power system experiments which arepart of lab work at undergraduate Electrical Engineering level using Laboratory LabVIEW andMATLAB/Simulink software packages. The selection of these software packages among othersis based in part on their strong graphical interface capabilities, symbolic computation, userfriendly tools and highly understandable approach. Moreover, LabVIEW and MATLAB basedelectric machines and power systems laboratories and simulation experiments are economicaland user friendly. We strongly believe that graduates trained in such virtual laboratories arebetter trained when they enter the job market. This paper will discuss design and development ofinteractive instructional virtual instrument (VI) modules for
thecollage. Students would then share their collages with their peers in the gallery page. Studentsparticipated enthusiastically in these activities, with students sharing many artifacts (visual col-lages, audio collages, digitally created animations, etc.) on the gallery pages. But it is not clearthat this is collaborative learning of computing concepts (such as iteration or recursion etc)1 . Inthe case of the architecture course at Georgia Tech, one of the main points of the course was tohelp students develop skills to design various structures. Hence, a gallery of designs they produceand the resulting comments, suggestions for changes, etc., would help the students’ growth as de-signers and architects. By contrast, the point of the computing
/chemistry principles and simulations for engineering implementations.The animations or simulations are interfaced with user-adjustable parameters or settings so thatthe physics/chemistry/engineering principles can be dynamically and interactively demonstrated.A “live” medical imaging device or component can be presented without accessing the realequipment. We have opened this teaching system in different size classes on all or selectedimaging modalities during the last few years. More than 200 students in three institutions haveaccessed the Website. The assessment result (pre/post) shows increased learning gains,especially significant in concept understanding.IntroductionMedical imaging education is popular in undergraduate engineering curricula
computation and simulation capabilities to the determination of the motion(including velocity and acceleration) of mechanisms starting from the governing ordinarydifferential equations. It was noted that the animations were effective in supporting the learningof visual learners6. Yin devised a 2-semester long computationally intensive project to designtwo specific mechanisms one for de-watering of moored boat and the other a piston crankmechanism for small internal combustion engine7. Excel computation and graphic capabilitieswere central to the project. The spreadsheet computations mainly consisted of inverting thecoefficient matrix of the systems of simultaneous equations describing the mechanism motion.Liu and Boyle used a pseudgraphical method
following a proper methodology. The second project is a threedimensional statics problem for practicing finite element analysis. The third project requiresintegration of motion analysis and simulation tools to address a specific engineering problem.The focus of the last assignment is tool design and machining principles. For all fourassignments, computer generated three dimensional models of parts and assemblies, engineeringdrawings and a report are common required deliverables. In addition, second and thirdassignments require the results of analyses and simulations. This paper explains how to set up anauthentic problem setting for each assignment to create “Authentic Learning Tasks.” Anitemized scoring rubric is presented with the rationale behind
Paper ID #7787Learn MATLAB piggybacked onto C-programmingDr. MADDUMAGE KARUNARATNE, University of Pittsburgh, Johnstown Dr. Maddumage Karunaratne is an Associate Professor and the Head of the Electrical Engineering Tech- nology department at the University of Pittsburgh at Johnstown, PA. The department offers undergraduate degrees in Electrical Engineering Technology and Computer Engineering Technology. Dr. Karunaratne earned a Bachelor of Science degree from the University of Moratuwa (Sri Lanka), a Master of Science from the University of Mississippi (Oxford), and a Ph.D. from the University of Arizona (Tucson). Before
software simulations of physical entities, suchas electronic circuits, denies the user a chance to physically handle the circuit components orconstruct the circuit.3 On the other hand, simulation has another major advantage in that asimulation is task- and learner-neutral; it models an object/system construction and operation orlearning situation. Within simulation functionality, there are no restrictions on the student’sactions. Thus, the advantages of simulation outnumber its disadvantages. In the areas ofelectrical and electronics engineering and technology and manufacturing technology, there arenumerous uses for simulation, starting from simulation of electric circuits to complex tasks suchas electromagnetic fields, networking, computer
that has been receiving increasing attention in engineering education. 16 It has beenshown that computer-assisted instruction provides students with rapid inquiry-based learningexperiences, allowing students to proceed at their own pace and within their own schedule. 17,18,19Visual learning – the use of graphics, images, and animations to enable and enhance learning –has been shown to be effective in exploiting students’ visual senses to engage students in activelearning, support traditional lessons, and make their learning experience stronger and deeper.20,21,22,23,24,25,26 This methodology also has the potential to increase the number of students inscience, technology, engineering, and math (STEM) fields, especially of
(hypertext, sound, animation, simulation). Cobourn and Lindauer4 describedflexible, computer-controlled, interactive, multimedia thermodynamic modules that allowedinstructors to implement different kinds of in-class and out-of-class activities. Students haveresponded favorably to the modules. Fridman and Shelangoskie49 presented a web-based,multimedia, self-assessment tool that enabled students to become actively engaged in learningthermodynamics. The tool provided immediate feedback, which allowed students to recognizetheir weakness and gauge their own learning levels and needs.Huang and Gramoll50 described the development, implementation and functionality of highlyinteractive multimedia, online eBook designed to enhance students’ learning of
constant for compartment “i” from Jorgensen and Svirezhev [15]. The Beta coefficients were calculated based on the size of the typical genome of the organism representing the compartment. Equation 1 simulates the forgetting of new information within each compartment. Equation 2 Page 23.925.11simulates the forgetting of initial and new information. Equation 3 represents a control where noinformation is forgotten. The time constant (tc%i) at compartment “i” corresponds to effectiveness oflearning. The residence time (t%ij) corresponds to level of learning. The Beta coefficients (when not setequal to one) associated
Transportation. Dr. Zhang’s research area includes materials testing, composite materials, CAD/CAE, engineering animation, and mechatronics.Dr. Sidi Berri, New York City College of TechnologyDr. Iem H Heng, New York City College of Technology Dr. Iem Heng earned his bachelor’s degree from Providence College in Providence, RI with double ma- jors in the Pre-Engineering Program and Mathematics. In addition, he earned another bachelor’s degree from Columbia University in New York in Mechanical Engineering and a master’s in Applied Mathe- matics from Western Michigan University at Kalamazoo, MI; his Ph.D. in Computational and Applied Mathematics from Old Dominion University at Norfolk, Va. Before joining the EMT/CET Department at
thatthe conventional instructional methods result only in superficial effectiveness andrecommend the use of interactive learning, case studies, problem solving, videos, games,simulation, and role-playing among other tools to improve the quality of ethicsinstruction. With the increasing use of videos in higher education across all disciplinesfrom arts, humanities, and sciences to professional and vocational curricula, the questionremains: Are videos really an effective tool for teaching ethics? If this is true, whichvideos are better to use, documentaries or commercial movies? What is the level ofunderstanding of the students of these movies, and can they relate the content of thecourse to the ethical concepts embedded in the movie? This study
Humanities. These graduate students provide communicationinstruction in the classroom, consult with students on their writing and speaking, and work withengineering faculty on assignment (re)design.I worked with the Electrical and Computer Engineering (ECE) department. ElectricalEngineering can be characterized as a hyper-masculine discipline, consisting of mostly malestudent and faculty bodies.5 The ECE department at this university currently contains less than10% female faculty members (three out of thirty-four) and similarly, less than 10% of thestudents are female, thus, making this context a exaggerated contradiction of masculine andfeminine cultures for study. Over this specific year, I was the oral communication instructor forECE students; my
interactive simulations. All the basic concepts of physics are covered through experiments, some of which are game based. So, it is both “fun” and educational. This approach offers clear advantages over traditional class room lectures, field training or training manuals. 1 – Learners can choose the time they want to learn. In this virtual physics lab, a student can have access anytime through networked computer. In classroom based training, an entire group of students has to attend classes in specific time in regular intervals. If student misses the class for any reason, it will be very difficult for him/her to cover the concept which was covered in the class on that day. 2 – Learners can learn at their own optimum
measurement of variations in size between objects of the same type in a large stack of images. Although labor intensive, this project should be reasonable for a novice student to complete during a semester. I would provide weekly training for students to introduce them to computational techniques and image analysis, while you provided students with guidance on the research project within your discipline. The goal for these manual projects would be to help students gain research skills while also helping you work on a small research problem/project of interest to you. As students gain skills, they may work with you to extend the projects to further automate and accelerate your research.”All of the
, there is early evidence that a blended instructional approach can result in learningoutcome gains and increased enrollment retention14 . Blended learning is on the rise in highereducation. As for now, 93% of instructors are using blended learning strategies and 7 in 10expect more than 40% of their courses to be blended15 by 2013.The third, on-line approach is essentially the computer and network-enabled transfer of skills andknowledge. In on-line learning, content is delivered via the Internet, audio or video tape, etc.,and includes media in the form of text, image, animation, streaming video and audio. By 2006,3.5 million students were participating in on-line learning at institutions of higher education inthe United States.16 According to the
venationes, beast-hunts, which featured specially trained gladiators hunting animals in an arena replete with propsto simulate hunting in the wild. Venationes were an extremely popular form of entertainment, somuch so that some exotic species—lions, tigers, elephants, and giraffes—faced extinction, as theRomans imported them from all areas of the Empire expressly for the purpose of slaughter.20During a spectacle lasting 100 days, more than 9,000 animals were killed to celebrate a militaryvictory.21While these contests also were performed in stadia, the design of the circus was more amenableto the required staging. Most larger Roman towns had circuses, but the Circus Maximus in Romewas the largest and most impressive. It was an enormous arena