AC 2012-3348: JUST-IN-TIME TEACHING: COMPUTER SCIENCE MEETSPHYSICSDr. Alex Pantaleev, State University of New York, Oswego Alex Pantaleev received a B.A. degree in computer science from the American University in Bulgaria, Blagoevgrad, Bulgaria, in 2003, and M.S. and Ph.D. degrees in computer science from the Ohio State University, Columbus, Ohio in 2007 and 2008, respectively. He is currently an Assistant Professor in the Department of Computer Science at the State University of New York, Oswego.Dr. Adrian Ieta, State University of New York, Oswego Adrian Ieta received a B.Sc. degree in physics from the University of Timisoara, Timisoara, Romania, in 1984, a B.E.Sc. degree in electrical engineering from the
Engineering Concepts to Harness Future Innovators and Technologists) project. Professor Harriger’s current interests include application development, outreach to K-12 to interest more students to pursue computing careers, applying IT skills to innovating fitness tools, and wearable computing.Mrs. Mayari Illarij Serrano Anazco P.E., Purdue University, West Lafayette MAYARI SERRANO is currently a graduate research assistant in the College of Engineering at Purdue University. She earned her B.S. degree from the Army Polytechnic School, Quito, Ecuador. She com- pleted her M.S. in Computer and Information Technology at Purdue University. Mayari is currently a PhD student at Purdue University and is working in for the Women in
Media Listening, Social Networks, Management ofInformation Systems, Computer Science, Physical Chemistry, Digital Humanities, Anthropologyand Sociology, Biological Sciences, Education and Electrical and Computer Engineering. In thesecond year (2015) the breadth of research projects continued to expand to include projects fromfaculty researchers in Civil Engineering, Athletics, Watershed Restoration and Protection PlanDevelopment, Forestry and Natural Resources, Industrial Engineering, and Biological Sciences.The program also hosted digital humanities research projects for two consecutive years. During the 8-week program students are introduced to the visualization process, andparticipate in workshops designed to give an overview of
, Game Theory, and Software Engineering. c American Society for Engineering Education, 2016 Innovative Activities to Teach Computer Science Concepts Inside the Classroom and at Outreach EventsTeaching an introductory course in computer programming can be challenging. Additionally,introducing grade school, middle school, and high school students to computer science without acomputer lab seems impossible. The activities presented in this paper do not require a computerlab and can be done with a range of age groups, any number of people, and people with no priorcomputer experience. The goal is to introduce various topics using fun physical activities andeveryday experiences that are familiar
technology education research. He has published a book and more than fifty articles in various areas of industrial engineering including K-12 research. He is actively involved with professional society activities including IIE and ASEE. He is the editor in chief of the International Journal of Logistics & Transportation Research and serving in the editorial board for several other journals. Page 24.760.1 c American Society for Engineering Education, 2014 Innovative Uses of Classroom Tools & Technologies to Foster Students
Paper ID #7263Introducing Information Technology Students to Cyber-Physical Systems Us-ing a Lab ExperienceDr. Richard G. Helps, Brigham Young University Richard Helps is an associate professor in the Information Technology Program at BYU. He has research interests in embedded systems, human-computer interaction and curriculum design. He is a member off ASEE, IEEE, IEEE-CS, ACM-SIGITE and an ABET PEV for Information Technology.Mr. Scott Pack Page 23.818.1 c American Society for Engineering
Paper ID #10954Gamification of Physical Therapy for the Treatment of Pediatric CerebralPalsy: A Pilot Study Examining Player PreferencesDr. David M Whittinghill, Purdue University, West Lafayette Dr. David Whittinghill is an Assistant Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’ s research focuses on simulation, gaming and computer pro- gramming and how these technologies can more effectively address outstanding issues in health, educa- tion, and society in general. Dr. Whittinghill leads projects in pediatric physical therapy, sustainable energy simulation, phobia
Paper ID #11474SeeMore: An Interactive Kinetic Sculpture Designed to Teach Parallel Com-putational ThinkingBushra Tawfiq Chowdhury, Virginia Tech Bushra Tawfiq Chowdhury is a PhD student in the in the Department of Engineering Education at Virginia Tech, Blacksburg, VA, USA. Her research interests are in computational thinking, collaborative learning, and informal learning environments.She received her M.S. in Security Informatics from Johns Hopkins University and B.S. in Computer Science from Dhaka University. Bushra has experience in undergraduate teaching and consulting in the education and development sectors.Sam
that they liked the new format. Some students wanted to use their own tools such as game engines (which was not allowed in the two courses). However, the use of the students preferred tools can be accommodated in other courses such as the Senior Project. 2. What resources did you use during the research and revise phases? Almost 100% of the respondents mentioned Google, YouTube and other Open courses from other universities. Interestingly, no one mentioned University databases! 3. What knowledge from CS and other STEM areas did the challenge demand? 100% of the respondents mentioned Calculus I, II and Physics. Some students added College Algebra. 4. Did the challenge help appreciate the role of
phenomenon of leveragingsmartphone functionalities in a real-world organizational context are analyzed. As such, adescriptive linear-analytic interpretive case study research design was selected and employed[1]. The framework can also be applied to assessing the sharing of knowledge in a classroombetween students and professors using mobile computing devices such as smartphones. Thiscan be particularly helpful at engineering schools where classes are being turned “upside-down” with peer-led team learning workshops. This active-learning approach has led toincreased confidence, intellectual curiosity, and interest in teaching among students [2].Airlines that implement advanced mobile computing platforms such as smartphones areempowering their
extensively benefit from CBE at the Software as a Service (SaaS) level to present meaningful examples in the lectures, CS courses can move deeper and utilize also the lower levels of cloud services. Such capability can deliver valuable examples and laboratories for CS students to better understand large scale applications and their complexities. 1. Introduction The accelerated development in Information Technology and the necessity for enhanced learning environments by harnessing advance technologies and resources has created a need to teach Computer Science and Engineering students more effectively using technological advances. Cloud Computing 1, 2, 3, 4, 5,7 appears to be one of the most beneficial
a year before transferring to BYU. Nate has taken a wide variety of courses, ranging from chemistry to business to computer engineering, and plans on graduating with a degree in Information Technology in 2016. He has recently discovered an interest in cyber security, and started working as a research assistant in the CSRL in order to begin developing his skills. In his free time, Nate enjoys playing guitar, snowboarding, and theater.Dr. Dale C. Rowe, Brigham Young University Dr. Rowe has worked for nearly two decades in security and network architecture with a variety of in- dustries in international companies. He has provided secure enterprise architecture on both military and commercial satellite communications
Service Learning in Engineering, Humanitarian Engineering, and Social Entrepreneurship, 9(3), 1–32. 6. Coyle, E., & Krueger, J., & Allebach, J. 2006, “The Vertically Integrated Projects (VIP) Program in ECE at Purdue: Fully Integrating Undergraduate Education and Graduate Research,” In Proceedings of the 2006 American Society for Engineering Education Annual Conference & Exposition. 7. Carolyn Ash Merkel, 2003. “Undergraduate Research at the Research Universities”, New Directions for Teaching and Learning, Issue 93, Wiley Subscription Services, Inc., http://dx.doi.org/10.1002/tl.87 8. Huff, J. L., Zoltowski, C. B. and Oakes, W. C. 2016. “Preparing Engineers for the Workplace through Service
transforming their institutions to better respond to their stakeholders’ needs and the socioeconomic development challenges they face. With a BS and MS in Chemical Engineering from the University of Puerto Rico and Stanford University, Lueny is co-founder of NEU, a novel platform to teach engineering in Silicon Valley, California. From 2002 to 2013 she was part of the HP Labs Strategy, Open Innovation and University Relations teams and a full professor of Chemical Engineering at University of Puerto Rico - Mayag¨uez for 24 years, where she had various academic and administrative positions, including Director of R&D. She is an IEEE Senior Member, an ASEE Fellow and ABET Program Evaluator and has received various awards
ofnanotechnologists, that is, the researchers, inventors, engineers, and technicians who drivediscovery, innovation, industry and manufacturing.The Integration of nanotechnology concepts in science and engineering curricula have startedslowly in many universities worldwide. There are nine models that are used by the universitiesdepending on the resources that were available to them. Majority of tier 1 universities that havestate-of-art laboratories for nanotechnology are offering undergraduate and graduate programs inthis exciting field. Other universities that have smaller laboratory facilities and resources usuallyoffer an introduction course to nanotechnology or an elective course in this area. There are manyuniversities and colleges that don’t have any
AC 2012-5055: MULTIMEDIA SYSTEMS EDUCATION INNOVATIONS I:SPEECHProf. Tokunbo Ogunfunmi, Santa Clara University Tokunbo Ogunfunmi is the Associate Dean for Research and Faculty Development in the School of En- gineering at Santa Clara University (SCU), Santa Clara, Calif. He is also an Associate Professor in the Department of Electrical Engineering and Director of the Signal Processing Research Lab. (SPRL). In 2003, he served as Acting Chair of the Department of Electrical Engineering at SCU. His research inter- ests include digital signal processing, adaptive and nonlinear filters, multimedia (Video/Audio/Speech), neural networks, and VLSI/FPGA/DSP development. He has published 140+ papers in refereed journal
a Research Assistant at the Network Systems Lab of the University of Massachusetts Amherst. Danai’s current research interests include embedded system design, network security and cyber-physical systems. She is a member of the IEEE, the ACM and the ASEE. She is active as program committee member of some professional conferences including IEEE ICNP and ACM/IEEE ANCS. c American Society for Engineering Education, 2017 Entrepreneurial minded learning in a freshman mini-project in Computing Danai Chasaki, Villanova University Computing and Information Technology are among the fastest growing fields in the U.S.and participating in efforts to attract and retain
. Abuzaghleh is currently pursuing his Ph.D. degree in computer science and engineering at university of Bridgeport. Page 22.816.1 c American Society for Engineering Education, 2011 Implementing an Affordable High Performance Computing Platform for Teaching-oriented Computer Science CurriculumAbstract:With the advances in computing power, High Performance Computing (HPC) platform has impacton not only scientific research in advanced organizations but also computer science curriculum inthe educational community. For example, multi-core programming and distributed and parallelsystem are highly
- search interests include digital signal processing (DSP) and Bioelectromagnetics. He has been a reviewer for engineering textbooks including Essentials of Digital Signal Processing, Cambridge University Press, 2014, ”DSP First”, published by Prentice Hall, 1998 and Signal Processing First, Prentice Hall, 2003. He is a member of the Editorial Advisory Board of the international research journal Integrated Computer- Aided Engineering. Professor Mousavinezhad was EE/EECS Department Chair, 2007-2013 and teaches classes in circuits & systems, digital signal processing and communication systems. Before joining Idaho State University in 2007, Dr. Mousavinezhad served as Electrical/Computer Engineering Department Chair
of Husky Game Development Enterprise since Fall 2012 and has been involved with the course every semester since Spring 2010.Mr. Michael Paul Stefaniak Page 24.1165.1 c American Society for Engineering Education, 2014 Teaching interdisciplinary teamwork through hands-on game developmentAbstractHusky Game Development (HGD) is an innovative project-based course at MichiganTechnological University that gives a diverse set of undergraduate students the opportunity todevelop video games in a business-like setting. The course allows students to exercise
Paper ID #6702Crop Monitoring Platform: A Case of Teaching Machine Vision through Un-dergraduate ResearchDr. Duke Mejia Bulanon, Northwest Nazarene University Duke M. Bulanon is an assistant professor of the Physics and Engineering Department at Northwest Nazarene University, Nampa, Idaho. His research interests include agricultural automation, image pro- cessing, machine vision, and robotics.Dr. Stephen A. Parke P.E., Northwest Nazarene University Dr. Stephen Parke earned the AA degree from Olivet Nazarene University in 1980, and the BSEE and MSEE degrees from Purdue University in 1982 and 1984, respectively. He
provides support in this respect, this can be realized very easily.However, most real-time Java products and specifications do not follow the requirements ofindustrial control applications; hence, special attention that has to be paid to these aspects isdiscussed. Page 25.194.2This paper is to present a practical teaching module that introduces and exposes Javaprogramming techniques to electronics engineering technology in a junior-level course. It alsoattempts to serve as an innovative way to expose technology students to this difficult topic andgive them the fresh taste of Java programming while having fun learning the IndustrialApplications.1
, Scientists, Or Mathematician Empower- ment) a student organization at WVU Tech. Her other research interests include: Artificial Intelligence, Fuzzy Logic, and Software Engineering. c American Society for Engineering Education, 2017 Innovative Computer Science Activities for the Classroom and Outreach EventsAbstractTeaching a freshman-level introductory course in computer programming can be challenging.Although most college students are familiar with computer science, they seem to be unaware ofwhat being a computer scientist means. These activities help them understand the depth anddiversity a computer science undergraduate degree can entail. All the activities outlined belowdo
clustersystems across a collection of virtual machines. This paper will explore the pedagogical andtechnological issues involved in the use of virtualization and cloud computing technologies forHPC education, focusing on: mixed use of physical and virtual computing environments; highperformance networking fabrics; pedagogical limitations of virtual and cloud computing; thedevelopment of an effective teaching laboratory for virtual clustering; and the performance andreliability constraints of a mixed virtual cluster environment. The paper will describe the use ofvirtualization software, specifically Xen, OpenVZ, and VMware, and an assessment of theviability of the Eucalyptus, NIMBUS, and OpenNebula cloud computing systems for use forvirtual clusters for
Paper ID #7580Teaching Data Mining in the Era of Big DataDr. Brian R. King, Bucknell University Brian R. King is an Assistant Professor in computer science at Bucknell University, where he teaches in- troductory courses in programming, as well as advanced courses in software engineering and data mining. He graduated in 2008 with his PhD in Computer Science from University at Albany, SUNY. Prior to com- pleting his PhD, he worked 11 years as a Senior Software Engineer developing data acquisition systems for a wide range of real-time environmental quality monitors. His research interests are in bioinformat- ics and data
AC 2011-96: IMPLEMENTING BUILDING INFORMATION MODELINGIN CONSTRUCTION ENGINEERING CURRICULADon Chen, University of North Carolina, Charlotte Professional Preparation Iowa State University, Ames, Iowa Civil Engineering Ph.D. 2006 Iowa State University, Ames, Iowa Civil Engineering M.S. 2002 Iowa State University, Ames, Iowa Statistics M.S. expected in 2011 Tongji University, Shanghai, China Civil Engineering B.S. 1992 Professional Appointments 5/09 present Assistant Professor, Department of Engineering Technology& Construction Management, University of North Carolina Charlotte, Charlotte, NC 8/06 5/09 Assistant Professor, Department of Technology, Ball State University, Muncie, IN 8/00 8/06 Graduate Research
Education Development (SEED) Office at the University of Puerto Rico, Mayaguez Campus (UPRM). Dr. Santiago earned a BA (1996) and MS (2000) in Industrial Engineering from UPRM, and Ph.D. (2009) in Engineering Education from Purdue University. Her pri- mary research interest is investigating students’ understanding of difficult concepts in engineering science with underrepresented populations. She also teaches introductory engineering courses such as Problem Solving and Computer Programming, Statics, and Mechanics.Nayda G. Santiago, University of Puerto Rico, Mayaguez Campus Nayda G. Santiago received the B.S.E.E. degree from University of Puerto Rico, Mayaguez Campus, in 1989, the M.Eng.E.E. degree from Cornell
research is directed to technology enhanced learning and remote working environments especially in engineering. Michael Auer is Founding-President and CEO of the ”International Association of Online Engineering” (IAOE) since 2006, a non-governmental organization that promotes the vision of new engineering working environments worldwide. In 2009 he was appointed as member of the Advisory Board of the European Learning Industry Group (ELIG). Furthermore he is chair of the Advisory Board of the International E-Learning Association (IELA) and member of the Board of Consultants of the International Centre for Innovation in Education (ICIE). In September 2010 he was elected as President of the ”International Society of
for the Brazilian Dig- ital TV System (SBTVD) in partnership with other institutions of education and research. Postdoctoral at University of California at Santa Cruz (2008), obtained her PhD in Computer Engineering at Escola Polit´ecnica (2000), her MSc. in Physics at the Instituto de F´ısica of Universidade de S˜aoPaulo (IFUSP) (1994) and her BS in Physics at Universidade Cat´olica de S˜ao Paulo (PUC-SP)(1988). Her research interests include: QoS, QoE, advanced applications and optical networking.Dr. itana stiubiener mrs, Universidade Federal do ABC - UFABC I am a Doctor in computing engineer by S˜ao Paulo University and now I work to UFABC , a new Brazilian University focused in research. I teach networks
AC 2011-600: TEACHING COMPUTER SECURITY LITERACY TO STU-DENTS FROM NON-COMPUTING DISCIPLINESJoseph Idziorek, Iowa State University Joseph Idziorek is a PhD candidate studying Computer Engineering at Iowa State University in Ames, IA, USA. His research interests broadly lie in the areas of cloud computing security, distributed denial of service attacks and stream computing. Joseph is also heavily involved in undergraduate education. He currently teaches Introduction to Computer Security Literacy and assists with a number of other under- graduate courses. He has earned a Bachelors of Science degree in Computer Engineering from St. Cloud State University in St. Cloud, Minnesota, USA.Mark F. Tannian, Iowa State