. This limited the students in making decision aboutgraphical media and application and hence presented a constrained view and developmentof the students’ capability. Alternatively what resulted in a constructivist portfoliosupported student engagement on a deeper and more holistic level and clearlydemonstrated competencies such as ideation, cognitive modeling, use of graphicallanguage, application of graphical systems, use of geometry as an analytical tool andeffective communication skills. The study highlights the impact that externally mandatedassessment criteria have on the expectation and level of engagement of students.However, it is not intended to present a cause and effect type argument, but instead
First-Year Engineering StudentsAbstractThe impact of spatial visualization skills on retention and performance in undergraduateengineering schools has been studied extensively. The National Science Foundation funded afive-year program called “Engaging Students in Engineering” or ENGAGE. One strategy inENGAGE is to improve students’ spatial visualization skills. With this goal in mind, we havedeveloped an optional one-credit hour non-graded spatial visualization skills intervention courseat The Ohio State University which is offered to incoming first-year engineering students basedon their performance on the Purdue Spatial Visualization Test: Rotations (PSVT:R). All enteringengineering students have taken this
diverse students at UCSD by serving on the faculty advisory board for the IDEA Student Center. Her research is focused on engagement strategies for large classrooms and the development of K-16 curriculum in earthquake engineering. Page 26.1595.1 c American Society for Engineering Education, 2015 Tracking Student Engagement with a Touchscreen App for Spatial Visualization Training and Freehand SketchingAbstractThe Spatial Visualization Trainer (SVT) App was developed for an iPad to enable students tofreehand sketch isometrics and orthographic projections. The App consists of
students’ approaches to generating, maintaining and communicating visual-mental imagesThe ability to synthesise and manipulate graphical information is a core cognitive aptitude.Visual-mental images are crucial to problem solving and design processes. The ability tomanipulate and communicate perceptual and conceptual information graphically often leadsto creative discovery and aids mental synthesis. Graphical education in Ireland supports thedevelopment of these ‘concept driven competencies’ through the study of plane anddescriptive geometry and through engagement with design problems 1.Previous research by Delahunty et al. 2 has highlighted a worrying issue of mechanisticconditioning within graphical education in Ireland. This
observations. This report represents the research team’s second phase of exploration of active learning strategies in an hybrid and online environment and using emerging technologies. Phase one piloted the initial design of strategies that were untested and untried. The piloting of these activities allowed the team to identify weaknesses in the available technology for collaboratively developing digital technical graphics as well as the instructional presentation and implementation strategies employed when using them. Introduction Active Learning is “The process of having students engage in some activity that forcesthem to reflect upon ideas and how they are using those
creativity in the classroom; thesechallenges include: 1. Lack of knowledge of instructional strategies to help students be more creative. 2. Difficulty in using quantitatively-oriented creativity assessment tools available in literature. 3. Lack of assessment rubrics that are a. customizable b. subject-domain specific c. inclusive of subjective and objective measures of design aspects and course objectives and d. easy to implement. 4. Lack of knowledge on the effect of the open-ended nature of creativity activities in the curriculum and its impact on students’ mindset and learning.The primary objective of this research is to assess students’ engagement and quality ofwork in
supplied computer-aided design (CAD)curriculum and team project-based learning impacts undergraduate engineering technologystudents’ engineering design, problem-solving, communication, and group participation skills.Evidence for the study comes from nine mechanical and one electrical engineering technologystudents enrolled in an upper level design course. Instructional materials included aSOLIDWORKS supplied CAD guide and a team project. Part three of the Classroom Activitiesand Outcomes Survey measured the extent to which the students believed they had made progressin a variety of learning and skill development areas as a result of taking the course. Results indicatethat the sequential use of the industry supplied CAD curriculum and the team
help develop more generalstrategies to improve retention of underrepresented groups in engineering. In this paper, wesurvey some of the unique demographic and social challenges of community college studentsand assess the following pedagogical strategies derived from previous literature: lab activities,active learning, and improving spatial visualization ability. Lab activities and content thatencourage active learning have been previously cited as effective strategies for engaging non-traditional students. Spatial visualization ability has been shown to impact learning outcomes inengineering graphics courses, and activities like sketching have been shown to help students withlow spatial visualization. This study focuses on an introductory
Paper ID #27617Freehand Sketching on Smartphones for Teaching Spatial VisualizationDr. Lelli Van Den Einde, University of California, San Diego Van Den Einde is a Teaching Professor in Structural Engineering at UC San Diego and the President of eGrove Education, Inc. She incorporates education innovations into courses (Peer Instruction, Project- based learning), prepares next generation faculty, advises student organizations, hears cases of academic misconduct, is responsible for ABET, and is committed to fostering a supportive environment for di- verse students. Her research focuses on engagement strategies for large
languages, flipped classroom, and virtual training. She is a member of the American Society for Engineering Education (ASEE). American c Society for Engineering Education, 2021 WIP: Gamified Learning in Graphical Communications During the COVID-19 PandemicIntroductionThe COVID-19 pandemic has challenged engineering educators on how to engage students tostudy in a virtual environment [1]. Research has been showing that students may experience alower level of satisfaction, lack of interaction with instructors and peers, and reduced motivationto complete the course work [1]–[3]. This study investigates if a gamified learning in asynchronous class
Founder of the Journal of Foster Care. Dr. Kelly studies how STEM education and engagement can improve the educational out- comes of students at risk of not completing high school due to academic, behavioral, or social needs. Of particular interest are children in foster care and other non-parental custody arrangements.Dr. Jeremy V. Ernst, Embry-Riddle Aeronautical University Dr. Jeremy Ernst is Professor of Technology and Associate Chancellor for Research within the World- wide Campus at Embry-Riddle Aeronautical University. He has had prior academic and administrative appointments at Virginia Tech as well as North Carolina State University. His efforts center on curriculum research and development in STEM education
computer games, particularly those with 3-D simulations,have been examined for their impact on the development of spatial skills. Terlecki andNewcombe2 conducted a study with students enrolled in an undergraduate psychologycourse. They administered a Survey of Spatial Representation and Activities (SRRA) to1300 students of diverse ethnicities and majors (engineering students made up less that Page 15.190.21% of those tested). Those students who scored high on the SRRA, signifying that theyhad a high level of engagement in computer use and video game playing, and those whohad a low score on the SRRA were invited to take the Mental Rotation Test3 (MRT
AC 2011-1767: THE EFFECTS OF WORKED EXAMPLES ON CAD PER-FORMANCE: AN APPLICATION OF THE FOUR-COMPONENT INSTRUC-TIONAL DESIGN MODEL TO CAD INSTRUCTIONSpencer Barnes, North Carolina State University Spencer Barnes is an Adjunct Assistant Professor of Industrial Design at North Carolina State University (NCSU) and he teaches automotive design, parametric modeling, and surface modeling to undergraduate and graduate Industrial Design students. Spencer is a Technology Education doctoral candidate in the NCSU Department of Science, Technology, Engineering, and Mathematics Education as well. His re- search primarily focuses on engineering education and CAD. In particular, he is interested in the effective presentation and
complexities of applying previous graphical knowledge toa new context, groups of student teachers were given an applied analytical task based on thegeometry of the regular polyhedra to solve. Prior to the prescribed task, students were giventhe opportunity to develop their graphical analytical knowledge and spatial skills through thecompletion of a coursework portfolio based on the content of the puzzle. A visual-verbalprotocol analysis, similar to Montagueet al. 4 was employed to evaluate students' approachesto solving the puzzle and their ability to transfer previously learned knowledge and skills to anew situation as well as their ability to work collectively and communicate their ideas.The findings indicate a significant inability to transfer
instructionalactivities involving students in doing and thinking about what they are doing 9.” Often peopleassume that learning involves a hands-on component, but that is not a necessity. Hands-onlearning, however, can be active and involve thinking that goes way beyond mere manipulationof objects.The relative effectiveness of hands-on instruction is a topic much discussed in a variety ofdisciplines. Engineers, in particular, question whether or not students benefit from tactilelearning experiences and whether or not these experiences need to involve physically handlingobjects or whether digital techniques have the same impact. To clarify, digital learningtechniques refer to the use of technology and virtual infrastructure to communicate concepts andactivities
andmore easily with computer software. Some websites provide easy tools and templates as startingplaces.The Design Thinking Course 2The introductory design-thinking course is required for all technology majors at this researchuniversity. The course pushes students to engage with the design process (ideation,research/benchmarking, prototyping, feedback, repeat, etc.) and expects them to practice criticalthinking, creativity, innovation, logic, and problem solving. The grand challenges assignmentasks that students collaboratively grapple with a global issue, work to understand thecomplexities of the problem, zoom in on a local version/manifestation of the problem, conductresearch, and then brainstorm
toolkits provide case studies and other web resources for students torefine their understanding of sustainability and judge the impact of project decisions onsustainability in new situations. All the case studies discussed in class focus on design-for- sustainability. The projects are selected to make students aware of design decisionsmade to make communities more sustainable. This introduces them to differentapproaches to design-for-sustainability. It enables them to analyze the design of differentproducts to identify decisions made to promote sustainability.Technology in Social Context activityThe Technology in Social Context activity provides students with case studies thatintroduce them to the theme of design-for-social justice. Numerous
theory oftransformative learning, we do not make transformative changes in the way we learn as long aswhat we learn fits comfortably in our existing frames of reference (p.7)4. Classroom observationssuggest that students who feel comfortable and confident about their ability to graphicallycommunicate and to critically reflect on their work are more willing to engage in furtherchallenges and more likely succeed in their goals. The statement made in the Grinter Report(1955) that graphical expression is both a form of communication and a means for analysis andsynthesis. The extent to which it is successful for these purposes is a measure of its professionalusefulness. Its value as a skill alone does not justify its inclusion in a curriculum. The
demonstrate their grasp of the concepts in MFGE 463 (M).Use of FTA in GDT InstructionThe use of the Functional Tolerancing and Annotation workbench in the CATIA CAD system isused to assist students in their learning of how to properly apply and interpret GD&T. It does thisin the following ways:1. By providing a 3D model to which this information is attached, it helps in visualizing the geometry that is impacted by the relationships that exist between dimensions, tolerances and datums.2. It helps to clarify interpretations that are difficult to see from 2D views on a drawing. One example of this is shown in Figure 2. It is not immediately clear without synthesizing information from multiple 2D drawing views whether the datum specifications
Undergraduate Student Administered SolidWorks ModuleIntroductionThe overall course goals of most first-year engineering design courses are to introducestudents to a design process through hands-on learning activities, to gain experience ingraphical communication using software such as AutoCAD, SolidWorks or Pro Engineer,and to inspire and instill an appreciation for the engineering profession, its ethics, andpractices. At Northeastern University where experiential education is at the forefront oflearning there is a common first-year curriculum for all majors in engineering. Thiscommon first year makes it difficult to provide the student with all the tools needed fortheir first cooperative educational experience (co-op). Students enter
A. Mardis, Florida State University Marcia A. Mardis is a Professor and Associate Dean at Florida State University’s College of Communica- tion & Information and Associate Director of the Information Institute. Author of numerous publication and recipient of over two decades of federally funded research grants, Dr. Mardis’ work focuses on professional identity creation, educational text and data mining, and technician education improvement.Dr. Faye R. Jones, Florida State University Faye R. Jones is a Senior Research Associate at Florida State University’s College of Communication & Information. Her research interests include STEM student outcomes and the exploration of student pathways through
in identifying what absolutely needed to be included as well as common practices with how the room should be structured.” “It was helpful to hear their ideas of how to make an ER room more spacious and comfortable to work in, even if we had only one conversation.”Interaction with the nursing students also helped define the complexity of the project from thecustomer’s point of view, which had a positive impact on one student: “The process of breaking down complicated machines into simpler elements for SolidWorks definitely boosted my confidence.”The nursing students who participated are now practicing nurses and provided insight into thisproject’s implications for their practice. “As a nurse we communicate
) describes the impact that a spatial visualization training app had onlearning outcomes and engagement during the COVID-19 pandemic. When the pandemic hit,classes with computer aided design (CAD) instruction had two challenges to overcome as peopletransitioned to remote or online learning. One challenge was that the remote nature of theinstruction made it difficult for teachers to provide feedback to students as quickly as they did ina classroom setting thereby maintaining student engagement. The second challenge was the lackof student access to computers or technology necessary to run the CAD packages. To addressthese challenges, a number of middle schools, high schools and post-secondary schools adoptedfor the first time the use of Spatial Vis, a
Paper ID #26750Top-Down Design Enables Flexible Design of Prosthetic Forearms and HandsMr. Guthrie J. Boleneus, Eastern Washington University Guthrie Boleneus is a senior at Eastern Washington University, currently pursuing a BS degree in Me- chanical Engineering with a minor in Manufacturing who expects to graduate in December of 2019. His background is in agriculture and he still works seasonally on the family farm. He is currently the Design Lead for the team of engineering students developing a 3D printable prosthetic arm utilizing Top Down Design methodology. Additionally, at Eastern Washington University, he is the
. In addition, research has shown the role of graphics education in developingwell-balanced human citizens [5, 6].Spatial visualization (SV) skill is an essential quality for being able to communicate graphically.Spatial visualization skill can be defined as the ability to mentally understand, visualize, rotateand manipulate geometric objects [1, 7-9]. Literature shows that keen SV skills is an indicator ofachievement in STEM fields [10]. These skills have been demonstrated as a key factor for thesuccess in 84 careers [11]. In addition, a 2010 report on the role of women in STEM fieldsidentifies that SV skills are important for the success of women students in STEM related fields[12]. The report also states that women and underrepresented
Efficacy in Inverted Classrooms was awarded the William Everett Warner Graduate Student Research Award from Epsilon Pi Tau. Daniel is also a recipient of the Foundation for Technol- ogy and Engineering Educators/Maley Outstanding Graduate Student Award (2016). He is the author of the book Falling Down and founded the PUSH Initiative, a non-profit organization that raises funds for at-risk youth. Daniel’s current research explores the use of the flipped classroom instructional model and its impact on student and teacher efficacy.Dr. Aaron C. Clark, North Carolina State University Aaron C. Clark is a Professor of Technology, Design, and Engineering Education within the College of Education, as well as the Director of
student survey given on the first and last day of class. Thesemeasurements have been positive. However, student questions and responses to questions havebeen troubling. For example, during office hours a student would come in with their book andtheir question would begin with “ I found this equation.” Querying students with questions suchas “Why would that equation apply to the problem?”, “Are there any limitations to thisequation?”, and “ Can you sketch on the blackboard the situation this equation applies to?”resulted in less than satisfactory responses. These experiences lead to an introspection of “Whatmental image does a student see?” [2,3] Hence, the exploration of using solid modeling toincrease student engagement in mechanics of materials
the survey link were sent to 182individuals, of which 36 (19.78%) responded. Results show respondents generally perceiveSOLIDWORKS certifications as valuable and the benefits of obtaining a certification outweighthe cost. Students achieving a SOLIDWORKS certification may experience a competitiveadvantage over non-certified candidates when applying for a job. Earning a SOLIDWORKScertification demonstrates a benchmark skillset and indicates a candidate’s level of interest inprofessional development. In general, this paper sheds light on an emerging academic andprofessional development trend and more specifically, calls for additional research studiesinvestigating the impact of vendor-controlled certification programs.Key words: Computer-Aided
work.MEGPI3). Present information visually using professional quality drawings, sketches, andgraphs EG110 - The students will develop the sketching techniques required to visualize and characterize three-dimensional objects on a two-dimensional medium. (Sketching Assignments) (Weight=1)EG 110 - The students will develop engineering graphics skills and integrate the design processwith graphics and solid modeling as the method for developing and communicating the solution of engineering problems. (Drawing Assignments, Drawing Quizzes, and Design Project) (Weight=2)Table 5. Course outcomes used to evaluate program Performance Indicator MEGPI3The use of ACAT for
11.1152.11prototype, it was only if the prototype could be a promotional streaming media piece for the GIT,which would fulfill both initiatives.As previously mentioned, the streaming media technologists were devalued when the grant wasinitially written, as evidenced by lack of funding allocated to labor and supervision, lack of timeallocated to complete the multimedia projects, and lack of engagement in the initial technologicaldecision-making. It was not until the equipment was stacked in boxes with no one to operate it,was the value of the technologists apparent.Faculty who rely on student labor, instead of professional instructional design support, soondiscover that they have devalued the technologist and ended up with a substandard product.29Streaming