world as a point of reference for concepts being taught in the virtualenvironment. This provides context upon which to overlay new learning. For example, whenteaching about the layers of the Earth, a two-dimensional video animation can show the differentstructures of the Earth, but an AR experience could take the user inside the Earth, allowing for asense of being present there, and enabling exploration and linking the knowledge with personalexperience. Experiences like these can help provide the student with “authentic learning,” whichrelies upon a situated and realistic (in terms of future applicability) learning experience [23].The authors are currently in the process of improving the second prototype AR experiencedescribed above by
behaviours among the undergraduate engineering population. Thisliterature forms the backdrop to our study.Information-Seeking Behaviour of StudentsErcegovac 2 have confirmed findings by Kerins, Madden & Fulton 1 that students in general tendto “prefer quick, easy, and convenient” sources (e.g. Internet search engines, friends), makingaccessibility of information and ease of use key issues. Evidence also suggests that the issue ofsalience, “the perceived applicability of information to a problem that [the student] faces” 3, alsobecomes a key factor in information-seeking behaviour.Several studies that looked at the information habits of undergraduates suggest that Google,Google Scholar (GS) and Wikipedia are the students’ “discovery tools of
ofthe design of the final artifact.It should be emphasized that design as a learning process creates knowledge as well as consumingit. It provides opportunities for students to contribute to a larger knowledgebase. In the real worldthis would likely appear in a corporate intranet or knowledge management system, but in theacademic world this also increasingly occurs with the advent of large-scale projects whereinstudents may work on a multi-year project for a semester or two, but then may graduate or moveon to another project. They have moved the project forward but need to hand it off to downstream Page 25.874.10teams without a
AC 2011-589: IT’S A WRAP: A REAL-LIFE ENGINEERING CASE STUDYAS THE FOCUS OF AN ONLINE LIBRARY TUTORIALPatsy Hulse, University of Auckland Patsy Hulse, University of Auckland. Patsy Hulse is the Engineering Library Manager and Civil and En- vironmental Subject Librarian at the University of Auckland, New Zealand. Patsy has an undergraduate degree in German and History and a postgraduate library qualification. She has been in her current posi- tion for 20 years and prior to this was in the Cataloguing and Acquisitions Departments in the University of Auckland Library for many years. She is a member of the New Zealand Library and Information Asso- ciation Professional Registration Board. She has travelled to 93
proficient working in or directing a team of ethnic and cultural diversity.3. Are able to communicate across cultures.4. Have had a chance to practice engineering in a global context, whether through an international internship, a service-learning opportunity, a virtual global engineering project or some other form of experience.5. Can effectively deal with ethical issues arising from cultural or national differences.Grandin & Hedderich summarize all the nuances of describing global competence in theirchapter “Global Competence for Engineers” as follows: “In sum, an interculturally competentperson understands that all individuals’ views of the world have been unknowingly shaped by
national patent classification systems. As thevolume of patent and non-patent literature exploded after the Second World War, this practicebecame increasingly duplicative, expensive and unsustainable. After further development andtesting by patent offices during the 1960s, the IPC was formally established in 1971 under theStrasbourg Agreement. The IPC is governed by the 61 countries that are members of the treatyand administered by the World Intellectual Property Organization. Today, the IPC is used bymore than 100 countries worldwide. In addition, IPC codes have been applied to some non-patent literature databases. For example, IPC codes have been added recently to Inspec, ascientific and technical literature database published by the Institution
effective communication between librariansand end users. College students are less dependent on the traditional library andlibrary services, and less actively involve librarians in their research [1].Meanwhile, the rise of social media creates a new world for libraries. Social mediahas been widely adopted as a powerful tool by academic libraries, particularly forlibrary outreach, information dissemination, and reference service enhancement.Although various social media tools (e.g. Facebook, Twitter, Flickr, Youtube, etc)have been extensively examined in the past decade, more innovative uses of socialmedia in real-time information literacy teaching, large-scale library education, andself-motivated user engagement remain to be further explored
, Science Direct, Academic Search Premier, ProQuest Science & Technology, IEEExplore, INSPEC, and Web of Science. Links to websites where students can download technical reports are provided for NASA, Science.gov, the National Technical Reports Library, and other government and private organizations. ● Proposal or grant application. For this assignment students craft a proposal that seeks to persuade a target audience that a significant problem exists and offer a feasible solution. The tab in the research guide for this group assignment includes real-world engineering applications such as the UF Strategic Development Plan, a guide on writing winning NSF graduate research fellowship applications, and an example
. Classification is intended to encompass “the whole body ofknowledge” and is divided into eight sections: A—Human Necessities; B—PerformingOperations and Transporting; C—Chemistry and Metallurgy; D—Textiles and Paper; E—FixedConstructions; F—Mechanical Engineering and Lighting and Heating and Weapons andBlasting; G—Physics; and H—Electricity. (The CPC added an additional category “Y” forcross-referencing purposes.) These sections are divided into a hierarchical classification systemwhich has further lower levels. When classifying an invention four specific areas of inventionare considered: 1) the invention’s intrinsic nature or function; 2) the invention’s particular use orpurpose; 3) the invention’s application; 4) the incorporation of an invention into
, primarily journals, should be acquired, retained,moved into storage and discarded. In addition to being a useful tool for collection developmentpurposes, citation analysis can also provide insights into the developing core literature ofemerging and interdisciplinary fields. Interdisciplinarity is frequently cited as a way to breakdown silos between disciplines and facilitate solutions to real-world problems. In this study,citation analysis was performed on references from PhD and master’s theses written byengineering graduate students affiliated with an interdisciplinary Fuel Cell Research Center(FCRC). The author is especially interested in determining the degree to which interdisciplinarityis reflected in the materials cited by graduate students
-wide paperscavenger hunt. This scavenger hunt was voluntary for the 500 incoming engineering students todo the Thursday before classes started. Future plans call for creating a college-wide augmentedreality scavenger hunt and to eliminate the paper version.Literature ReviewScavenger hunts have been created in a variety of formats. For this scavenger hunt, the authordecided to add another dimension with augmented reality, which has become especially popularin recent years with Pokémon Go and other augmented reality games.Augmented reality (AR) has been around for some time in different forms and variations. “AR isa technology combining the virtual environment and the real world. Through this technology thereal environment seen by the human eyes
involvement of the Wendt Engineering Library in IRRAEIRRAE is an opportunity to bring everyone (librarians, students and instructors) to a higher orderthinking. Real world projects sometimes challenge the academic ivy tower and traditional libraryresources. For example: last summer a student wanted to write about company informationsecurity when Skype is used as a communication tool. Finding information on a very recentsubject can be a problem in secondary research, but this is a common need in the work place.Librarians, students, and instructors provide support in an online “library” discussion forum.Often students will correctly solve a problem for another student before the librarian even seesthe question. Many students have individual
through continued accessto the UF library 3D printers.This paper provides a brief background of MSL’s 3D printing service and the librariescollaboration with student organizations; tips on engagement of different audiences with this newservice; and the real-world use case of middle school outreach.BackgroundThe Marston Science Library at the University of Florida has offered a 3D printing service sinceApril 2014, and published suggestions for funding and establishing a service in other libraries(including staffing, addressing environmental safety concerns, and levels of service) 1. It isimportant to note that the 3D printing service is completely open to not only all members of theuniversity, but to the general public as well. The service
potential as an innovative learning technology, Ryan and Grubbs noted that many articlesshow 3D printing in libraries as a “fun” or “creative initiative” rather than being fully integratedinto the curriculum.3 This perception is slowly changing as more and more academic campusesacross the world are incorporating 3D printing in academic libraries, often under the broaderumbrella of a makerspace, and publishing the models and methods they have developed forintegration into and the support of teaching, learning, and research.The University of Nevada-Reno’s DeLaMare Science & Engineering Library is arguably the firstacademic library to offer 3D printing as a service in 2012.4 Colegrove, the library’s director,noted that the addition of 3D printing
. Herein,we explore how game-based learning strategies can be applied to actively engage engineeringstudents in learning digital library search tools, in context of the global Knovel AcademicChallenge, played by over 2000 students in 430 universities. We begin with a brief literaturereview of game-based learning principles and approaches.Game-based LearningGame-based learning refers to the application of game design principles in real-life settings toengage players. In his 2003 monograph entitled “What Video Games Have to Teach Us AboutLearning and Literacy” (21) James Gee initiated the conversion on game-based learning, drawingparallels between game design principles and learning principles. The entry levels of a gamepose challenges that are
Engineer of 20201 by providinginterdisciplinary collaboration paired with information literacy instruction within the frameworkof Smart House design.Smart HouseThe Smart House organization was founded in 2006 by a small group of students. The goal wasto develop a program where students could be engaged both in and out of the classroom and tobring laboratory research into a real world environment. Through the support of faculty andadministration, this student-led group has grown to an over 100 student member organizationfocused on solving modern problems through academic research and real world implementation.At the centerpiece of this organization is an actual "Smart House" where ten students will liveand interact on a daily basis with the
. This design made it easy for students to take the contentlearned in the module and immediately utilize a real-world application for it, exercising theirnew knowledge on their own research data. Since the document was shared with the twoinstructors via Google Drive we were able to check in on the students’ understandingperiodically throughout the course and provide feedback via the “Comment” feature. We chosethis form of assessment because it allowed us to gauge student understanding in an organic waythat would seem relevant to the students, rather than quiz-style assessment that we feared wouldbe viewed as busy work.The second prong of our assessment plan is to measure the long-term impact of the course via anonline survey that we will send
positive and instructive. By enabling the person to practice (multiplerepetitions) and learn how to properly execute the drill, play formation, or library task, theirability to handle that skill becomes extremely high, and the person’s confidence level willincrease.The coaches also had firm ideas on hiring the right people for the job. First, they tried to hire thebest people they could find, and they weren’t afraid to hire smart people. They discuss each ofthe applicants with several people who have worked for them. This gave them a better grasp ofthe applicant’s real strengths that may not be listed on their application. What are the strengthseach applicant has, and are these the right strengths for the assignment? Does the person have
, this information literacy unit is now a standard part of theclass and has been utilized by three different faculty members as they have taught the course.5The librarian meets the students the first day of class, returns later in the semester to presentinformation and lead the active learning components, and attends the group presentations of themini-designs a few weeks later. While not exactly an embedded librarian, she is very involvedwith the students as they begin their engineering education.Sophomore design students work on real-world projects. For the past two years those haveinvolved adapting equipment, following specifications outlined by and contracted with Goodwill
outreach and it is an appeal to a population of users who are adept atsolving problems—engineers. Following the lead of this particular library contest, as well as ourknowledge of competitions as a way for engineering students to engage in real world challenges,we decided to sponsor our own library contest as a way to tackle our persistent noise and spaceproblems in Dibner Library.Planning Project Shhh! Once we knew that we wanted to solve our noise and space problem by engagingstudents in a design competition, we needed to identify desired outcomes, secure funding andadministrative support, determine contest parameters, and devise methods for student outreach.From the outset, we knew we wanted the students not only to devise creative
these challenges and obstacles particularly well,since engineers are typically creative, imaginative, inquisitive, and enjoy solving problems6.Games played in the real world (as opposed to virtual) offer opportunities for active, experiential,problem-based, and learner-centred learning and provide immediate feedback7. These differentlearning opportunities facilitate deep understanding and empower students to control theirlearning experience. Intrinsic motivation is common in games, and is a desirable in education, asstudents are more likely to spend more time, have a better sense of well-being and can transfer Page 25.14.3the knowledge when
, engineers, or companies we might approach for commercialization opportunities? How might we make self-healing concrete at industrially relevant scales? What are the steps that we need to take?”After exploring the topic online, the participants performed hands-on experiments using crackedconcrete specimens that could be healed in real-time (a few hours) with application of 7specialized bacterial and nutrient solutions. These experiments provide the learner to“experience” the STEM concept by allowing them to use microscopes to monitor and observeself-healing concrete in action. Following the experiments, the participants were then asked to synthesize informationfrom published
, although the electronicversions took students longer to read. If these results translate to engineering textbooks, theysuggest that e-textbooks may not be detrimental, but perhaps only less efficient as learning tools.In real-world environments, where student time is limited, I believe that less efficient would alsotranslate to less learning.There is a need to better understand how figure proximity in engineering e-textbooks impactsstudent learning. Caution is warranted in a political and social environment where administratorsare tempted to mandate e-textbooks. E-textbooks for engineering should not be mandated untilresearch has demonstrated that they are equally effective (Daniel and Woody, 2013).Potential Increases in ProximityAs implied in a
, “Entrepreneurship,” is a requirement for small business and entrepreneurship students inthe College of Business. These business students focus on creativity, opportunity assessment,and venture creation. The collaboration will combine the experiential engineering design andentrepreneurial skill of both these courses via real world hands-on projects focused ontechnology innovation related to sustainable energy. This project will bring togetherapproximately 50 CET and COB students each semester who are then paired in teams of four,two CET students and two COB students. Their goal is to successfully integrate productinnovation and entrepreneurship knowledge to innovate, design, and develop real-world productsand commercialize them through entrepreneurship
aninformation literacy quiz-tutorial online.10 The college is in the process of improving this aspectof the first-year information literacy program to ensure a larger number of students receive thispreliminary learning opportunity in information literacy. This paper focuses on the second-semester first year course that builds on these preliminary skills and provides a basis for moreadvanced learning within the major. Later courses address other aspects of information literacyin the context of laboratories, design, and engineering analysis in a variety of areas. Thecapstone design course utilizes information literacy skills on a real-world design project for a
AC 2011-561: FINDING YOUR WAY AROUND THE ENGINEERING LIT-ERATURE: DEVELOPING AN ONLINE TUTORIAL SERIES FOR ENGI-NEERING STUDENTSJanet Fransen, University of Minnesota, Twin Cities Janet Fransen is the librarian for Aerospace Engineering & Mechanics, Electrical & Computer Engi- neering, Computer Science & Engineering, and History of Science & Technology at the University of MinnesotaTwin Cities. Jan earned her MLIS from Dominican University/College of St. Catherine in 2008, joining the library world after two decades as a computer programmer, trainer, and writer. Her undergraduate degrees are from the University of Minnesota: a B.A. in Speech-Communication, and a B.S. in Aerospace Engineering and
are available but are overwhelmed by the variety and lack ofevidence that the tools will have a positive influence on research impact, promotion, and tenure.Engineering faculty are drawn to altmetrics for a more complete picture of real world impactwhile simultaneously dubious of the validity of these emerging measures. This paper reviews theliterature on altmetric tools, identifies the existing tools, as well as pros and cons of using thosetools. The author investigates how the tools can be used to create an outreach service for facultymembers in engineering that supports disciplinary faculty to strategically design an onlinepresence for research impact.IntroductionWhere researchers have looked to traditional journal based metrics in the
and the engineering librarian are also part of this team and, assuch, are able to provide the necessary scaffolding between what has been taught in thisearlier class and the capstone, where there are now the demands of an industry-basedclient.In the capstone courses, students must design a solution for this client who has presentedthem with a “real world” problem; students must also design the communications, the“deliverables,” that must accompany this solution. Students are able to work with thelibrarian and the communication specialists within this kind of environment where afocus on design enhances the communication activity while the communicationsthemselves support the engineering work [12] [20]. Since these documents must go to both
problems and challenges faced by the current librarianteam. Although the majority of top Chinese university libraries have started similar programstoday, most of their librarians agree that successful implementation is not easy for variousreasons, such as current tenure system, qualification of librarians, vague job responsibilities andso on [7].The role of the library has been under-valued in China for a long time. University libraries arenot positioned in the center of the current academic system. Meanwhile, faculty areoverwhelmed with teaching, research, publication and grant applications, and students are buriedby their homework and research projects. It is very challenging for librarians to engage end usersand obtain their support.Other
literacy. She is currently Director of Reference and Instruction at the New Jersey Institute of Technology in Newark, NJ.Dr. Jaskirat Sodhi, New Jersey Institute of Technology Dr. Jaskirat Sodhi is interested in first-year engineering curriculum design and recruitment, retention and success of engineering students. He is the coordinator of ENGR101, an application-oriented course for engineering students placed in pre-calculus courses. He has also developed and co-teaches the Fundamen- tals of Engineering Design course that includes a wide spectra of activities to teach general engineering students the basics of engineering design using a hands-on approach which is also engaging and fun. He is an Institute for Teaching