virtual worlds, enabling a sense of touch and dexterity within immersiveexperiences [2]. As VR applications proliferate across diverse domains such as education,training, and entertainment, the selection of appropriate haptic gloves becomes imperative foroptimizing user experience and achieving desired outcomes [3].In response to the burgeoning interest in haptic technology, this paper presents a comparativeanalysis of three prominent haptic gloves: Manus Prime 3, SenseGlove Nova, and bHapticsTactGlove. This study aims to evaluate the performance and suitability of these gloves in real-world applications simulated in custom-constructed virtual environment. Central to ourinvestigation is the hypothesis that the superior glove will exhibit enhanced
-world application: Outcome related to a "real" process or "real" equipment (n = 16) ● Scale-up: Outcome related to scaling up a process or equipment (n = 3) ● Time management: Outcome related to managing time (n = 2) ● Critical thinking: Outcome mentioned critical thinking (n = 1) Evaluation of the importance of the thirteen different learning outcomes Student respondents were asked to rate (on a Likert scale) the relative importance of each of the thirteen learning outcomes in a laboratory-intensive chemical engineering course (Figure 2). For student responses, all thirteen outcomes were given an average rating of “moderately important” (3) or higher. All thirteen outcomes were considered similarly important by student
the application of design principles in a real-world context. Students are expected to integrate theoretical knowledge from material testing and manufacturing processes into the creation of a functional engineering component – the axle shaft.Connection to ABET Student Learning Outcomes:1. ABET Outcome 1: The project aligns with ABET Outcome 1 (An ability to identify, formulate, and solve complex engineering problems) by presenting students with a multifaceted design challenge that necessitates problem identification, formulation, and solution.2. ABET Outcome 2: (An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global
emerging state-of-the-art geospatial technology and 3D data analytics.Evolving geospatial industry labor markets are challenging the traditional skillsets developed atconventional S/G programs at colleges. Yet, higher education graduates may still lack decisionmaking and project application skills, and most importantly, the ability to apply the body ofknowledge from their academic training in college courses to solve real-world problems andmeet the skill challenges of the Fourth Industrial Revolution (4IR).To bridge the gap between theory and application of these relevant technologies for industry-ready graduates, hands-on exercises are developed and will be incorporated in a 300-levelphotogrammetry course for SET and Civil Engineering majors
1: Screenshots from the implemented V.R. environment a. Features Interactive Controls: The application provides a user-friendly interface that allows users to manipulate and control the underwater robot using motion controllers, closely emulating the actions required in a real-world setting. Guided Tutorials: The application offers a series of step-by-step tutorials and missions to help users learn and master the various functions of the underwater robot. Progress Tracking: Users can monitor their progress and track their performance in each mission, promoting a sense of achievement and motivation. b. Software and Tools: Unity game engine, Environmental and Character Assets c. AI Voice Generators: Oculus Quest 1 Headset
engineering education has been particularly effective in helpingstudents develop a deeper understanding of complex concepts and real-world applications [1],[11], [12]. For example, in electrical engineering, students can learn how to design andanalyze electronic circuits and gain practical experience working with complex systems andprocesses using virtual labs that mimic oscilloscopes, multimeters, circuits, and errors [13]–[16]. Virtual labs may simulate real-world scenarios in mechanical engineering and allowstudents to design and test mechanical systems, such as engines and machines [17]–[20]. Thisapproach provides opportunities for students to gain hands-on experience with the design anddevelopment of real-world products without the limitations
the laboratoryenvironment thus influencing satisfaction levels [11]. This explains the inability of perceivedutility value and tool efficacy to account for any variance in perceived satisfaction of theFACS VR lab. This is further reflected in the theme, laboratory technique development andlearning activity where the FACS VR lab is reported to have had hard to grasp conceptsresulting in an inability to replicate due to existing confusions. It is therefore recommendedthat relevance of course concept for course performance and real-world applicability ishighlighted and interwoven into VR lab environments.ConclusionThis study gives insights into the potential role of context and subject matter difficulty inshaping learners’ perceptions of VR
tools to measurement make measurements of physical quantities. 2 Compare to Compare theory to reality: Identify the strengths and limitations of theoretical models as theory predictors of real-world behaviors. This may include evaluating whether a theory adequately describes a physical event and establishing or validating a relationship between measured data and underlying physical principles. 3 Design Design an experiment and interpret the results: Devise an experimental approach, specify experiment appropriate equipment and procedures, implement these procedures, and interpret the resulting data to
students to practical,real-world experiences and laboratory tasks, the application of ECP fosters a greatercomprehension of academic topics through firsthand learning. Studies have also shown how ECPcan enhance engineering ’”students’ educational experiences [26], especially in classes like DigitalElectronics. The goal of ECP is to increase ’”students’ comprehension and interest in the coursematerial using a firsthand approach. This method prioritizes practical, firsthand experience overtraditional lecture-based learning. It aims to link theory and practice, boost engagement, boostcritical thinking and problem-solving abilities, and prepare for applications in the real world.The literature reveals a transformative shift towards experiment-based
chemical reactions that are taught within the course. The usage of AR/VR tovisualize these difficult concepts and structures is thought to be an effective tool to implementand enhance the learning experience.This exposure and usage are depicted through a hands-on laboratory session within the coursewhich is provided for instructors in the next page. This activity entails a short lesson whichintroduces the concepts of AR/VR to the students with some built-in small discussion points toreflect upon how these technologies can be applied to the real world. Next, the students then getto experience VR through the Merge Headset and lesson plans (e.g., “Make Carbonic acid”). Forthe AR sections, students use the Merge Object Viewer app to project molecules
-centric entertainmentcontent. Students had backgrounds in programming, game development, experience design andscience.The course structure included lectures on speculative design, design fiction, sandbox activities toprototype alternate futures, case studies, presentations, and workshop sessions. The class metonce a week for three hours and had ten students (nine international students coming fromvarious countries) enrolled in the class.The projects integrated with this course required a knowledge of real-world social issues that canlead to digital innovation through entertainment graphics as a communicative tool for effectivedissemination and practice. The course instructor (from computer graphics technologydepartment) collaborated with a senior
activeengagement has been associated with increased student motivation, critical thinking skills, andoverall learning outcomes [6]. Moreover, research in STEM education has emphasized theimportance of hands-on learning in cultivating practical skills and preparing students for real-world applications [7]. This study builds upon this existing body of knowledge, aiming tocontribute to the growing discourse on the transformative potential of hands-on learning in thecontext of biology education.Experiment-Centric Teaching Pedagogy:The Experiment-Centric Pedagogy (ECP) has emerged as a promising solution to the challengesfaced in conventional biology education. ECP emphasizes hands-on learning experiences,utilizing affordable, safe, and portable electronic
engineering problem Material science & Yes, Lecture topic: Tied lab engineering hybrid course experiments to real world MSE 307 with a combination of 3 59 Required examples to show value and make lectures, group & laboratory connections between theory and work application) A hybrid course with a PHYS Yes, Assignment: team contracts
promising strategies that enhancestudent engagement and learning, such as flipped classrooms, online courses, field activities,hybrid or blended learning approaches, hands-on project based activities and more. These haveproven effective tools in capturing students' attention and facilitating their learning. Theselearning strategies are part of the pedagogical technique known as active learning. They helpsolidify abstract concepts and understand theoretical principles by engaging the students in activelearning. Building, testing, and observing real-world systems ignite critical thinking, betterinformation retention, troubleshooting, and improved technical competency among the students.Building educational tools or demonstration devices offer several
work.Statement 12: As a result of this lab exercise, I understand how valves and pumps work in variousconfigurations (individual, series, and parallel).Statement 13: I am confident about how centrifugal pumps perform in series and parallelconfigurations compared to a single pump.Statement 14: I can compare the performance and efficiency of different pump configurations. 10Statement 15: I now have the knowledge to specify a pump or system of multiple pumps in someengineering installation.Statement 16: Doing this lab exercise made me excited to work with pump configurations in real-world engineering applications. S1: I understood the working principles of the S2: The lab manual was a useful
agreed or strongly agreed on the benefit of a remotely controlled PolyVent platformwhile 33% of students were neutral. When asked how the experience of the PolyVentEducational Platform could be improved, students suggested more detail on the code and devicefeedback functions, visual schematics/diagrams, and air flow detail. Additionally, discussion ondesign criteria and part selection and preventative strategies especially for LMICs was alsosuggested.These results allude to the widely reported benefits of experiential learning [19]–[22]. Morespecifically, the real-world nature of the device and the ability to tweak mechanical aspects tosimulate device and physiological failures and observe the visual tracings real-time, i.e. theability to
100000 120000 ReFigure 9b) Pressure coefficient versus Re for standard and optimized elbows [7].SculptorSculptor Morph and Sculptor Morph Analysis provides real-time morphing technology for STLfiles, point cloud data, CAD data and analysis mesh data. Arbitrary Shape Deformation (ASD)technology can be used to find even better designs than shown in Figures 8 – 9. The case filefrom Ansys Fluent can be imported directly to Sculptor, see Figure 10a).To find a new design to further optimize the elbow, a software called Sculptor was used, whichis an application built to modify the geometry of CFDs. It does this by creating a control volumesurrounding the mesh with numerous control
real-worldfourier applications. laws for .036 meter potato Table 1: Statistic fit parameters using fourier heat equation.3.1.2 Mass Transfer Project: Little Jimmy’s BalloonIn this project, students introduced a fictitious character, Jimmy, and presented the followingconundrum:Little Jimmy, on his birthday trip to the carnival, won a delightful balloon. Still haunted by thememory of last year's rapidly deflating balloon, Jimmy sought advice from his chemical engineeruncle on how he can have the inflated balloon for the longest period of time? Motivated by thischallenge, the uncle and their team delved into a thorough analysis of the problem, employingthe
Feb 12, 2023].[3] R. B. Sepe and N. Short, “Web-based virtual engineering laboratory (VE-LAB) for collaborative experimentation on a hybrid electric vehicle starter/alternator,” IEEE Transactions on Industry Applications, vol. 36, no. 4, pp. 1143-1150, July 2000.[4] H. Hodge, H. S. Hinton, and M. Lightner, “Virtual circuit laboratory,” Journal of Engineering Education, vol. 90, no. 4, pp. 507-511, Oct. 2001.[5] H. Gurocak, “E-Lab: An electronic classroom for real-time distance delivery of a laboratory course,” Journal of Engineering Education, vol. 90, no. 4, pp. 695-705, Oct. 2001.[6] M. Koretsky, C. Kelly, and E. Gummer, “Student perceptions of learning in the laboratory: Comparison of industrially situated virtual
venture, however, is about more than justmitigating drone noise. It is intended to be a catalyst for shaping the next generation ofengineers. The integration of theoretical knowledge with real-world applications not onlyaddresses an immediate technological challenge but also equips students with the multifacetedskill set needed for success in the dynamic and collaborative landscape of modern engineering.The lab setup has been developed throughout the Fall 2023 semester and will be used in anAerodynamics class during Spring 2024. The lab manual (Appendix A) includes step-by-steppropeller testing and simulation instructions, though each team will work on a different propellermodel and rotational speed. Upon conclusion of the lab, the teams are
knowledge and skills in the that this module was able to heavily retain the hands-on Application module allows students to experience for an online class due to all the troubleshooting (Strength) apply theoretical concepts that needed to be done." in experimental contexts. "I think this lab was very effective in that we could see the direct relationship between flow rate and pressure head." "This module was very helpful in helping me understand what goes into making pump and system curves." Real-World
General Education. In 2023 Dr, Kennard joined the Biomedical Engineering department and Institute of Medicine at the University of Maine in Orono, where he currently serves as the Educational and Research Technologist. ©American Society for Engineering Education, 2024 BYOE: Determination of Diffusivity via Time-lapse imaging with a 3-D printed spectrometer and a Raspberry PIAbstractMastering the concepts of diffusion is crucial for engineering students as it is a vital process ofmass transport in both physical and natural sciences. However, deciphering this phenomenonwhile connecting the theoretical models developed by Fick to real-world data collected in a labcan be challenging for
agreement, and confusion matrix. The model’s explainability and usability will also be assessed using qualitative methods, such as interviews and surveys with potential users and stakeholders.Phase 2: Implementation and Assessment:In this phase, implementing and assessing the AI-based model in real-world experiment-centricSTEM classrooms is the focus as the model will be integrated into pilot courses across sevendiverse STEM disciplines and use it to monitor and document classroom activities and studentengagement. Data-driven insights and recommendations will be provided to the educatorsparticipating in the experiment and solicit their feedback and perceptions on the AI-basedassessment system then, a comparative analysis will be conducted
) todesign an open-ended experiment, (ii) to learn and validate the theories of mass transfer, (iii) toconstruct a DIY characterization tool (spectrophotometer), and (iv) to connect the experimentwith a real-world application (i.e. drug delivery). In the following sections, the experimentaldesign, examples of students’ works, and specific student outcomes that were measured arepresented.Materials and methodsFirst, a survey was sent to the students to confirm the availability of necessary materials in theirkitchen and a smart phone. A contactless pick up was also offered for any student in need of anyexperimental materials. During each at-home lab, students would log into a Webex meeting withtheir lab section and a graduate TA. The students were then
included constraints, such as onmaterials and time for construction. However, our survey results suggest that respondents likelydid not connect these in-lab constraints to broader engineering considerations such as social oreconomic factors. In theory, DBT-type labs can emphasize these broader factors, for instance bycentering real-world social issues as the core context of the laboratory. Similar work has beendone to integrate social content into other technical engineering courses such as thermodynamics[11] or control systems [12]. As these other examples illustrate though, laboratory assignmentswould need to be intentionally scaffolded to support students in making connections betweentechnical engineering content and real-world engineering
multiple linear regression—and the use of software over handcalculation. Through a comprehensive analysis of course goals and constraints that includedthe review of ABET criteria, stakeholder requirements, and student feedback, they alsoconcluded that their 10-week statistics course for engineers should put greater emphasis onexperimental design, ANOVA, regression, the use of real-world data, and graphicalvisualization via software. Similarly, we collected feedback from many sources—includingfaculty, students, and employers—when determining the curricular priorities for DataAnalysis.When evaluating different types of assessments for a mechanical engineering course, Myszka[17] concluded that laboratory reports, quizzes, and design projects did not
, assessment methods, the students' backgrounds,and their feedback.IntroductionProject-based learning, particularly design-based projects, represents an extraordinarily effectivepedagogical method [1]. Similar to problem-based learning, design-based projects engagelearners actively in solving real-world challenges. This approach is widely acknowledged amongengineering educators as a means of shifting from passive to active learning paradigms withinthe classroom [2] [3] [4]. In this paper, I elucidate the integration of a design project into a bridgeexperiment within a Statics class, exemplifying the practical application and benefits of thiseducational approach.Class ProfileStatics, a fundamental branch of mechanics within engineering education, holds
Learning Objective within an Educational Laboratory basis Objective 1: Apply appropriate sensors, instrumentation, and/or software tools to make Instrumentation measurements of physical quantities Objective 2: Identify the strengths and limitations of theoretical models as predictors of Models real-world behaviors. This may include evaluating whether a theory adequately describes a physical event and establishing or validating a relationship between measured data and underlying physical principles Objective 3: Devise an experimental approach, specify appropriate equipment and Experiment procedures, implement these procedures, and interpret
; internal stresses and strains; principalstresses and strains including Mohr’s Circle; axial; torsion; flexure; shear; bolted joints;combined stresses; shear and moment diagrams; and beam deflections. Mechanics of Materialswas offered virtually in summer 2020 and in-person in summer 2021.Pedagogies Used in Instructor-led CoursesThe instructor used various active learning techniques in Geotechnical and Mechanics ofMaterials courses, including web-based pre-class responses, physical models, open-endedhomework, case studies, formative assessments, and others. The lab course employed an open-ended discovery approach and real-world application assignments, requiring student-clientcommunication. All courses and sections were taught by one individual
VR environment thatparticipants of this study are going to experience will require minimum motion (hand-onlyoperation) in a fixed position on the newest VR head-mounted display (Oculus Quest 2), whichhas been found to provide significantly less chance of cybersickness [26]. Due to these reasons,each VR submodule is designed to be less than 15 minutes, with most interactive activitiesdesigned to be completed by hand motion only. This way, the VR modules are deemed to poseminimum risk to participants.Traditionally, hammer fabrication was done over three weeks; each week was devoted to eachhammer part. Actual machining was done right after safety training of manufacturing equipmentand a verbal explanation of the procedure. The VR application