dynamicterrain, we present a groundbreaking initiative – the "Empowering Quality Excellence: A 10-DayQuality Engineering Boot Camp for Accelerated Learning." The 10-day Quality EngineeringBoot Camp aims to provide an immersive, hands-on learning experience that equips participantswith practical skills and confidence in applying quality engineering tools and methodologies. TheBoot Camp aims to bridge the gap between theoretical understanding and real-world application,preparing participants to effectively tackle the challenges they will face in the qualityengineering field. This objective aligns with the industry's demand for skilled professionals whocan adapt to and excel in a rapidly changing technological environment [5,6].The significance of this
, and knowledge), such as "student”, “data”, “teach”, “program”, and “use”. Thesewere some of the most frequently used terms when looking at a commonality cloud, seen inFigure 2, which shows words and their frequency that were included in all three files. We did notfind any of the words surprising. Applicants used data 132 times, which was the most frequentlyused term. Figure 3 provides the frequency for the top 10 words used by applicants in all threequestions. For example, one teacher stated, “I am hoping this experience will help me show mystudents, how mathematics relates to the real world…My expectation is to help my studentslearn about the field of data analytics and the careers that go with it.” Figure 2. Commonality Cloud for Needs
situations, and develop effective problem-solving skills—essential competencies in the Science, Technology, Engineering and Mathematics (STEM)fields, see figure 1. PBL provides an environment where students can simulate decision-makingscenarios that resemble real-world challenges in operations. This helps them develop decision-making abilities and understand the consequences of various choices [8]. Finally, PBL projectscan be designed to align with students' interests, making the learning experience more engagingand motivating. When students see the direct application of their studies to real-world scenarios,it enhances their enthusiasm for the subject [9][10]. Figure 1: Key drivers for incorporating PBLThis paper is aimed
), its functionality,practicality, and potential use cases in education. We build this application on the backbone ofWebXR. Using this application programming interface (API), we create an interactive web toolthat displays a life-sized warehouse in augmented reality (AR) in front of users that can be viewedon a smartphone or a tablet. AR is a technology that displays virtual objects in the real world on adigital device’s screen, allowing users to interact with virtual objects and locations while movingabout a real-world environment. This tool can enhance warehousing education by making itimmersive and more interactive. In addition, the tool can make warehousing operations moreefficient and warehouse design less costly. We highlight how our tool
experiences that simulate various real-world manufacturing processes and apply continuous improvement practices to visualize andquantify the impact of these changes on the VR manufacturing system. The objectives of themodule are to enhance students' understanding of concepts related to continuous improvement,introduce practical problem-solving skills, and encourage critical thinking in relation tomanufacturing excellence. The findings of this paper provide insights into whether theintegration of VR training experiences in the classroom can enhance students' comprehension ofcontinuous improvement in manufacturing. By providing evidence to the efficacy of thisinnovative pedagogical method, this paper contributes to the advancement of
, vol. 54, no. 6, pp. 964–982, Nov. 2012, doi: https://doi.org/10.1177/0018720812465006. [2] E. Daphne, M. L. William, P. R. Steve, and W. J. Adrian, “CVE technology development based an real world application and user needs,” In Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000), pp. 12-20, Nov. 2002, doi: https://doi.org/10.1109/enabl.2000.883698.[3] S. Deb, D. W. Carruth, R. Sween, L. Strawderman, and T. M. Garrison, “Efficacy of virtual reality in pedestrian safety research,” Applied Ergonomics, vol. 65, pp. 449–460, Nov. 2017, doi: https://doi.org/10.1016/j.apergo.2017.03.007.[4] X. Li, W. Yi, H.-L
that can be used to create more efficient and sustainable technologies. Connectingbetween biological systems and engineering design requires critical thinking and investigationfrom numerous system levels and viewpoints, thus emphasizing systems thinking [16]. In applyingbio-inspired design, functional modeling in engineering is performed analogous to functionaldecomposition of biological systems [17]. Integrating bio-inspired design approaches into anengineering course fosters creativity and innovation, enhances interdisciplinary learning,encourages sustainable and ethical design, develops problem-solving skills and providesopportunities for real-world applications [16], [18]. This effectively provides engineering studentswith a more holistic
Applications: Virtual and Augmented RealitiesOther educators adopted more immersive digital technologies like virtual reality (VR) andaugmented reality (AR) as pedagogical tools to tackle the problem of spatial visualization [27],[28]. VR is the technology that creates a simulated environment, immersing users in a realisticvirtual world that can be explored using computer-generated sensory experiences [29], [30]. Thistechnology has been excessively employed as a spatial visualization tool, given its ability to © American Society for Engineering Education, 2024 2024 ASEE Annual Conferenceexpose users to complex 3D graphics within a VR setting that mimics real-world scenarios [31]–[36].In a
active role intheir learning process thanks to the involvement in real-world problems [3].One of the main objectives of ISE graduates is to have a breadth of perspectives in theirfield and a deep knowledge of Industrial Engineering concepts. However, when ISE alumnigraduate from a traditional learning model, they find it hard to execute the concepts toreal-world problems. As a result, there is a lack of credibility in the current education sys-tem [4]. Faced with this situation, a change is expected in the teaching-learning process.Therefore, students should develop disciplinary and transversal competencies. These givethem several skills: communication, decision-making, teamwork, time management, lead-ership, and commitment. However, it is vital
practical implementation of course topics in asimulated reality.ConclusionThe exploration of Virtual Reality (VR) integration in engineering courses presents a compellingavenue for transformative learning experiences. The study, exemplified by the application inLean Manufacturing education at Tecnologico de Monterrey, underscores the potential of VR toaddress challenges in real-world exposure for engineering students. The broader implication isthat VR can be a valuable pedagogical tool for enriching engineering education, offering hands-on, visual experiences within controlled environments. As technology continues to advance, thethoughtful integration of VR holds promise not only in Lean Manufacturing but across diverseengineering disciplines.The
at Arlington Jay Rosenberger is Professor and Interim Department Chair of Industrial, Manufacturing, & Systems Engineering. He is a past director for COSMOS and for the Center for Transportation Equity, Decisions & Dollars. He has expertise in mathematical programming, applied simulation, and optimization of statistical metamodels of complex systems. He has applied his methodological research to solve numerous real-world problems including those in transportation, health care, defense, and energy.Jaivardhan Sood, The University of Texas at Arlington Jaivardhan is a PhD student in the Industrial, Manufacturing, and Systems Engineering department at the University of Texas at Arlington. His research focuses
students indicated that thecourse exceeded their expectations. Here is a sampling of student comments as it relates toexpectations and learning: • “My expectations were exceeded. Dr. xx gave informative explanations and real-world examples and the course content was well structured. The combination of lectures, simulations, and hands-on project experience enabled me to gain a thorough understanding of project management principles and their application in various industries.” • “Before I took this course, I believed myself to be a very outgoing and capable person, so I did not have too much doubt in my leadership skills. However, the course enlightened me in the fact that being a good leader is
undergraduate students did not feel that the assignments contributed to theirunderstanding of the subject matter (3.11/5.00) versus graduate students who were much moresatisfied with the assignments (4.55/5.00).A summary of undergraduate comments on course content is shown below: • Very interesting course. Real and applicable material. excellent variety of speakers with combined centuries of experience, great experience and a lot of value. • Put a large emphasis on learning the material for the VMA exam and doing practice exams in class. • In class examples very helpful • The examples of frugal engineering throughout the world and the concepts of the fortune at the bottom of the pyramid helped me understand the
/diagrams, but you don’t have to. A presentationthat is delivered 100% verbally is perfectly fine. Use visual aids only if it helps you convey theinformation better.Medium: you can create your video by recording yourself on zoom, YouTube, or anyother medium of choice. Appendix A-4, Oral Presentation based on Assigned VideosThe following videos were assigned to you: • https://www.youtube.com/watch?v=-aDFKeAcxQQ 4:12 to 15:04 • https://www.youtube.com/watch?v=jT858zCTOHI from start to 5:10, 15:58-41:50This assignment asks each team to create a presentation based on these two videos. The objectiveof this team presentation is to bridge the gap between classroom theory and real-world LeanGreen applications. This exercise will help
provideautomation for creating individualized datasets for each student (to avoid inappropriate collaboration onassignments and take-home exams among students), and to provide for automated grading support forassignments and examinations.This work is supported by a gift from the USC-Meta Center for Research and Education in AI andLearning.KeywordsAnalytics, Dataset Generation, Automated GradingIntroduction and BackgroundThe teaching of predictive analytics techniques involves instruction on different statisticalpatterns that frequently occur in real-world datasets and algorithmic techniques to model thesepatterns as accurately as possible. This work addresses three interrelated needs of instructorswhen preparing lecture examples and assessment exercises
the situation and apply it properly. Also, it is crucial that studentsdevelop their ability to assess data, describe the practical consequences of those outcomes, andsuccessfully communicate their findings to decision-makers. Unfortunately, the current approachto teaching engineers about data does not account for the ambiguity they will encounter whenworking on real-world problems; however, design thinking has the potential to bridge this gap.The engineering design process is rarely thought of as a mechanism that can be used to deal withthe uncertainty inherent in solving data-driven problems, but the goal of our research is toinvestigate its potential to do it.Much of the existing scholarship on engineering design is centered on the
can result in conflict or issues when completing project tasks. AtUniversity of Indianapolis’ R.B. Annis School of Engineering, we noticed that student interestlevel in a project topic is a significant factor toward commitment and contribution to projectcompletion.Our institution’s senior capstone course requires students to participate in design projects asmembers of multidisciplinary teams solving open-ended real-world problems. Assigning studentsto projects can be a complicated process, especially considering student preferences, majors,skills, and the needs/nature of the project. We are a young program continuing to grow and areinterested in a systematic approach to assign teams. Currently, a rank-based survey is used togauge student
contribute tocommunity development and enhance their skills. The implementation of project-based learning(PBL) in community-based projects has been shown to improve students’ collaboration andcommunication skills (Sagala et al., 2019). PBL involves exploration of knowledge as studentswork on a project over an extended period of time, providing opportunities for students to gainprofessional experience with real-world projects (Bakar et al., 2019; Kokotsaki et al., 2016).CBR offer numerous advantages for both researchers and the communities involved. Thisresearch methodology has been shown to be effective for translating research findings intocommunity solutions (Tapia et al., 2022). Furthermore, CBR promotes co-learning whereresearchers gain insights
Support Students’ Performance1. Introduction Project-based learning (PBL) coupled with design thinking has emerged as a transformative approachin education, particularly in disciplines like engineering and product design. This pedagogical modelencourages multidisciplinary collaboration among engineers and product designers, fostering creativity,innovation, and real-world problem-solving skills. However, the effectiveness of such collaborationshinges greatly on team dynamics and conflict resolution strategies. The integration of Generative Artificial Intelligence (Gen AI) into project-based learningenvironments presents a promising avenue for improving both the efficiency and effectiveness of teamcollaboration. By leveraging its
technologies, processes, and policies in organizations.Katherine Scharfenberg, Northwestern UniversityDr. Jill Hardin Wilson, Northwestern University ©American Society for Engineering Education, 2024 Work in Progress (WIP): Rewriting capstone - The unexpected solution to our assessment problemAbstractIndustrial engineering capstone courses provide students the opportunity to apply the technicaltools they learn in their major classes to a real-world project. To effectively demonstrateunderstanding of learning objectives, students must communicate clearly to a wide range ofaudiences, including instructors, other team members, and the project client. Full assessment oflearning objectives may
Paper ID #42750Board 129: Preparing Engineering Students for Designing and Managing theFuture of Work and Work SystemsDr. Priyadarshini Pennathur, University of Texas at El Paso Dr. Priyadarshini R. Pennathur is an associate professor of Industrial and Systems Engineering.Dr. Arunkumar Pennathur, The University of Texas at El Paso Dr. Arunkumar Pennathur is Associate Professor of Industrial Engineering at the University of Texas at El Paso. Dr. Pennathur is a Co-Editor in Chief of the International Journal of Industrial Engineering, and the Founding Editor-in-Chief of the Journal of Applications and Practices in Engineering
three programprofessors, one of them is the Program implementation Coordinator at UFRGS's School ofEngineering, and two doctoral students from the same School of Engineering.3. Methodology The adopted methodology aims to generate knowledge for practical application to solvespecific problems [27]. In this study, the problem is developing a method of evaluating andmonitoring competencies applied to the Industrial Engineering program. The research methodis qualitative, with data collected without numerical measurement to uncover or improveresearch questions [28]. According to Gil’s definitions, the classification based on objectivesis exploratory, as few studies assess the research theme [27]. This study is classified as a casestudy because it
14.0 W - Waiting 2.0 1o1 - One-on-one extended discussion Instructor's Activity 2.0 MG - Moving through class 2.0 AnQ - Listening to and answering questions 8.0 PQ - Posing Question to Students 14.0 FUp - Follow-up Feedback on question or hands-on 8.0 RtW - Real-time writing on whiteboard
discuss, the development of a closer interaction between universities andindustry (including startups) is a theme that is debated in the literature [36], [37], [38]. Basedon the industry perspective, this interaction can lead to new revenues and business modelsbecause universities offer innovations. However, considering the universities' point of view,this cooperation with the private sector can better prepare engineering students for the jobmarket. For example, when industrial engineering students learn something (i.e. game theory,institutional theory) in class and can apply this knowledge in the real world, they willunderstand easily because they have practical experience, as well as done in physics andchemistry laboratories. This type of