produce this program, including the results of over 1,300surveys completed by students and teachers who have participated in the program activities.1. IntroductionConnecting math and science concepts to real-world applications can help to generate studentinterest in STEM disciplines and careers. There have been significant outreach efforts to engagestudents in STEM-related activities, primarily with the intent of generating interest in STEMfields, but these efforts are not necessarily intended to teach specific K-12 math and scienceconcepts. In this research, we present the design, development, and assessment of a university-led outreach program to address these needs. The presented work is focused on identifying andlinking 5th – 12th grade math
thru a Virtual Reality Engineering Training ApplicationKeywords: engineering application, computer science, virtual reality, human technologyinteractionAbstractAt San Francisco State University, a primarily undergraduate institution and Hispanic servinginstitute, efforts are underway to explore the efficacy of teaching human-technology interactionsthrough a real application of virtual reality. Virtual reality is an emerging technology in theeducation field with immense capabilities to transcend beyond time and space boundaries. TheVirtual Reality Engineering program at SFSU brings together structural engineering andcomputer science colleagues to develop a virtual reality platform for engineering professionalsand students
an educational site for water qualitymonitoring to demonstate environmental sustainability is significant due to three reasons12:First, it makes students aware of what’s happening or will happen in their own campus ifwatershed activities are not planned in a logical manner. Second, it enables us or a stakeholder toassess the efficiency of actions or regulation compliance. Third, it enables them to know the real-world application of the skills they acquire in various learning activities.The development and implementation of LEWAS has been planned in three phases. The firstphase which was implemented in an engineering lab in summer 2008, water quality data wascollected using a multi-probe sonde and sent to LabVIEW which was loaded on the
FRAMEWORK & CONSTRUCT:Some authors suggest that the ideal means of teaching real world issues is through the application of casestudies in the classroom. Case studies offer facts, opinions, and prejudices of real world situations/issuesto students for “considered analysis, open discussion, and final discussion as to the type of action thatshould be taken.” 4 Industry-led case studies, those administered by members from a representativeindustry, arguably have an advantage, then, at elevating the reality of particular issues graduates may facein their job because their scenarios theoretically come from experience. Business schools often use casestudies and have found great success with their implementation. Inherently case studies move
specific robot) is essential, and optimizing this aspect can significantly improve the efficiency oftask completion. All these experiments need to be conducted in different environments, indoorsand outdoors, and the type of obstacles also need to vary to create a realistic environment. Theimportance and desirability of developing vision-based mobile robotic systems are explored.Based on these studies, it is possible to develop and deploy an automated multi-robot system tohelp in construction applications. By adding more sensors, like ultrasonic sensors, to the blimp,obstacle avoidance can be achieved, as well as more accurate data. The hierarchical task solutioncan also be applied and tested in a real heterogeneous robotic system rather than a
designchallenge designed to mimic real–world applications such as wireless phones or GPS devices.Each student was challenged to meet similar, yet unique design specifications. A collaborativeenvironment was fostered. Each student submitted a technical report along with a shortpresentation to the class as part of their final evaluation. Students were also asked to respond to anon–line questionnaire aimed at evaluating their experience. Responses were tabulated to measurestudents’ feedback in 3 major areas: their understanding of microwave theory of distributedcomponents; their understanding of the PCB technology applied to microwave design; and theirchallenges related to the execution of their project.This paper is organized as follows: the main features
self-efficacy.Perhaps the most telling gains here are for students’ assessment that many aspects of thealternative course are holistically more like “real world engineering.” Even in spite of workwhich is difficult and taxing, a student who desires to be an engineering major must find somelevel of comfort in believing their effort is put towards an authentic engineering challenge, asopposed to arbitrary and difficult tasks disconnected from their intended professional practice.Course Summary and Future WorkOur application-based introductory C course has had a total of about sixty students over threesemesters, limited by NSF funding. Our retention rate has been about 95%, with one studentfailing, one student leaving because he decided his
availableresources, such as online labeling tools (e.g., Roboflow) and free computational platforms like Google Colab, this studyprovides a straightforward and cost-effective approach to applying state-of-the-art models. Through detailed explanations,accessible tools, and real-world applications, this work aims to lower the barriers to entry for medical professionals, enablingthem to explore and utilize these powerful technologies in their practice. This paper makes three key contributions: • Practical Implementation: We provide a step-by-step guide for training and deploying SegNet, U-Net, and YOLO-Seg using publicly available tools like Roboflow and Google Colab, lowering the barrier to entry for medical professionals. • Comprehensive Evaluation
buildings and bridges. Such learning deficiencies can be largely attributed to theineffectiveness of the traditional lecture-mode of teaching during which much effort is spent onthe analysis of discrete members, while less emphasis is devoted to understanding the behaviorof the entire structure in a three-dimensional (3D) structural context.In this study, we explore the potential of augmented reality (AR) to facilitate the teaching ofstructural analysis concepts. AR combines the real world with the virtual content so that itconserves users’ awareness of the real world environment in a 3D space [3]. It enables users tovisualize virtual objects and to interact with both real and virtual objects in the same context [4]thus extending their perception
their acquired knowledge.This paper also acknowledged the use of real world projects as applications since these tasks run the gamut interms of necessary skill. O. Erstad [4] also indicated the significance of incorporating real-life applications inthe curriculum and describes them as a part of the learning situation that becomes more relevant to the students.It also suggested that tearing down the mental and physical barriers of the classroom brings the real worlddirectly into the classroom learning environment while creating an expanded community of practice. Thestudents end up developing a broader comprehension of the course content and how it has application andmeaning outside the boundaries of the classroom. C.E. Hmelo et al. [5
to solve a real world problem in the field of corrosion. Thematerials were artificially degraded so that the effects of exposure time and service environmentimpacted the corrosion properties of the sample. The PBL project was structured to assistundergraduate students in learning how materials degrade with time, appreciating howenvironment can influence degradation, as well as identifying alternative career paths for thepurpose of employment or pursuit of graduate programs such as in the field of corrosion orfailure analysis. The project setup required the creation of a scenario in which the student wascalled upon by the court system to provide expert testimony in support of a mock case related tothe degradation and in service failure of a
own chosen fieldof engineering4.Students too are voicing their desire to put their hands on real world equipment andprojects during their university education experience. At Wichita State University,students participate in a recently implemented program that provides hands-onmanufacturing skills to mechanical engineering students. The students revealed somevery positive feedback on their course evaluation documents after completing the course: • “provides an awareness to the practical areas of my career.” • “the practical application was by far the best part.” • “really enjoyed the welding, machining was also very useful and interesting.” • “the more focus on
projects and real-world application than through classroom or textbook instruction7.”Successful ProgramsWith so many positive reasons and justifications for adding hands-on manufacturing skills to anengineering discipline, the question becomes a matter of how to incorporate these skill level labsinto existing engineering curricula. In the last 30 years most of the hands-on application orientedcourses/labs have been delegated to engineering technology programs at the various universities.Engineering technology majors are known for being more on the applications side of theengineering educational spectrum and employers have utilized their skills within a variety ofengineering related tasks. Now however, more and more engineering disciplines are
the form of anengineering design package, including design drawing, booklets and data sheets. Engineeringstudents have the opportunity to apply the concepts they learn in the classroom to hands-onprojects similar to real-world applications. Students from all engineering majors enjoy theteamwork, meaningful problem-solving and hands-on design that accompanies projects of thecourse. Projects can focus on creating innovative solutions to real-world problems although thismethod can be difficult for a novice practicing designer. In that case, more structured projectscan be developed which can be conducted usual routines.Project-based learning in engineering education, specifically in teaching design practice is acommon feature, six project types
Australasian Association for Engineering Education 2012, The. Engineers Australia, 2012.8. Long, John M., J. R. Florance, and Matthew Joordens. "The use of home experimentation kits for distance students in first-year undergraduate electronics." Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition. American Society for Engineering Education, 2004.9. Buechler, Dale, et al. “Real-Time Interactive Troubleshooting and Assessment of Distance Lab Projects.” ." Proceedings of the 2013 ASEE Annual Conference. 2013.10. Ndlovu, N., and A. Smith. "The Internet-of-things in remote-controlled laboratories." Proceeding of the13th annual conference on World Wide Web Applications
integrated education will not only be better at solvingengineering problems sooner, but will develop better “intuition” for mathematics and performbetter in math courses as well. Our objective is for students to acquire an appreciation of howmath describes the physical world through practice in solving stimulating, thought-provoking,word problems that refer to real-world engineering applications. By making connections betweenmath, science, and engineering early in their core engineering courses, we expect theircomprehension, retention, and fluency in these subjects to improve.These observations resonate with engineering faculty observations that students often do notrecognize basic mathematical principles that are well covered in the engineering
: Curriculum Design for Entrepreneurial Integration: The entrepreneurial component isintegrated using all three focus areas (e.g., entrepreneurship, characteristics of most valuabledesign, and problem-solving). As such, the learning objective is to demonstrate knowledge ofinnovative real-world commercial applications used within the supply chain industry.#2: Curriculum Design for Professional Skills: Professional skills of collaboration andcommunication fit naturally into online discussion prompts. Students need to practice and applywritten communication skills within the initial prompt, and the response prompt encouragescollaboration among the group to understand the perspectives of others.#3: Curriculum Design for Habit Development: Online
for Finite Element Analysis course 7. Mini Projects worked in the course are relevant to real-world applications 8. Mini team projects have stimulated me to learn more about ANSYS and FEA 9. Working in teams has made the learning process easy 10. The theoretical part of Finite Element method should not be discussed at all in this course 11. The computer programming of Finite Element method should not be included in this course 12. The Individual Project allows me to express my mastery on FEA and my creativity in solving complex engineering problem 13. The FEA course should be made technical elective 14. Development of team working skills should not be part in the course objective 15. In FEA course, students should be
. Page 7.941.64.2. Advantages of using LabVIEW programming for problem–based learning · Students develop understanding of how data acquisition system works. · Students develop their own and unique skills to solve hardware and software problems. · The instructor has more time to assist students when they encounter overwhelming problems. · Students learn data acquisition techniques and software applications to solve real world problems. · Students take initiative to solve problems on their own without the help of instructor.4.3. Disadvantages · Students may struggle with software and hardware for data acquisition. · Learning how to use new software in two hours can be a challenge. · Laboratory sessions
robotics theory and the open areasof robotics research.IntroductionUndergraduate students in science and engineering frequently express a desire to relate theabstract theory presented in class to real-world or practical application. One method that can beused to integrate component theory with system or practical application is robotics. Sincerobotics theory includes topics such as sensors, controls, mechatronics, kinematics,microcontroller programming, embedded systems and software development; it is an ideal modelfor multidisciplinary application. Students from several disciplines including electrical andcomputer engineering, computer science and software engineering and mechanical engineeringcan work together in a robotics course to gain depth
neighboring and Asian countries with verydiverse educational and cultural backgrounds. Teaching engineering sciences in such a new andculturally diverse environment introduces many opportunities for innovation. However, there aremany challenges that are unique to TAMUQ. Because of their varied backgrounds and pre-college educational experience, students find it more difficult to link classroom theory withphysical results and applications. Integration and application of coursework from one class to thenext has also proven difficult.Learning Thermo-Fluid materials for many engineering students can be daunting, no matter theirprevious background. Thermo-Fluid laboratories are often the first place students have a chanceto make the physical real-world
in the progress of completing, are storedin the in-game journal. Character persistence is necessary for students to venture from onelearning environment to another. This will enable them to study different educational material indifferent VGKMs. Character persistence can be accomplished through player profiles, which arecurrently a feature of NWN. They are used to allow gamers to play in online games with otherplayers from around the country and the world. Players log in to an online portal and then theycan access games with their saved character’s status, including game progress, accomplishments,and abilities.Real-time in-game interactionOne requirement of the VGKM is the capability for real-time web-based play with instructorinteraction
from real-world laboratory experiences. The MS degree program in the School ofTechnology offers applied job-related skills and professional growth opportunities that makestudents very appealing to future employers1. This degree requires that all students conduct adirected project as a requirement for graduation. The directed project is an applied researchproject that is more extensive and sophisticated than a graduate-level independent study and lessformal than a master’s thesis. The overall objective of the requirement is to engage each graduatestudent in a study, typically industry or business focused, which is sufficiently involved as torequire more than one semester to conceive, conduct, and report. The focus is to be placed on atopic with
the following factors - Ease of accessibility - Ease of dissemination to the target audience - UI/HCI features available through the selected modeAugmented Reality (AR) technology involves integrating virtual objects and other digitalcontent, including images with physical or real-world content. AR technology functions inmultifarious ways to integrate such virtual and real content by superimposing or overlayingthem. Research evidence supports AR's potential applications in engaging children in learning,especially for children with disabilities (Chen et al.,2016; Escobedo et al., 2012; Dragomir et al.,2018). Augmented Reality can be used to engage children with autism spectrum disorder as itoffers a fun and safe environment for
metal concentrations in water supplies in developing nations. In addition toconnecting students to a relevant real-world problem, this project connected the students tojunior ECE students designing key circuits and subsystems and to researchers in the Chemistrydepartment studying detection methods and other aspects of this global problem [9]-[10].Starting from the system design of Figure 2 and customer requirements related to measuringsample contamination, the first-year students were tasked with developing the user interface andrelated control signals to operate the spectrophotometer with an Arduino Uno and LCD shield.Figure 2: Spectrophotometer circuit designed and constructed at Norwich. Keysubsystems/functions of the circuit (right) are
,stating, “graduates must be able to measure manufacturing process variables in a manufacturinglaboratory and make technical inferences about the process.” Most of the simulation presented inASEE papers is, of course, computer-based, and there are many merits to that format. In manysituations, computer simulation may reduce time, costs, and other factors, especially in actualengineering research and design.For the classroom, the literature of various technical fields5,6 indicates that there often is nosignificant difference between “real” and computer simulation lab experiences in the learning oftechnical content. However, a real hands-on lab with real, tangible equipment, tools, processesand products may serve as a significant complement to both
create an effective educational device for showcasing information to a more generalaudience. An initial possibility that was considered in this study is the use of augmented reality (AR), adigital means of providing extra information for a live video feed which could be used forvarious applications in engineering, education, commerce, and even medicine [2]. For theColosseum simulation specifically, augmented reality may present several advantages overvirtual reality, such as the involvement of real-world settings and objects (like the Colosseumitself), as well as a wider choice of systems because applications for augmented reality can beimplemented on a larger number of devices and less specialized systems. Examples ofaugmented reality include
AC 2007-1488: REVIEW OF CURRENT EMBEDDED SYSTEM HARDWARE, OS,DEVELOPMENT SYSTEMS AND APPLICATION DOMAINS FORINSTRUCTIONAL DESIGNC. Richard Helps, Brigham Young University Richard Helps is the Program Chair of the Information Technology program at BYU and has been a faculty member in the School of Technology since 1986. His primary scholarly interests are in embedded and real-time computing and in technology education. He also has interests in human-computer interfacing. He has been involved in ABET accreditation for about 8 years and is a Commissioner of CAC-ABET and a CAC accreditation team chair. He is a SIGITE executive committee member and an ASEE Section Chair. He spent ten years in
and design using other computer IT tools suchas Mathcad and PSpice. a) Waveforms b) Switch on c) Switch off d) Switch off in discontinuous period Figure 9. Web-based interactive power electronics seminar for Buck converterVII. LABORATORY DEVELOPMENT In the restructured Power Electronics course, a diverse converter topologies are coveredin a rapid succession so that it is important to have hardware-based experiments performedconcurrently by students to ensure that those concepts are grasped by the students and also toprepare them to the “real world” where they can build, test or use real hardware
Paper ID #8909Case Study Application of After Tax Analysis to a Renewable Energy ProjectMrs. Christina Jauregui Barboza, Stevens Institute of Technology (SSE) Christina Jauregui Barboza is an Engineering Management Doctoral Candidate in the School of Systems and Enterprises at Stevens Institute of Technology. She received a Masters of Engineering Degree in Systems Engineering in 2008 and a Bachelor of Engineering Degree in Engineering Management in 2006 both from Stevens Institute of Technology. She holds a teaching assistantship position for the Engineering Management program at Stevens Institute of Technology and has