but not sufficient to the discussion of emerging ontological technologies.5. The use of information technology in the workplace and the need to prepare students forcareers that use information technology has long been tcentral to policies that promote TL inraising productivity. This seems indisputable, but the market is a much stronger driver thanpolicy in achieving this. Where policy can help is in reducing the digital divide that leavestudents from low income backgrounds stranded in low income jobs11 It is also helpful inconditions of continuous technological change to maintain technological fluency through lifelongeducation. Much of this "retooling" is market driven, and the private sector also spends heavilyon education and training
beyond engineering projects. Overall, their findings supported previouswork that characterized design thinking as the overall steps to find a creative and user-centeredsolution, with agile methods and the step-by-step process to implement the solution [3].Palacin-Silva et al. [6] created a software engineering capstone course to specifically combinedesign thinking with agile methods. Their motivation was to address the gap between howstudents are taught design thinking and how it is applied in the software industry. They defineddesign as a process of cyclically going through three stages: inspiration, ideation, andimplementation. The authors implemented these steps into the course with the software designtechniques of personas, storyboards
thebeneficial effects of higher tolerance for ambiguity on increased efficacy, satisfaction, andconflict resolution in the context of an open-ended, team-based, industry-sponsored engineeringdesign project.Keywords: Design teams, tolerance for ambiguity, efficacy, design performance.1. IntroductionBecause “engineering programs must demonstrate that their graduates have: …an ability todesign a system, component, or process to meet desired needs,” and “an ability to function inmulti-disciplinary teams….”1, design is integrated to the engineering curricula through the use ofdesign teams. In many cases, this integration also uses industry-sponsored design projects. Mostof the industry-sponsored design project applications are at the capstone design level
to reach a satisfactory solution.Product IdeasThe input to the system is a steady stream of product ideas. Since many ideas will not beappropriate for further development by students, it is essential to be able to choose from a largenumber of potential projects. In this model product ideas are gathered from sources that arewithin and beyond the university. These sources include: Page 12.225.3 Start Product Ideas Faculty Evaluation PDM Market Classes Analysis
emergingtechnologies and with a Jigsaw ACL determine what technology has the potential torevolutionize energy on their island in the future.introductionIn the 2014/2015 school year, as a newly hired professor at the University of Denver in theMechanical and Materials Engineering Department, I was given the opportunity to create newtechnical electives for our undergraduate students. At the University of Denver when I arrivedthere were no courses in Energy Systems for our students beyond the core Thermodynamicscourses, so I created a new elective known as “Mechanical Energy Systems Engineering”. Acourse on energy systems is important for students because it provides students with amultidisciplinary perspective, fostering critical thinking and problem-solving
staff and attendees that build a diverse and welcomingcommunity within the makerspace, while also providing standardization to workshops, ensuringquality, accessibility, and a rolling training platform so every year new employees can beonboarded. This peer-to-peer learning system encourages communication, understanding, and abalance of power between the students and instructors, understood through quantitative andqualitative data from attendee feedback and employee review.1 Introduction and Motivation: Due to the recent Maker Movement, education has seen a significant push towardshands-on-learning both in and out of the classroom. Spaces have and are continuing to bedeveloped with the goals of providing a place for students to learn
design positions at Fortune 500 Companies where she has leveraged strong program management and communication skills, knowledge of various MLSs, and the ability to lead and collaborate with IT professionals, subject matter experts, and content developers to create and maintain revenue generating learning experiences.Mr. Logan Edward Micher, Florida Polytechnic University Logan Micher was born in Southery, England, in 1996. He earned an IB Diploma in May 2012, and is currently working towards his Bachelor of Engineering degree. Logan recently developed a low-cost, programmable robot designed for intermediary robotics instruction, and held classes in which he walked students through design, prototyping, revision
complete and reflect upon the results of two implicit association testsperformed on their own through Project Implicit [25]. An additional third assignment requiredthe students to catalogue and reflect on instances of bias or discrimination that they observedthroughout the remaining half of the semester. At the end of the semester, SES led a finalsummary and in-class discussion of the content and reflections related to our educational module.Additionally, the importance of moving beyond individual bias and addressing systemic biaswithin institutional policies was communicated [20], [26] followed by an in-class brainstormingactivity asking students to identify academic policies at PSU that they believe maybe contributeto lack of diversity, equity
skills. Close collaborations between the industry,communities and the universities in design/make activities can help students to understand thetheoretical aspect of the subjects at the university when applying them to real-world applications.Students who are trained to carry out research, particularly in emerging and cutting-edgetechnologies, are desirable in the industry. Therefore, a solution to prepare a large group of studentswith the skills required for the 21st century challenges may be found by a research-informedapproach which is further enriched through industry, and community service driven goals, for bothundergraduate and graduate levels. The applied aspect of the research activity due to the servicecomponent can guarantee positive
Paper ID #28510The Engineer of 2020 as of 2020Dr. Brock E. Barry P.E., U.S. Military Academy Dr. Brock E. Barry, P.E. is Professor of Engineering Education in the Department of Civil & Mechanical Engineering at The United States Military Academy, West Point, New York. Dr. Barry holds a Bachelor of Science degree from Rochester Institute of Technology, a Master of Science degree from University of Colorado at Boulder, and a PhD from Purdue University. Prior to pursuing a career in academics, Dr. Barry spent 10-years as a senior geotechnical engineer and project manager on projects through- out the United States
, November 6-9, 1996, Salt Lake City, UT, USA,pp. 1003-1006.2. Chan, W. L. & So, A. T. P. (1994). A cost effective interactive multimedia system for electrical undergraduate laboratorysessions. Proceedings of the 1994 IEEE 1st International Conference on Multi-Media Engineering Education, July 6-8,1994, Melbourne, Australia, pp. 219-224.3. Esche, S. K., Prasad, M. G. & Chassapis, C. (2000). Remotely accessible laboratory approach for undergraduate education.Engineering Education Beyond the Millennium, Proceedings of the 2000 ASEE Annual Conference and Exposition, St.Louis, Missouri, June 18 - 21, 2000. Page 6.482.12
of Institutional Agents in Providing Institutional Support to Latinx Students in STEM,” The Review of Higher Education, vol. 42, no. 4, pp. 1689–1721, 2019, doi: https://doi.org/10.1353/rhe.2019.0080.[18] N. K. Denzin and Y. S. Lincoln, The SAGE Handbook of Qualitative Research, 4th ed. Thousand Oaks: Sage Publications, 2011.[19] R. K. Yin, Case study research and applications: design and methods, 6th ed. Los Angeles: Sage, 2018.[20] M. B. Miles, A. M. Huberman, and J. Saldaña, Qualitative Data Analysis: A Methods Sourcebook, 3rd ed. Los Angeles: Sage Publications, 2014.[22] A. Kezar and S. Bernstein-Serra, “Scaling Culture Change through Institutional Logics: A Look at the American Association of
findings. Figures 1 through 3 also illustrate the relativefrequency of the coded decision points reported under each of these dimensions. These graphswill better enable us to understand the examples of teaching-related decisions and decision pointsthat were illuminated by our engineering educators.Magnitude of the teaching decisions. The Magnitude dimension addressed the participants’perceptions of the number of students that appeared to be affected by a particular decision. Therewere six coding categories connected with this first dimension: (1) individual student, (2) singleclass, (3) all current and future students of a single course, (4) all the students I teach, (5) allstudents in my department, and (6) all students. These categories were
only the concepts and aspects thatuniquely fit into our context. Thus, we attempted to adapt the design thinking framework in away that acknowledged individual habitus and cultural norms while also allowing designthinking to modify them to support more responsive and efficacious course design practice.Our course design thinking practice has evolved and continues to evolve. While a thoroughdiscussion thereof would be beyond the scope of this work, we offer brief discussions belowdemonstrating how our team has come to conceptualize Carlgren and colleagues’ [10] themes inthe context of course design and our primary methods for enacting those themes.Design Thinking Themes in Course DesignEach of the five themes identified in Carlgren and
Opportunities in the Statics Classroom," Missouri State University.[19] J. Lesko, J. Duke, S. Holzer, and F. Auchey, "Hands-on-statics integration into an engineering mechanics-statics course: Development and scaling," ASEE Annual Conference Proceedings, pp. 2609-2615, 01/01 1999.[20] A. G. K. Rezaei, Kyu-Jung, J. Mariappan, and A. C. Shih, "Lessons Learned from a Newly Developed Hybrid Vector Statics Course Based on Fundamental Concepts and Hands on Experiments," presented at the 2007 American Society for Engineering Education Pacific Southwest Annual Conference, Pomona, California, 2007.[21] C. G. Alcorn, "Improving Student Knowledge through Experiential Learning - A Hands-On Statics Lab at Virginia Tech " in "Project
Christi (TAMU-CC) is in the process oftransforming itself into a research intensive university and plays host to a number of researchgroups. The TAMU-CC Division of Nearshore Research (DNR) manages a network of about 50coastal observation stations including the Texas Coastal Observation Network (TCOON). Thestations measure and transmit, in real-time, water levels and other physical data and DNRprovides access to the data through phone and the World Wide Web. DNR in collaboration withTAMU-CC faculty is also developing models to predict water levels to further promote safenavigation and safety in general along the Texas coast. DNR operates as an integrated researchunit with a number of staff members, some of them full time research scientists or
ReviewLeadership has emerged as a crucial element in engineering and higher education, shapingthe ability of professionals to navigate complex, multidisciplinary, and globalizedenvironments. Beyond technical expertise, engineers and students are increasingly requiredto demonstrate leadership qualities such as adaptability, strategic vision, and collaboration,which are critical for success in both academic and professional contexts. Evidencesuggests that leadership development in engineering students is integral to long-termacademic and professional success, enhancing decision-making, resilience, and teamwork[9],[10].Leadership is considered a cornerstone of engineering education. Leadership skills areessential for the employability of these professionals
Paper ID #37387Examining Student Cognitive Engagement in IntegratedSTEM (Fundamental)Benny Mart Hiwatig Benny Mart Hiwatig is a PhD candidate in the STEM Education program at the University of Minnesota. He earned his bachelor's degree in Secondary Education and took master's coursework in Chemistry Education in the Philippines, where he also taught high school chemistry. He is currently involved in a research project that aims to develop an observation protocol for STEM lessons and relevant training materials that are directed at improving the quality of STEM instruction in K-12 spaces. His primary research
Molding, FormingDetailed Design, Design Reviews Heat treatment & surface finishingα-β Prototype, Evaluation, Water-jet, EDM, DMFEngineering Change Notices (ECN) Materials Selection in Design Biomedical SterilizationThere are weekly assignments that help to reinforce the material covered in lecture. In addition,there are three major projects. These provide students with additional background, as well ashands-on experience, in the manufacturing processes covered by lectures. The projects are: ≠ Build a small rotating bioreactor vessel: Each student goes through the entire process of building a rotating bioreactor vessel, which is
] Hadim, H.A., Esche, S. K., ‘Enhancing the Engineering Curriculum through Project-Based Learning,’ 32nd Annual Frontiers in Education, pp. F3F-F3F, (2002), doi:10.1109/FIE.2002.1158200.[5] Cassie Wallwey, Meris M. Longmeier, Donnelley Hayde, Julia Armstrong, RachelKajfez, Renee Pelan, Consider “HACKS” when designing hackathon challenges: Hook, action,collaborative knowledge sharing, Frontiers in Education, 10.3389/feduc.2022.954044, 7, (2022)[6] Fernanda Gobbi de Boer Garbin, Carla Schwengber ten Caten, Diego Augusto de JesusPacheco, ‘A capability maturity model for assessment of active learning in higher education,’Journal of Applied Research in Higher Education, 10.1108/JARHE-08-2020-0263, 14, 1, (295-316), (2021)[7] S. Hood, N
Notre Dame robotic players with a kicker andlinemen. The design and manufacturing project was carried out by a group of 25 IUPUIundergraduate students (from freshmen to senior) from three different disciplines: mechanical(eleven students), electrical (eight students), and computer engineering (six students). In ourwork, this challenge is systematically addressed following a multidisciplinary designoptimization (MDO) strategy1.MDO can be described as collection of design theories, computational tools, and practicesdeveloped in the applied mathematical community to improve the design process of engineeringcomplex systems through the interaction of coupled discipline analyses2. Its theory wasformalized in the aerospace industry where designers
delivery. In the face of the complexity of education delivery, the developmentsof divergent streams of effort are required to meet this deceptively simple aim. Of the numerousstreams of effort, education outreach programs seek to address deficiencies, includingdeficiencies of information, service opportunities, and access. In this discussion, a brieffoundation of the importance of public education, with a focus on outreach programs ispresented. With this foundation established, the presence of potential managerial problems isidentified, as well as potential trends, and prospective sources of solution. Through thisdiscussion, special consideration will be given to seeking a solution that respects the systemicnature of educational delivery as well
theirclassroom-oriented education. Moreover, this feeling materializes in the demands for hardware-oriented control courses1. As educators, we are sympathetic with these requests but find that theuniversity is generally unable to apply “hands-on” design experience with eventually leads to theproduction of a prototype. This problem has not gone unnoticed in the field of education today,and there have been great leaps in the creation of more “hands-on” teaching methods that lendthemselves to industrial applications2. Throughout schools and universities within the UnitedStates and internationally, there has been growing interest in the use of practical control conceptsin and beyond the classroom. This has been accomplished to a large extent through the use
asolution, copying and pasting text, copying the solution of a problem from the board while theteacher is solving it, or selecting responses from a list of choices as in matching tasks. In thisstudy, we classified shallow and vague student reflections as active learning activities.Being ConstructiveBeing constructive refers to students’ engagement in activities that develop their knowledge andunderstanding of content in new ways, thus extending their knowledge beyond the level of thatbeing studied. 14 The characteristic difference between the constructive and active mode is that inthe latter case, learners do not produce outputs that go beyond the given information. Someexamples of the constructive mode include drawing a concept map, taking notes
EE101─The Digital Information Age, where students arechallenged to explore some of the signal-processing underpinnings of the World Wide Web1. AtUMass Lowell, Professor Wunsch developed (and still teaches2) The History of Radio, whereliberal-arts students are introduced to electrical engineering through a survey of wirelesscommunications3. As with EE 101 at Yale, The History of Radio is intended to meet aMathematics and Science general-education requirement for non-science majors; consequently,engineering students do not take these courses, because they either “don’t count” toward theirrequirements or they are restricted to non-science or non-engineering majors. An additionalcommon theme in technical-literacy courses is the effort to allay the
Paper ID #36985Introducing Experimental Design to Promote ActiveLearningYevgeniy Yesilevskiy Yevgeniy Yesilevskiy is a Lecturer in the Discipline of Innovation and Design in the Mechanical Engineering Department at Columbia University. He focuses on project-based and active-learning courses that seek to engage and improve engineering education through the design process. In his courses he guides students towards solving open-ended problems. By having students face uncertainty in their classes, he prepares them to be the next generation of innovators. For his efforts, he was awarded the 2021 Edward and Carole Kim
curiosity, creativity, and resilience -qualities that I aim to incorporate into my personal and academic life.” This deepened insight furtherreinforces the SIG leaders’ grasp of the educational significance of the hands-on workshopsconducted by their SIGs. Beyond technical skills, the emphasis on inspiring curiosity and fosteringinnovation emerges as the ultimate goal of these initiatives.Moreover, an overwhelming 78.6% of participants acknowledged the Innovation Wing's invaluablesupport for their team-building initiatives, emphasizing the significance of giving back to thecommunity through active engagement. A participant shared, “After interacting with students fromvarious universities, I gained a deeper appreciation for the operational
/hackerspaces. 9. More than just digital quilting. (2011, December 3). The Economist. Retrieved April 7, 2013, from www.economist.com/node/21540392. 10. Honey, M., & Siegel, E. (2010). Proceedings from the Innovation, Education & Maker Movement Workshop. New York Hall of Science. 11. Wenger, E. (2010). Communities of practive and social learning systems: the career of a concept. In Blackmore, C. (Ed.) Social Learning Systems and Communities of Practice. Springer Verlag and the Open University. 12. Sheppard, S. D., Macatangay, K., Colby, A., & Sullivan, W. M. (2008) Educating engineers: Designing for the future of the field. San Francisco: Jossey-Bass 13. National Academy of
contributions toengineering education. DEI initiatives in higher education and engineering studies havehistorically centered on enhancing the experiences and representation of students.However, this focus has largely overlooked the vulnerabilities and contributions ofacademic staff, including educators, laboratory technicians, and leadership. In countrieslike Ecuador, where significant sociocultural and ethnic diversity exists,underrepresentation extends beyond students to academic professionals.This paper focuses on the strategies embedded within the EENTITLE project, detailinghow the project's activities promote a more equitable and inclusive ecosystem andgovernance model for higher education institutions (HEIs) to facilitate inclusiveprofessional
Page 23.759.2AbstractAn innovative Game Design/creation/play Methodology (GDM), developed through our researchon the HP Catalyst Grant project, in conjunction with International Society for Technology inEducation (ISTE) and Sloan Consortium (SLOAN-C), was introduced in the graduateSustainability Management program courses. This was a pilot to study GDM’s impact on studentlearning, motivation, creativity, engagement, innovation, team interactions, instructor leadership,and how they all contributed towards the Course Learning Outcomes (CLO). GDM wasintroduced in two different courses in MS Sustainability Management program: SUS601Introduction to Sustainability and SEM608 Sustainable Buildings. These student-built gameswere closly tied to and