. Mauricio Reyes Gallardo, Universidad de Valpara´ıso, Chile Mauricio Reyes Gallardo is associate professor at Universidad de Valpara´ıso. He is Civil Engineer and has a Master degree in Disaster Management . His research is focused on several topics related to disasters and coastal engineering, bussines continuity planning, disaster education for resilience and risk management. ©American Society for Engineering Education, 2023 Promoting Tsunami Risk Awareness Through Service Learning and the Application of the Disaster Imagination Game (DIG) in Ocean Engineering: an Analysis of Students’ Perceptions Years LaterAbstractThe Disaster Imagination Game (DIG) is a Japanese method to promote
the importance of using a parallel (rather than sequential) approach to develop thenecessary cyberinfrastructure required for research and education. They strongly recommendthat the design of education and outreach efforts and associated tools be designed in parallel withany tools required for the research effort.16Undergraduate and Graduate WATERS Network ScenariosThe benefits of WATERS Network to undergraduate and graduate education are numerous. Thefollowing is a partial list of benefits to education that can accrue from WATERS Network: • Providing real world data for exploration and demonstration by students from K-12 through graduate. • Training K-12 teachers in environmental science and engineering education, thus
Communication skills Course assignments Contextual legislation boundaries Real-world application Time management Course duration Project budgeting Course assignmentsPersonal Confidence Project direction, responsibility,Development Creativity ownership Patience Research realitiesResearch and teaching partnerships developed with industry:Our undergraduate research project model has generated a wealth of additional benefits to theuniversity and engineering
Centers and established August 2009 with US ARRA stimulus funds. The program will sponsor forty (40) one-year fellowships for engineering post-doctoral students in corporate research labs. For the first time, the engineering post-docs in the program are jointly supported by NSF and corporate hosts labs. By providing collaborative research programs to faculty and post-doctoral students, participants can experience real-life industry entrepreneurial experiences for turning inventions into products and services as well as understanding the skills needed to practice the engineering profession. I. Introduction Innovation and invention represent the livelihood of companies in a flat world. Companies must innovate or perish. Both
prevails improving andnow more than ever in much sophisticated levels. Men can now more than ever reach levels ofcomfort, healing of diseases, increasing age level expectations, moving around the world,watching the news and communicate in real time.All this thanks to the development of sciences and technology and engineers all over the worldare in many ways shaping a new life style, helping to save lives, making transportation faster andmore secure, enhancing communications and etc. This isolated aspect – the development ofsciences and technology, helped to make the globalization phenomenon a reality once more inhuman history. In the past Alexander the Great was may be the first leader to promote theglobalization through wars and invasions
learning that is now gaining popularity amongengineering institutions [5]. During studio sessions, students work in teams to performcollaborative tasks with the aim of creating a solution for an engineering problem. The problemsare intentionally designed and inspired from real-world topics they will encounter in their futureprofessional careers [6-8].Quantifying student learning in response to the studio-based instruction can be challenging. Toaddress this, we focused our analysis on a specific case: student-developed solutions for thetreatment of type 1 diabetes (T1D), a biomedical problem discussed in both courses.Data collected from students’ final design submissions were used to address the followingquestion, that covered specific questions
Presidential Award for Excellence in Science, Mathematics and Engineering Mentoring and Fellow of the ASEE and IEEE.Bruno Laporte, World Bank Bruno Laporte is currently managing the Human Development and the Knowledge for Development Group in the World Bank Institute. In his current responsibility, he oversees a number of teams focusing on Knowledge for Development, Education, Health & HIVAIDS, and Social Protection. These programs aim at developing the capacity of client countries to access and use knowledge and to design and develop realistic and achievable strategies to address challenges in these sectors. He joined the World Bank in March, 1985 and has worked extensively on education
2015 2016Lockheed Martin Leadership Institute TRANSFORMATIONAL L E A D E R S H I P Societal Strategic Personal • Negotiation, conflict • Strategic planning• Knowledge of self resolution • Global perspective• Emotional • Listening and intelligence speaking skills • Customer focus• Teamwork and real • Giving and • The language of world
their abilities have higher academic performance and will consider a larger array ofcareer options. Improving self-efficacy is therefore very important to the academic and futuresuccess of students.Understanding the design process and the application of technical skills is important for students.Outside of some labs and capstone courses, these concepts are not often put into practice inacademic settings. Since students do not have many opportunities to work on real-world problemsthroughout their college career, the UTDesign EPICS team wanted to measure the impact ofworking on real-world projects on learning the design process and motivation to complete work.We surveyed the students after the semester on these topics. We also wanted to measure
discrete-time convolution, difference equations, discrete Fourier transform,Z-transform, filter designs, impulse, and frequency responses of discrete-time systems. Toimprove students’ skills in practical signal processing techniques and application, a new graduatecourse, EE887D Signal Processing Applications and Techniques, was offered in fall 2012. Bothcourses integrate practical projects using real-world data, thus providing students the opportunityto work on real signal processing techniques via Matlab programming. In this paper, we presentan overview of these projects.1. IntroductionSignal processing finds numerous applications in event detections, signal separations, parameterpredictions, and estimations in various systems. At Wichita
28713Abstract The application of remote sensing, especially in the field of environmentalmonitoring, has been a relatively new topic. This paper reports progress and results oftwo real-world environmental sensing projects and the impact on graduate learning. The first project is the design and development of a microclimate system. This isa system for use on the land and incorporates sensors that can detect temperature, light,soil moisture, and soil temperature. The design with Crossbow motes, daughter sensorboard, and powering methods will be discussed in the paper. The second related project is a water quality monitor. The project is through thesupport and collaboration with a local non-profit organization, WATR. The water
AC 2010-1857: SENSORWORLD: A NEW APPROACH TO INCORPORATINGLARGE-SCALE SENSOR DATA INTO ENGINEERING LEARNINGENVIRONMENTSHanjun Xian, Purdue UniversityKrishna Madhavan, Purdue University Page 15.1059.1© American Society for Engineering Education, 2010 SensorWorld: A New Approach to Incorporating Large-scale Sensor Data into Engineering Learning EnvironmentsAbstractSensors play a critical role in engineering and science applications. However, most engineeringstudents very rarely have access to large-scale real-world sensor data within the classrooms.Students who major in fields such as environmental engineering are not well prepared for theengineering
businesscommunication and collaboration. Wonderland allows “users to communicate and share livedesktop applications and documents and conduct real business.” Organizations can run theirown Wonderland server or can download the Wonderland client and connect to publiclyavailable Wonderland worlds.9Second Life, also an open source platform, boasts the Internet’s largest user-created 3-D virtualworld community. Since opening to the public in 2003, it has grown explosively and today isinhabited by millions of Residents from around the globe. According to Virtual Worlds Newsusers around the world have spent more than one billion hours in Second Life to date, and thatthere is now more than 270 terabytes of content contained in the virtual world.10 Second life isalso
addressed real world engineering problems.Students were required to write a report on the application of fluid mechanics principles learnedin the course to these engineering challenges. The professor provided the topics which werechosen to ensure that the fluid mechanics covered in our course would be easily applicable to theassignment. Assessment techniques were employed in this course to evaluate the lifelonglearning outcome. Surveys were administered after each report where the students reported onthe value of this exercise to their engagement and effective learning in the class. Additionally,testing provided further assessment of learning via directed questions. Survey results showed adistinct improvement in student appreciation of the
) identified as a student-driven, teacher facilitated approach3,has been widely used in engineering as an inclusive teaching approach that actively engagesstudents in exploring authentic problems4-6. This method transforms students into activeparticipants, involving them in hands-on activities, while instructors provide guidance throughoutthe project. Implementing PBL necessitates a shift in mindset and a redefinition of roles for bothstudents and teachers3. PBL stands out as an energetic and transformative educational technique, emphasizing real-world problem-solving and application in the learning process. This approach enables students toexplore and apply knowledge and skills from multiple disciplines. Departing from traditionalteaching methods
all” traditional lab setup is unlike real world scenarios and in the end,students learn to mimic experimental setups but the connection to theory and practice is lost. Ithas been suggested that relevant, real-world applications can promote student motivation,engagement, and comprehension1. Another study demonstrated that students are more likely tochoose engineering and stick with their choice if provided real world, authentic learningexperiences2. One suggestion to overcome the limits of traditional labs is to use field studies as apractical project-based learning that connects theory to practice.Project based learning has been stated to be the “application of knowledge” with tasks that aremore realistic and comparable to what practicing
educators to design an environment in which situative learningtheory leveraged with AR applications can simulate real world problems that supportmeasurement of student learning outcomes.First, we provide a brief review of the literature as it relates to augmented reality and situatedlearning. Then, we outline guidelines for using seven instructional components as they relate tothe situative framework. We complete the guidelines by providing an explanation of how ARtechnology supports the instruction of engineering concepts in a fourth grade classroom. Weconclude by discussing implications for student learning and engineering educators. Theguidelines presented in this work are grounded in situative learning theory, and can be easilytransferred to
Figure 1. Paper overview2 Literature ReviewAugmented reality (AR) amplifies the sense of reality by superimposing virtual models on thephysical world in real-time [2]. Digital information presented in augmented reality can beenriched with images, videos, sound, graphics, and live streaming. It provides an immersiveexperience and allows to interact with the data. The basic steps to present data into AR are asfollows: 1) develop information as digital data, 2) trace the reference points in the digitizedinformation, and 3) overlay the digitized information into the real-world. Numerous sensorsavailable in handheld devices are used to deliver an AR experience. Some primary sensorsneeded for AR applications are cameras, proximity sensors, depth
Click to add titleFlipped Classroom The Beyond the Buzz… Dr. Cynthia Furse Electrical & Computer EngineeringFlipped Classroom:Click to add title Is this JUST the next Buzz… ? Traditional Flipped Hybrid Technology-AssistedBeyond the BUZZ:Click to add title What is KNOWN to Improve Learning Active Learning Problem-Based Learning Real-World Applications Supplemental Instruction Tutoring/Individual InstructionClickBut to add HOW
workplace and foreducational purposes. Applying VR can encourage students to advance their understanding of thecourse content. And also, the student should be able to actively engage in the learning process.Implementing this technology makes it possible to improve the effectiveness of education bysimplifying what is normally challenging to understand in physical classrooms. In the case of theexploitation of energy resources to differentiate the operation of offshore oil and gas rigs, VRtechnology can be applied to enhance the understanding and visualization of the requirement andcomponents of the types of equipment. This paper presents real-world petroleum facilities to theclassroom with the help of VR technology in the Middle East campus.As part
learning effectiveness, “realworld” applicability, and motivation (see Figure 1). The lecture, however, outscored the labin learning effectiveness and motivation. It is also important to note that only one-third of theparticipants had used GIS software previously.Question Course component Lab Lecture TextI learned a great deal from ... 6.333 6.833 5.167The … was applicable to “real world” engineering. 7.667 7.500 5.833I have found the … to be very motivational. 5.167 6.500 4.833Figure 1. Item ratings (on a nine-point scale
. language processing. 3 Practical Applications 4 Critical Thinking Encourage students to engage Expose students to real-world in critical thinking and applications of AI in various discussions about the fields, highlighting both responsible development and
engineering students. The goal ofthe courses is to teach digital signal processing for applications. Therefore, emphasis is placed onteaching and learning DSP through real-time, real-world examples. The approach is to “learnDSP by doing,” with synthesis and design as the main vehicle.The course integrates classical DSP theory, structured experiments, and design projects. Itrequires prior knowledge of continuous and discrete-time signals and systems analysis, andfamiliarity with concepts and techniques such as linear time-invariant systems, convolution,correlation, and Fourier transforms. The course runs for a quarter of the academic year andincludes three hours of lecture presentations, eight experiments and a design project. In all of theabove
-Based Learning Approach Naser Haghbin, School of Engineering and Computing, Mechanical Engineering Department, Fairfield University, Fairfield, CT, USA Email: nhaghbin@fairfield.eduAbstract Traditional one-credit laboratory courses in mechanical engineering often constrain studentsto predefined experiments, limiting their exposure to the real-world application of concepts. Thisformat, heavily dependent on available equipment and facilities, can restrict learningopportunities and student engagement. This paper introduces a transformative approach tomechanical engineering education at Fairfield University, utilizing project-based learning (PBL
dynamicterrain, we present a groundbreaking initiative – the "Empowering Quality Excellence: A 10-DayQuality Engineering Boot Camp for Accelerated Learning." The 10-day Quality EngineeringBoot Camp aims to provide an immersive, hands-on learning experience that equips participantswith practical skills and confidence in applying quality engineering tools and methodologies. TheBoot Camp aims to bridge the gap between theoretical understanding and real-world application,preparing participants to effectively tackle the challenges they will face in the qualityengineering field. This objective aligns with the industry's demand for skilled professionals whocan adapt to and excel in a rapidly changing technological environment [5,6].The significance of this
all the basic topics intact while replacing many old examples bynew ones from real life and emerging technologies. These new examples are used toillustrate basic concepts, to give a broad view on the applications of the course, especiallyin modern technologies, to make the course more interesting, to provide workingknowledge in emerging technologies and more importantly, and to cultivate the ability ofmodeling, formulating and solving real world engineering problems. Based on these considerations, we added more examples of applications of MoM inthe real world, expanded the content of thermal stress into one special topic, adoptedseveral simple experiments to be carried out by students at home, and introduced severalapplications of beams in
Divisionwork-in-progress at ASEE 2016. To determine relationships between dispositions and reporteduse of student-centered strategies, the Value, Expectancy, and Cost of Testing EducationalReforms Survey (VECTERS) was developed based on expectancy theory and tested with 286engineering faculty among the 20 largest colleges of engineering in the U.S. The student-centered practices examined were (a) using formative feedback to adjust instruction, (b)integrating real-world applications, and (c) facilitating student-to-student discussion.Factor analyses led to determining construct groupings of items that were generally aligned withVECTERS’ design. Faculty using strategies in their classroom more often were more inclined toperceive value (particularly for
Figure 12: Answer distribution for question fiveThe next survey question asked if the real-world application of the activity motivated them. Thisquestion had one of the highest neutral answer percentages at 48% and one of the lowestagree/strongly agree percentages. This question did have more students agree than disagree,though. Figure 13 shows the response distribution for this question. The real world connection of the activity motivated me. 12% 3% 24% 12% 49
interviews and analyzed Trusted World’s daily operations. Two fundamental issues wereidentified by the team. First, Trusted World staff utilized multiple systems to complete common tasks, leadingto inefficiencies and inaccuracies in data entry and analysis. Second, the existing systems limitedadministrators to analyzing data from only one warehouse at a time. Because other commercial solutions wereunreasonably expensive and did not fit Trusted World's needs, these issues required students to considerbespoke solutions to the problem.In the following semesters, students implemented Trusted Inventory, a web and mobile application with anassociated API that was designed exclusively for Trusted World and its future licensees.Students in all semesters
water. Sun Path mobile ap-plication helps user visualize Sun’s path at any given time and location. Students studyingthe Sun Path in various fields often have difficulty visualizing and conceptualizing it, so theapplication can help. Similarly, the application could possibly assist the users in efficient so-lar panel placement. Architects often study Sun path to evaluate solar panel placement at aparticular location. An effective solar panel placement helps optimize solar energy cost. So-lar System Oculus Quest VR application enables users in viewing the solar system. Planetsare simulated to mimic their position, scale and rotation relative to the Sun. Using the Oc-ulus Quest controllers, users can teleport within the world view, and can get