biomedical, this technology offers up asolution. NeuroTinker has created a product which connects biology and technology in a waythat has the potential to attract students from various backgrounds. These electronic neuronsimulators are designed to show students how neurons function within their body and to providethem with a physical representation of these processes. Often times the activity of neurons ismodeled on computers or through animations which are useful but do not allow students tobecome actively involved. Hands-on projects, such as NeuroBytes, allow students to betterengage in their learning process. As seen in previous research, students who are more engagedand more interested in the material being presented to them are more likely to
Paper ID #35845Implementing strategies for virtual engineering educationMs. Hashmath Fathima, Morgan State University My name is Hashmath Fathima, a research assistant and a PhD student at Morgan State University. I am currently working on my dissertation, and my research is based on Social Media and Cyber harassment. My interests are ML, AI, and Cyber Security.Dr. Kofi Nyarko, Morgan State University Dr. Kofi Nyarko is a Tenured Associate Professor in the Department of Electrical and Computer Engi- neering at Morgan State University. He also serves as Director of the Engineering Visualization Research Laboratory (EVRL
International Joint Conference on Computer Science and Software Engineering (JCSSE) (2013): 87-92.15. Yadav, P.S., and Srivastava, P., “A Statistical Analysis of Impact of Social Networking Media on Higher Education.” IEEE (2013).16. Chan, Y.M., Koo, A.C., and Woods, P.C., “YouTube Videos for Learning Principles of Animation.” International Conference of Informatics and Creative Multimedia (2013): 43- 46.17. Khaddage, F., Knezek, G., and Baker, R., “Formal and Informal Learning Bridging the Gap via Mobile App Technology (MAT).” IEEE (2012).18. Phillippi, J.C., and Wyatt, T.H., “Smartphones in Nursing Education.” Computers, Informatics, Nursing 29.8 (2011): 449-54.19. Tan, T.H., and Liu, T.Y., “The Mobile-Based Interactive Learning
virtual reality in construction industry: Amultiple case study approach,” Journal of Construction Engineering, Management &Innovation, vol. 2, no. 2, pp. 48–66, Jul. 2019.[16] N. E. Kordi, N. I. Zainuddin, N. F. Taruddin, T. N. A. Tengku Aziz, and A. Abdul Malik,“A study on integration of building information modelling (BIM) in civil engineeringcurricular,” IOP Conf Ser Mater Sci Eng, vol. 849, no. 1, p. 12018, May 2020.[17] C. Hughes, C. B. Stapleton, D. E. Hughes, and E. M. Smith, “Mixed reality in education,entertainment, and training,” IEEE Comput Graph Appl, 2005, doi: 10.1109/MCG.2005.139.[18] P. Prieto, "Investigating cell type specific mechanisms contributing to acute oraltoxicity_suppl2," ALTEX, Alternatives to Animal Experimentation
Engineering Education Annual Conference & Exposition Copyright © 2005, American Society for Engineering Educationrelationships of organisms, and dynamic gene regulation were the topics selected for initialmodule development. These three topics were selected as they each require a fundamentallydifferent type of interactivity; therefore, each topic provides a unique computer-based learningexperience for the user. For example, the ion transport topic allows for greater drag-and-dropinteractivity to facilitate students' learning of discrete concepts at a high level of detail. The generegulation topic requires a simulation tool that allows students to interpret the results of changingspecified input parameters to a system of
students experience how concepts in different computer engineering courses are related toeach other. Other highlights of the PLP system are a ‘hands-on’ experience with real hardwareearly in the computer engineering curriculum, a focus on class-wide collaboration, and anemphasis on communication.Typical PLP-based courses have a large active learning component, with instructors working onPLPTool in the classroom and students working on large projects. PLPTool is a programmingenvironment/tool in which you can write assembly code, run it, test it, and visualize it as it runson the simulated hardware. Course grades are determined through documentation of the project
Paper ID #11028A Design Seminar Course on Developing Technologies for Rural NicaraguansDr. Pritpal Singh, Villanova University Dr. Pritpal Singh is Professor and Chairman of the Electrical and Computer Engineering Department at Villanova University. Dr. Singh has been teaching at Villanova for 29 years. He has published over 100 conference and journal papers and has six issued US patents and two pending. Dr. Singh has worked in various renewable energy technologies, primarily solar energy, and has a special interest in applications in developing countries.Dr. Pritpal Singh, Villanova University Dr. Pritpal Singh is
and the first implementation is planned for later this year. Theproject aims to (A) evaluate whether students exhibit a positive change in systems thinking afterthe systems thinking intervention, (B) assess the validity of the ST instrument adapted to thisproject and (C) assess the validity and reliability of the grading rubric developed for thisintervention. Exploratory analysis will also occur via use of meta-data available in the coursemanagement system.Phase I: Design- The Conceptual ApproachSystems thinking is a concept that dates back as early as the 1920s and is grounded in theories ofholism (attributed by Aristole, coined by J C Smuts), general systems theory, relational thinking,and cybernetics. Many well-known approaches have
is a compulsory professional course for students inchemical engineering. Because of difficulty in understanding continuity and pressure dropconcepts and associated calculations, most students are confused about how to apply theseconcepts. Similarly, when bioengineering students study neuronal membrane potential conceptsrelated to trans-membrane ion transport in neurons are usually very abstract and difficult tounderstand. For instance, concepts related to the workings of ion channels, action potential,selectivity and applications of the Goldman-Hodgkin-Katz (GHK) equation, etc. are quitechallenging to comprehend. The most common method to get a better understanding about theaction potential is an animation demonstration. However, animations
is no required textbook for the course and the primarylecture content has been prepared over the years by the first author. The major lecture topicscovered in the course have included: 1. Musculoskeletal Physiology and Anthropometrics; 2. Analysis and Simulation of Human Movement; 3. Biomechanical Systems and Control; 4. Computer Graphics Modeling and Simulation in Biomechanics; and 5. Experimental Techniques in Biomechanics. Proceedings of the 2005 ASEE Gulf-Southwest Annual Conference Texas A&M University-Corpus Christi Copyright © 2005, American Society for
computer simulation and theInternet to (1) greatly expand the accessibility of the contest, (2) reduce its cost, in both dollarsand faculty time, (3) enhance the realism of the design experience, and (4) give the contest aunique, high-tech flavor. The revised concept is illustrated in the following sequence of events: • The contestant accesses a website to register for the contest and read the rules. • The contestant downloads a copy of the West Point Bridge Designer—a specially developed software package that can be installed locally on the contestant’s personal computer. • The contestant uses the West Point Bridge Designer to design, load test, and optimize a highway bridge, consistent with a built-in set of
). This sensor vs. intuitor category is seen by mostresearchers to be the most important of the four categories in terms of implications foreducation8,15,28. Table 1: Overview of MBTI Manner in Which a Person Interacts With Others E Focuses outwardly. Gains energy from others. Focuses inwardly. Gains energy from cognition I EXTROVERSION INTROVERSION Manner in Which a Person Processes Information S Focus is on the five senses and experience. Focus is on possibilities, use, big picture. N SENSING
experience level surveywas administered after the lecture and post-test I. Our survey was designed by referencingGroff’s work. 2.2.1. Demographics, Motivation for Taking Course, and Computer Experience Survey (Groff) Groff came up with a survey seeking to analyze learner’s experience with computer and internet knowledge, how recent their previous academic experience was, presence of any prior experience with a web-based course, part-time work obligation, current academic obligation, level of need to take this web-based course, and scores from the above two tests
China,the traditional teaching method of "teacher-centered, textbook-centered andclassroom-centered" and the limitation of laboratory equipment, space and quantitycan hinder students from truly engaging in the ideal practice environment, which isnot conducive for students to obtain a highly realistic experimental experience. VirtualReality (VR) is a kind of simulation environment based on computer technology andrelevant science and technology. It is highly similar to the real environment in termsof vision, hearing and touch. Users interact with objects in the digital environmentwith the necessary equipment to produce immersive feelings and experience[15].Under the demand and guidance of actively integrating the concept of greendevelopment and
April 14, 2004. For further information prospective proposers are encouraged to visithttp://www.ehr.nsf.gov/due/programs/nsdl/.Implications for engineering educationNSDL will differ from the physical library in at least three ways. First, the variety of contentitself (most of it “born digital”) will be far greater in NSDL than in the physical world, e.g.virtual laboratory modules, simulations or animations, and multimedia in general. Second, theinteractions the user can have with material are far richer. For example, the ability to executerapid searches across multiple collections; or the ability to pull disparate smaller grainedresources from different collections and assemble them to create something new, which can thenbe contributed back to
fabrication facility. Each participant receives this video to take home to use as aresource in the classroom.The Semiconductors I and II presentations provide the detailed physics and chemistry behind thefabrication of semiconductors. Presenters use animated power point presentations and videossuch as “Silicon Magic” to simplify difficult topics. The power point presentations are includedon the Semiconductor Science Resource CD, which is given to all participants.Teachers find many practical biological and environmental applications during the presentation onmicro-contamination and water quality. This presentation underscores why semiconductorfabrication requires such a clean environment. Participants are even given the opportunity to tryon a “bunny
Osuna, Carnegie Mellon University Elvira Garcia Osuna is a Special Lecturer for the Ray and Stephanie Lane Center for Computational Biology and the Joint CMU-Pitt Ph.D. Program in Computational Biology. Dr. Garcia Osuna received her Ph.D. in Biomedical Engineering from Carnegie Mellon University in Pittsburgh, PA. She received her B.E. degree in Engineering Science with a specialization in Biomedical Engineering from Hofstra University in Hempstead, NY. Dr. Garcia Osuna's research interests include Bioimage Processing, Machine Learning, Microscopy and Flow Cytometry.Liang Tso Sun, Carnegie Mellon University Liang Tso (Steve) Sun is a PhD candidate in Department of Biomedical Engineering at
YES NO a. Pre/post course student survey 5 5 b. Student interviews 7 2 c. Formative course assessment 7 4 d. Summative course assessment 9 3 e. Written exams 10 2 f. Oral presentations 8 3 h. Lab team performance 9 2 i. Other: individual (1) or team-based (1) term paper Web-based projects (1), lab reports (1) robot simulations(1), book analyses(1)The lack of a consensus definition for technological literacy noted earlier makescomparison of
” director wheelchair Fall 15 Remote LandmineArmy minesweeper, Simulated dark minefield for 1, (4) detection volunteer minesweeper, teams to navigate, with mouse explosives professor traps, firecrackers Spring 16 Remove plastic Sea animal rescue NGO, Simulated polluted beach for 1, 2,(4) ocean debris ocean gyres and plastics fishing expedition professors Fall 16 Home grow Food distribution NGO, Off campus bus excursions to 1, 2, 4 systems for food families living in food food deserts to shop and make desert deserts, charity organizations dinner
system simulation and automation, process improvement, engineering education, and sensor-based virtual reality for manufacturing and healthcare applications. He is currently a PI on multiple NSF grants.Daniell DiFrancesca (Assistant Professor of Educational Psychology)Qi Dunsworth (Director, Teaching Initiatives)Chetan Prabhakar Nikhare (Associate Professor)Matthew SwinarskiMohammad Rasouli (Assistant Professor) © American Society for Engineering Education, 2022 Powered by www.slayte.com A Holistic Design Approach for Integrated Learning in Manufacturing EducationAbstractManufacturing makes a tremendous contribution to the U.S
a work project where their supervisor wanted an evaluation of the concept for futuredevelopment. The class was divided into three groups, each with three individuals. They weregiven access to the classroom dry erase boards and computers. Students were instructed that atthe end of class each group was to present their ideas. Schematics of existing motorcyclecooling systems were provided as background information5.Exercise Evaluation:Student comments on the surveys indicated that the students were not happy with the lack ofconcreteness to the problem. From an instructional point of view this could be seen as a positiveaspect. The students are being enticed to develop their creative abilities. However, it is likelythat their resistance to the
Paper ID #33395The Impact of Brief, Detached, Mandated Verbal Participation Activitieson Student Learning Habits in an Introductory CourseAbigail E. Heinz, Rowan University Abigail Heinz is an undergraduate Mechanical Engineering student at Rowan University.Matthew Strauss, I am a recent graduate from Rowan University with a degree in Entrepreneurship Engineering, with a focus on mechanical engineering.Dr. Mary Staehle, Rowan University Dr. Mary Staehle is an Associate Professor and Undergraduate Program Chair of Biomedical Engineering at Rowan University. Before joining the faculty at Rowan, Dr. Staehle worked at the
students. In addition to the flexibility and convenience tostudents, there is early evidence that a blended instructional approach can result in learningoutcome gains and increased enrollment retention17. Blended learning is on the rise in highereducation. As for now, 93% of instructors are using blended learning strategies and 7 in 10expect more than 40% of their courses to be blended18 by 2013.The third, on-line approach is essentially the computer and network-enabled transfer of skills andknowledge. In on-line learning, content is delivered via the Internet, audio or video tape, etc.,and includes media in the form of text, image, animation, streaming video and audio. By 2006,3.5 million students were participating in online learning at
AutoCAD and 3D in SolidWorks. Existing features of SolidWorks including Modeling,Multiple views, Assembly, Section view, eDrawing, motion study animation, etc. are used forvisualization. eDrawing facilitates file transfer and project management. Motion study enablesstudents to simulate a basic motion of a part or assembly. Video recording capability providesflexibility for efficient file transfer. Material selection for a designed part and Creating a Bills ofMaterials (BOM) are also included. Although students don’t have extensive knowledge about theoptions available in CAD modules, the course provides an exposure to commonly availableengineering materials and manufacturing processes. Later in the curriculum students will buildon the concepts
at the US Military Academy at West Point teaching civil engineering. He is a Fellow of ASCE.Mr. Jack Fitzmaurice, Northeastern University Graduate Engineering Co-op Faculty CoordinatorDr. Paul John Wolff III, Northeastern University Dr. Paul J. Wolff III Since graduating with a Master of Architecture Degree from Harvard University, I have dedicated my professional career to environmental conservation, sustainability, green-building design and the creation of innovative degree and certificate programs, professional development seminars, and industry trainings that feature experiential learning activities. My work with the higher education sector includes the development of green building-related policies
2006-1150: INTRODUCTION TO ENGINEERING THROUGH REAL-WORLDCASE STUDIESChetan Sankar, Auburn UniversityP.K. Raju, Auburn University Page 11.842.1© American Society for Engineering Education, 2006 Introduction to Engineering through Real-World Case StudiesIntroduction By the year 2020, the world population will approach 8 billion people, and muchof that increase will be among groups that today are outside of developed nationsi. Themarketplace for engineering services will be worldwide, and jobs will move freely.Information sharing allowed by the Internet, broadband communication links, and highspeed computers has the effect of tying cultures, knowledge
essentially the computer and network-enabled transfer of skills andknowledge. In on-line learning, content is delivered via the Internet, audio or video tape, etc.,and includes media in the form of text, image, animation, streaming video and audio. By 2006,3.5 million students were participating in online learning at institutions of higher education in theUnited States.16 According to the Sloan Foundation reports,17,18 there has been an increase ofaround 12–14 % per year on average in enrollments for fully online learning over the five years2004–2009 in the US post-secondary system, compared with an average of approximately 2%increase per year in enrollments overall. On-line engineering education provides a flexible andaccessible alternative for the
and the software developers the chance to Page 9.956.3build on the children’s experience and elicit from them new ideas to incorporate into the Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright © 2004, American Society for Engineering Educationsoftware. Throughout the semester, NJIT students implemented the preliminary requirements ofthe design, as teams of programmers and videographers used Macromedia and Adobedevelopment software to create student introductions to video clips, animations for the timelineand geography sections, and simulations, and C
, human computer interaction, game design, social media, artificial intelligence, and computer science education. Dr. Maxim is professor of computer and information science at the University of Michigan—Dearborn. He established the GAME Lab in the College of Engineering and Computer Science. He has published a number of papers on computer algorithm animation, game development, and engineering education. He is coauthor of best- selling introductory computer science and software engineering texts. Dr. Maxim has supervised several hundred industry-based software development projects as part of his work at UM-Dearborn.Jeffrey J. Yackley, University of Michigan, Dearborn Jeffrey Jonathan Yackley is a doctoral student in
. David Whittinghill is an Associate Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’s research focuses on gaming, simulation and computer pro- gramming education and how these technologies can more effectively address outstanding issues in health, education, and society. Dr. Whittinghill leads projects in pediatric physical therapy, sustainable energy simulation, Chinese language learning, virtual reality, and games as a tool for improving educational out- comes. Dr. Whittinghill is the director of the Games Innovation Laboratory (www.gamesinnovation.org).Dr. Marisa Exter, Purdue University at West Lafayette Marisa Exter is an Assistant Professor of Learning Design and