settings has shown that individuals who are the most effectiveleaders have competence in all the leadership orientations [29]. In a collaborative engineeringeducation team setting, teams that showed more collective behavioral complexity earned highergrades [26]. The Collaborate orientation aligns with behaviors that foster teamwork,collaboration, and personal development of peers. The Create orientation aligns with the idealsof innovators and entrepreneurs and behaviors that align with creating something new. TheControl orientation most closely aligns with project management and topics like compliance.Finally, the Compete orientation focuses on quick progress and improvement that sets a teamapart and ahead of other teams [28]. The tenets of the
, business, and engineering came together to performresearch and pro bono work in metropolitan gardens [11]. Results of this partnership led tostudents not only developing technical skills but also becoming social innovators in a field theywere previously unaware of.Engineering Projects in Gardening ContextsTechnological advancements in gardening can recontextualize what support looks like incommunity settings. Engineering advancements in urban gardening can assist in and optimize theproduction of produce and garden maintenance. However, the literature on engineering projectsgrounded in urban gardening contexts is limited to transactional partnerships or theoreticalconcepts. These projects are meaningful as they provide necessary support to their
Creativity in Engineers1. IntroductionCreativity has long been considered a key competency in engineering [1]–[3], and multiplerecent articles have underscored the need for engineers to be “creative” and “innovative,” inaddition to possessing solid technical skills [4]–[7]. Creativity will be crucial to providingsolutions to the new and increasingly difficult challenges of a rapidly developing technologicalera. It is critical that creativity be part of engineering education to prepare the next generation ofengineers, but how can a student’s creative ability and growth be measured?One way to measure creative cognition is through neuroscientific techniques. Most publishedneuroscientific studies of creativity use high spatial/temporal resolution
National Science Foundation. This work is also supported by theStrategic Instructional Innovations Program in the Grainger College of Engineering at theUniversity of Illinois, Urbana-Champaign. The authors would like to thank members of theComputers & Education research area for their invaluable feedback on earlier drafts of this work.References[1] S. Freeman et al., “Active learning increases student performance in science, engineering, and mathematics,” Proc. Natl. Acad. Sci., vol. 111, no. 23, pp. 8410–8415, Jun. 2014, doi: 10.1073/pnas.1319030111.[2] E. Kyndt, E. Raes, B. Lismont, F. Timmers, E. Cascallar, and F. Dochy, “A meta-analysis of the effects of face-to-face cooperative learning. Do recent studies falsify or verify
, it became clear that128 the students needed a space to explore their experiences and to unpack the imposter syndrome129 they were able to successfully identify and overcome due to this reading.130 The second module confronts history, examining cases of historical injustices in relation131 to DEI. This module began with a viewing of the film Hidden Figures and a discussion of Jim132 Crow laws and etiquette. Contextualizing engineering innovations and history simultaneously133 illustrates the interconnectedness and responsibility of the engineering profession. This case134 study illuminates the racial tensions and systems of oppression that have shaped and135 characterized American society, a perspective critical for
supporting the use of “gamification” as a fun,innovative, and effective way of teaching key statistical concepts. Gamification has been de-scribed as the integration of game design in non-game contents into the curriculum in order toimprove students' motivation, academic achievement, and attitudes toward lessons. [2] © American Society for Engineering Education, 2023A key objective of engineering education is to integrally develop concepts, aptitudes, and abili-ties with the motivation to learn in order to prepare future engineer to tackle problems and de-velop solutions to the challenges that society faces. Gamification is one strategy that can be em-ployed to increase engagement and motivation in engineering education
Professor atEast Carolina University and the director of the Center for IOT Engineering and Innovation. Heteaches undergraduate and graduate courses in programming, computer networks andcybersecurity. His research include IOT, cybersecurity and integration of information technologyin education. Ciprian is a senior member of IEEE and an IPv6 Forum Fellow.Steve BakerSteve Baker received a Masters in Digital Communications from East Carolina University.Professional certifications include CCNA. Currently serving as a Teaching Instructor at EastCarolina University and teaches a number of undergraduate courses including programming,networking and security. He is also an active member of the Information Systems and SecurityAssociation (ISSA) and leads an
Laboratories in Engineering Education – anOverview of Implementation and Feasibility,” 14th International Multi-Conference forEngineering, Education, and Technology: Engineering Innovations for Global sustainability, SanJose, Costa Rica, July 2016.[8] A. Yousuf, A. Wong, and D. W. Edens, “Remote Circuit Design Labs with Analog Discovery,”2013 ASEE Annual Conference & Exposition, Atlanta, Georgia, June 2013.[9] S. Abbasi, E. M. Kim, and T. F. Schubert, “Digilent Analog Discovery and Bench-topInstruments: A Comparison,” 2019 ASEE Annual Conference & Exposition, Tampa, Florida.10.18260/1-2—32662, June 2019.[10] L.D. Feisel and A. J. Rosa, “The Role of the Laboratory in Undergraduate EngineeringEducation,” Journal of Engineering Education, January
and 1 unknown 2020-2021 71 53 74.6 16 Not retained & 2 unknown 2021-2022 In Progress In Progress In Progress Work-In-ProgressReferences 1. Upcraft, Barefoot, and Gardner, Challenging and supporting the first-year student: A handbook for improving the first year of college. San Francisco, CA: Jossey-Bass (2005). 2. American Society for Engineering Education. Creating a Culture for Scholarly and Systematic Innovation in Engineering Education. 2009. http://www.asee.org/about-us/ the- organization/advisory-committees/CCSSIE. 3. Evaluating and Improving Undergraduate Teaching in Science, Technology
projects.Evaluation of Key Indicators (KIs) 7. Percentage of participants whose interest in Blockchain1. Total number of registrants (𝑁𝐾 ) increased as a result of this workshop. (Target is a 25% increase in participants’ interest.) This indicator was assessed in survey question 1, in which Additionally, this work was partially supported by the FinTech33% of participants increased their interest in Blockchain. Also, Center innovation grant, the FAMU ADVANCE Fellowsthere was a 176% increase in knowledge of Blockchain as self- program, and the ASTERIX MSIPP
that educational innovations with the potential to accelerate digitaltransformation in education, have an opportunity to be tested [1]. Emergency Remote Teach-ing (ERT) has been the solution adopted by many institutions [10], allowing to test the com-plete replacement of the traditional face to face lectures with a synchronous videoconferencescheme with the support of online learning platforms. One of the challenges of online learning is their applicability to the teaching of practi-cal subjects in areas like engineering or medicine [1] [13], where many courses require labor-atories to apply the knowledge in practical situations. In this study we analyze a program-ming course taught using emergency response teaching, to identify how
master’s and 2 percent in doctoralprograms [7].Project OverviewAddressing the low numbers of Latinx in graduate computing will be accomplished through aparadigm shift in how Latinx students are supported in advancing to and through graduatestudies. Prior work by CAHSI has demonstrated the success of undergraduate researchengagement, most recently in a virtual experience [8]. Recognizing the importance ofidentifying research careers in the first and second years of undergraduate study, participatinguniversities will highlight research opportunities and expose students to research in theirintroductory courses through in-class and lab assignments. The intent is to convey theimportance of research and excitement of innovation and discovery. This early
Director of Teaching Laboratories for ECE prior to joining the Faculty as a Teaching Stream professor. He has received multiple awards on innovation, and was the first staff member to receive the Gordon R. Slemon Award for excellence in the teaching of design. Motivated by his strong interest in laboratory teaching within engineering education, he is presently completing a PhD in Cognitive Neuroscience at the University of Waterloo, with his research concentrating on prospective attention as applied to video instruction. In addition to his technical training and practice, he also holds a B.A. in Political Science/Int’l Relations (Calgary) and an MBA in Marketing (FGV – Brazil). He is a licensed Professional Engineer in the
Paper ID #37338Developing common qualitative tools for cross ERCeducation program evaluationZhen Zhao Zhen Zhao is a Ph.D. student in The Polytechnic School at Arizona State University. His research interests include engineering student mentorship and leadership development, engineering research center education and diversity impact evaluation, and engineMegan O'donnell (Research Professional)Marcus Lyra Engineers are motivated by innovation and new ideas, many scholars have spent their lives in finding and suggesting effective ways of supporting long-life learning in engineering (from K-12 to professional
Systems Group in Poughkeepsie, NY in z Systems Firmware Development. Her current interests include recruitment and retention of under-represented students in STEM, K-12 outreach, integrative training for graduate teaching assistants, and curriculum innovation for introductory computing courses.Blake Everett Johnson (Teaching Assistant Professor) Blake Everett Johnson is a Teaching Assistant Professor in the Department of Mechanical Science and Engineering at the University of Illinois at Urbana-Champaign, from which institution he holds degrees in Engineering Mechanics (BS 2005) and Theoretical and Applied Mechanics (MS 2007, PhD 2005). His research interests include Experimental Fluid Mechanics, Engineering Leadership
Advisor for 10 years and will become chair of the AIChE Student Chapter Committee in November 2021. She is a Mathworks Teaching Fellow and has won serval teaching awards such as Northeastern Chemical Engineering Department Sioui Award for Excellence in Teaching, Northeastern College of Engineering Essigmann Outstanding Teaching Award and AIChE Award for Innovation in Chemical Engineering Education. © American Society for Engineering Education, 2022 Powered by www.slayte.comProcess Control Final Projects Inspired By Real Unit Operations Laboratory ModulesAbstract:Northeastern University specializes in opportunities for
of Design. Technological literacy programsface challenges in our institutions. Engineering and design departmental discussions of the skillreaveal these challenges.Purpose: This pedagogical review shows that response and reception to model courses affirm thenecessity of curriculum innovations that establish and perpetuate Technological Literacy as acore university discipline. This essential step fortifies the proficiency of future engineers andindustrial designers; breaks down discplinary silos; and engages a multiliteracy community.Method: This paper examines the inception, implementation, and reception of an in-progressnovel course at a university navigating the future of technological literacy. Created for a Collegeof Design at the
, though many aspects ofthe existing infrastructure and program coordination were useful. Changes and innovative practices thatwere implemented to facilitate the online version of the course included new ways of dividing up teamroles to accommodate social distancing guidelines, virtual analysis where in-person testing was no longerpossible, and recorded video presentations in lieu of in-class poster sessions. Lessons learned during thisexperience include administrative and pedagogical practices our team first implemented for onlinelearning, some of which have been maintained to enhance the in-person PjBL experience.Context and backgroundThe programThe First-year Engineering program at Virginia Tech is coordinated by the department of
Engineering at Purdue University. She is also the Engineering Workforce Development Director for CISTAR, the Center for Innovative and Strategic Transformation of Alkane Resources, a National Science Foundation Engineering Research Center. Her research focuses on how identity, among other affective factors, influences diverse students to choose engineering and persist in engineering. She also studies how different experiences within the practice and culture of engineering foster or hinder belonging and identity development. Dr. Godwin graduated from Clemson University with a B.S. in Chemical Engineering and Ph.D. in Engineering and Science Education. Her research earned her a National Science Foundation CAREER Award
, Engineering education: Designing an adaptive system. National Academies Press, 1995.[14] J. Bordogna, E. Fromm, and E. W. Ernst, “Engineering education: Innovation through integration,” J. Eng. Educ., vol. 82, no. 1, pp. 3–8, 1993.[15] K. S. Pister, “A context for change in engineering,” J. Eng. Educ., vol. 82, no. 2, pp. 66– 69, 1993.[16] D. Jackson and R. Bridgstock, “What actually works to enhance graduate employability? The relative value of curricular, co-curricular, and extra-curricular learning and paid work,” High. Educ., vol. 81, no. 4, pp. 723–739, 2021.[17] C. J. Finelli and M. A. Holsapple, “An assessment of engineering students’ curricular and co-curricular experiences and their ethical
Education, 80(3), 571-587.[17] Zhang, Q., & Kozak, K. (2019, June). Quick Understanding Our Engineering Faculty ResearchNeeds Using Topic Modeling. In 2019 ASEE Annual Conference & Exposition.[18] Rolim, V., de Mello, R. F. L., Ferreira, M., Cavalcanti, A. P., & Lima, R. (2019, July). IdentifyingStudents' Weaknesses and Strengths Based on Online Discussion using Topic Modeling. In 2019 ieee19th international conference on advanced learning technologies (icalt) (Vol. 2161, pp. 63-65). IEEE.[19] Ramesh, A., Goldwasser, D., Huang, B., Daumé III, H., & Getoor, L. (2014, June). UnderstandingMOOC discussion forums using seeded LDA. In Proceedings of the ninth workshop on innovative use ofNLP for building educational applications (pp. 28
competence: A synthesis of research in higher education,” Educational Research Review, vol. 14, pp. 62-80, Feb. 2015. 3. R. T. Sivarajah, N. E Curci., E. M. Johnson, D. L. Lam, J. T. Lee, and M. L. Richardson, “A review of innovative teaching methods,” Academic radiology, vol. 26, no. 1, pp. 101-113, Jan. 2019. 4. C. A. Hughes, J. R. Morris, W. J. Therrien, and S. K. Benson, “Explicit instruction: Historical and contemporary contexts,” Learning Disabilities Research & Practice, vol. 32, no. 3, pp. 140-148. Aug. 2017. 5. K. M. Cooper, V. R. Downing, and S. E. Brownell, “The influence of active learning practices on student anxiety in large-enrollment college science classrooms,” International Journal of
Education, vol. 2, no. 3, p. n3, 2011.[14] B. Coller and D. Shernoff, "Learning & Engaging with Videogames in Engineering Education," in EdMedia+ Innovate Learning, 2014: Association for the Advancement of Computing in Education (AACE), pp. 2663-2669.[15] B. Coller, "First look at a video game for teaching dynamics," in 2011 ASEE Annual Conference & Exposition, 2011, pp. 22.717. 1-22.717. 9.[16] H. Lowood, "Videogames in Computer Space: The Complex History of Pong," IEEE Annals of the History of Computing, vol. 31, no. 3, pp. 5-19, 2009, doi: 10.1109/MAHC.2009.53.[17] "About Pygame." https://www.pygame.org/wiki/about (accessed 2022).[18] S. Crowell, "Let's Make a Game Workshop," in Serious Play
education ecosystem over the last decade has been a risein the availability of education-based software products, including education-based web-pagesand web-services. Globally the investment in education-based startups in 2017 was $9.5B whichsurged to $18.7B in 2019 [1]. The COVID-19 pandemic further fueled record investment in thissector, with the US seeing $2.2B invested in 130 startups in 2020, up from $1.7B in 2019 and$1.4B in 2018 (see [2] and [3]). Early indicators show that 2021 will again see furtherincreases [4]. While the majority (92%) of these investments are aimed at consumer andcorporate sectors, there is potential for the innovations developed to diffuse into both the P-12 andhigher education spaces [5]. What is evident from the
Paper ID #37678A Team Taught Undergraduate Course on Data MiningYosi Shibberu (Professor) Dr. Yosi Shibberu is a mathematics professor at Rose-Hulman Institute of Technology. He has taught undergraduate courses on data mining, machine learning, deep learning, bioinformatics and computational biology. Dr. Shibberu spent a year at Jimma University, Ethiopia, as a Fulbright Scholar and formerly held the endowed chair for innovation in science, engineering and mathematics education at Rose-Hulman Institute of Technology.Steve Chenoweth Steve Chenoweth is an Associate Professor of Computer Science and Software
in 2020. Her interests include fostering STEM enthusiasm, and technology innovation. © American Society for Engineering Education, 2022 Powered by www.slayte.com Longitudinal Analysis of First-Year Engineering Students’ Active Participation in Women in Engineering Program Activities and the Relationship to Engineering PersistenceAbstractThe Women in Engineering Program (WIEP) at Purdue University has established a supportiveenvironment in which female undergraduate engineering students can build community whiledeveloping professional, academic, and personal skills. This study examines three WIEP programsavailable to first-year students that
ages. For many Black Immigrants, and specifically those from Black countries, race is not aconscious factor in their life until introduction and exposure to the United States. Yet, for BlackAmericans, racial socializations begin to occur as early as primary education. As an example, aUnited States history curriculum that omits major contributions from Black, Brown andIndigenous individuals across history, is one demonstrative mechanism of how students canbecome socialized to an inferiority of their race in society. These omissions demonstrate a lackof value for those accomplishments, innovations, and contributions, and it further representsthe aspects of white supremacy that underpin the racial socialization experience of Blacks inthe
, K. Knudsen, and J. Jones, “The Role of Emotional Competencies in Faculty- Doctoral Student Relationships,” Rev. High. Educ., vol. 36, no. 3, pp. 315–347, 2013, doi: 10.1353/rhe.2013.0021.[30] M. Woolhouse, “Supervising Dissertation Projects: Expectations of Supervisors and Students,” Innov. Educ. Teach. Int., vol. 39, no. 2, pp. 137–144, Jan. 2002, doi: 10.1080/14703290252934586.[31] Y. Zhao, L. Fuller, and K. K. Daugherty, “Evaluating pharmacy faculty perceptions of empathy in education: A qualitative study,” Curr. Pharm. Teach. Learn., vol. 13, no. 8, pp. 975–981, Aug. 2021, doi: 10.1016/j.cptl.2021.06.014.[32] J. Hess, J. Sprowl, R. Pan, M. Dyehouse, C. Wachter Morris, and J. Strobel, “Empathy and Caring as
conference on Innovation and technology in computer science education, pages 279–284. ACM, 2013. [3] Suleman Mahmood and Geoffrey L Herman. A modular assessment for cache memories. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, pages 1089–1095, 2021. [4] Maria Grigoriadou, Evangelos Kanidis, and Agoritsa Gogoulou. A web-based educational environment for teaching the computer cache memory. IEEE Transactions on Education, 49(1):147–156, 2006. [5] Maria Grigoriadou, Maria Toula, and Evangelos Kanidis. Design and evaluation of a cache memory simulation program. In Proceedings 3rd IEEE International Conference on Advanced Technologies, pages 170–174. IEEE, 2003. [6] Julio Sahuquillo, Noel Tomas
Massachusetts and Virginia and maintains an active consulting practice.David M. Feinauer (Associate Professor Electrical and ComputerEngineering) Dr. Feinauer is an Associate Professor of Electrical and Computer Engineering at Virginia Military Institute. His scholarly work spans a number of areas related to engineering education, including P-12 engineering outreach, the first-year engineering experience, and incorporating innovation and entrepreneurship practice in the engineering classroom. Additionally, he has research experience in the areas of automation and control theory, system identification, and energy resilience fundamentals. His work has been published through the American Society for Engineering Education (ASEE) and