becoming learners include recognizing that they have more engineering-relatedknowledge than originally believed and that engaging in the activities develops confidence inteaching engineering through practice. The latter is similar to the observed impact of leadingSTEM activities for elementary school students on high-schoolers and mentors who foundthemselves empowered to expand their roles from learners and take on more leadership roles(e.g., Battel, et. al. (2021), Mandala, et al. (2022)). In addition, recognizing that some teachersassumed their role to be different than a learner, suggests that a discussion on the importance ofcollective participation, framed in Desimone’s framework, might enable additional learningsooner by the classroom
classrooms. Such research work, however, hasfocused primarily on the potential benefit for students, and little work has been done on thebenefits of flipped classrooms for faculty — especially first year faculty.New engineering faculty are under increasing pressure to teach successfully in the classroom intheir first year of academia. Different methods have been employed improve success of first yearfaculty [3, 4]. However, there has been minimal research into the possibility of first year facultyusing a flipped classroom model to improve their teaching effectiveness. The flipped classroommodel offers many advantages for student engagement and active learning [2, 5], but for firstyear faculty, the flipped classroom pedagogical model is often
. They make another estimate and redo the activity.After completing the activity, the entire class engaged a discussion about what did they learn,how did they make decisions, how important were the retrospectives, and how did the iterationsdiffer. Each individual student was asked to reflect on what they learned by writing oneparagraph that addresses the following prompts: • What did you contribute to the team’s process or results? • What did you learn about agile methodology from participating in the activity? • What did you learn about working with a team?Lesson 2: Agile Software Design ActivityThe course was designed to include a hands-on, mini-project from each of the four departmentsin our college. The computing area included a
II. EDUCATIONAL JUSTIFICATIONintended to enlighten and educate students, by presenting both STEM outreach at the United States Naval Academyapplications and abstract concepts in an interactive, hands-on (USNA) entails a different approach to recruiting and retainingmanner. Modules that teach a wide range of topics, some technologists. We engage elementary, middle, and high schoolmultidisciplinary, are presented in short, informative sessions. students and teachers in a diverse range of science andThe module presented in this paper involved discussions of engineering activities [14] using Navy relevant curriculum, ournetworking and communications technology, as well as the
- all Designing for others: the roles of narrative cognitive, Skill- Perspective Taking, Affective Sharing, Self & Other and empathy in supporting girls’ Females affective, Awareness engineering engagement [12] behavioral Effects of Engineering Students’ Soft Skills cognitive, Skill- Perspective Taking, Affective Sharing and Empathy on Their Attitudes toward Females affective Being- Holistic Service to
potential participants was held to gain an understanding ofparticipant reactions and their potential engagement. These conversely revealed commoncharacteristics or skills required for successful research leaders, independent of the discipline orfield, the ability to: • Value, identify, develop, and sustain partnerships with other organizations including academic, industrial, or not-for-profit • Develop a common vision across groups and communicate it effectively • Recognize the need for mentorship, team building, and team dynamics Page 24.1044.5 Based on these characteristics, the identified goals for ReDI are to: • Create a
classes. Nowadays,research abilities are far more important than mere professional or transferable skills [17]. The importance of model-making relies on its possible positive outcomes in theimprovement of learning in higher education students. Project-based learning is an instructionalmethod where students are asked to participate in projects and fabricate real-world products inorder to engage in knowledge construction [17,19]. Furthermore, according to other studies madein this field, the significance of that failure is paramount. When faced with something that didn'tsucceed as planned, it's essential to analyze the lessons learned and progress forward. This valuableexperience will shape your future endeavors [20], therefore, the trial
completea fill-in-the-blank assignment from a United Nations website detailing facts on the impact ofplastics that are polluting our environment. For the national level assignment, students were askedto apply RADAR or CRAPP to evaluate two to three sources and summarize a nationalenvironmental issue they identified. For the local level, students needed to identify a specificexample of a local environmental problem. They were not to choose something vague such as airor water pollution, but something specific, like perhaps a leaky faucet, a memorial balloon -release, lights left on, or a clogged storm water drain, which could all be appropriate choices. Theywere then given a generalized template for writing a letter or email to the particular
generallymake assumption about user’s background, the engineering methodology they werepreviously exposed to and the visual metaphors used in communicating concepts [1].These may impact the effectiveness of the tool for a category of learners who do not fitthose assumptions.As many more instructors are expected to infuse some form of technology into theirinstructional repertoire because of the credible benefits in student engagement, efficientcourseware development strategy is becoming paramount. A sample of such visualcourseware authoring tool is discussed by Lau and Mak [5], and offered as an instructor-enabling medium that would encourage instructors to devote time and effort to content
students produced more correct calculations when sitting while their fingers,hands, or eyes moved, or when sitting on a wheelchair while making circular movement.Further studies even showed that when learners moved in active modes [11], engaged in full-body movement [15], or turned their body toward right and left direction [29] were able toeffectively solve addition and subtraction of two and three-digit numbers problems, as well asimprove their understanding of computer programming concepts. All of these studiesprovided convincing evidence as to Weisberg and Newcombe [8], who suggestedincorporating embodied cognitive tools and gestures in transforming STEM education.Our study discovered various theories employed by researchers in designing a
environments. Individual groups can continue theirdevelopment outside scheduled class time since the applications will allow the groups to tracktheir own progress as the applications operate in either practice or test mode.But, important research questions remain. Are the new learn anywhere, multi-touch, multi-mediadevices going to change education in ways yet to be understood just as PCs and the internet haveand continue to do so? What role will these smart, multi-touch devices play in distributedcognition? Can the devices facilitate collaborative learning? Will learning outcomes be differentfor the collaborative groups using these smart devices? Will their use engage students in newways? What is the cognitive impact engendered of these devices in
report, with emphasis on the impacts of onetasking on the responsibilities of the others; [3] an assessment by the entire team of the resourcesneeded for the next steps; [4] a clear tasking for each team member for the forthcoming week,recorded in writing by the team mentor. The sponsoring company is located some 300 miles form the NDSU campus, requiring someinnovation to achieve frequent communication. There were two face-to-face meetings with thesponsor -- in week 2 and at the very end. All other interaction was achieved through video-conferencing -- arranged and managed by the student team.Product Design Phase: Planned activity for the Autumn semester was to complete the productdesign phase, creating designs for a product that could be made
textbooks than their counterparts in previous generations12.Improved learning may occur when teaching styles match learning styles than when they aremismatched, thus it is important that engineering education respond to the learning stylesdominant among the population of students.Evidence strongly suggests that one of the crucial factors in the educational development ofundergraduate students is the degree to which the student is actively engaged or involved in thelearning experience. Studies in Science, Technology, Engineering and Mathematics (STEM)education13 14 15 16 have informed on teaching methods centered on the student, such as inquirylearning17, problem-based learning18 19, project-based learning20, and just-in-time teaching21.These
College ofEngineering and Computer Science Industry Advisory Board and opportunities for anundergraduate research. Let us elaborate on two design-rich senior level elective courses.4.1 Electromagnetic Compatibility (EMC)Most modern digital electronic devices operate with large clock speeds. Hence such devices haveto be compliant with the Federal Communication Commissions (FCC); see Title 47 [20]. Studentslearn the nature of EMC as well as Electromagnetic Interference (EMI). The focus of the course ison the EMC/EMI sources of conducted, radiated and coupling mechanisms and on how to mitigatethe impact of such effects.The students are exposed to FCC, European and US Military standards. Hence, they become awarethat any device which just operates and
his bachelor’s degree in mechanical engineering at Mercer University. ©American Society for Engineering Education, 2025 Interdisciplinary Undergraduate Research in Prosthetic Hand Development: Bridging Mechanical and Biomedical EngineeringAbstractThis paper presents our initial progress on an innovative undergraduate research project thatbridges mechanical and biomedical engineering disciplines in the field of prosthetic handdevelopment. A group of undergraduate students, majoring in mechanical engineering andbiomedical engineering, are engaged in a collaborative effort to design, fabricate, and characterizeactuators for prosthetic devices. The project aims to provide students with hands-on
an AI-powered tool known as ChatGPT (short for Chat Generative Pretrained Transformer) chatbot.Basically, a chatbot is a computer program that simulates and processes human conversation (eitherwritten or spoken), allowing humans to interact with digital devices as if they were communicating with areal person. Even though the launch of ChatGPT was not felt by the common public, the technical circleknew about its inauguration, and the media space was flooded with shocked reactions.Anyone can open the ChatGPT program and type in the word or phrase about something he/she wants toknow, then the ChatGPT is going to spit out a short or long essay or summary of what is being asked.Suppose a student is asked to submit a report or an essay on a
encouraging managers and HR to take a close look at the potential of these students. Boncek is actively involved in community acclivities related to STEM and works with students in Middle School and High Schools. In partnership with the educational branch of the New England Patriots, Boncek runs engineering competitions and educational events at ”The Hall” at Patriot Place in Foxboro, Mass. Page 25.1211.1 c American Society for Engineering Education, 2012 Summer Bridge: An Engineering Diversity College-Industry Partnership Initiative We face a major demographic
clients in active consideration. In addition, we will discussstrategies for managing communications, successes and failures.A number of policies and procedures have been developed in support of the launch of theInnovation Incubator. The “rules of engagement” have been developed, including the limitation onscope of activity both geographically and technologically. The applicant screening process isfundamentally linked with education goals, since graduate students participate at every stage. Inaddition, faculty members are involved in the critical decision-making processes. An objectivescoring method has been created in order to insure that bias is minimized, and a committeedrawing from a broad knowledge and experience base has been created
. However this is not the best way to teach. Many education studies have shown thatstudents retain only a small fraction of what they hear or read. The retention rate increasesdramatically when a student says or does--when there is hands on learning.1 This is especiallytrue in Engineering Technology where students learn best through observing and doing. Hencethe extensive use of laboratory experiments in the Engineering Technology Program.New tools are needed to improve the teaching of technical material. Technology students arehands-on graphic learners--their learning improves when they can see things and work with them.Hence graphics can provide an additional tool to help teach technology students. Graphics is theprimary method of communications
Online Learning Environments through Intelligent Fast Failure (IFF)AbstractIn this paper, we address the stimulation of creativity in online learning environments throughour examination of a simple hands-on task aimed at teaching the principles of Intelligent FastFailure (IFF) in the context of a Massive Open Online Course (MOOC) focused on creativity,innovation, and change. A simple physical “prototyping” exercise involving common householdobjects was designed and presented to a global community of online learners using the CourseraMOOC platform. Data gathered from the task outcomes and student reflections were analyzedwith respect to gender and cultural differences, as well as correlations between the number ofattempts
ability to identify, formulate and solve engineering problems (f) an understanding of professional and ethical responsibility (g) an ability to communicate effectively Page 9.84.5 Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright © 2004, American Society for Engineering Education” (h) the broad education necessary to understand the impact of engineering solutions in a global and societal context (i) a recognition of the need for, and an ability to engage in
will eventually lead to their likely adoption. Because of the success ABET has experiencedwith its outcomes-based assessment process, the future focus for ABET evaluators will continueto be on attainment of the Student Outcomes (SO’s) enumerated in the new proposed criterion 3.The paper suggests ways to measure and evaluate attainment of SO’s using both direct andindirect measures. The final part of the paper will focus on the Program Educational Objectives(PEO’s) of criterion 2, and their relationship to both the SO’s and the institutional goals.KeywordsAccreditation, ABET Criteria.IntroductionIn the mid-1990’s, ABET developed a new set of criteria (called EC2000) for accreditingengineering degree programs. The new criteria changed the focus
average manufacturing wage of$40,000 compares very favorably to the $28,000 average of other sectors. In southwesternPennsylvania, the manufacturing workforce (which is 15% of the total workforce) accounts for$56 billion of a $139 billion economy. This is a clear indication of the impact that the relativelysmall number of manufacturing jobs has on the regional economy.In order to maintain and grow this base, PRIME operates at various levels. In addition tolaunching new programs with attendant curricula and facilities, PRIME also offers extensiveoutreach to middle and high school students and their academic and family communities.PRIME also works to develop and implement innovative methods to disseminate its educationalmaterials and facilitate
introduce these concepts at a stagewhere many students make their most critical collaborative experiences [2]. However,neurodivergent students often have social impediments that may make it difficult for them to bereceptive to working on code or other projects they may deem as personal with their peers [3].The development of Collaboration Station aimed to create an easily accessible and navigablewebsite online where students are able to collaboratively program, much akin to an applicationlike Google Docs. Ashinof and Abu-Akel assert that the goal of good software should be tominimize the excess “clutter” of the page [4]. Moreover, Kokinda et al. emphasize that providingfamiliar modes of engagement can help promote collaboration and communication
on recently built homes in Macon, GeorgiaIV. Educational and Interdisciplinary AspectsThis project is unique in that one of the key components of the project uses social marketing to educatethe local community about sustainable home energy solutions. By utilizing the social marketing plan andinteracting with homeowners, Habitat for Humanity, and local technicians, citizens gain knowledgeabout their energy consumption, its impact on the environment, and how they can reduce it.Numerous student specialties/disciplines have been represented on the project team, consisting ofenvironmental engineering and mechanical engineering majors with engineering for developmentminors, and an industrial design and management major. This range of subject areas
capabilities of understanding nanoscale phenomena. The nanoscalematerials and opportunities are designed to impact national Science, Technology, Engineering,and Mathematics (STEM) education, therefore allowing an efficient integration into currentscience curricula.Defining NanoThe National Nanotechnology Initiative (NNI) defines nanotechnology as “the understandingand control of matter at dimensions of roughly 1 to 100 nanometers, where unique phenomenaenable novel applications. Encompassing nanoscale science, engineering and technology,nanotechnology involves imaging, measuring, modeling, and manipulating matter at this lengthscale.”2 The National Science Foundation (NSF) emphasizes many of the special properties thatoccur on the nanoscale and call
engineeringmajors to collaborate, thus enhancing their communication and teamwork skills with other futureengineers [5], [6], [7].Engineering elective courses are usually required courses for a specific major, so these coursesbring together both major and non-major students, resulting in a diverse group of students.Instructors deliver identical content and assess all students using the same instruments. However,limited research has explored student outcomes across different major cohorts. Therefore,additional analyses were conducted to uncover the strengths and weaknesses of each cohort withineach learning module. This exploration aims to enhance our understanding of the varied impactsof engineering electives on students from different majors and helps to
Engineering and Computer Science at Ohio Northern University, where he currently teaches first-year programming and user interface design courses, and serves on the college’s Capstone Design Committee. Much of his research involves design education pedagogy, including for- mative assessment of client-student interactions, modeling sources of engineering design constraints, and applying the entrepreneurial mindset to first-year programming projects through student engagement in educational software development. Estell earned his BS in Computer Science and Engineering degree from The University of Toledo and both his MS and PhD degrees in computer science from the University of Illinois at Urbana-Champaign.Dr. Stephany
seminar course on software reuse in our institution – aleading public research university in the US. While Frakes’ course was advantageous in manyaspects, we tried to incorporate two novel styles, active learning and cooperative learning, in ourteaching of software reuse. Next, we present the pedagogical principles.Theoretical SupportMany college teachers nowadays move past passive learning to active learning to find betterways of engaging students in the learning process. This means that instead of simply receiving Page 22.1254.5information verbally and visually, students are receiving and participating and doing. Activelearning derives from
Paper ID #43761Metaphors in Engineering Education Research: Prisms to Analyze the EpistemologicalSpectrumNrupaja Bhide, Purdue University Nrupaja is a PhD candidate at the School of Engineering Education at Purdue University. She is interested in exploring diverse ways of knowing in engineering education and the role of language and metaphors in research and writing.Yash Ajay Garje, Purdue University Yash is a Ph.D. student at the School of Engineering Education at Purdue University. His research aims at broadening student participation in STEM through robotics education. His research focuses on enhancing STEM