class, I could answer student questions by referring to experiences they had in the fidget car exercises. I could see that they were connecting to these explanations better than other real-world examples I had tried to use in the past. - The fidget car activities helped put the mathematical course content into a concrete context where they could see the applications. They helped the students move from the concept as an abstraction to a more concrete example. In addition to the outcomes related to student learning, the activities spawned some of the best student questions and in-class discussions I have had in an introductory controls classroom. Running the exercises yielded a high level of
with a foundation of knowledge in science,basic theory, and technical subjects as they prepare for their real-life counterparts. Practitioners believe that theworkplace requires graduating engineers to have many basic skills including the ability to work on a team and tocommunicate with one’s peers and supervisors. In addition, there is need for the capabilities of utilizing infor-mation technology, focusing on customer and societal needs, as well as ethical and environmental concerns, andunderstanding global needs and market forces. Therefore, the focus of engineering education should be on theimmediate applicability of the engineering knowledge to the end user. Due to system constraints, university faculty find it difllcult to remain
address this problem, the STEM PBL project funded by the NSF-ATE program has created acomprehensive series of multimedia PBL “Challenges” focused on sustainable technologies aswell as professional development and training in their use for pre-service and in-service STEMteachers. The STEM PBL Challenges are self-contained multimedia instructional modulesdesigned to develop students’ problem solving ability and understanding of sustainabletechnology concepts and applications. Developed in partnership with industry partners,university researchers and other organizations, the STEM PBL Challenges provide students withauthentic real-world problems captured and re-enacted in a multimedia format designed toemulate the real-world context in which the
· Recommendations of the National Science Education Standards · The SCANS competencies developed by the U.S. Department of Labor Secretary’s Commission on Achieving Necessary Skills · Several national industry skill standardsBasic Description of the (NCE/AME) Module Architecture ÓThe Module ArchitectureÓ is based on constructivist principles that call for assisting learners tobuild on their own experiences and to use experimentation and problem solving in authenticcontexts to acquire new competencies. Further, learners are asked to demonstrate theircompetence in ways that emulate how the competencies are used in real-world work and lifesituations. 5The elements of the module architecture are: · The Big Picture: Before specific
conclusion that MR application aligned with their learning preferenceswhile realistically mimicking real-world equipment and processes. The same set of responsesprovided evidence of interactive learning achieved through collaboration and problem-solving ingroup processes completed exclusively in a MR setting. Several practical limits were alsoovercome. For example, one of the items of equipment reproduced as a digital twin is large andtakes up a great deal of space in a physical lab. That limits the number of stations that can be madeavailable as well as the number of students who can have access to the equipment and the amountof time they can have access. None of these limits existed in the digital environment. Facultydiscussion in project meetings
, examples and simulation.A concerted effort has been invested in relating the theory to real world engineering applicationsthrough the case studies. Applications from different disciplines (e.g., daily experiences,mechanical, aerospace, and civil engineering applications) are included. The design approach ofthis eBook is to capture students’ interest by first presenting a case study. The theories andconcepts necessary for the students to solve the specific case study are then covered, andfollowed by a complete solution for the case study. Some additional examples are also providedfor some sections. The material of this eBook is open for any institution or student to use withoutcost or condition.I. IntroductionElectronic media has been widely used
will employ another Java program from Half baked Software called Quandaryto present a short “In basket test” which will be an exercise involving most of the skills featured by this project.Due to a large percentage of, English as second language, students there will be a recommended text: Elements ofStyle, Fourth edition Strunk and White. Paperback: ISBN 0-205-30902-XThe course content also includes guest speakers from many aspects of public works. City managers, facilitiesspokespersons, police and fire executives, and engineers from public works contractor are some of the typicalspeakers. Students are able to see working professionals in the public works field. This gives them furtherappreciation the importance of communication in real world
students.4. CLOSURE Our method to implement problem-based learning provided abalance between student-centered learning and a structuredframework of lectures and instructions. Through this approach, wewere able to incorporate teamwork, critical thinking, and real-world applications into the teaching of the Thermal Systems Page 2.36.5Design course. The approach also made the students become moreactive and attentive participants in lectures and in discussionsessions. This positive attitude helped them learn the subjectsin a more effective manner.5. REFERENCES1. Barrows,H.S., How to design a problem-based curriculum for the preclinical years. Springer, N.Y., 1985.2. Let problems
polymer engineering. This field is described by the academic mission ofthe Department of Polymer Engineering at UAkron as “the practical application of scientific andengineering principles to generate new material and processing concepts and enhance technicalproblem solving capabilities related to the production and use of polymers.”2 Polymer materialsare vital to advances in many of the grand engineering challenges of the 21st century (e.g.affordable solar energy, carbon sequestration, access to clean water, engineering bettermedicine)3 and burgeoning fields, such as flexible electronics.4 Overall polymer engineering isideal for the intellectual focus of an RET site as this mission and the real-world application ofpolymers are directly in-line
textbook problems in which the data required to solve the problem is presentedunambiguously and in its entirety. There is ongoing debate about the effectiveness, orotherwise, of this traditional didactic teaching approach and Hargrove and Dahleh 1 believethat engineering educators must develop more innovative methods for learning in order toreplicate real-world problem solving. Indeed, many practitioners have supplemented theirlectures and tutorials with project-based and problem-based learning activities in an attempt toprovide variety and alternative learning mechanisms for students 2-6. Page 15.441.2The problem with this procedural approach to
Session 2526 Linking Laboratory Instruments for Simulation: Comma Separated Variable Files John D. Cremin Parks College of Engineering and Aviation Saint Louis UniversityAbstractThis paper describes two workhorse electronic instruments, the function generator andthe oscilloscope, and their use in recording and simulation applications in design andlaboratory electronic courses. The paper also discusses the application of the recordingand simulation techniques to performing experiments over the InternetThe oscilloscope used in the
reinforce and correlate subject matter covered in diverse areas. Snapshots oflocalized information would then be woven into a fabric of engineering knowledge andinterpersonal skills that would be applicable to real world problems and situations. TheComputer Integrated Engineering Enterprise – Learning Factory at Robert Morris College isbeing implemented with this synergy in mind.All coursework will revolve around the activities of the Learning Factory. The mission of this$4,000,000 factory is to support educational programs College-wide, serve as a test bed forresearch and development activities, support outreach and recruitment activities, and provide anenvironment for lifelong learning. The College has dedicated 7,500 square feet to the
various fields (manufacturing, automotive, aerospace,mining, etc.). Fluid power includes a range of devices and applications and includes hydraulic (liquid-based) and pneumatic (gas-based) systems. Fluid power components include pumps, motors, valves,pistons, and numerous other devices combined into hydraulic circuits to complete a task. Fluid powersystems produce high power compared to electrical systems, which is why they are used in large-scaleapplications. This is highly beneficial in the real-world, but makes it challenging to teach safely andeffectively in a classroom setting. Students learning fluid power need hands-on experience adjustingcomponents, pressures, and flows to see and understand the effects of hydrostatic pressure. However
experiential learningcourse, named Diagnostic Intelligent Assistance for Global Health (DIAG), as part of theUniversity of Michigan’s Multidisciplinary Design Program [12]. The mission of the course is toeducate undergraduate and first-year master’s students in biomedical engineering, computationalmedicine and bioinformatics through multi-year longitudinal real-world projects focused onaddressing global healthcare issues in resource limited settings. DIAG’s projects incorporateknowledge across fields such as the biomedical sciences, computer science, bioinformatics, andAI. As part of DIAG’s inclusionary and interdisciplinary approach, students from widely varyingbackgrounds in these fields are encouraged to join. While this diversity comes with
decision-making to create engineering solutions (i.e.,ontology). However, graduate students often find it difficult to be a professional through theirdevelopment as students [28]. The difficulty generally occurs in transferring specific knowledgeand skills obtained as students to real-world application and with being sufficiently prepared toenter into professional practice [29, 30].Importantly, three different theoretical frameworks have considered this challenge to studentdevelopment [30, 31] and were applied to the study’s review of student development. First,Säljö’s [32] sociocultural framework proposed that students have limited social or culturalunderstanding of the meaning of being a professional. Hence students find it challenging to
providethe opportunity for students to freely practice various scenarios in quick succession without thefear of actually damaging resources, which often hinders real-life practice. This 'safe' way ofgaining practice also encourages initiative, experimentation and creativity as students do not have Page 25.54.2to face real-world practical restraints.Learning in Online LaboratoriesSynchronous active interaction with experiments and problem-solving helps individual orcollaborative learners directly acquire applicable knowledge that can be used in practicalsituations, which is why pedagogical theory and practice considers laboratory experimentation
characters that were later brought to life by the instructorsvia a 3D modeling package. The purpose of the meetings were to 1) expose middle schoolstudents to the field of computer animation, 2) demonstrate the relation between math andcomputer animation, 3) foster interest in real world applications of math.Introduction As technology advances everyday, generations are exposed to new realms of possibilitiesat a much earlier age. Schools are constantly implementing new programs that expose children toemerging technologies and integrate new curricula to make the young more techno-savvy as theworld advances with them. However, many elementary school students are still unaware of theconsequences these technologies have on their lifestyle and the
geometry building through the solution process, topost processing and final output. FLUENT's performance has been tried and proven on a variety ofmulti-platform clusters. At the undergraduate level, we believe that FLUENT can be integrated intothe current mainstream fluid mechanics through examples of fluid mechanics problems solvingtechniques. Although a degree of uncertainty exists using the software as opposed to actual real-world analysis of the fluid mechanics process, the increased experience in using computationalsoftware allows the student to model the real world phenomena both graphically and analytically. Inthis paper, we will share some experiences and views on teaching and learning fluid mechanicscourse
is dedicated to project-based learning (PBL).Engaging students with the concrete, hands-on, and real-world problems is a great motivator.PBL has grown in acceptance in the undergraduate community during the past two decades. 1-4WKU’s EE faculty are focused on undergraduate education. Our faculty are rewarded andrequired to engage students in activities to support the development of a clear understanding ofengineering practice.5 Our goal is to provide students with relevant project experiences insideand outside the classroom. Faculty have developed a series of experiences throughout thecurriculum to support this mission which culminates in a year long design sequence. Studentsprepare for outstanding professional leadership by participating in
how to extrapolate from it • To learn basic probability and statistics about a business market • I learned that I prefer the engineering side, not the marketing side • Learned a lot about the application of probability and statistics to an engineering field • I have learned how statistics can be applied to the real world • I have developed an understanding of how to analyze data and come up with a solution to meet customer needs • I learned how to calculate probability in a number of ways that apply to a variety of situationsPlease comment on the things you liked about this module, if any, and why you liked them: • The way we used a real census to figure out the population growth in different regions
visualize thespatial structure of molecules and interact with virtual models of them that appear, in a cameraimage, positioned at a marker held in their hand. 12 In mechanics education, PhysicsPlaygroundrepresents an AR application that allows students to simulate physical experiments in the domainof mechanics in real time. 13 Students are enabled to actively build their own experiments andstudy them in a three-dimensional virtual world. A variety of tools for analyzing forces, mass,paths of objects before, during and after experiments are provided. AR can also enhance theteaching of engineering graphics by enabling the students to visualize and interact with their
learners to connect mentally withconcepts learned, activities engaged in, and their real-life application. The visualizations withinthe VR labs allowed learners to make complete mental connections between concepts as theyexperienced the theoretical and practical applications of laboratory experiments and procedures.Learners often seemed to skip RO, the second stage in the learning model, to experience AC.They repeatedly discussed moving from awareness of fundamental concepts to visualization ofconcepts in real-world scenarios. The VR labs situated experiments in real-life cases to enablelearners to apply concepts and connect concepts with the real world. Some learners whoregistered for the course due to its relevance to their future career goals
the principles and theory of cybersecurity, but also equipped students with practical hands-on skills. This approach helped studentsturn abstract concepts into actual skills to solve real-world problems and challenges.This paper is organized as follows: Section 2 illustrates conceptual framework. Section 3describes game-based learning. Section 4 discusses problem-based learning. Section 5deliberates integrated learning. Section 6 demonstrates student-centric learning. We then describeself-paced learning in Section 7 and evaluation plan in Section 8. Finally, we conclude our workin the last section.2. Conceptual FrameworkIn this project, we built a learning system for cyber security education. It employed a variety ofeducational methods in
past decade, the availability of student dynamic simulation and analysis software providedthe first step towards closing the gap between classroom and "real-world" experience. The termanimation covers a broad range of software applications such as kinematics and dynamics. Forkinematic animation, use of keyframing and motion capture constitute the primary mean of drivingthe animation sequence (e.g. Poser, 3D Studio Max, Jack, etc.). Emphasis of kinematic animationfalls on “life-like” quality and stunning graphics. It is therefore as much art as science. Dynamicanimation is driven by the outputs of a simulation engine to provide a 2D or 3D display of thephysical characteristics of the application. The output may contain simplified geometric
seeking the education that teaches them skills that can beutilized in real world applications. Despite the fact that colleges and universities are able toreplicate or simulate some of real-world problems within the lecture room or laboratory settings,exposing students with actual real-world experiments as well as hands-on practices can bringanother dimension to their learning and understanding of the subject. Experiential learningcreates a useful possibility to prepare students for profession or research carriers. When collegestudents are given opportunities to examine a real-world situation on campus or in the networklike the ones furnished in internships, area placements, and industrial project partnerships, themastering becomes extensively
and enthusiasm, yet still makethe college experience one that teaches them what they need to know by the time theytake their senior exit exams and enter the real world. Until recently, the faculty membersat Middle Tennessee State University (MTSU) were still baffled by this mystery. In fact,a major piece to the puzzle was practically stumbled upon by one mechanical engineeringprofessor.The projectA professor at MTSU happened upon a brochure that described a national competitionknown as The Great Moonbuggy Race. He thought that designing and constructing amoonbuggy that is capable of traversing various terrains ranging from sand to rock wouldbe an exciting opportunity for the students. A tape of a previous year’s competition wasavailable
students.“STEM education is an interdisciplinary approach to learning where rigorous academic conceptsare coupled with real-world lessons as students apply science, technology, engineering, andmathematics in contexts that make connections between school, community, work, and the globalenterprise enabling the development of STEM literacy and with it the ability to [succeed] in thenew economy.” (Tsupros, 2009) 4 Figure 1. The UN Sustainable Development Goals provide real-world
whatthat solution represents. Once again, the gap between the theory and practice happens as studentsare unable to relate to real world problems. The teaching of cost analysis involves mathematicalcalculation and use of formulas. Many times these formulas and numerical procedures asexplained by Townend (2001) have been perceived by the engineering students “as a collectionof abstract techniques.” In their research, case studies have been introduced to eliminate thatperception. Future research includes the application of specific sections within the case to avoidthe “abstract” effect. Raju and Sankar (1999) explained the need to develop cases for classroominstruction. Although, their main focus was the interdisciplinary aspect of including other
al., 2024; Khalid et al., 2024). Thisparadigm shift underscores the urgency of reforming construction education to integrate AIcompetencies, preparing graduates to meet the evolving demands of the industry. Currenteducational frameworks, however, often emphasize traditional engineering principles and manualmethods, missing the opportunity to equip students with the programming and analytical skillsneeded for AI application in real-world scenarios (Elzomor et al., 2020). Integrating AI intoconstruction curricula presents an opportunity to bridge this gap. This leads to recent studiesemphasizing the need for construction to prioritize experiential learning, enabling students toapply AI tools for predictive analytics, such as estimating
collaboration allowed students to gain insights into real-world applications andoperational challenges faced by the public transportation industry while boosting the industrialpartner’s confidence in exploring the development of testbed scenarios and equipping the frontline staffwith the applications of the technologies. The synergistic partnership between the university and theindustrial enterprise enhances both parties' understanding and capabilities in technology integration anddeployment, ultimately benefiting students from the educational institution and talents within theindustry partner. We also note that this co-training model can be generalized to other industries.IntroductionEmerging digital technologies offer viable solutions to a range of