shown that design experiences play a vital role in the curriculum to prepare engineersfor the real world1,2. In addition to technical skills, these experiences must also address the areasof communication, teamwork, ethics, and the customer3,4. Many approaches that address theseareas have been developed for capstone design courses5-7. The goal of our course is to provideour students with a rewarding design experience in all of these areas that is focused on exploringand developing real-world applications of mobile communications technologies. Thesetechnologies are rapidly transforming the way in which we go about our everyday lives. Theyoffer heretofore un-conceived ways to do things differently and more effectively. Becausemobile technologies
to “real world”scenarios requiring the application of Microsoft Office Suite Skills. ACC and Aims faculty weretrained on a project-based learning case that involved students working collaboratively, butassessed on an individual basis, just as they would on a real-world business project. Thisexperience proved crucial to faculty understanding the infusion of employability skills into anexisting curriculum and being fully engaged toward altering their teaching methods. Page 26.168.7The PBL scenarioInitially, CATEP modified BATEC’s PBL project to integrate employability skills intointroductory CIS classes. Ultimately, Aims Community College faculty
they are here? This puts real world pressure on these students and will better prepare them for the industrial environment.27) As state-of-the-art equipment changes, additional ICS courses may need to be created. This will allow students to add additional ICS information to their knowledge base and keep up with current ICS activities.28) This lab facility was designed to create a dual environment. This dual environment is a classroom for lectures and an active laboratory for actual hardware/software application and presentation. Being such, the floor has been totally rugged so that students get a “warm” feeling implying a classroom environment. A rectangular section of rug has been
research labs Table 1. Potential applications of the multimedia learning environment methodology.Distinguishing characteristics of the VREUN modules, in particular, include the use of currentfaculty research as the centerpiece for the educational materials, and the use of a multimediaformat to enable a dynamic view of academic nanotechnology research accessible to all studentswithin the curriculum. The goals of this effort include: 1) invigorating the first year engineering curriculum with an engaging real-world examples of cutting edge research in the area of nanotechnology; 2) introducing undergraduates at the earliest stages to the academic research environment; and 3) developing a methodology and mechanism with which faculty
, encouragement, and real-world problems to solve,educators can significantly enhance the learning experience, helping students to bridge the gapbetween theoretical knowledge taught in classrooms and practical applications done in theworkspace. This approach not only prepares students for successful careers in Computer Scienceand Engineering, but also instills in them the confidence and skills needed to tackle futurechallenges.As the authors, we hope this highlights the need for educational programs that are not justfocused on imparting technical knowledge, but are also committed to developing the wholeindividual, equipping students with the skills, mindset, and adaptability required to thrive in thereal world. Through such programs, students can emerge
; consequentlystrengthening their country's economy. These programs believe that learning is better achievedthrough a blend of formal academic training and experiential learning that is achieved whenstudents apply their technical knowledge to lead real-world projects.The SIUC Leadership Development Program The LDP is a two-year program whose purpose is to train students for future challenges bydeveloping team-building, interpersonal skills, character, and leadership skills. Student’s skills areimproved by experiences the program provides, such as life skills lectures, leadership classes,individual mentoring, community service projects, and leading engineering student competitionteams. The program participations are divided into two groups: the first
has threaded design challenges throughout the chemical engineering core curriculum to relate real-world Community-, Industry-, Research-, and Entrepreneurship-based projects to fundamental course work. Faculty, graduate students, and dozens of chemical engineering students have developed, implemented, and refined these design challenges which stretch through the core curriculum from the first year to some graduate-level electives courses. Our goal with implementing these varied design challenges is to allow a diverse set of students the opportunity to see the numerous applications of chemical engineering to local and globally-relevant problems [1], and to help them develop the engineering skills and confidence which will
broadparticipation and standardize data collection.Quantitative responses will be analyzed using statistical methods to identify trends in toolusage, skill priorities, and training practices. Qualitative responses from open-ended questionswill be thematically coded to uncover patterns and insights regarding industry expectations andchallenges.The findings will be used to map existing educational offerings against the identified industryrequirements. This comparison may highlight gaps in the current biomedical engineeringcurriculum, providing a basis for recommending specific updates to better align academictraining with industry needs.By focusing on real-world applications and industry practices, this methodology ensures that thestudy captures actionable
master program in mechatronics. Students work in groupsin a creative setting, where they learn to integrate various automation technologies and learn towrite scientific publications. The project implements the automation of a student dining halldishwashing system using the Hardware-in-the-Loop HiL method. HiL is a powerful way tomitigate risks or accidents in a real-world scenario, leading to costly damages. For testing, wehave used the Factory IO simulation software. It provides a realistic simulation environment forvirtual plants with low real-time latency. An Allen-Bradley CompactLogix controller providedcontrol of the simulated environment through communication over Ethernet/IP protocol. Systemcontrol was established through PLC ladder logic
another related heattransfer design problem, such as determining required insulation to keep a perishable mass warminstead of cold, or a different mass, etc. A key feature in the engineering context, however, is tokeep the experiences concrete as real physical projects rather than simply textbook problems.Seeing the design prototype work properly (or not) and being able to do something about itthrough engineering analysis is the key motivational element of the Kolb learning model.As a platform for the fourth Kolb phase of active experimentation, integrated design activitiesare applied and provide a concrete multi-disciplinary problem for using the course subject matterin a much more real world context than a subject textbook problem. This ought
University at SalinaAbstractIn recent years engineering and technology programs are challenged to prepare graduates to meetthe globalization of the engineering profession and the real world demands of the globalworkforce. For the past several years, mechanical engineering and technology programsembarked on reforming the curricula by introducing new courses at the freshman level toenhance student motivation and improve retention. This paper talks about how the existingcourses at freshman level in the area of mechanical detailing, technical graphics andmanufacturing methods were used innovatively to provide the real world experience of productdesign, manufacturing and operation. It also shows how the program addresses part of the CDIO(Conceive, Design
•Real-world experience and the opportunity to collaborate on a research project in the future •A chance to work in an engineering lab, a goal to work toward for these eight weeks •Experience working in real world engineering projectsSeveral students mentioned the challenges they faced in explaining the significance of beingselected for an REU program to family and friends. While faculty at the participants‟ respectiveuniversities understood the competitive nature of REU selection as well as the opportunity foracademic and professional growth that such programs provide, family were more likely tocharacterize the
collect and analyze data, and problem-solving focused on real-world ambiguity and complexity. Additionally, innovation-based learning in the form of peerreview—through blinded reviews of class projects and critical evaluations of published work—was integrated to foster critical thinking and exposure to real-world applications of statistics. Thesechanges resulted in greater student engagement, practical learning outcomes, and multiple peer-reviewed publications from course projects.IntroductionStatistics is the backbone of decision-making and problem-solving in virtually every scientific,engineering, and medical field. It informs everything from experimental design and clinical trialsto quality control in manufacturing and predictive modeling in
programming concepts, database design and implementation,graphical user interface design, and web application development. Students complete three im-mersive simulation-based learning (ISBL) modules as course assignments. ISBL modules involvetechnology-enhanced problem-based learning where the problem context is represented via a three-dimensional (3D), animated discrete-event simulation model that resembles a real-world system orcontext, in this case, we have three simulated systems/contexts around which ISBL assignments aredefined: an airport, a manufacturing system, and a hospital emergency department. The researchexperiments involve four groups: (1) students with no choice who use the same assigned simulatedsystem for all three ISBL assignments
disciplines. Currently an app is in development to allow students to simulate tensiletests, using various ASTM standards, to failure and compare simulation results to analytical datagathered during physical testing. The goal is to begin beta testing this application by end of 2025.7. ConclusionBased on trends from industry and literature, we believe there is a need for curriculum expansionto both strengthen students’ real-world understanding of theory and practice, and to extend theirknowledge of technologies such as programming and simulation. The Ansys EducationResources presented in this paper form an exploration of combining simulation, programmingand fundamental theoretical teaching in ways that could be deployed in first- and second
more flexiblemindset than a traditional learning curriculum might have. In pursuit of projection execution, this endeavorequipped us with a wealth of practical skills, including fabrication, design, analysis, and the art of technicalwriting. It served as a platform for us to refine our expertise in computer-aided design (CAD), researchmethodologies, and the dynamics of collaborative teamwork. The main implication to be gained from aPBL methodology is a set of multi-faceted skills, not limited to technical expertise but also maintenanceof project timelines and collaborative cohesiveness, applicable to future real-world engineering problems.Without temperature prediction models, cooks tend to rely on inaccurate temperature gauging heuristics
managecomplex multimedia data but at much slower rates. OODBs, however, are more complex to design andimplement3,4. Databases for E-commerce, or E-business, are dealing with more complex data structuresand facing more challenges in the real world business environments. These E-databases, additionally, areusing wireless and cloud communication technologies which are more vulnerable to attack in terms ofprivacy and security.The data stored in relational databases is known as structured data, because it is represented in a strictformat that uses “relations”. A relation is a two dimensional table that contains a set of horizontal rowsand vertical columns5. However, many data found in real world applications are not amenable to beingstructured. Many
real-world applications were preparedto spark student interest in electromagnetics and help initiate new student projects. The videoswere first introduced in Fall Quarter 2015. Although lecture video production is a well-exploredsubject, this paper describes the author’s experience with this teaching method; issues in creatingthe videos – especially for less-computer savvy instructors – and their effect in changing studentperceptions of the subject and motivation. Future directions include flipped classroom formatimplementation to enhance student interest in electromagnetics topics and applications, withaccompanying concept comprehension and retention improvements.Background and IntroductionThe author has been teaching electromagnetics at the
/GIStheory and numerous applications to real design problem in their surveying course. Withsponsorship of industry, students are exposed every summer to the latest technologies in totalstations, GPS, and GIS. GPS and GIS have revolutionized surveying, because of the ability toquickly determine a location with high precision and obtain corresponding GIS data for the site.This paper describes some GPS/GIS applications included in UHD’s Structural Analysis andDesign Engineering Technology program.The program trains students to fit the specific needs of employers and equips graduates with abundle of advance technology training and tools that makes them immediately productive. Thestrong emphasis on use of modern technology provides comparative advantages
(Figure 1, block1) to the topic to be discussed, followed by subtopics of the concept. This section includesobjectives of the tutor, a short description of the concept, and real-world applications of theconcept. The objective of the tutor is to help students maintain clear purpose and focusthroughout as well as having a compelling application of the concept. The overall concept isdivided into subtopics and Block 2 in Figure 1 represents each step. Each subtopic consists ofa video describing the step (Figure 3) followed by a small number of self-assessmentquestions from the same step. Figure 3 shows the screenshot of a video that explains the righthand rule and how it is used for a 3D unit vector. Figure 3: Screenshot of a
well as senior design projects forstudents to apply the skills learned from these courses in real-world projects.The following sections are organized into four sections: first, we presents an overview of aconstruction project development cycle and a number of engineering tasks posing challenges toconstruction engineers; second, we describes a number of sensing and modeling technologiesthat can address the challenges described in the previous section; third, we discusses whatchanges we had made on our curriculum to incorporate these identified technologies into thelearning process; finally, we summarize the lessons learned and presents a plan for keeping onthis systematical updates of the presented Construction Engineering
creativity.Students learn to work together, think on their feet, and come up with innovative solutions. PBLprojects are often centered around real-world problems or scenarios, making learning morerelevant and engaging for students. They can see how the concepts they're learning in school applyto the world outside the classroom. PBL can be far more motivating for students than traditionallecture-based learning. They are more likely to be interested and invested in a project they chooseor have some control over, leading to better learning outcomes. PBL goes beyond memorization.By working on a project, students actively engage with the material and develop a deeperunderstanding of the concepts involved. PBL encourages students to take ownership of theirlearning
(ISIP), whichreflects key concepts governing the future of electrical and computer engineering as wellas the active research areas of the majority of the ECE faculty.While the redesign encompasses the entire four-year curriculum, a particular emphasis ofthe redesign will be on the students' early years in the core curriculum when retentionissues are the most critical. Specifically, the foundation of the new curriculum will be afreshman-year laboratory-based design experience called “Fundamentals of ECE,” anddenoted ECE 27. This innovative course introduces concepts fundamental to the entireECE curriculum and their practical applications through a tight coupling of courseworkand a real-world design project and laboratory experience. Our project
engineeringprogram are exposed to a variety of courses that emphasize real world content. The four authors areresponsible for teaching courses in the industrial engineering specialization. This paper presents anoverview of the authors' efforts to include real world content in several upper-level industrialengineering courses. The activities include hands-on manufacturing, company interviews, theFord/Firestone case study, work space design projects, and the use of commercially-availablesoftware tools. The paper concludes with a description of several successful industry-inspiredsenior design projects.I. IntroductionIt is essential to educate undergraduate engineering students both in theory and practice so that theyare well prepared to meet the challenges in
the process of promoting STEM educationcourses in the United States, project-based teaching methods are mostly adopted tobuild concrete and real situations for students to enhance students' application ofmultidisciplinary knowledge and improve their comprehensive ability.3. Study One: the Existing Form of STEM Education in China As a recent “import”, STEM education in China has not had a long history. In2016, the Ministry of Education released the Thirteenth Five-Year Plan for EducationInformatization, which proposed “actively exploring the application of informationtechnology in emerging education models such as ‘mass innovation spaces,’interdisciplinary learning (STEAM education), and maker education, and striving tocultivate students
industries willing to collaboratewith engineering departments represents the most appropriate environment to provide theseopportunities. The literature extensively reports that colleges and universities utilize activelearning as educational strategy to facilitate the application of technical knowledge and softskills to real-world scenarios. However, little information is available in the literature aboutexperiential learning and its capability to build and foster the necessary skills and abilities fornew engineering graduates to obtain gainful employment, in today’s highly globalized workingenvironments.In this paper we will present a summary of the educative experience designed and implementedto blend the development of hard and soft skills with
proliferation of proprietarycertification programs in the networks and web programming areas, these tend to be vendor -specific, covering one product line only. Students seeking t o insulate themselves from thebranding fickleness of the marketplace are thus often forced to choose between overly-specific Page 7.1306.3vendor certification and overly-long degree programs. 34. Unfortunately, a common complaint about four-year schools is that they are disconnectedfrom the real world [11] and, as a result, students lack exposure to real workplace issues,practices, problems, and applications in college and
- Interdisciplinary Projects1.4.1 Interdisciplinary Projects - Introduction Interdisciplinary projects in engineering education have garnered significant attention astransformative pedagogical approaches that promote collaboration and cultivate well-roundedengineering professionals. By integrating knowledge and methodologies from multipledisciplines, these projects aim to address complex real-world challenges that demandmultifaceted expertise. This peer-reviewed article delves into the epistemological foundations ofinterdisciplinary projects, shedding light on their potential to foster holistic learning experiencesand bridge the gap between theoretical knowledge and practical applications.1.4.2 Integration of Diverse Perspectives
written by the Algae Grows the Futureteam to conduct within the classroom to implement this style of engineering education. Theseexperiments often combined real-world issues with the experiment itself, so that students couldmake connections and devise solutions to problems with the algae experiments completed withinthe course.4.0 AssessmentFirst Year Engineering Clinic Course: A subset of the learning activities described aboveincluding algae growth studies, algae harvesting, and algae applications such as cosmetics wereimplemented into a four-week long project run in the first year engineering clinic course. Theimpact of the learning activities were assessed via pre- and post-surveys (completed by 54 out of69 students) and feedback from focus
. Accordingly,design thinking elements must be rolled-out in a cohesive manner and adequately integratedthroughout the curriculum in order to get the best results. This study also demonstrates thatdesign thinking must be expertly crafted to connect to real-world solutions, rather than justhypothetical or example problems. This might mean collaborating with industry partners to solvereal-world problems with design thinking techniques or taking greater time to explain to studentsthe real-world application of the design thinking activities. Finally, this study also points to theneed to integrate and incentivize creativity in design thinking courses. Rather than merelyallowing for creativity, students must see the value of utilizing design thinking to