. Additionally, students gained skills in networking with professionals andunderstanding more about their potential future careers. Furthermore, they gainedprofessional and teamwork skills that they thought would benefit them in their later roles.Notably, a few responses indicated that live case study process was enjoyable. Oneresponse stated, “Seeing real world examples vs. book problems plays a big role in learningthe material.”The graph below shows the distribution of the 148 students’ responses. RealWorld MiscOther FutureCareer Application 3
physiological information as well as examplesof real research data and articles which show the real-world applications of the information thatthe students will be learning.The students will be instructed on these concepts in several diverse ways. Concepts are firstintroduced through lectures that involve interactive learning components and reinforced throughhomework assignments. Further contextualization of these concepts and scientific literacy will betaught by including analysis of scientific journal articles. The students will be expected to bothread and evaluate the merit of these journal articles. This will help empower the students to beself-sufficient in acquiring new knowledge from original research. Labs will expose the studentsto real-world
instruction” (office hours). The students have little time to be critical thinkers regardingtheir academic endeavors.Fortunately, dynamics is scheduled in a two-hour class period every other academic day at theUSAFA. We have taken advantage of this extra hour by adding some laboratories, physicaldemonstrations, and student presentations to our course. Other non-traditional assignmentsinclude computational mechanics problems and a three-dimensional kinematics design project.The primary motivation behind these additional assignments are (a) to increase student interestand motivation, (b) to aid in student learning and understanding, and (c) to provide the studentswith a better appreciation of real-world applications of dynamics
, engineers will almost certainly be involved in the design of hardware/software systemsto perform automated data acquisition and digital control at some point in their careers. Laboratoryexercises were designed so that the students are exposed to a number of real-world DSP applications thatthey will face in the future, namely: • Data Analysis and the Computation of Signal Statistics; • Time Domain Mathematical Representation of Discrete Deterministic Test Signals; • Selection of Data Acquisition (DAQ) Cards; • Microsoft Visual C++ and National Instruments LabVIEW; • Software Libraries for Use in Accessing DAQ Card Functionality; • Sampling Rate Selection and the Visualization of Aliasing Artifacts
reducing greenhouse emissions; focusing on creative strategies for improving energy performance in buildings; reducing the need for carbon-based fuels in the energy supply; and encouraging occupant behaviors that reduce the net environmental impact of the campus. Through our unique requirement for all undergraduate students to enroll in two Interprofessional Projects ( IPRO) courses, and the simultaneous offering of a broad array of graduate and undergraduate research projects, IIT students are getting involved in many ongoing energy and sustainability initiatives using campus energy and sustainability operations as a real-world and practical laboratory. These projects include: micro grid (smart grid) and renewable
solving and design. 2. To train and equip the student in the application of the basic and essential skills and tools utilized in the engineering problem solving and design process.The course provides an introduction to the concepts and methods of engineering problem solvingand design, and covers the following topics: analysis and design methodologies, computerprogramming, engineering graphics and solids modeling, the visualization and modeling of real-world systems, and an introduction to the history and ethics of the engineering profession. Thecourse also provides training for computer aided design tools, solid modeling and simulationsoftware, and mathematics software applications, with immediate applications made in thecontext of actual
Addressing Intellectual Property (IP) and Student Needs in Industry Collaborative Student Projects William B. Hudson, Ph.D., Craige O. Thompson, JD, B.S.E.E, P.E. Professor, Electrical and Computer /Principal of Thompson Engineering and Technology/Patent Law Offices P.C. Minnesota State University, Mankato/ Plymouth, MNAbstract: Many engineering programs are encouraging collaborative student projects withindustry sponsors. These joint or sponsored projects can benefit both students and sponsorsproviding real world experience for the students and low cost research or developmentopportunities for the sponsor. However, both sides must enter into these
, performed various laboratory tests, seepage analysis and evaluatedresults. Students were required to work in teams of 4-5 to develop solutions. This projectmotivated students to think critically in identifying assumptions, methods, and components, andthen integrating technical requirements to solve a real-world problem. As students began toexplore the complexity of real-world aspects of this project, they acquired a first-handappreciation and understanding for how engineering principles, professional practice, andpractical considerations fit together to provide the best solution. Students received technicalsupport from local Geotechnical professional engineers. The most tangible outcome from thisstudent-to-professional engineer dialogue was that
with methodologies describedin [10] and [15], which capture students' perceptions, motivation, and understanding of coreconcepts. Finally, observational data and feedback from post-game discussions on items suchas the time required to solve each room and the main difficulties encountered whencompleting each room will provide insights into the parts of the game that needimprovement and help us better understand students' interaction with the game.ConclusionThe current study aimed to develop a new gamified learning environment to enhance students’understanding of challenging Statics concepts. By integrating interactive challenges, storytelling,and real-world applications, the game is designed to increase student engagement and makelearning more
, vol. 54, no. 6, pp. 964–982, Nov. 2012, doi: https://doi.org/10.1177/0018720812465006. [2] E. Daphne, M. L. William, P. R. Steve, and W. J. Adrian, “CVE technology development based an real world application and user needs,” In Proceedings IEEE 9th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE 2000), pp. 12-20, Nov. 2002, doi: https://doi.org/10.1109/enabl.2000.883698.[3] S. Deb, D. W. Carruth, R. Sween, L. Strawderman, and T. M. Garrison, “Efficacy of virtual reality in pedestrian safety research,” Applied Ergonomics, vol. 65, pp. 449–460, Nov. 2017, doi: https://doi.org/10.1016/j.apergo.2017.03.007.[4] X. Li, W. Yi, H.-L
Beta Kappa graduate of Illinois College and a Bronze Tablet graduate of University of Illinois at Urbana Champaign where he received a Ph.D. degree in Mechanical Engineering. c American Society for Engineering Education, 2020 KEEN Engineering Skillset and Student Competition Teams: Creating Value Through the Co-Curriculum Engineering competition team projects provide students with the opportunity to apply learningfrom the technical classroom to real world, open-ended design projects. As Bland et al haveobserved, based on their research with students who participate on engineering competitionteams, “engineering competitions may act as a catalyst for students to learn how to
group presented their though on the activity. The activity also did a great job in teaching real-world situations. Interesting and provided needed perspectives It made me feel like I am in the industry. Also it opens my mind to imagine my future career. It was a good intro into real life application. This activity showed how little hiccups can turn into big problems. This was good instruction into the relationship between developers and customers after deployment. Great activity that made me look at different situations from real life
interactions. Partnerships between industry and college also help foster students’ technical knowledgeof practical engineering applications. Students are given the opportunity, through an industrialpartnership, to gain industrial experience before leaving college. This type of technicalexperience is invaluable to employers. Educators play an important role in the success of industrial partnerships, and mustremain active in order for the projects to be successful. Students are motivated by a project’srelevance when attempting to solve a real-world problem, and are therefore more apt to performbetter during the course of the partnership than they would in a typical classroom setting. Aneducator’s level of enthusiasm and participation in an
they be exposed to more electronic systems and networking theory? Who willprovide this training?By no means is this a complete picture of what the future holds in our soon to be connectedenvironment. But as the IBMs and Ciscos are telling us, we are staring to build a smarter planet!Meanwhile, electronics is evolving to a digital core surrounded with interface circuitry needed toconnect to the real world23 – to do stuff! The surrounding interface circuitry is the future ofanalog electronics – the interface between the analog world and the digital world is where analogfinds its niche! What the foundations are of, what is referred to as, “electronics” are changing.This is because the field is becoming system centric. The application is more
Paper ID #47213Lessons Learned From Microcontroller-Based Liquid Level ControlMr. Michael Charles Barkdull, University of Utah Michael C. Barkdull earned a combined BS/MS in Chemical Engineering at the University of Utah. As both a student and a teaching assistant, he has developed a passion for enhancing engineering education by integrating hands-on experiences with theoretical learning. In addition to academic achievements, Michael has gained practical experience during his internship at Idaho National Laboratory, where he developed and tested materials for real-world applications. He also contributed to undergraduate
rather to enhance them.They are a way to improve motivation, increase applicability of concepts, and prepare students for theworkforce once they graduate.Active learning is the philosophy of facilitating the learning process by using real world problems andsituations to educate. There is much debate as to whether active learning is a valid instructionalapproach or just a tool educators can use to assist education, leading to papers discussing the validityand effectiveness of active education5. The University of Texas (UT) Austin implemented an activelearning project in a Mechanics of Materials course where they learned how the equation for criticalbuckling load behaves in real life. This study allowed students to see both, their class in a
Engineering Education Figure 2: GUI of Tank Killer projectprogrammer to see the real-time motion of an object. A time delay routine can be used topostpone plotting the new position of the object.A. Time Delay RoutineDelaying any action (plotting, moving an object, making an object visible or invisible), inVisual Basic, can be achieved by a simple dummy loop. The function of this dummy loopis to kill time until computer time (computational time) becomes the same as real time (ortime that an action happens in the real world). The computation time can be evaluatedusing the Visual Basic Timer. The value returned by the function Timer is the number ofseconds from midnight to the time currently stored in the computer’s internal
andScheduling, Project Management, Building Materials and Systems, Contract Documents, etc.This integration may be undertaken by faculty as an iterative process, beginning with basicsoftware programs related to the main subject. Thus, continuing the support for including BIMapplications in the respective Construction Management classes. This is specifically the casewith Primavera Software, where BIM applications may be used and can be integrated for betterunderstanding and visualization of a project schedule into a Project Planning and Schedulingclass. Therefore, a real-world case scenario of a project schedule can be better understood on thejob-site and executed in a more efficient way.Multiple scheduling tools such as Primavera, MS Project, Suretrack
. Also during thesummer of 2012 students used skills they learned in engineering courses to install a Lister engine toprovide emergency electricity in a village not connected to the area’s power grid. In the past, studentsinterested in medicine have worked with students in Michigan Tech’s International Business Venturesenterprise to bring infant heartbeat annunciators to remote hospitals and health clinics in Ghana. Currentlystudents are developing a mobile medical clinic to be used in communities in Ghana that have limitedaccess to hospitals and medical care. These and other real-world applications help students in STEMmajors to see the relevance of their education. In regions without reliable internet access or expertsreadily available for
assignmentsand course grades.IntroductionQuality control is one of the primary areas of specialization in Industrial and SystemsEngineering (ISE), therefore, a course on quality is typically offered as a core course in the ISEcurriculum. Compared to the other ISE specialization areas such as operations research, qualityfinds applications in all industries and functions, and is employed in all types of sectors includingmanufacturing, healthcare, entertainment, education, military, and so on. The Lean and SixSigma methods, that have gained popularity in the last decades, further expand the range ofapplications of quality. Given the importance of quality in today’s world, enhancing studentmotivation and improving student learning in courses on quality is
andtherefore provides students with a learning experience that can be transferred to real-worldindustrial robotics applications. This project is a part of a larger collaboration between MichiganTechnological University and Bay de Noc Community College which aims to develop curriculaand training materials to supplement the RobotRun software.Background & IntroductionProviding K-12 students and others in the workforce the tools necessary to easily learn roboticscan help support the goal of improving student access to STEM-related ields and careers. Therehave been many publications, initiatives, and projects which have aimed to increase roboticseducation among students. Many of these research projects are aimed at applications such asmobile or
of the significant increase in student enrollments in both online and face-to-face courses, universities facevarious challenges mainly related to financial support and computing resources that could be limited. To overcome such keychallenges, universities have been considering alternative solutions to solve resource issues and allow students to practicereal-world lab experiments through a virtual environment such as the Global Environment for Network Innovations (GENI).GENI is a real-world, repeatable, programmable, at-scale, virtual infrastructure for experiments in a variety of computer scienceareas such as networking, security, and distributed computing sponsored by National Science Foundation (NSF). Furthermore,Software-Defined
perceive a higherlearning effect when working on their computer assignments and projects rather than weeklypaper exercises and textbook reading. To take this fact into account to enhance our electrical andcomputer engineering technology (ECET) program as well as student retention, we havedesigned and implemented computer game and multimedia sequence courses in our curriculum.The first course is an introduction to computer games using the Alice platform6-7 with a focus onprogramming concepts instead of programming languages. The second course in the sequencerequires students perform multimedia programming using the well-known software, Direct X108,with emphasizing on real world applications.We find that the sequence courses stimulate students to
. To speedthe courseware developing, we adopted 3DIVA Virtools software which provides a developmentplatform for quickly constructing virtual classroom and creating 3D virtual reality applications.2. Learning Module DevelopmentAll our learning modules are created based on real life or engineering problems. Generally, eachmodule consists of two components: (a) lecturing/tutoring; (b) exercise and quiz. Thelecturing/tutoring part is implemented as a virtual scene, in which the math topic is illustrated oranimated in 3D graphics. Audio is integrated to emulate tutor explanation. Students can interact Page 22.612.4with the objects in the virtual
practical application of both sub-system and whole-systemarchitectures. These hands-on experiences deepen their understanding of engineering principleswhile developing critical problem-solving skills. When students meet and interact with a real-world engineer, they gain unique insights into professional practices and industry expectations,which can inspire their aspirations for engineering careers. Such encounters also build students'confidence by providing actionable knowledge that bridges classroom theory with practicalexpertise, empowering them to envision and pursue impactful roles in the field of engineering. Figure 1. Key components of accidental mentorship Project DescriptionThe
physics. Furthermore, the use of hands-on activities has proven to be an effective way tohelp students make links between the content they are learning and real world applications.These linkages are essential in terms of bringing about conceptual change in the minds ofstudents. In addition, these alternative experiences can provide unique opportunities forinstructors to assess student learning outside the boundaries of the traditional classroom.All aspects of The New Millennium Conference, from submission of an abstract to the formalsubmission of a camera-ready copy of their paper for publication and presentation, allowedstudents the opportunity to link the active process of writing to sound, scientific content. Inaddition, these activities
that this branch of fluid dynamics focuses on the motion of fluids without considering the forces that cause the motion. By studying the kinematics of fluid flow, I gained insights into the patterns, velocities, and trajectories of fluid particles, which proved invaluable in analyzing real- world fluid flow systems. In short, the Kinematics of Fluid Flow offered me a comprehensive understanding of fluid behavior, velocity distribution, and enabling precise analysis and prediction of fluid movements in physics of transport applications. 2. The systematization of the Kinematics of Fluid Flow was very helpful to learn how to organize the study allowing me to develop practical skills in
, datasheets, test reports, processes and templates ≠ Develop control algorithms to safely auto-test electric propulsion motors and systems ≠ Assist in data analysis and correlation between modeled data and real-world data. ≠ Upgrade dyno functionality and train technicians and engineers on dyno testing operations ≠ Work with control, software, systems engineers to develop testing requirements.Electrical Hardware Engineer ≠ Create schematics, develop system-level bill of materials, and assist in component selection ≠ Simulate and test designs using software to ensure the design meets objectives ≠ Oversee board layout, ensure EMC compliance ≠ Assist in test plan development, perform in-vehicle testing and assist in
1Session 3563 Curriculum Development in Manufacturing Technology:A Survey of Society of Manufacturing Engineers (SME) College Fellows Ahmad Zargari, Robert Hayes, Robert Spradling Morehead State UniversityIntroduction Shortly after the end of World War II, American manufacturers diverted theirconsiderable military manufacturing capabilities into the production of consumer goods.At that time, the worldwide demand for American products was strong and U.S. firmsproduced almost half of all the manufactured goods sold in the world. During the past 20 years, America’s manufacturing leadership
responding to the needto integrate research and teaching.The current movement toward integrating research into the engineering economy classroom canbenefit both the students and the professor. The integration of faculty research into theclassroom has several potential benefits including:• reduces class preparation time,• extends traditional textbook material,• stimulates interest in the classroom,• motivates creativity, and• provides real world applications of classroom concepts.Keeping up with recent research developments enhances the intellectual content of the courseand helps to keep the course content current. 11Graduate CourseThe graduate course, Cost Estimation Models, was developed and taught during the Fall 2000semester. The course was