the state of Texas.Adriana Olvera, University of Texas Rio Grande Valley Adriana Olvera is currently a lecturer of Manufacturing Engineering at the College of Engineering and Computer Science, The University of Texas Rio Grande Valley (UTRGV). She received her Masters in Ar- chitecture from the School of Architecture of the Universidad Nacional Autonoma de Mexico (UNAM), in 2011. She received her Bachelor’s in Architecture from Universidad de Monterrey (UDEM), in 2007. Her current research interests include sustainable building design, building automation, and smart envi- ronments. c American Society for Engineering Education, 2017 Cross-border collaborative learning
based on student learning experience. Students usedcomputers or Raspberry Pi and Open Source Software to design a project. Raspberry Pi can bean alternative solution to a computer, which works as if a normal computer at a reasonably lowprice. This can decrease financial burden on college budget thus, it fits well in developingnations.The CIS206 class was offered in different sessions at DeVry University in Orlando, Florida, inJanuary 2013 session, in November 2014 session and in July 2015 session as shown in Table 1. Table 1: CIS206 class Offerings In July 2015 session, students had to design several small hands-on projects. Forexample, Vending machine project was assigned to students that leverages their own
2017 ASEE International Forum:Columbus , Ohio Jun 28 Paper ID #20759Wastewater treatment in Myanmar: A multidisciplinary learning experiencefor engineering and science students from two countriesDr. Chun Kit Chui, University of Hong Kong Dr. Chui received the BSc degree in Computing Studies (Information Systems) from the Hong Kong Baptist University in 2004, the M.Phil and Ph.D. degrees in Computer Science from the University of Hong Kong in 2008 and 2010 respectively. He is interested in database and data mining research in Computer Science, as well as pedagogical research
International Conferenceon College Teaching and Learning.[22] S. Cooper, F. Khatib, A. Treuille, J. Barbero, J. Lee, M. Beenen, et al., "Predicting protein structures with a multiplayer online game," Nature, vol. 466, pp. 756-760, 08/05/print 2010.[23] C. Peng, L. Cao, and S. Timalsena, "Gamification of Apollo lunar exploration missions for learning engagement," Entertainment Computing, vol. 19, pp. 53-64, 2017.[24] L. Sera and E. Wheeler, "Game on: The gamification of the pharmacy classroom," Currents in Pharmacy Teaching and Learning, vol. 9, pp. 155-159, 2017.[25] K. Markey, C. Leeder, and A. R. Hofer, "BiblioBouts: What’s in the game?," College & Research Libraries News, vol. 72, pp. 632-645, 2011.[26
. in mechanical engineering from the Bharathiar University, India. He is currently a professor and di- rector of engineering technology at the University of Texas, Brownsville (UTB). Prior to joining the UTB faculty he was a visiting professor at the Rochester Institute of Technology and an associate professor of production engineering technology at PSG College of Technology, Bharathiar University, India, where he served as the director of the Computer Vision Laboratory and National Cadet Corps – Engineering Division Director. With over 26 years of teaching and research experience in manufacturing/mechanical engineering and engineering technology, he currently teaches in the areas of CAD/CAM/CIM, robotics and
technical detailsare concealed and transparent for the students; 2. Modularization (similar to grammar): Toemployed the industrial products for STIE, it is very necessary to designed many modules,such as input from sensors, output to actuators, computing and processing, connectingpackage, etc. and objective students can analyze, organize, and utilize these module freely; 3.Systematization (similar to sentence): To design curriculum with the equipment, it isimportant to conceive the teaching and learning scenario when the industrial products aretransformed to STIE; 4. Standardization (similar to paragraph or article): the whole STIEframework should be inspected, some equipment may not be suitable to be used for STIE fora certain grade of K-12.3.2
author was invited to give a seminar about ABET accreditation at an IndianUniversity near Delhi and review of the program preparation status. Since ABET accreditationis primarily outcome base, the author reviewed with the faculty and administrator how courselevel assessment could be transformed to a program level outcome system.Assessment as the Basis for Outcome Based AccreditationAssessment is the process by which evidence for congruence between a program’s stated goalsand objectives and the actual outcomes of its programs and activities is assembled andanalyzed in order to improve teaching and learning 2. Although classroom teachers have beentesting students on their mastery of subject matters for centuries, there is a growing concernthat
effective learning, sustainable design, cleaner production and development of appropriate technologies for developing world.Dr. Randolph C. K. Leung, The Hong Kong Polytechnic University Dr Leung’s research interest is in flow-induced sound and structural vibration, computational aeroacous- tics, aviation science, diagnostics and control for product noise and vibration, product sound quality design. He received his BEng(Hons) in Mechanical Engineering in 1992 and PhD in Fluid Dynamics and Acoustics in 1998, both from The University of Hong Kong. He then continued his postdoctoral research in acoustic resonance of marine gas turbine exhaust system at the Department of Engineering, University of Cambridge, U.K. in 1998 and
levelto post graduate level in Engineering & technology, Management, Pharmacy, Architecture,Town Planning and related disciplines. It is also concerned with Academic ambience,infrastructure, financial resources, and computational resources, avenues to mould and developstudents’ personality and learning characteristics. NBA has recently switched over to Outcomebased Accreditation system. The newly derived parameters are: 1. vision, mission and Programeducational objectives 2. Program outcomes 3. Program curriculum 4. Student’s performance 5.Faculty contribution 6. Facilities and technical support 7. Academic support units and teaching –learning process 8. Governance, institutional support and financial resources 9. Continuousimprovement
, most of them teaching in the area of Electrical and Information Engineering (EIE). Anna Friesel is a member of the IEEE Educational Activities Board (EAB) Curricula and Pedagogy Committee (CPC) as a European representative. The mission of the CPC is ”to promote the continued evolution of university curricula, resources, and pedagogical practices across IEEE’s fields of interest in engineering, computing, and technology (ECT)”. She collaborates regularly with many technical universities in Europe, Latin America and USA on topics related to improvement of engineering education. Her research interests include mathematical modeling, system dynamics, control theory, and educational methods in automation, robotics, and in
NAU the benefits of increased revenue from additional students, valuable lessons learned,higher staffing levels, and opportunities to expand to other majors and other partnerships arevery attractive. The NAU School of Informatics, Computing, and Cyber Systems (SICCS),which is the home of its EE program, expects to gain in numerous ways: a substantial increase inits BSEE graduation rate, significant growth in the number of faculty, additional opportunities toincorporate the latest research in engineering education, and a broadening of the set of seniorelectives available. The 3+1 program establishes an important pipeline for SICCS’ fledglinggraduate programs and researchers. NAU’s accelerated master’s program, similar to thoseoffered at many
2017 ASEE International Forum:Columbus , Ohio Jun 28 Paper ID #20791Vertically Integrated Projects (VIP) Programs at International Institutions:Multidisciplinary Projects with Homes in Any DisciplineDr. Randal T Abler, Georgia Institute of TechnologyProf. Edward J. Coyle, Georgia Institute of Technology Edward J. Coyle is the John B. Peatman Distinguished Professor of Electrical and Computer Engineer- ing, directs the Arbutus Center for the Integration of Research and Education, and is the founder of the Vertically-Integrated Projects (VIP) Program. He is a Georgia Research
Engineering and Sciences at Tecnol´ogico de Monterrey. Her research interests includes: competitive intelligence in technology and international and emerging markets.Dr. Ruben Morales-Menendez, Tecnologico de Monterrey (ITESM) Ruben Morales-Menendez received the B.Sc. degree in chemical engineering and systems, the M.Sc. degrees in process systems and automation, and the Ph.D. degree in artificial intelligence from the Tec- nol´ogico de Monterrey, Mexico, in 1984, 1986, 1992, and 2003, respectively. He was a Visiting Scholar with the Laboratory of Computational Intelligence, University of British Columbia, Vancouver, BC, Canada, from 2000 to 2003. He is currently a Consultant specializing in the analysis and design of
best knowledge of the authors, this has never beenexperimented in other institutes. To provide the best learning experience for our students and totake advantage of the MakerSpace (a new facility that was recently set up in SCUPI), the idea ofa SCUPI Derby, which was modeled after the well-known US Boy Scouts’ Pinewood Derby [1],was assigned to our students as the final project. What is different from the Pinewood Derby isthat the model car of our project would be made from 3D printing instead of elaborating on apinewood block. To prepare our students for this challenging task, SolidWorks has been used asthe main design tool. Not only the concept of concurrent engineering was introduced in the earlystage of the class, but also the technology
campuses around the world.While this trend began in the United States, it has rapidly spread internationally with a growingnumber of higher education institutions adding these facilities to create communities whereparticipants learn, fabricate, and share knowledge. As more institutions add these spaces to theirinfrastructure, there is a greater need to identify and share best practices in this growing field ofengineering education. As one example, the 1st International Symposium on AcademicMakerspaces was held in Cambridge, Massachusetts in November, 2016 and drew 300participants from 115 universities, 20 companies, and 6 continents. The symposium included 19sessions of papers and workshops with presenters from Austria, Brazil, Bolivia, China
from learning about IEEE, Xplore, or InnovationQ Plus.It takes special skills to bring together undergraduates, graduate students, faculty, deans, anddepartment heads in all the engineering fields, computer, information and other science orscience-oriented fields and technologies -medicine, business, geography, ecology, aeronautics,telecommunications- who’s work “brushes against” that of electronics and engineering. Withthis work the author has detailed and celebrated the work of my IEEE CSM colleagues withhopes of illustrating the value this team offers to the institutions we support, and opening thedoor to future discussions and explorations.Bibliography: 1) M. Al Harthy, "Digital repositories: Critical analytical study," 2015 IEEE Seventh
% fewer marks than proposed) and a second test.3.2. Tutorials and Team Work For Group-A, each tutorial batch of about twelve was divided into three or four teams of(preferably) three or (maximum) four students for team projects. Project team formation andfunctioning was no problem. The whole group was egalitarian: Each batch would have beenpicked by the computer mainly to avoid scheduling conflicts (with some limited 'bidding' by thestudents to opt for a certain hour), and hence rarely did soul mates make up a team. Once projectteams were formed the members swapped cell phone numbers and made arrangements on whenand where to meet to discuss and carry out their projects. Apart from team presentations,tutorials were not group activities, but