the fall of 2017 and have been developed in Statics, Fluid Mechanics, Dynamics, andThermodynamics. Open-ended projects have been perceived as positive for both the students and theindustry partners that evaluate their projects. This has also led to increased number of internships andgreater pay offered to CU Engineering students during 2018 as compared to 2014 -2017 (Figure 1). CU Engineering Internship Date 2014-2018 18 13 8 3 -2 2014 -2017 2018 Number (# of interns) Payrate ($)Figure 1 – CU Engineering Internship Data 2014-2018Competencies were piloted in Fall 2017. During this semester, competencies were strictly Pass/Fail.Meaning, if a student received at least a
-entrepreneurship-games[10] C. Perrotta, G. Featherstone, H. Aston, E. Houghton. “Game-based Learning:Latest Evidence and Future Directions” NFER Research Programme: Innovation inEducation. Slough: NFER, 2013.[11] K. Rohnke. Cowstails and cobras II. Iowa: Kendall Hunt Publishing, 1989.[12] R.T. Hays. “The effectiveness of instructional games: A literature review and discussion,”Naval Air Warfare Center Training Systems Division (No. 2005–004). http://oai.dtic.mil/oai/oai?verb5getRecord&metadataPrefix5html&identifier5ADA4419, 2005.[13] S. Nicholson. (2012, March). “Completing the experience: Debriefing in experientialeducational games,” In Proceedings of the 3rd international conference on society andinformation technologies, pp. 25-28, 2012.[14
College of Engineering’s Leadership Minor, and the Director of the International Institute of Engineering Education Assessment (i2e2a). In 2013, she became founder and owner of STEMinent LLC, a company focused on STEM education assessment and professional development for stakeholders in K-12 education, higher education, and Corporate America. Her research is focused upon the use of mixed methodologies to explore significant research questions in undergraduate, graduate, and professional engineering education, to integrate concepts from higher education and learning science into engineering education, and to develop and disseminate reliable and valid assessment tools for use across the engineering education continuum
. (2016, June), 3-D Printing in a First-Year Engineering Design Project Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.26244 [3] Sirkin, D., Ju, W., (2014) Press Play: A Course in Interactive Device Design. In 2014 ASEE Annual Conference proceedings. [4] Baine, N., (2016) Using the Maker Concept to Promote Multidisciplinary Skills in a Freshman Engineering Program. In 2016 ASEE Annual Conference proceedings. [5] Terranova, B., Khuon, L., and Fontecchio, A., (2017). Makerspaces First: A First-year Engineering Program in an Academic Makerspace. 2017 International Symposium on Academic Makerspaces. [6] Tian, J., (2014). A design approach in an
. Dr. Wigal is also interested in engineering education reform to address present and future student and national and international needs. 2018 FYEE Conference: Glassboro, New Jersey Jul 25 Full Paper: Art for All Design CollaborationIntroductionThe formal Art for All (AfA) project at the University of Tennessee at Chattanooga (UTC) wasinitiated in the fall of 2016 with the goal to team first year engineering students with second yearart students to develop assistive devices that help persons with disabilities express themselves inart. Specifically, the AfA project requires that engineering and art students collaborate tounderstand the boundaries of a client when creating an art product