AC 2008-381: MEETING STUDENT AND INDUSTRY NEEDS THROUGHEXPERIENTIAL LEARNING AND SOFT SKILLS STUDY IN COMPUTERGRAPHICSJana Whittington, Purdue University CalumetKim Nankivell, Purdue University CalumetJoy Colwell, Purdue University Calumet Page 13.884.1© American Society for Engineering Education, 2008Meeting Student and Industry Needs through Experiential Learning and Soft Skills Study in Computer GraphicsAbstractStudents in a Computer Graphics (CG) degree program need a variety of “real-world” portfolioprojects and experience before graduation to prepare them for their careers. One way toincorporate “real world” experiences is to use experiential
2006-1724: BUILDING SOFT SKILLS INTO A CGT PROGRAM: PLANNING FORACCREDITATION AND JOB SUCCESSJana Whittington, Purdue University-CalumetKim Nankivell, Purdue University-CalumetJoy Colwell, Purdue University-CalumetJames Higley, Purdue University-Calumet Page 11.298.1© American Society for Engineering Education, 2006Building Soft Skills into a CGT Program: Planning for Accreditation and Job SuccessAbstractPurdue University Calumet has long supported engineering technology, with some programsfinding their roots in World War II industrial training programs. Only recently, however, has theuniversity added a program in Computer Graphics
University Calumet, we useassessment measures which include faculty evaluation, class critiques and written peerevaluations that individually addresses each level of technical, aesthetic and creative aspects ofeach project or assignment. Discussions or critiques first address the success of technical aspects,then move to the aesthetic aspects, and then the overall creative attributes of the students’ work.This type of evaluation is not only valuable for the students to comprehend each level and puttheir soft skills to work, but also provides valuable assessment feedback to the faculty.The CGT program is relatively new, having been started in the year 2000 with 18 students, andhaving grown to its present size of about 200 majors. The program has
include a combination of thestudents’ hard and soft skills. It is important to keep the number of students in a team to two orthree as having too many students in a group leads to members that do not contribute [11].Students were given a problem statement or objective. The stated objective of the automatonproject was to design and manufacture a functioning automaton. Prior to meeting with their team,students were given time individually to conduct preliminary research, brainstorm ideas, andcreate sketches of potential automatons. Afterward they met with their peers and discussed ideasas a team. The team generated one idea with which to move forward for design and manufacture.As a team, students assign the various tasks needed to transition from
themanufacturing economy [20]. The Advanced Manufacturing Competency Model is a pyramidgraphic with four tiers:Tier 1: Personal Effectiveness Competencies are personal attributes essential for all life roles.Often referred to as "soft skills," personal effectiveness competencies are generally learned in thehome or community and honed at school and in the workplace.Tier 2: Academic Competencies are primarily learned in a school setting. They include cognitivefunctions and thinking styles. Academic competencies are likely to apply to all industries andoccupations.Tier 3: Workplace Competencies represent motives and traits, as well as interpersonal and self-management styles. They are applicable to a large number of occupations and industries.Tier 4