research focuses on functional materials, soft robotics, and engineering education. ©American Society for Engineering Education, 2024 BYOE: Soft Robotic Fish ProjectAbstract. This paper presents a college-level project to develop a simplified soft robotic fish withthe end goal of creating an engaging toy for children. The project uses 3D-printed componentsand molded silicone to create a hydraulically actuated fish. The motivation for developing thisproject was to introduce students to soft robotics with an emphasis on learning the concepts ofsoft materials fabrication, 3D printing, hydraulics, buoyancy, and actuation and control. Theproposed activity was created by undergraduate engineering
Paper ID #39462An Optimized Elbow Project for Undergraduate Mechanical EngineeringStudentsMr. Jonathan Abdou Merheb, Oral Roberts University Mechanical Engineering Student at Oral Roberts University.Josiah Kesler, Oral Roberts University I am an Engineering student at Oral Roberts University in Tulsa, Oklahoma. I am 28 years old and am graduating this May.Mr. Ivan Samuel Esley, Oral Roberts University I am currently a Sophmore at Oral Roberts University in Tulsa, OK as a Mechanical Engineer. I will be earning my Bachelor of Science in Engineering in May 2023.Jesse Phillip Hosein, Oral Roberts University I was born in the
Paper ID #39460A thermoforming student project including experiments, simulations, andtheory.Josiah Kesler, Oral Roberts University I am an Engineering student at Oral Roberts University in Tulsa, Oklahoma. I am 28 years old and am graduating this May.Christian Montgomery, Oral Roberts University Junior mechanical engineering student at Oral Roberts University.Dr. John E. Matsson, Oral Roberts University John Matsson is a Professor of Mechanical Engineering at Oral Roberts University in Tulsa, OK. He earned M.S. and Ph.D. degrees from the Royal Institute of Technology in Stockholm, Sweden in 1988 and 1994 respectively
of the Swalm School of Chemical Engineering, holding the Deavenport Chair in Chemical Engineering. Interests include biotechnology for renewable energy and innovation in engineering education ©American Society for Engineering Education, 2024 1 Project-based Learning in a Mul disciplinary Two-Semester First Year Experience 2 3 ABSTRACT 4 Problem-based learning not only provides a pla orm for students to learn by performing hands-on 5 projects, but also, with proper planning, it helps with development of their collabora on, 6 communica on, safety considera ons, and cri cal thinking skills. On the contrary, it involves its own set 7 of drawbacks, including the considerable me, energy, and
Paper ID #42195Multiyear Vertically Integrated Engineering Design Project: A Story of StudentSuccessDr. Nebojsa I. Jaksic, Colorado State University, Pueblo NEBOJSA I. JAKSIC earned the Dipl. Ing. (M.S.) degree in electrical engineering from Belgrade University (1984), the M.S. in electrical engineering (1988), the M.S. in industrial engineering (1992), and the Ph.D. in industrial engineering from The Ohio State University (2000). Currently, he is a Professor at Colorado State University Pueblo. Dr. Jaksic has over 100 publications and holds two patents. His interests include robotics, automation, and nanotechnology. He
Paper ID #39836Engaging Undergraduate Students in Research through Interactive xFlightSimulation Project Using Eye Tracking DeviceDr. Adeel Khalid, Kennesaw State University Adeel Khalid, Ph.D. Professor Industrial and Systems Engineering Office: 470-578-7241Dr. Awatef Omar Ergai, Kennesaw State University Dr. Awatef Ergai received her Ph.D. from Clemson University in 2013. Currently, she is an assistant professor at Kennesaw State University (KSU) and has been in this position since the Fall of 2017. Prior to this position, she served as an assistant teach ©American Society for Engineering Education
engineering course efforts at Widener University School of Engineering.Christopher Hallahan ©American Society for Engineering Education, 2023 Utilizing Depth Cameras for Active Remote Participation in Lab and Project Activities.AbstractThis work evaluates and compares student satisfaction with two First Year Engineering labprojects delivered remotely versus in-person. Different approaches were taken for the tworemote projects: while the Bridge project used mail-out kits, which allowed the remote studentsto build their own bridges and test them to failure, the Robotic Arm project utilized sophisticatedIntel RealSense D435i depth cameras, which gave the students the ability to
Paper ID #44085A Modular Water Bench and Fountain Design Project for an UndergraduateFluid Dynamics LaboratoryDr. Blake Everett Johnson, University of Illinois at Urbana - Champaign Dr. Blake Everett Johnson is a Teaching Assistant Professor and instructional laboratory manager in the Department of Mechanical Science and Engineering at the University of Illinois Urbana-Champaign. His research interests include experimental fluid mechanics, measurement science, engineering education, engineering leadership, and professional identity development. ©American Society for Engineering Education, 2024 A
Paper ID #43766Engaging Undergraduate Students in Experimental Learning in MaterialsScience through a Hybrid Project-Based LearningOsama Desouky, Texas A&M University at Qatar Osama Desouky is a Technical Laboratory coordinator at Texas A&M University in Qatar. Osama is currently pursuing his Ph.D. in interdisciplinary engineering from Texas A&M University at College Station. He is responsible for assisting with experimental method courses, 3D printing, mechanics of materials, material science, senior design projects, and advanced materials classes. Osama’s professional interests include manufacturing
Paper ID #42934Integrating a Design Project to Bridge Experiment for Statics learning inGeneral Engineering EducationDr. Yingxiao Song, Muskingum University Assistant Professor in Physics and Engineering Department of Muskingum University ©American Society for Engineering Education, 2024Integrating a Design Project to Bridge Experiment for Statics learning inGeneral Engineering EducationAbstractEngineering Statics, a foundational course for most engineering students, is typically undertakenearly in their academic careers. Integrating hands-on experiments, such as the classic bridgeexperiment, is essential not only for a
from Harvard University. ©American Society for Engineering Education, 2024 An Adaptive Scaffolding Approach Based on Team Dynamics in anIntegrated Masters and Undergraduate Bioengineering Capstone Design CourseIntroduction Capstone courses in undergraduate engineering programs serve useful roles for bothstudents and faculty. ABET criterion 5 essentially requires a summative project, which is oftendelivered through a capstone course [28]. For students, these courses represent an opportunity toapply their training and skills to a problem relevant to the domain of their studies. It could beargued that a capstone course is one of the most effective courses by design, given that
by mitigating this mechanism.A team of engineering students studied thrust and acoustic emission of two traditional and fourtoroidal five-inch diameter propellers. The team of students used 3D models of the propellers inComputational Fluid Dynamics (CFD) to compare with real-world experimental laboratory data.Students have tested 3D-printed and off-the-shelf propellers to compare their performance.Students have used Ansys Fluent simulations and the Tyto Robotics Dynamometer Series 1585Propeller Thrust Stand and RC benchmark software to compare propeller designs. The studentsalso designed, built, and tested a safety cage that enclosed the spinning propeller, electric motor,and test stand assembly.The purpose of this project was to develop a
promising strategies that enhancestudent engagement and learning, such as flipped classrooms, online courses, field activities,hybrid or blended learning approaches, hands-on project based activities and more. These haveproven effective tools in capturing students' attention and facilitating their learning. Theselearning strategies are part of the pedagogical technique known as active learning. They helpsolidify abstract concepts and understand theoretical principles by engaging the students in activelearning. Building, testing, and observing real-world systems ignite critical thinking, betterinformation retention, troubleshooting, and improved technical competency among the students.Building educational tools or demonstration devices offer several
atMiddle Tennessee State University. Traditionally, this course covered number systems, switches,combinational and sequential logic circuits design, and FPGA programming. In recent years,there is a need to introduce microcontrollers to the students in this course. The reason is that ourprogram does not offer a microcontroller course, but microcontrollers are used very often insenior design and could also be used in the course projects of some upper division courses. Theefforts of adding Arduino to the curriculum of Digital Circuits Fundamentals started about threeyears ago. In particular, we have used a low-cost Arduino kit and redesigned two labassignments to teach students how to use Arduino and how to interface Arduino with digitaldisplays and
Manufacturing for Authentic Digital Food Design Solutions1. IntroductionEntertainment as a communication and experimental platform can be effectively applied forintroducing students to social issues related to food equity, nutrition, and security in classroomlearning environments. These issues are characterized by the lack of consistent access to enoughfood for an active, healthy life. Educational projects at the intersection of food and entertainmenthas the potential to raise awareness about social issues and encourage students to creatively thinkabout innovative solutions using digital entertainment tools and human-centered designmethodologies. This paper presents the results of our exploration at the intersection of food
generallydo not gain experience in open-ended design or entrepreneurial innovation – skills which may behighly valued by future employers or graduate schools, and even in upper-level project-basedcourses such as capstone design.Biofabrication Lab is an upper-level elective laboratory course offering students hands-onexperience in advanced cell culture, computer aided design, additive manufacturing, andprototyping related to translational bioengineering. Quantitative Physiology Lab is a requiredlaboratory course in which third-year bioengineering students conduct experiments to measureand model human physiological systems, while gaining experience in data analysis andpresentation. To expand the breadth of knowledge and experience gained by students, a
scientific concepts and exciting them about the field. Students introduced to this projectwill be exposed to various topics of soft materials, magnetism, and parametric design that interplayin the design of soft robotic systems. This paper presents a “Wacky-Waving-Non-Inflatable-Arm-Flailing-Tube-Man” that undergraduate students can design, build, analyze, and test. The projectcan be tailored as a classroom activity, a laboratory exercise, or a group project. Students willdesign several tests to determine the best design to achieve a tailored flailing configuration. Thetwo major elements of their designs that students will be able to modify include: 1) a selectionamong a subset of provided silicone elastomers that they will select based on their
technical and end-user specifications. DBT curricular experiences provide acontext for students to practice critical design skills and an opportunity for students to learn deeplessons about the nature of the engineering design process, including project and teammanagement [2, 4].Additive manufacturing (also referred to as 3D printing) has become an integral part ofengineering design and lab courses in K-12 and higher education. Low-cost and readily available3D printers allow prototype manufacturing and testing which is otherwise difficult to incorporateusing traditional, subtractive manufacturing methods in courses. 3D printers have great potentialbeyond simply serving as a prototyping tool.The objective of our work is to develop, implement, and
outcomes.Results indicated positive attitudes and their enthusiastic time investment. The at-home projectsenhanced learning, fostered critical thinking, and aligned with evolving engineering educationpriorities. In future iterations, we plan to allocate more time and extend project timelines forgreater learning experience.Keywords: Unit operations laboratory, at-home experiments, critical thinking, bridging corecourse silos.1. INTRODUCTIONIn the 2022 report, the National Academies of Sciences, Engineering, and Medicinerecommended an increased emphasis on experimental learning to facilitate effective connectionsamong core courses, often referred to as 'the silos' [1]. ABET also mandates that students acquirethe skills to design and conduct experiments
earlyin their academic careers. With the primary construction materials being from readily available componentsand craft supplies, the project can easily be implemented in both college and high school learningenvironments with limited resources. The completed robot design involves three main functionalchallenges; maneuverability, ability to pick up small objects, and storage of the objects. Students’ robotswill then compete in a simulated biological environment, with small objects that can be placed at differingheights to vary the task difficulty and represent food sources at multiple elevations. Each team of studentswould be tasked to strategically design their robot to optimize performance in a competition for points. Tooptimize their robots
to work in groups to complete projects, which fosterscollaboration and teamwork skills. They help to prepare students for their future careers byexposing them to the safety training, tools, equipment, and processes that they will encounter intheir future professional engineering practice.Since 2000, there have been reported research on exploring virtual laboratory in engineering andscience. A virtual engineering laboratory is presented in [3] for hybrid electric vehiclestarter/alternator experimentation. A virtual laboratory environment is developed in [4] for anelectronic circuits course. Using interactive TV and the internet, Gurocak [5] created a newapproach for distance delivery of a Manufacturing Automation laboratory course. Compared
laboratory experiment, but italso has disadvantages, namely students have less class time to learn the fundamentals of twovast fields of study—statistics and measurement.Initially, the content of the IDE’s Data Analysis course was organized in series, focusing onmeasurement topics first and statistical concepts second. This sequential model had twomajor disadvantages. First, because the measurement and data acquisition content wasconcentrated at the start of the semester, many students struggled to remember what they“learned” in the first part of the class when they completed their culminating project later inthe semester, in which they designed their own experiment and then collected and analyzedtheir own data. This phenomenon illustrated that
wide variety ofapplication areas. The availability of low-cost versions of the hardware elements that form thebasis of these systems, including processor boards, sensors, and communication devices,combined with expanding software support, such as cloud based IoT resources, ensure thepopularity of IoT approaches will continue to expand further. Consequently, the inclusion of IoTconcepts and technologies is becoming an increasingly important part of many engineeringdegree programs (e.g., computer engineering, electrical engineering, computer science, andmechanical engineering).An ongoing NSF funded project at Texas A&M University-Kingsville and Texas A&MUniversity-Corpus Christi has focused on expanding the coverage of IoT concepts
projects, reflect on their social identities, and consider the broader societal contexts of their engineering work. The goals of his research are 1) to develop tools and pedagogies that support engineers in achieving the positive societal changes that they envision and 2) to address systems of oppression that exist within and are reproduced by engineering education and work environments. He earned his B.S. in Engineering Sciences from Yale University, with a double major in East Asian Studies, and earned his Ph.D. in Mechanical Engineering from the University of Michigan. He also holds a Graduate Certificate in Chinese and American Studies, jointly awarded by Johns Hopkins University and Nanjing University in China.Prof
Paper ID #43871Work-in Progress: Aligning an Engineering Hands-On Learning Programto College Strategy: Reducing Implementation Barriers to Support Faculty,Students, and Their SuccessMs. Rachel Sharpe, University of Colorado Boulder Rachel Sharpe is a Senior Engineering Projects Consultant at the Integrated Teaching and Learning Program at the University of Colorado Boulder. Rachel’s work as a senior engineer has allowed her to collaborate with faculty members across seven departments, contributing her expertise to the development and successful implementation of over thirty hands-on lab activities. Rachel has overseen the
the classroom more interactive. This helps studentssee right away if they're doing things right or wrong so they can fix mistakes as they go.In the early 1900s, a researcher named Jean Piaget found that kids understand things better whenthey do hands-on activities instead of just hearing facts [1]. And other experts like Meyers andJones agree that learning is more effective when students are actively involved, like reading,writing, talking, solving problems, or answering questions in a thoughtful way [2].Also, many studies have shown that technology and hands-on activities can help studentsunderstand how theory connects to real-life situations in engineering projects. This kind oflearning, called experimental-centric-based instructional
implementations use aspects of game design to improve student’sconfidence and in turn their academic performance [9]. A potential concern of an overly difficultescape room is a decrease in student’s confidence to succeed [10]. Although setting challengingproximal goals is also useful in developing self-efficacy [11]. One goal of this escape room wasto provide an additional opportunity for students to practice skills and use equipment before theybegin an open-ended project at an appropriate challenge level [12]. Since self-efficacy (i.e., task-specific and situational confidence) can be increased with authentic mastery experiences [11], theescape room provides an opportunity to practice or demonstrate mastery of laboratory skills. The escape room in
project- and problem-based learning (PBL). He is a fellow of the American Society of Civil Engineers (F.ASCE), a member of the American Society for Engineering Education (M.ASEE), and a Board-Certified Environmental Engineer (BCEE) from the American Academy of Environmental Engineers and Scientists (AAEES). He is also an ABET EAC and ETAC Program Evaluation Volunteer (ABET EAC PEV) for civil engineering, environmental engineering, and environmental engineering technology programs.Dr. Youngguk Seo, Kennesaw State University Youngguk Seo is interested in the characterization of multi-phased transportation materials such as asphalt concrete, Portland cement concrete, and foundation soils. Research tools include
is throughstudent satisfaction surveys [11,12]. Bye and Osen obtained student perceptions about threenewly developed lab projects [11]. Whereas Edward [12] presents the perceptions of bothstudents and instructors on the laboratory experience and its value in their course success in theSchool of Engineering at the Robert Gordon University, Aberdeen, Scotland. This paper isdifferent than [12] as the data presented here is student perception about laboratory experimentsfor each individual course obtained at the end of semester through anonymous courseevaluations.This paper presents the opinions of students about laboratory courses in nearly a dozen differentcourses related to electrical and computer engineering technology. Student perceptions
] regardless of age. More recently, theVR modules were found to engage students via dynamic interaction with the necessaryinformation for critical thinking [21], spatial reasoning ability [22], and 3D modeling [23], toname a few.At Prairie View A&M University, a hammer fabrication project (see Fig.2) involving the manuallathe, milling machine, and drill press had been traditionally used to train students withmachining devices. Due to space limitations, limited equipment, staff, and safety requirementswithin the laboratory, relevant experiments were usually conducted in groups of 3~4 students ata time. This infrastructure gave each student minimal hands-on experience each week, perhaps acouple of minutes at maximum. The lack of hands-on experience