& Poth, 2018). One of the challenges in qualitativeresearch is to convince the reader that the analytical process is focused, clear, and defined. Todemonstrate this, the data analysis spiral was utilized as a guiding framework in the analysisprocess. This structured format guided the analytic process and allowed for a high level of focusand attention towards the participants’ account and reflection of their experiences.ResultsThe IPA approach provided an in-depth and interpretative investigation into the personalexperiences of the participants and allowed the participants to reflect on the significance of theirexperiences during their choice and persistence in engineering. The study’s in-depth analysisrevealed several recurrent themes from
’ reflection papers on use of SRL skills through “Design YourProcess For Becoming A World Class Engineering Student” project activities. In this paper, as ourstudy is focused on SRL skills on engineering design activities in extracurricular research projects,we adopt a relatively simple survey instrument [8] that was developed and validated particularlyfor assessment of use of SRL skills in engineering design. Derived from a widely-usedquestionnaire for assessment of SRL in general classroom settings [9][10], it captures student’sperception of metacognition along the cycle of engineering design which typically includesproblem definition, conceptual design, preliminary design, detailed design, and designcommunication. This survey instrument was
evaluation data are shown in Table 1 and listed in Fig. 1. They arerespectively about (a) the instructor had clear policies (e.g., grading, attendance, and assignments);(b) the instructor provided useful feedback on my progress within the course; (c) the instructor waswell prepared for in class meetings; (d) examinations and other assignments reflected stated courseobjectives and course material; (e) the instructor was successful in clarifying difficult concepts; (f)the instructor was well prepared for online class sessions and activities.Strongly disagree 1 ----- 5 Strongly agree INSTRUCTOR HAS CLEAR POLICIES INSTRUCTOR PROVIDED FEEDBACK 2018 Fall 2019 Spring
] Research question What is a way of experiencing What is the actual difference between two ways something (X)? of experiencing “the same thing” (X)? Data Collection Ask for experience with X. Ensure Ask to experience the same instance of X through that all participants a task Data People talking about their past Participant talking about what they can “see” of experiences with what they X while addressing the task identify as X (Since there is no Participant reflections on their way of addressing common experience, participants the task (Since they
, collaborate and build, monitor progress, and reflect on tasks. However, research onPBL engineering discourse has placed a stronger focus on self-regulation than shared regulationprocesses [6], [7]. Understanding how students jointly regulate efforts may help to structurecollaborative tasks and promote efficient regulatory and design processes—two critical learningoutcomes in PBL [1], [7].MethodsStudy setting & participants. The study is part of a series examining the relation betweenperceived social network and collaboration patterns in engineering design. We followed fourfirst-year student teams in a two-term project-based engineering course in California in the 2018-2019 academic year. The goal of this elective course is to introduce students
coding) and soft skills (such as problemconcept interpretation. solving and teamwork). Lastly, using these results, volunteers can enhance future opportunities. • Students were asked to reflect on their learning individually to provide an Individual indication of their progress interest level, and content knowledge. This was Reflection done through drawings, worksheets, and surveys. Conclusions & Future Work
not only was this exhausting, but that it worked against theirmastery of the concepts: Having a whole day of lectures, theoretically, allows students to focus on the work and ask questions in a ordered, consecutive manner. Unfortunately, owing to the long days [specifically in CHE3005W] this was not achieved practically as the long hours is exhausting for the student and the lecturers. Additionally, it was difficult to not really know anything about the topic at 10h00 and then by 18h00 essentially finishing two weeks worth of information. If one did not understand a concept or if one needs time to reflect on the work to fully understand it, meridian was the only time to do so to ensure that one
implementation of the EWB Challenge in Germany. Atypical task of a completed EWB Challenge with the focus on efficient cooking and heating inrural areas in Africa is presented and an exemplary solution concept of one student group isprovided. The example shows how the following goals can be achieved with the illustratedimplementation: Interdisciplinary work, reflection on the use of technology in developingcountries and the motivating combination of theoretical knowledge and practical relevance. Theexample also illustrates how civil society engagement can be brought to university. To analyzethe effects of the EWB challenge on the participating students, a two-part evaluation (pre- andpost-evaluation) has been conducted in the course of the Challenge’s
Development and Team Competence Figure 1. Design Course Metacognitive Cycles Progressing Team and Project Development The three cycles are aligned with initial design project definition including solution generation;the design and modeling stage; and the design evaluation stage. The first cycle comprises:individual and team skill assessments used as inputs to form a team development and designproject task plan with schedule; monitoring experience and progress on the preliminary planexecution and with the team over a period of ~ 4 weeks; reflection on individual and peerevaluation coupled with task progress evaluation at the end of the 4 week period. The secondand third ~ 4week cycles are structured similarly. Shorter metacognitive
frustrated with the process, anddissatisfied with the end outcome and reflect about any heuristics used and how these might haveled to less than optimal decisions.Bounded rationality was the second behavioral decision science concept embedded within theHistoric Fourth Ward Park case study module. Bounded rationality means that the potential forrational or optimal decisions is limited by the decision maker’s cognitive capacity, availableinformation, and time [17]. Such limitations may be expected in complex decisions involvingtradeoffs, as are commonly found in sustainability problems. Bounded rationality relates to theHistoric Fourth Ward project through the stakeholder engagement meetings and public input,which were a major part of the process to
American Society for Engineering Education, 2018 Rewards of an Engineering Pre-Requisite AssignmentAbstractThis evidence-based practice paper describes a proposal for an assignment in an introduction toengineering course designed to help students become aware of just what it takes academically toobtain an engineering degree. In an effort to promote this awareness, the authors have institutedan assignment that is designed for the students to explore various universities, their engineeringprograms, and the prerequisites for those engineering programs. The qualitative data gatheredthrough the assignment reflections were analyzed using criteria-based content analysis.Students have, to a significant degree, found this assignment to be
4, it can be seen in the year 2030, theunder 18 population is at 18.4 million, while the 65 and above population is at 73.1 million. By2040, however, the under age 18 population is at 76.8 million, while the over 65 age population isat 80.8 million. The actual cross-over in population projections occurs in 2035. Figure 3 – Cross-Over of Dependent PopulationsFigure 4 – Population by Age: Projections 2020 to 2060The shift from a youth-dependent population to an elderly-dependent population has significantimplications as discussed above. The combined youth and old-age dependency, however, is evenmore revealing. Figure 5 below [1, p. 6] reflects this combined dependency on the working agepopulation. From the below figure, two lines in
to project success. Laurillard’s [11] conception ofteaching as a design science provided the conceptual framework: (a) teaching improvementshould be encouraged; (b) improvement begins with self-reflection; (c) a teaching communitysupports change; (d) teaching change needs to be designed; (e) participating in a teachingcommunity supports engagement with new teaching designs; and (f) teaching changes should bedocumented and shared [11]. In a non-judgmental teaching community, faculty can take risks,sharing successes and failures, receive constructive feedback, and build on each other’s ideas.The design principles for this faculty development project were grounded within Laurillard’sconceptual framework [1], [11]. Thus, adaptive design
the conclusion of the week’s first laboratory was graded according tothe unlimited attempt modality, whereas the second assignment afforded the students only 2 attemptsas described in the previous section. This method was the same for all students in the class.3.2 SurveysAt the conclusion of each assignment, students are asked to complete a reflective activity (survey) thattracks their homework habits, self-assessment of competence, and interest in the material. Threequestions from these surveys may help quantify differences in student experience between modalities. 1. How difficult did you find this assignment (Scale of 1-10)? 2. How comfortable would you be using “skill x” in the future? 3. How long did this assignment
learning in this important path byemploying a customized version of experiential learning model. Kolb’s Model of ExperientialLearning [5] relies on the humanistic perspective that experience plays a critical role in learning.The four stages of the experiential learning cycle are shown in Figure 1a. The first stage in thismodel is concrete experience where a student or a team is assigned a task and learn by doing, notonly by watching or by listening to an instructor. The reflective observation is the step that thelearner reflects on the subject by communicating with the team or another individual. Theabstract conceptualization involves interpreting the experiment results. The final stage, activeexperimentation, is when the learner uses the outcomes
reflected in all of these identities indifferent was; however, additional work is needed.Work Completed to Date and FindingsTo date, we have completed a series of three baseline surveys related to engineeringcommunities and engineering identities across the first-year engineering experience with onecohort of students from two different universities. This was detailed in our pervious poster [4].Institution 1 approaches first-year engineering through a discipline specific model whileInstitution 2 uses the FYEP approach. Information from these surveys was used to inform thedevelopment of an interview protocol related to engineering communities and engineeringidentities. That protocol was used during our first of three rounds of interviews which
Thinking content, and 3)industry trips to be made relevant to life as a future engineer. The grant team reflected on thestudent feedback with respect to the existing course elements and program structure and agreedthat improvements could be made. Table 1 provides a summary of the changes implemented inthe ENGR 189B course for the Summer 2018 Program, including the addition of course threadsthat were not present during the Summer 2017 Program. Student reactions to the revised ENGR189B professional development course were obtained through the annual evaluation survey, andtheir reception to the revised content was very positive. 1Table 1. ENGR 189B
teamexperiences. Second, we focus on negative feedback and experiences, rather than positive. Ourgoal is to capture elements of teaming that may not be captured by the more widely-usedapproaches. A common example of negative teaming behavior is ‘freeloaders’, students whomay devote little effort to the team but who benefit from the work of their teammates. Anotherexample is when one student re-does work produced by a teammate; this will likely lead to ahigher-quality output, an outcome which appears to be positive. However, the student whosework was re-done may find this to be a demotivating experience, undermining their confidence,which may in turn contribute to a lower commitment to engineering. Because teaming behavioris likely to reflect schemas
encouraging collaboration andreducing competition may increase achievement. Cooperative learning is one such instructionalstrategy that has been shown to improve affective outcomes, such as self-efficacy in students.12Cooperative Learning Group learning can take a variety of forms, and many of the terms to describe these formsare used interchangeably (e.g., cooperative, collaborative and problem-based learning13). Thesegroup learning varieties have been found to increase student motivation and achievement, butdiffer in terms of level of task structure, the assignment of roles to group members, use of sharedmaterials, involvement of instructors, and built-in reflection on the process. One particular grouplearning structure used in the current
finalized. The questions were personalized for each interviewee andreviewed by the IEEE Historian. Following changes, the participating students sent the oralhistory questions to the interviewee prior to the interview.A standard set of interview components included the following sections: Introduction, EarlyLife/Education, Career, Awards/Honors, Gender-Related Questions, Reflection/Advice, andConclusion. Table I (shown on the next page) shows the structure of a typical oral historyinterview. Excluding an introduction and conclusion, the five general sections covered in theinterview are Early Life/Education, Career, Awards/Honors, Gender, and Reflection/Advice.Questions are personalized for each interviewee. Questions in the Early Life/Education
networkgame, to verify how a two-semester sequence may reflect on the quality of the final product.The students worked on a team to design and develop the software requirements and relateddocuments in addition to building the software. The objective of the demonstration to the freshmen class was twofold: (1) illustrate theprocess of software development comprising multiple stages over two semesters, and (2)outline typical game programming technology with the use of professional tools. Page 26.769.63.2 Detailed Project Descriptions The data acquisition and control projects were all developed in LabVIEW and focused on acompletely different kind of
observations and from the first-year engineering students’ ownobservations and feedback about their experiences. As a result of faculty members’ experiences,observations and reflections, 15 success factors have been identified for first-year engineeringstudents and engineering faculty to consider before implementing meaningful service-learningengineering projects in an urban community. The purpose of this paper is to share these 15success factors with other engineering educators who may be considering STEM educationservice-learning projects in their curriculum, especially those who will be initially managing theprojects all by themselves. “What Sticks” refers to what has been successful and meaningful forboth the first-year engineering students and
experiencethroughout their undergraduate studies. IDEA offers a design certification program for studentsafter completion of several design-related courses, an engineering design portfolio, and multipledesign projects 10. The portfolio must demonstrate the students’ proficiency in the designprocess, design analysis, prototyping and implementation, modern software tools, and effectivecommunication. To enhance communication skills and provide quality instruction and feedback,students collaborate with graduate students, post-doctoral researchers, faculty advisors, andindustry professionals to complete projects. Graduates of IDEA are trained to become competentdesigners and reflective practitioners of engineering. They acquire a well-rounded design skillsetthat
-‐based activities to address students’ common misconceptions in heat transfer. These activities involved three parts – first, a description of a situation and a request for students to individually make a written prediction about how that situation would resolve. For example, predict which lowers the temperature of a cup of water more: a single large ice cube, or an equal mass of chipped ice? Then students worked in small groups to replicate the experiment as described and record observations. Finally, after discussing what they had experienced, students would complete an individual written reflection on what they’d observed and how it
incorporate real-world problems, issues, and scenarios into mini or majorprojects that are devised to prompt students to investigate, gather, and apply knowledge.Project-based learning aims to engage students in realistic, thought-provoking problems;typical projects present a problem to solve, a phenomenon to investigate, a model todesign, or a decision to make3. At the core of project-base learning are the following4: ● Students learning knowledge, processes, and methods in order to wrestle with realistic problems they would encounter in the “real-world” ● Increased student control over their personal learning ● Teachers serving as coaches of inquiry and reflection ● Students working in
aim is to teach skills, and notcontent. To ensure that skills are developed, in-class challenges are given for each of the analysis stages,deep learning assignments are given at major milestones in the course, and students complete a courseproject. Many assignments require justification of answers to break the student mentality of “what is theright answer” and lead them toward developing solutions that address system requirements and balancetradeoffs. The reflection that comes along with justification solidifies concepts and enables mastery ofthe systems analysis process.IntroductionThe engineering program at James Madison University provides an emphasis on engineering design,systems thinking, and sustainability. Our young engineering program
viewed appropriate. For this section, the Cadets were asked to writea three page essay on how the subject of how aeronautics intersects with their chosen major.This posed a thought provoking reflection essay which was not expected in an introductoryengineering class. Cadets were encouraged to talk with their advisor, other classmates, otherCadets in the major, and with the author. Several Cadets chose the latter and excellentdiscussions were had with the author outside of the classroom. As a result, the essays writtenwere thoughtful and thought provoking. In a survey that was accomplished after the essays weregraded and returned, many Cadets thought the essay experience was valuable and theyappreciated the opportunity to reflect on the relevance
validation of the research instruments, and the Concord Team focused oncalibration of the process analytics. These initial qualitative studies were designed to inform thelarger study in three ways. First, the classroom observations, interviews, and discussions with theteachers allow a deeper understanding of student cognition. These then inform the design ofpre/posttests. Second, the qualitative analyses of student design behaviors and reflective notescaptured through Energy3D provide information on students’ approaches to design. Third, thesecombined insights help inform the development and validation of models for the process analyticssuch as time series mining, association rule mining, and combined action-note analysis. The initialdesign of pre
include the followingparts: infrared proximity sensor, reflectance sensor array, magnetometer with six-degree-of-freedom, speaker, and Bluetooth and WiFi radios. Android tablets with built-in Bluetooth andWiFi were available in the lab for students to connect to the Bluetooth module on the robots.Figure 2 shows a robot chassis and an assembled FPGA robot. The total cost of the assembledparts was $160 per robot (aluminum robot chassis $25, two continuous rotation servos $26, twoplastic wheels and one wheel ball $10, a Parallax board of education shield PCB $35, a DE0-NANO FPGA board $59, 5-cell AA battery pack, nuts, screws, and standoffs $5). This low costrobot made it possible to have one robot per student. The university provides each student
26.1559.1 c American Society for Engineering Education, 2015 The New Professional Working Adult Learner – The Next Generational CohortAbstractWith greatest respect and reference to Bob Dylan’s 1964 song “…the times [students] they are achangin…”, there has been a transitioning of professional working adult learners from onegenerational cohort to another, and now, to yet the youngest of generational cohorts… theMillennials.Correlations exist between the number of webpage “hits” and the subsequent fall enrollments.While this information is important, it reflects a lagging indicator; that is, it does not tell us whythere may have been more or less webpage hits. In contrast