technologies, they need people with particular kindsof competencies (Aldrich, 1979). In this paper, we draw from our experiences to provide an1 Authors listed in alphabetical order with equal contribution. Corresponding author: Marina Dias mvbdias@amazon.com2 All authors are affiliated with Amazon.com, Inc.example of a multi-disciplinary team conducting talent management research within the techworkforce of the 21st century, and describe some of the typical roles one may find at similar techteams that engineers and engineering educators may join.Talent management research refers to research on the people that make up organizations. Atypical employee life cycle is illustrated in Figure 1 below. An employee journey begins whenthey are recruited and
Mariajose Castellanos1 and Neha Raikar1 1 Department of Chemical, Biochemical, and Environmental Engineering University of Maryland, Baltimore CountyIntroduction/MotivationNovel practices are being implemented that deviate from the typical in-class instruction with anemphasis on applying classroom learning to real-world situations. Internships are a great way toenable the implementation of this objective. They provide hands-on experience and help connectthe subject matter to practical applications. In experiential learning, students learn by doing andreflect on their learning [1]. Creative projects can help accomplish this goal. In this work, webring the benefits of the internship experience to the
share findings that are significant for engineering educators. Their stories can helpreaders empathize with underrepresented students, and better understand the joys, challenges,and realities these students face. Our Kuwaiti protagonist chose to leave engineering, but thestory she told can help break through existing cultural stereotypes and help us realize how muchmore there is to any student’s experience than first meets the eye.KeywordsEngineering education research; Research methodology; Theoretical framework; Hero’s Journey;Student experience; DiversityIntroductionPrior research on students’ trajectories in STEM has investigated engineering students from lowsocio-economic contexts [1], women of color majoring in a STEM course [2
study to investigate how 5 students in a nanoelectronicscourse utilized this virtual reality cleanroom prototype and what changes they recommend toimprove its user interface and learner experience. The study population for this work-in-progressconsisted of students enrolled in a nanoelectronics course at GWU during the 2022-2023 schoolyear. Students taking this course can be undergraduate (junior or senior) or graduate (masters orPhD). The research questions for this study were 1) what is the user experience with the virtualreality cleanroom prototype, 2) what challenges, if any, did students experience, and 3) whatchanges did students recommend to improve the virtual reality cleanroom prototype learnerexperience? Preliminary results indicate
vital but otherwise tedious Fall-safety skills training for students.Keywords: VR (Virtual Reality), Simulation Environment, Humulo Software, Fall safety,Enhanced learning1. Introduction: Without a doubt, Fall protection safety rules and equipment are on the minds of employersand workers [1] who work at heights during bridge constructions, high rise buildings,construction sites, manufacturing plants, refineries, house roof installation etc. Statistical datafrom the BLS (Bureau of Labor Statistics) reveals that Fall remain as one of the most significantcauses of worker deaths [2]. Out of 5,250 deaths identified in 2018, 15% involved Falls [3]. Outof these, fourteen percent involved Fall to a lower level. Among the ten occupations with
estimating course, with the goal of providing knowledge for construction programs and theeffectiveness of flipped learning.Literature Foundation:Research indicates an increased interest in using a flipped learning model at the universityundergraduate level to foster student academic achievement. The flipped learning approach isdefined as student-centered where students “take an active role in their learning” and instructorsare “learning facilitators” [1]. This differs from traditional classroom instruction which focuseson a lecturer-centered model. A flipped classroom is an inversion or reversal of the traditionallecture followed by homework assignment model, it moves the lecture content before class andassignments or hands-on activities during
computing. This paper discusses the summer program and curriculum, culturally-responsive teaching strategies deployed, student learning outcomes, and perceptions of culturalresponsiveness assessed in the Females are Cyber Starssummer programs.IntroductionMeeting the future cybersecurity challenges requires the United States to utilize all of its availableworkforce talents. There is a shortage of nearly three million cybersecurity professionals and staff. Almost60% of organizations report that they are at an extreme or moderate cyber risk due to the high staff shortage[1]. Although women are a significant resource pool, historically the technology industry has done a poorjob recruiting women in
measuredremotely.IntroductionCollaborative projects and laboratories are examples of high-impact educational practices asdescribed by Kuh [1] . They are also examples of both active learning and collaborative learning[2] , which have been shown to increase student learning and conceptual understanding of basicconcepts (as reviewed in [2] ). Therefore, they are an important and necessary component of anyhigh-quality engineering education program.In traditional in-person engineering education, projects and labs typically utilize existinglaboratory equipment and manufacturing capabilities of the school. In recent years, however,there seems to be a growing demand to make these interactive projects and laboratories availablefor remote participants, either as a part of an online
self-efficacy with engineering students1 IntroductionIn this research paper, we re-evaluate structural aspects of validity for two instruments, the CurrentStatistics Self-Efficacy (CSSE) scale and the Statistical Reasoning Assessment (SRA) [1, 2]. The CSSE isa self-report measure of statistics self-efficacy while the SRA is a scored and criterion-based assessment ofstatistical reasoning skills and misconceptions. Both instruments were developed by statistics educationresearchers and have been consistently used to measure learning and interventions in collegiate statisticseducation. Our re-evaluation is part of a broader study of the effect of using a reflection-based homeworkgrading system in a biomedical engineering statistics course [3, 4
published studies in this area and explores different areaswithin the domain of college-level information literacy where developing conditional knowledge mayprovide the largest gains in information literacy education. Focus is placed on concepts of particularinterest to engineering undergraduate students. Finally, the paper provides examples of possible ways ofincorporating DBL to teach these principles and provides observations from a pilot implementation ofthese example DBL models.IntroductionIn 2015 the Association of College & Research Libraries (ACRL) introduced the Framework forInformation Literacy for Higher Education (hereafter identified as “the Framework”) [1].Written in response to a "dynamic and often uncertain information ecosystem
is to explore the use of a visual method tosynthesize the co-curricular navigation profiles of student groups over time. Specifically, in thiswork, we consider the navigation profiles of three groups of students who continually scoredlow, medium, and high GPAs over four years. We find there to be a gap in studying the interplayof students’ co-curricular involvement and GPAs. On the one hand, students’ participation in co-curricular activities can be important to their development and persistence [1], [2]. On the otherhand, the more students participate in co-curriculars the less time they have available to studyand excel in the curricular space. This duality motivates our research question: What are the co-curricular navigation
Founding Department Head of Experiential Engineering Education at Rowan University (USA). Prior to 2016 she was a faculty member in Chemical Engineering at Rowan. ©American Society for Engineering Education, 2023Using EFA to Determine Factor Structure of a Computer-Based Version of thePurdue Spatial Visualization Test: Rotations (PSVT:R)Savanna Dautle 1 & Stephanie Farrell 11 Department of Experiential Engineering Education (ExEEd), Rowan University, Glassboro, NJAbstract Literature shows that spatial skills, and in particular, mental rotation skills, are predictorsof success in STEM. Students who have strong spatial visualization skills are more likely todemonstrate better academic performance and
engineers work in fields withpressing deadlines, on projects where millions or even billions of dollars, public safety, or thelives of the end user of their designs are at stake. Engineering and computer science-basedprofessions account for just under 6% the 800+ high-stress professions reported by ONET [1].Helping students to develop strategies for performing on teams effectively in stressful situationsis essential for their successful goal achievement, productivity and team performance in theirfuture engineering careers [2], [3]. This EL work in progress design paper will introduce amodel for a non-traditional engineering leadership development activity. Specifically, this paperwill explore the incorporation of a simulated stressful situation
arrived there were no coursesin Aerospace Engineering for our students, so I created two new electives known as“Introduction to Aerospace Engineering I” and “Introduction to Aerospace Engineering II”.Coming from an industry position, and having attended a few pedogeological workshops, I wascertain that the route to engaging the students was to engage them in Project Based Learning(PBL) and Experiential Learning (EL) [1], [2]. At the time, the experimental facilities at ouruniversity were not entirely conducive to hands-on Aerospace applications, so as I developedthese courses, I looked to software options for introducing the students to Aerospace Engineeringconcepts. In this way, they could explore and synthesize the theoretical topics that were
alignment enhanced their researchexperience in terms of efficiency, effectiveness and satisfaction of the research work.BackgroundIn 2020 approximately 4 million bachelor’s degrees were given in the US [1] across all academicdisciplines. According to the Council on Undergraduate Research, only 28% of undergradsengage in research [3]. However, within 10 years, approximately 40% of former undergraduatestudents enter graduate programs [2] where research capability and experience is often critical tosuccess. One study indicates that 29% of undergrads do not choose to participate in researchbecause they simply are not interested in research [3]. Possibly if research projects could betailored to be more attractive to undergraduate students, more students
currently few programsin the nation that utilize machine learning toolkits to prepare the next generation of ML & AI-educated engineers for industry and academic careers. This paper will guide educators to designand implement ML/AI into engineering curricula (without a specific AI or ML focus within thecourse) using simple, cheap, and open-source tools and technological aid from an online platformin collaboration with Edge Impulse. Specific examples include 1) facial recognition technologiesand the biases involved, 2) air quality detection using an accelerometer, 3) roadside litter detector,4) automated bird identifier, and 5) wildlife camera trap detection.IntroductionIn 2015, while seeking to create a global development framework, the United
job seekers. The system, called VirtualInterview (VI)-Ready, offers an immersive role-play of interview scenarios with 3D virtual agentsserving as hiring managers. We applied Bandura’s concept of self-efficacy as we investigated: 1)overall impressions of the system; 2) the impact on students’ job interview preparedness; and 3)how internal perceptions of interview performance may differ from external evaluations by hiringmanagers. In our study, we employed a convergent parallel mixed methods approach.Undergraduate and graduate students (n = 20) underwent virtual job interviews using theplatform, each interacting with one of two different agents (10 were randomly assigned to each).Their interactions were video recorded. Participants then
begins with anintroduction to the topic and the research question guiding the study. Next, the Literature Reviewsection examines previous research on the topic, while the Methods section details the process ofselecting studies and analyzing results. The Analysis and Results section presents findings in threethemes, followed by the Discussion section, which provides an interpretation of the findings,recommendations, and implications for addressing these challenges. Finally, the Conclusionsummarizes the key findings of the paper.Introduction Despite women comprising 50% of the global workforce, they remain significantlyunderrepresented in STEM fields, which is a concerning trend that persists worldwide [1]. Whilewomen make up an estimated
with the Flipped Classroom ModelI. Introduction Modern students are increasingly non-traditional. Definitions vary, but it generally refersto postsecondary students who meet some of the following criteria: being older than 25 years old,having a gap between post-secondary education and high school graduation, being financiallyindependent from their parents and having dependents. These conditions require them to workfull or part-time while pursuing their degree. This presents a significant challenge, as balancingwork and school lead to increased stress, fatigue, and a reduced ability to focus on academics [1].In some cases, students may drop out due to the demands of their job. According to the
local industries in which alumniare the main means of engaging these partnerships, the development of unique competencymanagement that involves the entire university, and the need for innovation in the educationenvironment in engineering so that the university can be increasingly inserted in the contextof open innovation with a focus on attracting new students, economic and geographic growthand local social impact with a focus on community development.Keywords: International Benchmarking; Active Learning; Industrial Engineering. 1. IntroductionEngineering education in developed countries is a benchmark for all others [1]. In theseuniversities, different ways of teaching students are used to make learning more realistic andattractive. North
-Champaign. Her research interests include workplace safety, occupa- tional health, and fairness and mistreatment in the workplace and in STEM classrooms and programs.Rujun Gao, Texas A&M University Ph.D. student in Mechanical Engineering, Texas A&M University.David Christopher Seets, Texas A&M University ©American Society for Engineering Education, 2023Work in Progress: The Antigua Forum Format: Increasing Information Flow forIncreased Pedagogical InnovationIntroduction Pentland, in his book Social Physics, presents how the flow of ideas and informationbetween individuals forms collective intelligence [1]. The concept of idea flow refers to “the wayhuman social networks spread ideas and
on break. Summer camps allow students to gain aunique experience in subjects [1], [2], especially with Science, Technology, Engineering, andMathematics (STEM). If participating in the summer camps, it is more likely that students'interactions with instructors, staff, and counselors will be more direct and individualized atsummer camps than in regular classrooms. This type of environment may boost students' self-confidence when immersed in summer camps [3]. STEM courses are often viewed as complexand sometimes unrelated to reality. Students need to be involved in hands-on STEM activities tomake the connection between education and future careers [4]. In addition to academic content,the camp allows students to interact socially and
) paper describes a National Science Foundation funded RED (RevolutionizingEngineering Departments) Adaptation and Implementation (A&I) grant focused on changing the culture ofa large traditional mechanical engineering department at Texas A&M University (TAMU) and is anadaptation of the “Additive Innovations” model developed by Arizona State University in their REDproject[1]. The TAMU RED project is focused entirely on culture change via faculty development, withthe goal of shifting from a culture where teaching is secondary to research and courses evolve via sporadic,undocumented, individual innovations to a culture that recognizes teaching’s role in both faculty andstudent success and encourages a sustained process of incremental
small benefits they can “purchase” with their collected tokens, such asCrystal Ball that when used, the student gets the opportunity to receive instructor feedback on acourse project report before their final submission.A survey instrument that measures student motivation based on the Situational Motivation Scale(SIMS) [1-2] was administered to the consented participants in both classes at the end of thesemester to assess the impact of this gamification on student motivation and success in thesecourses. A focus group discussion was also conducted at the end of the semester to betterunderstand participants’ initial reactions to gamification, their motivation for participation ingamification, and their overall opinions and suggestions towards
-time assessment of student learning and interventionneeds, and program outcomes and continuous improvement. The new virtual lab environment,consisting of nested Linux virtual machines, was hosted on a remotely accessible, private cloudsystem. Automatic grading was implemented via NEW Quizzes on our Learning ManagementSystem – Canvas. Students could receive immediate feedback for most lab tasks. The trial-and-error approach was intended to improve student learning. An anonymous student survey wasconducted at the end of the semester to evaluate the project.BACKGROUND Hands-on labs have been implemented in cyber security education for a long time [1, 2].In early years, students performed the labs in person using physical machines in
Powered by www.slayte.com Turns Out Our Exams Were Pointless, So We Changed Our Assessment StrategyAbstractThis research paper describes our analysis of how student exam scores in a large introductoryprogramming course evaluate student learning in the context of other assessment mechanisms.Data from Academic Years 2018-2019 and 2020-2021 were used to compare the pre-pandemicindividual assessment scheme with the revised scheme implemented in response to the shift toremote instruction. Our analysis focused on two key questions: 1) How well are individualassessments enabling students to demonstrate their learning? and 2) how equitable are theassessments with respect to grade outcomes for students with
potentially produce better short- and long-term writing skill outcomes. The requirement to communicate with peers outside of engineeringprovides students with a learning opportunity that extends past basic writing skills and promotesWID10.Basis of WATTS TrainingThe basis of WATTS training is to effectively train the writing center tutors and establish arelationship between faculty and writing center personnel. The effectiveness of peer tutoring hasbeen widely recognized11. Three main advantages emerge from writing center collaborations:Peer writing tutors 1) are widely accessible, existing at most institutions3,8; 2) are trained andexperienced8,5; and 3) are a low-cost option relative to employing composition instructors orgraduate students12. One
outstanding teaching and research excellence. He has been involved in numerous professional societies to supplement his teaching and research, including ASCE, ACI, ASEE, ASC, ATMAE, and TRB. His research output has been well disseminated as he has published thirty journal papers and thirty-nine conference papers. His research interests are 1) Creating Innovative Sustainable Materials, 2) Digital Construction, 3) BIM and VDC, 4) Virtual Testing Lab, 5) Construction Education, and 6) Sustainability.Tran Duong Nguyen Tran Duong Nguyen has worked as an architect/ planner for the last 12 years in different project stages, including project management. With hands-on experience, he has conducted research across disciplines, primarily
thesyntax needed for writing a computer code can be introduced through support programs inproblem solving. This article demonstrates this approach through the problem of non-linearpendulum, a familiar problem solved in most engineering and physics classes. It is basicallyfocused on implementing numerical techniques for solving ordinary differential equations(ODEs). Instead of using a syntax-based teaching approach, support programs can be used toidentify the required coding elements. We envision that this approach can be transferable to manyproblems in STEM classes to motivate students towards computer programming.1 IntroductionThe proliferation of computer science into STEM fields has resulted in a high demand for STEMjobs in computing. Thus, it
options for curriculum design in first-year programs.Background and ObjectivesIn the mid-2000’s, a call went out to integrate the teaching of science, technology, engineering,and mathematics into what we now collectively refer to as STEM [1]. Since that time, additionalinitiatives have suggested that it might be even more beneficial to integrate the arts into STEMlearning, creating STEAM. Some even argue that it should be pushed even further, addingadditional study of the societal implications of STEAM research and work, further lengtheningthe acronym to STEAMS [2]. For this paper, the focus will remain on STEAM and itsimplications for the first-year engineering curriculum.Students’ experiences in their first-year engineering (FYE) classes are