enhance his or her performance or productivity,while perceived ease of use refers to the extent to which an individual believes that using aparticular technology will be easy and effortless [13]. It has been demonstrated that both (U) and(E) are important predictors of people's intentions to use technology, which eventually results inreal usage behavior [14], [15]. Figure 1. Adapted Technology Acceptance Model (TAM) [15]TAM also incorporates external variables that may influence individuals' attitudes and behaviortoward technology, such as social influence and facilitating conditions [13]. Social influencerefers to the extent to which an individual's behavior is influenced by the opinions of others, suchas peers and colleagues
, based in science.”Interestingly, despite our explicit prompt to discuss engineering culture, very few participants framedtheir responses in cultural terms. Instead, they spoke about the engineering-intensive work they did thatbrought them career satisfaction. The prominence of technical affinity in the responses of racializedwomen was also noteworthy. This finding challenges the implicit, and somewhat essentialistassumptions about women in general, and racialized women in particular, underlying recruitment andretention efforts that magnify the socio-emotional features of engineers’ work in order to diversify theprofession. Racialized women, just like their peers, tended to speak about “nerd
educators. 11-13 One key idea with respect to co-teaching is that each co-teacher has a unique,professional skill set to offer the classroom environment. Having two classroom teachersteaching together (i.e., team teaching), while potentially helpful, does not have the same spirit ofco-teaching where a combination of different skill sets provides a unique benefit to the learningenvironment. 10 For example, in one case study of elementary science co-teaching, the classroomteacher was regarded as the “science content expert” and the special educator was regarded asthe “adaptation expert”. 14 Although each co-teacher’s skill set has unique elements, co-teachers are peers withregard to level of certification, helping to ensure that “they
online game spent more timewith its connected course content, pursued opportunities to make-up late/missed assignmentsmore, and self-reported higher motivation to learn course material in comparison to the controlgroup of students who did not engage in the online gaming experience. Coller and Shernoff (2009) redesigned a traditional numerical methods course, DynamicSystems and Control, to be centered around an engineering video game, NIU-Tores incorporatedinto an existing open-source video game called Tocs (www.torcs.org) on fifty-one 3rd and 4th –year engineering students. In this study, students were tasked with writing computer programs torace a simulated car around a track. An Experience Sampling Method (ESM) was used tomeasure