Paper ID #42596Integrating Soft Skills into Technical CurriculumDr. Arif Sirinterlikci, Robert Morris University Dr. Arif Sirinterlikci, Ph.D., CMfgE is a University Professor of Industrial and Manufacturing Engineering in the School of Engineering, Mathematics, and Science (SEMS) at Robert Morris University (RMU). He holds BS/MS degrees (both in Mechanical Engineering) from Istanbul Technical University in Turkey, and his Ph.D. is in Industrial and Systems Engineering from the Ohio State University. He was involved in the ASEE Organization in the years between 2003 to 2011 as a Manufacturing Division Officer, also
Paper ID #42146A Game-Based Learning Method to Promote Soft Skills in Construction EducationRaissa Seichi Marchiori, The University of Alabama Raissa Seichi Marchiori is currently a Graduate Research Assistant (GRA) and a Ph.D. student in the Department of Civil, Construction, and Environmental Engineering at the University of Alabama. Raissa obtained her bachelor’s degree and an MBA in Civil Engineering in Brazil. Her research topic is in the construction engineering area. Her research interests include implementing Building Information Modeling on construction sites, safety training, workforce development, and
2024 ASEE Midwest Section Conference Next-Gen Engineering: Virtual Reality for Soft Skills Development and Enhanced Work Efficiency in Educational Contexts Seyram Kwame and Jay McAllister University of Arkansas Fayetteville, University Libraries Research and Instruction Services, Fayetteville, ARAbstract21st century technologies like virtual reality have changed dramatically in the last decade and arebeing introduced into academic disciplines. With technology like VR comes the opportunity todevelop and strengthen soft skills, so that engineering students will be ready to enter theworkforce
Master's Engineering Management ProgramAbstractMany graduates with strong engineering management skills enter the workforce, yet they oftenlack the soft skills our industry needs. Middle Tennessee State University's (MTSU) Master ofScience in Professional Science (MSPS) program in Engineering Management has incorporatedthese desired soft skills into its core curriculum. This cross-disciplinary program providesMiddle Tennessee with the best-educated and well-trained scientific workforce. The program wasawarded the U.S. Department of Education's Graduate Assistance in Areas of National Need(GAANN) grant for Engineering Management (2019-2022), which supported nine students witha stipend, full tuition, and fees.In 2023, the MSPS program completed a
. Further, summer camps offer students exceptional opportunities to engage inlearning experiences, explore advanced technologies, establish meaningful connections with like-minded peers, and better understand future career choices. Therefore, given the benefits ofintervention via summer camps and the lack of research in the identified geographical region, thisresearch aimed to determine the impacts of summer camps developed on a previously publishedframework to determine if the intervention enhanced the participant's STEM and soft skills,knowledge, future career, and educational choices of female students from R-ISD. Theparticipating students were subjected to a pre-test to determine the baseline at the beginning of thesummer camp. A post-test was
shortcomings in engineeringeducation by more effectively preparing students for their capstone projects and, ultimately, theircareers in engineering.This introduction outlines our response to the identified needs by proposing specific educationalenhancements aimed at closing the gaps highlighted in employer satisfaction surveys. Byintegrating innovative pedagogical methods such as flipped learning, gamification, and project-based learning, we seek to enhance student engagement, improve learning outcomes, and ensuregraduates are well-prepared to meet the demands of the modern workforce. This systematicapproach to curriculum design focuses on developing both hard and soft skills, which are crucialfor the success of our graduates in professional
session.Students also receive training in hard skills like Arduino programming, CAD design, and 3D printing, aswell as soft skills like writing resumes, giving presentations, SCRUM, etc. A few sample projects arelisted below: 1. Automation of a cannulation apparatus that only had manual capacities before; 2. Prototype a swim tunnel for zebrafish where water flows at a predetermined velocity for a research laboratory; 3. Literature search to compile a database of water contaminants characteristics and treatment methods and development of a user interface with recommended treatment methods for each type of contaminant; 4. Development of a mechanical model of the Windkessel effect to be used for cardiovascular education
of the US economy and its job sectors. To equip thenext generation of STEM professionals with the skills needed for innovation andto tackle the challenges of globalization, K-12 education plays a key role in layingthe groundwork for STEM education. In addition to the significant efforts madeby the US government, collaborative community initiatives such as internationalrobotics competitions have emerged as valuable platforms for K-12 students toapply STEM and soft skills within the context of robot competitions. Thesecompetitions foster an environment of gracious professionalism, inspiring morestudents to pursue careers in STEM fields while also ensuring a positivelychallenging and enjoyable experience. With kids’ continuous endeavor to
in soft skills such as interdisciplinary understanding,communication, and collaboration skills throughout participating in the interdisciplinary NRTprogram.1. IntroductionIn the rapidly evolving landscape of technology and innovation, the conventional boundaries thatonce confined individual fields of study are becoming increasingly blurred. Moreover, acceleratedby the COVID-19 pandemic, the world of work is undergoing momentous change. Nearly half ofall occupations (including those in production, transportation, extraction, agriculture, andmaintenance/repair) are at risk of being automated within the next two decades [1]. At the sametime, labor shortages within the U.S. have plagued post-pandemic recovery efforts and areparticularly dire for
-technical skills aretaught in first year courses and are further reinforced in upper-level engineering courses. Examplesof soft skills taught in first-year engineering courses include oral communication, presentationskills, teamwork, and project management.Soft skills are interpersonal skills that support the relationship with other people and complementthe technical skills and are essential skills to achieve organizational development andeffectiveness. Soft skills can be divided into two categories, functional and adaptive skills[1].Functional skills are related to tasks and how to solve new problems, and adaptive skills are relatedto the way in which the engineer conduct themselves and interact with their peers and theenvironment[1]. Examples of
these tools into engineering and introduction to engineering courses for team-building and software skills development [9, 10].Games are an option to create active learning and self-efficacy [11]. To create studentengagement in soft skills, a variety of games have been created including “The Two DollarGame” [12], “Marshmallow Dodgeball” [13], “How would you solve it?” and Team JengaGame” [2]. These types of educational games, are also called “Serious Games” (SG) [11]. Theauthors have used soft skill games in the first year engineering orientation course for a variety ofreasons. Using a game like “Marshmallow Dodgeball” provides students with a differentapplication of engineering skills, creates peer-to-peer interaction, and burns off excess
students, faculty, and staff at no individual charge [7]. For some offerings, thesevideos are bundled together to form a “LinkedIn Learning Course”. Another option available isto complete a “LinkedIn Learning Pathway”, where several LinkedIn Learning courses withsimilar objectives are combined to create a more in-depth and diverse coverage of a topic. Wedecided on using the LinkedIn Learning Pathways over LinkedIn courses. To promote flexibilityand universal design through choice [8], we offered multiple Learning Pathways to students. Thepathways we chose were centered around traits and tools needed in our current class. 1) Improve Your Teamwork Skills (8 courses, 7h 3m, 260 points) 2) Professional Soft Skills (12 courses, 9h 40m, 304 points
work.ENGR 1020 – Basic Engineering Graphics and Computer Aided Design – In their first semesterof college life, students on Day One see how business and industry value the “people” (soft)skills they will bring to the workplace (Figure 1). “Soft skills include interpersonal (people)skills, communication skills, listening skills, time management, problem-solving, leadership, andempathy, among others. They are among the top skills employers seek in the candidates they hirebecause soft skills are important for just about every job.” [9] Figure 1. First-year students learn the practical value of the communication skills taught in their engineering classes. This is an excerpt from “Why We Need Technical Writing in Engineering Classes
non-technical soft skills to producethe desired project outcomes. The Project Management Institute's Standard for ProjectManagement in the Project Management Body of Knowledge (PMBOK ®) Guide – SeventhEdition includes 12 principles to guide the behaviors of project practitioners toward successfulproject deliveries that create value. Introducing the project management principles to engineeringstudents will enhance their career skills by guiding the behaviors in future project environments.This one-week module was created to better equip engineering students with projectmanagement competencies within an undergraduate three-credit hour project management careerskills course. The module includes a lecture on the 12 guiding principles from the
improvementof verbal communication for engineering students. The implementation has not onlyenhanced the students’ soft skills on technical communication but also has increased theinterest in energy topics, including renewable energy and sustainability. The debatesessions require students to conduct research on both their assigned topic they are toadvocate for, and the opponent’s topic that they are to debate against. Such preparationinvolves studying the strengths and weaknesses of competing topics, their theoretical andtechnical limitations, economic analyses, and environmental impacts. The debate sessionshave been conducted in a tournament structure where the qualifying teams haveprogressed to the next level, gradually yielding a final debate
physics were just a couple parts in the entirety of the big picture. Not only was Iable to gain more knowledge in Aerospace or Systems Engineering, I was also able to develop softskills such as networking and critical evaluation.”As noted by the student, the advantages of student involvement in research go far beyond gainingtechnical skills. Students can gain soft skills that are not typically taught in a school curriculum.These soft skills include interpersonal skills, communication skills, listening skills, timemanagement, problem-solving, leadership, and empathy, among others. These are some of the topskills that employers seeks in the candidates they hire because soft skills are important for justabout every job [8].What could be done to make
programming, intelligence design, data warehousing),programming (problem-solving, languages such as Python, Java), project management (planning,project analysis, risk reporting), data analytics (computer learning, programming, statisticalmodeling), and business impact (consulting, market delivery, strategic management). Results [7]from an analysis of 1050 unique records of Data Science job requirements showed that technicalskills are in high demand when seeking Data Scientists. These skills include proficiency in BigData Technologies, software development, data management, analytic methods, algorithms,programming languages, and analytic tools. In addition, the study findings [7] showed demandfor soft skills (non-technical and interpersonal skills
clips on topics related to life after graduation andnavigating early career issues; the videos range from slightly over one minute to six and a halfminutes. The total time of the videos is under forty-two minutes.The videos present a variety of alumni speakers and deliver content on a range of areas ofstudent curiosity. The video topics include: 1) trying out different things; 2) making use ofresources; 3) what to look for in a job; 4) internships and growth opportunities; 5) networking; 6)does a dream job exist?; 7) tackling problems at work; 8) beyond the technical: soft skills; 9)work-life balance; 10) career pivots; 11) women in engineering; and 12) diversity in theworkplace (see Figure 1). Most videos feature more than one speaker. The
students were referring to was not clear it was kept as a separate code under communication ratherthan coded as interpersonal or written communication. Also, students would occasionally include the termprofessional or “soft” skills to refer to all of the skills. These instances were coded as “General.”FindingsParticipants contributed a myriad of professional skills to each activity system category. The objectivecategory contained the most skills at 18, followed by work division (14), team members (11), tools (10),rules (9), and community (6) as shown in Table I. The numbers in the table represent the number ofdiagrams where students had written the skill in connection with a specific activity system category. Thenumbers are only used to represent
-curricular and extra-curricular activities. The knowledge provided byspeakers will contribute to students making informed decisions when they decide on the fieldthey pursue.II.1.B. The Professional Skills dimension infuses career-based skills to ensure professionalsuccess and increased employability. The National Soft Skills Association study found that only15% of job success is based on technical skills, and the rest are based on soft skills [21]. TheESS students learned career and professional skills as early as their first semester at communitycollege. Skills, including oral and written communication, critical thinking, problem-solving, andteamwork are incorporated into the curriculum and assessed through resume writing, mockinterviews, and
design process to freshmen through game-based learning?Nine publications meeting inclusion criteria from 2013 to 2023 underwent a thorough synthesisphase in our review process. These publications are categorized into four themes: studentmotivation and engagement, technical/soft skills, feedback, and assessment. The paper extensivelydiscusses findings within each theme, offering insights into their implications for both researchand practical applications.Furthermore, the paper includes a descriptive analysis of current trends in game-based engineeringeducation research. Key observations include the similarity in research questions and objectives,the applicability of game-based learning in the context of engineering design, and a
ofprofessional skills and development opportunities. The researcher used descriptive and in vivocoding to help ensure the participants' narratives were not lost [8, p. 134]. The researcherfollowed a consistent format utilizing Microsoft Word’s note feature throughout the documents.After finishing, the researcher listed all the resulting codes in an Excel document; there were 267codes. All codes, including duplicates, were put in a website-based word cloud generator calledMonkeyLearn. The website used the top 50 words to create a word cloud. The intervieweesseemed more comfortable with the terminology “soft skills” rather than professional skills. Thisis also evidenced in the word cloud, as seen in Fig. 1. Other top keywords from the word cloudwere soft
-lish laboratories and curricula that are not only in sync with current industry requirements butare also adaptive enough to accommodate future advancements.Adoption and implementation of the presented tools will ensure that the next generation ofSTEM workers displays a blend of technical skills, soft skills, and digital capabilities neededdue to rapid technological advancements and constantly changing work environments of thesemiconductor industry.INTRODUCTIONThe teaching-learning landscape has undergone swift changes, spurred by the pandemic, lead-ing to the rise of virtual learning, new semiconductor global initiatives, and the advent of Indus-try 5.0. As Stuchlikova [13] predicts, knowledge gained during a degree may become outdatedby the
dynamics in a team.The importance of teamwork in STEM education is underscored by Criteria 3 of theAccreditation Board for Engineering and Technology (ABET) [2]. This criterion mandates thatstudent learning outcomes must include “an ability to function effectively as a member of atechnical team.” This requirement is rooted in the understanding that the future workforce mustbe adept not only in technical knowledge but also in interpersonal and collaborative skills. Byincorporating teamwork into their curricula, educational institutions help bridge the gap betweenacademic learning and professional requirements.Prior research has shown that effective teamwork is an important soft skill for building a set ofskills that are essential in the modern
prompt, with a few providing only a briefsentence.Student responses were coded into four theme areas, including the engineering design process(EDP), soft skills, tools, and applications. Within these theme areas, more specific topics wereidentified. The EDP theme includes general mention of the EDP, as well as more specificcomponents such as iteration, prototyping and testing, and gathering information. Under theumbrella of soft skills, topics include teamwork, communication, and time management. Studentresponses also contained mentions of specific tools that were taught over the course of thesemester, and these fell into the categories of organizational tools and CAD modeling. Finally,the theme area of applications was broken into the two areas
of this report is to: 1. Summarize findings of all barriers with teaching Industry 4.0hard and soft skills through conducted desk research, faculty interviews, discussion with theAccreditation Board of Education of Technology (ABET), and feedback received from faculty atthe 2023 Autodesk Educator Summer Summit. 2. Provide a step-by-step approach toimplementing an Industry 4.0 curriculum in the classroom, and 3. Provide a recommendation ofthe curriculum and specific content that should be taught and implemented in mechanical andmanufacturing engineering programs.Reducing Time to TalentIndustry-related research reports that there is a need to reduce time to talent. Time to talent isdefined as the time an entry-level employee joins an
complex challenges in their professional context that requireboth technical and social competencies and include providing clean water, the ethics ofdeveloping AI, engineering better delivery of medication, and preventing nuclear terror [1]. Toeffectively solve these complex problems, engineers have to rigorously and adeptly applytechnical skills and soft skills such as communication, collaboration, and empathy [2]. Soft skillsare widely recognized as having increasing importance for employment, career success, andprofessional and personal satisfaction in modern engineering workplaces [3].Empathy is a critical soft skill, focused on building emotional intelligence [2], [4], [5], [6], andhas many definitions in the literature [7]. This work is
their graduatestudent/post-doc mentors. Part I presented interns with difficult STEM lab-specific communication scenariosand served as prompts for individual, and then small group brainstorming. Ideas were shared out with the wholegroup and discussed. In part 2, each grad student/post-doc mentor was told to deliver a scenario to 2-3 internswho could then work together to develop a response. Table 1 in the Appendix lists the small groups scenariosand the soft skills the reasoning for their inclusion. This communication workshop was designed to not onlyoffer communication skill-building for the interns, but also to provide grad student/post-doc mentors withinsights for future interactions with their PROPEL interns.PROPEL Program Evaluation - The
, businessknowledge, teamwork skills, an entrepreneurial mindset, lifelong-learning skills, sustainability,cultural awareness, social responsibility, critical thinking skills, and so much more. While somemight label such competencies as ‘soft skills’ or ‘professional skills,’ these competencies areessential to the success of every engineer. As pointed out previously, many of thesecompetencies are already embedded within the student outcomes that all ABET-accreditedengineering programs must show attainment of from graduates. And yet, while there areengineering programs that do integrate such competencies within engineering curricula, themajority do not because the assumption that is made is that such competencies are taught andlearned outside of engineering
academically gifted, low-income Black students to earnCS degrees in four years and pursue careers in the field of CS. In the spring of 2023, wesuccessfully recruited and retained the first cohort of six talented students (i.e., S-STEM scholars).In the fall of 2023, we recruited a second cohort of five students.Throughout the past year, we provided a series of mentoring and professional developmentopportunities to the S-STEM scholars, fostering their personal and professional growth. Some ofthese opportunities were extended to the entire university to maximize the program’s impact. Keyactivities included career mentoring, technical skill development (specifically in Pythonprogramming), soft skill development, undergraduate research, and high school