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Board 269: Engineering Ethics through High-Impact Game-Based Ethical Interventions: Design and Playful Assessment

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Conference

2023 ASEE Annual Conference & Exposition

Location

Baltimore , Maryland

Publication Date

June 25, 2023

Start Date

June 25, 2023

End Date

June 28, 2023

Conference Session

NSF Grantees Poster Session

Tagged Topic

NSF Grantees Poster Session

Page Count

10

DOI

10.18260/1-2--42723

Permanent URL

https://peer.asee.org/42723

Download Count

137

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Paper Authors

biography

Daniel D. Burkey University of Connecticut

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Daniel Burkey is the Associate Dean of Undergraduate Programs and Professor-in-Residence in the Department of Chemical and Biomolecular Engineering at the University of Connecticut. He received his B.S. in chemical engineering from Lehigh University in 19

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Scott Streiner University of Pittsburgh

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Scott Streiner is an Assistant Professor in the Industrial Engineering Department, teaches in the First-Year Engineering Program and works in the Engineering Education Research Center (EERC) in the Swanson School of Engineering at the University of Pittsburgh. Scott has received funding through NSF to conduct research on the impact of game-based learning on the development of first-year students’ ethical reasoning, as well as research on the development of culturally responsive ethics education in global contexts. He is an active member of the Kern Engineering Entrepreneurship Network (KEEN), the Institute of Industrial and Systems Engineers (IISE), the American Society for Engineering Education (ASEE), and serves on the First-Year Engineering Education (FYEE) Conference Steering Committee.

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Kevin D. Dahm Rowan University

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Kevin Dahm is a Professor of Chemical Engineering at Rowan University. He earned his BS from Worcester Polytechnic Institute (92) and his PhD from Massachusetts Institute of Technology (98). He has published two books, "Fundamentals of Chemical Engineer

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Richard Tyler Cimino New Jersey Institute of Technology Orcid 16x16 orcid.org/0000-0003-4171-4133

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Dr. Richard T. Cimino is a Senior Lecturer in the Otto H. York Department of Chemical and Materials Engineering at New Jersey Institute of Technology. He received his Ph.D in Chemical & Biochemical Engineering from Rutgers University. His research interests include engineering ethics and process safety, and broadening inclusivity and belonging in engineering, especially among the LGBTQ+ community. His funded research has explored the effects of implicit bias on ethical decision making in the engineering classroom and gamification of engineering ethics education.

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Jennifer Pascal University of Connecticut

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Jennifer Pascal is an Assistant Professor in Residence at the University of Connecticut. She earned her PhD from Tennessee Technological University in 2011 and was then an NIH Academic Science Education and Research Training (ASERT) Postdoctoral Fellow at

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Abstract

Ethics education has been recognized as increasingly important to engineering over the past two decades, although disagreement exists concerning how ethics can and should be taught in the classroom. With the support from the National Science Foundation (NSF) Improving Undergraduate STEM Education (IUSE) program, a collaboration of investigators from the University of Connecticut, New Jersey Institute of Technology, University of Pittsburgh, and Rowan University are conducting a mixed-methods project investigating how game-based or playful learning with strongly situated components can influence first-year engineering students’ ethical knowledge, awareness, and decision making. We have conducted preliminary analyses of first-year students’ ethical reasoning and knowledge using the Defining Issues Test 2 (DIT-2), Engineering Ethics Reasoning Instrument (EERI), and concept map assessment to characterize where students “are at” when they come to college, the results of which can be found in past ASEE publications. Additionally, we have developed a suite of ethics-driven classroom games that have been implemented and evaluated across three universities, engaging over 400 first-year engineering students. Now in its third year, we are modifying and (re)designing two of the game-based ethics interventions to (1) more accurately align with the ethical dilemmas in the EERI, (2) allow for more flexibility in modality of how the games are distributed to faculty and students, and (3) provide more variety in terms of the contexts of ethical dilemmas as well as types of dilemmas. As part of the continued development of the game-based ethical interventions, we are piloting a new assessment tool specific for playful learning in engineering ethics and aimed at measuring students ethical reasoning and thought process after they have played the game(s).

The past year has provided insight into the potential limitations of the existing methods for measuring changes in ethical reasoning in students, as well as compared changes between first year and senior students. The last year has highlighted the situated or contextual nature of much of the ethical decision making that students do and incorporated both qualitative and quantitative methods. Further results from this investigation will provide the engineering education community with a set of impactful and research-based playful learning pedagogy and assessment that will help students confront social and ethical dilemmas in their professional lives.

Burkey, D. D., & Streiner, S., & Dahm, K. D., & Cimino, R. T., & Pascal, J. (2023, June), Board 269: Engineering Ethics through High-Impact Game-Based Ethical Interventions: Design and Playful Assessment Paper presented at 2023 ASEE Annual Conference & Exposition, Baltimore , Maryland. 10.18260/1-2--42723

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