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Impact of a VR/AR Module on First-Year Students’ Understanding of Architectural Engineering: A Comparison Across Demographics

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Architectural Engineering Division Technical Session 3

Page Count

21

DOI

10.18260/1-2--40575

Permanent URL

https://peer.asee.org/40575

Download Count

132

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Paper Authors

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Heidi Diefes-Dux University of Nebraska - Lincoln

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Heidi A. Diefes-Dux is a Professor in Biological Systems Engineering at the University of Nebraska - Lincoln (UNL). She received her B.S. and M.S. in Food Science from Cornell University and her Ph.D. in Food Process Engineering from the Department of Agricultural and Biological Engineering at Purdue University. She was an inaugural faculty member of the School of Engineering Education at Purdue University and now leads the Discipline-Based Education Research Initiative in the College of Engineering at UNL. Her research focuses on the development, implementation, and assessment of modeling and design activities with authentic engineering contexts. She also focuses on the implementation of learning objective-based grading and reflection.

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Ece Erdogmus

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Erica Ryherd University of Nebraska - Lincoln

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Catherine Armwood-Gordon Tennessee State University

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Morgan McArthur University of Nebraska - Lincoln

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I recently graduated with a BS in Biological Systems Engineering at UNL. I will soon be starting my MS in Biomedical Engineering at UGA. I participated in an undergraduate research experience in summer 2021 and the 2021-22 academic year.

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Abstract

Architectural Engineering (AE) programs typically offer programs of study in at least two subdisciplines that relate to building design and construction. AE students may struggle to select a subdiscipline due to their low exposure and engagement with topics that would inform their decision. Previous research indicates that the immersive nature of virtual and augmented reality (VR/AR) can increase students’ engagement and motivation regarding course content and discipline decisions. The purpose of this study was to investigate the impact of a pilot browser-based virtual reality intervention on first-year AE students’ understanding of the AE subdisciplines and choice for future study, with particular attention to demographic subgroup differences. This pilot was a testbed for a larger set of Virtual/Augmented-Reality-Based Discipline Exploration Rotations (VADERs), which are instructional modules that engage students in authentic AE tasks. In Fall 2020, the pilot VADER-1 module was incorporated into first-year AE courses at one R1 university and one R2 historically black university. This module encouraged students to explore AE subdisciplines through the virtual design of a clinic. Pre-post intervention surveys were used to investigate change in students’ understanding of AE and its subdisciplines. Students reported that their subdiscipline understanding increased significantly. Further, 74% of students reported an increase in their confidence in their choice, and over 30% of students changed their top subdiscipline choice. Some slight differences between demographic subgroups were found. VR/AR interventions hold promise for providing AE students with needed exposure to the practice of the discipline and its subdisciplines.

Diefes-Dux, H., & Erdogmus, E., & Ryherd, E., & Armwood-Gordon, C., & McArthur, M. (2022, August), Impact of a VR/AR Module on First-Year Students’ Understanding of Architectural Engineering: A Comparison Across Demographics Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--40575

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