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Work-in-Progress: Developing an Interactive, Immersive, 360-Degree Virtual Media for Enhancing Student Learning in Additive Manufacturing

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Conference

2022 ASEE Annual Conference & Exposition

Location

Minneapolis, MN

Publication Date

August 23, 2022

Start Date

June 26, 2022

End Date

June 29, 2022

Conference Session

Virtual and Augmented Reality Applications in Manufacturing Education

Page Count

18

DOI

10.18260/1-2--41843

Permanent URL

https://peer.asee.org/41843

Download Count

375

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Paper Authors

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Xiangxiong Kong Coastal Carolina University

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Dr. Xiangxiong Kong is the Assistant Professor of Engineering Science at Coastal Carolina University. He holds a Ph.D. in Civil Engineering from the University of Kansas. Kong currently teaches a few entry-level engineering courses, engineering mechanics, and capstone design courses. Before joining Coastal Carolina University, Kong had years of experience in civil engineering in both industry and academia. His research interests lie in the areas of computer vision, remote sensing, and technology-driven approaches in engineering education. His research has been supported by DOTs, NSF, and NASA. Kong holds his Professional Engineer license in Missouri and Structural Engineer license in Nebraska. He is a member of the American Society for Engineering Education (ASEE) and the American Institute of Steel Construction (AISC).

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Alex Fegely Coastal Carolina University

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Dr. Alex Fegely is an Assistant Professor of Instructional Technology and the Coordinator of Instructional Technology Programs at Coastal Carolina University. Dr. Fegely received his B.S.Ed. from Temple University in Secondary Education and History, his M.Ed. in Learning and Teaching and Ed.S. in Instructional Technology from Coastal Carolina University, and his Ed.D. in Curriculum and Instruction with a concentration in Educational Technology from the University of South Carolina. His research interests focus on robotics, XR, and other emerging technologies in education. Dr. Fegely is a co-chair of the X Realities and Learning SIG for the Society for Information Technology and Teacher Education (SITE).

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Wout De Backer University of South Carolina

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Dr. Wout De Backer is program manager for the Robotic Composite AM team at the McNAIR Center for Aerospace Innovation and Research. Dr. De Backer’s team focusses is on multi-axis 3D printing with continuous fiber and thermoplastics. Part of the South Carolina SmartState Center™ for Multifunctional Materials and Structures, the lab is recognized as South Carolina Center of Economic Excellence. Dr. De Backer was awarded as one of the Aviation Week’s 20 Twenties, recognized as tomorrow’s aerospace leaders for his contributions to the aerospace field, scientific research, and the broader community. He teaches the Aerospace Systems, Aircraft Design and Senior Design courses for the aerospace program. Prior to USC, Wout graduated from Delft University of Technology in the Netherlands with a bachelor’s and Master of Science in Aerospace Engineering on composite structural design and aircraft design.

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Monica Gray The University of Texas Permian Basin

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George Hitt Coastal Carolina University

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George Wesley Hitt received the Ph.D. degree from Michigan State University in 2009 in the area of experimental nuclear physics. His dissertation research was on charged-particle spectroscopy for measuring astrophysically important properties of radioactive nuclei. Following his Ph.D., he was a Post-Doctoral Scholar with the National Superconducting Cyclotron Laboratory and was later part of the founding faculty of the Khalifa University of Science and Technology, United Arab Emirates, from 2009 to 2016, as a member of their Department of Nuclear Engineering. His teaching interests include engineering design education, engineering mechanics, and nuclear and radiation physics. His research interests focus on problems in radiation transport through matter, with applications to nuclear non-proliferation, detector design, and radiation dosimetry. He is currently an Associate Professor with the Department of Physics & Engineering Science, Coastal Carolina University, USA.

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Ryan Kerns

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Ryan Kerns is a 4th-year Engineering Science student at Coastal Carolina University in South Carolina with a concentration in Physics. Kerns plans to graduate in August 2022. He has an interest in mechanical and aerospace engineering specifically in the field of innovative technologies. His long-term goal is to work with an industry company dedicated to technology innovation.

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Abstract

Workforce development is the most critical factor to maintain a sustainable manufacturing industry in the US. Despite the current efforts being made, job openings in the manufacturing sector exceed applicants, primarily due to a skills gap, resulting in part from the introduction of new advanced technologies and automation. Such technologies may not be immediately included in the manufacturing curriculums in higher education, especially in engineering programs with limited resources and access to capital manufacturing equipment. Virtual Reality (VR) technology offers immersive, interactive, and engaging experiences; and 360-degree media based on real-world recordings can offer a grounded and accurate representation of the world. Through collaborating with manufacturing centers in academia and/or industry, customized 360-degree media on advanced manufacturing technologies can be filmed and then displayed remotely in a virtual environment via VR headsets. This would bridge the skills gap in today’s manufacturing education by facilitating open access to these advanced technologies, obviating the need for duplicate capital equipment, and enabling university curricula to keep pace with the industry. In this paper, ongoing work regarding a VR production workflow is presented by applying 360-degree filming to reproduce the scenes of real-world additive manufacturing equipment and adding interactive information to the virtual environment. As the pilot study, 360-degree videos and images of a consumer-grade 3D printer were filmed in the laboratory. Then these 360-degree media were edited in a web browser-based online platform, for creating interactive VR storytelling through multiple 360-degree scenes featuring embedded interactive hotspots. This further enabled a cohesive and interactive VR tutorial for enhancing students’ learning in 3D printer operation and additive manufacturing technology. Future plans on VR content production and student assessment were also reviewed and discussed.

Kong, X., & Fegely, A., & De Backer, W., & Gray, M., & Hitt, G., & Kerns, R. (2022, August), Work-in-Progress: Developing an Interactive, Immersive, 360-Degree Virtual Media for Enhancing Student Learning in Additive Manufacturing Paper presented at 2022 ASEE Annual Conference & Exposition, Minneapolis, MN. 10.18260/1-2--41843

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