Engineering Graduate Student Mentor Award in 2018, and was inducted into the Virginia Tech Academy of Faculty Leadership in 2020. Dr. Matusovich has been a PI/Co-PI on 19 funded research projects including the NSF CAREER Award, with her share of funding being nearly $3 million. She has co-authored 2 book chapters, 34 journal publications, and more than 80 conference papers. She is recognized for her research and teaching, including Dean’s Awards for Outstanding New Faculty, Outstanding Teacher Award, and a Faculty Fellow. Dr. Matusovich has served the Educational Research and Methods (ERM) division of ASEE in many capacities over the past 10+ years including serving as Chair from 2017-2019. Dr. Matusovich is currently the
gamified solution. The first group that proposed game-basededucational solutions consists of 49 publications that targeted areas including occupationalsafety, construction methods, lean construction, sustainability, and project management. Thesecond group that developed gamified solutions for non-educational purposes include eightpublications. There studies aimed to facilitate operations in different areas including projectmanagement, economic decision analysis, and communication through gamified solutions.Although the primary goals of these studies are not education, they may have potentials to foreducation and training purposes. In total, these two groups of studies offer 57 different gamifiedsolutions.The remaining 46 studies that did not
Paper ID #37014Co-ops are Great! but What are the Numbers Telling Us?Paul John Ackerman (Dr. Paul Ackerman) Dr. Paul J. Ackerman, Jr., Ph.D., P.E., R.R.O. Paul Ackerman is an Associate Professor of Civil Engineering at York College of Pennsylvania. He received a BS in civil engineering from Virginia Military Institute, an MS in civil engineering from West Virginia University, and a PhD specializing in construction engineering and management from Virginia Tech in 2014. A registered professional engineer, Paul has over 18 years of engineering and project management experience with a large variety of local, state
of experience serving as a peer teacher and a graduate teaching assistant in first-year engineering courses, he has been a research assistant at CATME research group studying multicultural team dynamics and outcomes. The research interests span how cultural diversity impacts teamwork and how to help students improve intercultural competency and teamwork competency by interventions, counseling, pedagogy, and tool selection (such as how to use CATME Team-Maker to form inclusive and diversified teams) to promote DEI. In addition, he also works on many research-to-practice projects to enhance educational technology usage in engineering classrooms and educational research by various methods, such as natural language
problem was encountered. Before the laboratory, thestudents were asked to not move the desk lamp during the experiment and adjust the distancebetween the desk lamp and the solar cell to approximately 3 inches. However, one or two groupsmoved the desk lamp(s), so their data showed inconsistent performance. A more controlledmethod or illuminating the solar cells will be investigated for future use.Students typically worked in groups of two. All members of the teams were actively engaged,and most groups were able to achieve the objectives outlined in the project. Overall, theexperiment provides students with the desired exposure to the topics associated with solar energyproduction and storage.Conclusions and Future workStudents typically worked in
Line on floor track Figure 11: Path of the robot and sensorsThe sample of program is giving in figure 12. Figure 12: Robot program using sensorsAssessment of projectTo investigate effectiveness of the project, examination scores from introduction to engineeringcourse offered in two consecutive academic years were compared. Two groups were used:Cohort A represented students who were enrolled in the course before implementing of newapproach and Cohort B included students who were enrolled in consecutive academic year. Thenew approach, which included a visual technique and hands-on robotics was implemented onCohort B
students) of the TACoS program were collected, providing insight on the overall impressions of the camp, the CS program specifically, the students’ favorite project/course within TACoS, the course completion rate, the ranked comparison of parents’ time spent helping their child with each TACoS program, and general parent feedback. Findings show that there was improvement in the video content which could have invited more participation in the project/course and higher student engagement with the project/course material in the second virtual year.1 IntroductionSTEM fields prove to be crucial in the continued development of our communities. As ourdependency on STEM solutions grows, educators have responded in turn through
, 2022 Powered by www.slayte.comDesign with Code Club: An attempt to get kids learning to code while designing solutions toeveryday problems (WORK in PROGRESS)IntroductionEarly in the pandemic we gathered a group of educators to create and share at-home educationalopportunities for families to design and make STEAM projects while at home. The focus of theproject, called CoBuild19, was to create ideas and guides that kids and caregivers could use to doactivities that used materials found around where they lived, engaged kids in making andexploration and could be explored together. Activities included a number of design challenges,incorporating various aspects of engineering. As the pandemic continued, we
InstructionMotivationUndergraduate engineering programs seek to train students in the process skills of engineering,which include designing hypotheses, identifying and synthesizing relevant literature, interpretingand analyzing data, and presenting findings [1]. While engineering educators routinely reportthat engineering process skills are critical, many report difficulty teaching students these skillsdue to time constraints [2]. Librarians, who specialize in the organization of information anddata, are well-equipped to help biomedical engineering (BME) educators address some of thesegaps in their students’ learning [3]. This project sought to determine whether integrating aspecialized information literacy curriculum into a BME laboratory course sequence couldimprove
principles are used in design projects to cultivate an empatheticunderstanding of stakeholders’ needs. A common ethnographic research practice issemi-structured, direct-dialogue interviews between design team members and stakeholders ofthe project. Students who conduct interviews for design research projects are often “novices,”with little or no prior experience in ethnographic research. Interviewers who have been trained ininterviewing have been shown to produce more accurate and in depth information [1]. This studyposes the question: How might we verify that novices have baseline competency for conductingethnographic design interviews before engaging in interviews for the design project?Ethnographic research in design differs from other user
students is a limitation. Various studies show that employers expectdifferent sets of skills for Science and Mathematics, and Technology and Engineeringgraduates. Another referred to international engineering projects and their results asrelated to the completeness of engineers’ skillsets (Trevelyan, 2019). The researcherargued that such projects rely on the proven engineering solutions, and usually failprimarily due to collaboration weakness. The latter supports the narrative of the criticalimportance of the “soft” skill component among engineers. A survey study amongengineering professionals showed that in the modern economy, engineers’ creativitybecomes a game-changing factor when companies compete in new product development(Belski et al., 2016
engineering identity framework has been used to measureengineering identity in many studies, especially for first-year engineering students [36].MethodsTo understand the impacts of the intervention on self-efficacy and engineering identity, up-to-date industry-relevant problems were designed and introduced to the targeted course. Instrumentsfor assessing self-efficacy and engineering identity were developed and employed. Each of theseis further explained below:Up-to-Date Industry Problems DesignDuring the Fall 2020 semester, the PI and project team reached out to industry mentors, andmany industry mentors graciously agreed to volunteer for the project. Although other mentorswere willing to volunteer for the project, we chose two industry mentors to
may be a problem, students solve a pictograph of ‘digester solids,’followed by a collage of heavy metals, to indicate there may be metals from the industrialwastewater in the biosolids farmers are land applying. When a farmer appears asking the studentif they should use the biosolids, the student is faced with a few ethical dilemmas including NSPERules of Practice 3a (“Engineers shall issue public statements only in an objective and truthfulmanner”), Professional Obligations 1b (“Engineers shall advise their clients or employers whenthey believe a project will not be successful”), and Professional Obligation 3 (“Engineers shallavoid all conduct or practice that deceives the public”). Figure 1. Reverse osmosis clue. From left to right: ‘Uno
content to entire classrooms using picoprojectors. In 2008, he established Class on a Chip, Inc. to commercialize an array of micro-experimental devices for use in engineering, physics, and MEMS classes. In 2014, he established a new class in the Whitacre College of Engineering, Technology Start-up Lab, which takes students through a process to develop their own technology projects for commercialization. Each summer, he teaches a class entitled Solar Energy, which includes a hands-on solar energy design project. Dr. Dallas has served as the principal investigator for two National Science Foundation sponsored Scholarships in STEM (S-STEM) projects, a Research Experience for Undergraduates Site, a Course Curriculum and
“cold emailing” professors, participating in lab tours, tapping into their peer network, orinteracting with instructors during class. Some institutions have more formal methods to engagestudents in research by incorporating it as part of a degree requirement, or providing a platform toconnect students and researchers. Lastly, research programs, such as NSF’s (National ScienceFoundation), REUs (Research Experiences for Undergraduates), Undergraduate ResearchApprenticeship Programs, and SURFs (Summer Undergraduate Research Fellowships), providesan opportunity for uninterrupted research experiences that allow for more in-depth learning. Oncestudents have successfully gained admittance to a research project, they can work alongsideresearchers
. How much time on average was spent on the e-learning module 5. How much time on average was spent on the class assignment (or project) related to the e- learning module 6. Five statements on a Likert scale from strongly disagree to strongly agree - The instructor reinforced what you learned in the e-learning module through an assignment or a project - The assignment or the project was effective in reinforcing what you learned in the e-learning module - I found the e-learning module of value - I was able to see the connection between the module and the content of the module - What I learned in this module is applicable in my current and/or future career
Science. This paper explores howtechnical content is organized within a course, both longitudinally across courses takensimultaneously (as projected in our program of study maps) and longitudinally from 1st to senioryear in the curriculum. In addition to the organization of the topics, this paper will also discusshow different pedagogical approaches are implemented; both cross-sectionally andlongitudinally are also of interest, particularly in the fundamentals and depth courses. Totriangulate perspectives on the mechanical engineering curriculum and provide additionalqualitative takes, instructors, 1st-year students, 4th-year students, and alumni from thedepartment were interviewed about their view of the structure of the mechanical
, project-based learning, and mastery grading in engineering education.John H Callewaert (Director of Strategic Projects) John Callewaert is Director of Strategic Projects in the Office of the Associate Dean for Undergraduate Education, College of Engineering, and a Research Investigator with the Institute for Social Research at University of Michigan. He previously served as a program director with the University of Michigan’s Graham Sustainability Institute, Director of the University of Michigan-Flint’s Office of Research, and the Director of the Institute for Community and Environment at Colby-Sawyer College. He completed doctoral study in Resource, Policy and Behavior at the University of Michigan. His undergraduate
mathematics. In manycircles ET is described as hands-on or as applied engineering. Ethics of the engineeringprofession also requires that graduates be mindful of the impact that technological advances haveon society, its culture, and the economy and the environment.Therefore, the importance of understanding the use of research in the educational environment issignificant. Understanding changes, how to interpret current findings, and develop ways toincorporate those changes in ongoing projects is critical to the continued progress of technologyand our society. With a clear focus on the engineering technology student and the tool used toassess their experience of research in the classroom this work will set a precedence for thisimplementation to
and professional development © American Society for Engineering Education, 2022 Powered by www.slayte.com Course-based Adaptations of an Ecological Belonging Intervention to Transform Engineering Representation at ScaleAbstractThis project uses an ecological belonging intervention approach [1] that requires one-class or one-recitation/discussion session to implement and has been shown to erase long-standing equity gapsin achievement in introductory STEM courses. However, given the wide social and culturalheterogeneity across US university contexts (e.g., differences in regional demographics, history,political climates), it is an open question if
safety.Figure 3 is an example of AR being utilized for developing a 3D digital parts catalog to enhanceuser’s experience. This application, an objective of a capstone project, includes interactivity witha virtual rotation button and consequent animation of rotation for true 3D viewing. Figure 3. AR app in development for a 3D parts catalog [2]AR devices and their technology originated in early 1900s, where a targeting mechanism waspatented to overlay a targeting reticle (focusing at optical infinity) on a distant object [7]. Thiswas followed by other sight reflector devices. The need for these devices stemmed from thehuman’s inability of focusing at two separate depth of fields. In the following decades, thesystems of military fighter
express complicated concepts in simpleand interesting ways. All of the students offer to peer review each other’s presentations and givefeedback. It also assists students in gaining professional experience and networking opportunities.E. Final projectThe students are grouped by a team of one graduate student and one undergraduate student for afinal project. The final project is meant to provide the student a better knowledge and a chance forcollaboration. The final project is confined to problem-solving, simulation, and programmingbecause the course is entirely online. The final project will include hands-on experiments whenthe course is delivered again in person.Problem Statement: Consider the schematic of a two-stripline example in Figure 2
department. His research expertise focuses on application of computational intelligence to various computing domains including but not limited to education, cybersecurity, healthcare, human-machine teaming, and digital forensics. His projects have been funded by various agencies including the NSF (National Science Foundation), AFRL (Air Force Research Lab), NASA-JPL, Department of Energy, and the State of Ohio.Sidike Paheding © American Society for Engineering Education, 2022 Powered by www.slayte.com Work-In-Progress: Enabling Secure Programming in C++ & Java through Practice Oriented Modules Kenneth Andrew Guernsey1, Jacob Matthew
of communication was continued in EGR 103, where studentswere put on teams to work on an engineering design project. The faculty were introduced to thestages of team formation (forming, storming, norming, performing, and adjourning) . The ideathat team dynamics can be difficult and create anxiety during the storming stage wasacknowledged and normalized as part of the classroom discussion around team behaviors.It is important in teams to give constructive feedback. Often problems are expressed as acriticism, which can result in anger or hostility [27]. One method for giving feedback is to useNon-Violent Communication Techniques (NVC). There are four (4) components to givingfeedback using NVC; observing an action/behavior, recognizing and
experience thedifficulties of dealing with changing requirements, project creep, variability of input, choosingappropriate analytical methods and tools, etc. and putting it all into practice. They also are exposed tothe mathematical nature of problems in the classroom in courses dealing with statistics, modeling andsimulation, operations management, big data and informatics.Finally, in discussions with the ISE Advisory Board and the ISE senior classes since implementation,it was clear that the above curriculum was well received. Feedback was overwhelmingly positivefrom the Advisory Board, employers, and Senior Exit Surveys. Stevens is not allowing publicationof specific ISE data at this time since the number of graduates within the ISE program is
carried out the first two labsvia virtual circuits. Students then proceeded with the rest of the labs with their own Arduino kitsat home. All the hardware components listed in the table are available in the selected kit.peripherals on their own in a virtual environment without the risk of damaging the actual hard-ware. Additionally, using Tinkercad first allowed us to create a two-week time window so that thedepartment could deliver the Arduino kits to all the students. Using the virtual circuit can be advantageous when working on multiple-Arduino projects. Forexample, in Lab No.2, two Arduino boards are required to build up serial communication amongthem. If the course was offered in-person, students would carry out the lab in groups as
. Finally, recommendations for other institutionsseeking to launch or refine similar programming are shared.Background: The Urban STEM CollaboratoryThe Summer Bridge programs described take place at three public urban research universitiesparticipating in an NSF S-STEM project called the Urban STEM Collaboratory [1]. The purposeof the Urban STEM Collaboratory is to award scholarships of up to $10,000 per year toacademically talented students majoring in engineering or mathematics who have financialneed. Students receiving this S-STEM scholarship are referred to as Urban STEM Scholars(Scholars). These three institutions share some commonalities in how they execute the UrbanSTEM Collaboratory at their individual campuses, while also engaging in some
outcomes of REU programs. The goal of this project is toestablish a closed-loop evaluation structure for identifying significant factors topromote undergraduate students in the engineering career path, and integrating theexperiences learned from the previous REU program into an ongoing REUprogram.Methods: We executed a survey for 26 former REU trainees who were trained 10years ago. Questions in the survey for former REU trainees include when and wherethey earned their highest academic degree, GPA at graduation, a career path inacademic or industrial sectors, careers in STEM or not, regions of current locations,trainees-advisor interactions using email/social media, and REU trainees’ follow-up evaluation of the REU site. Among all 26 former REU
future instructor-led sessions. Based on deliberate practice theory: 1) wedesigned targeted learning activities for each of the weekly course learning goals, 2) studentswould receive timely, and specific feedback on their performance in these activities, and 3) theywould be given opportunities to incorporate the feedback for improving their performance.PFL learning activities are given to students as small group activities in the coaching sessions ledby course assistants (CA) in advance of corresponding instructor-led sessions on the topic. ThePFL learning activities are designed to engage the students in trying to solve an interestingproblem that will be unlike what they may have seen in previous courses or projects. This helpsput all students
heavily emphasized throughout undergraduate engineering educationvia first-year engineering courses, project-based courses, and capstone, current approaches toteaching the design process are largely centered around developing a physical artifact [7], [8].However, a lot of problems that need to be solved by today’s graduating engineers are data-driven [9] – and with data-driven problems comes ambiguity. Students will need to understandthe contextual factors surrounding data sets, deal with incomplete information, and deal withproblems that have more than one right answer. They will need to understand how to chooseamong options for analytical techniques and appropriately apply them. It is also critical that theydevelop the skills needed to