learned in offering the modules in a course is presented, and the paper ends with aconclusion section summarizing the project’s results.Curriculum Essentials and Topics SelectionSecurity of embedded systems as a subject of an undergraduate course has not been studied thatmuch in the literature, so there are no specific examples to follow. There are some bookpublications,2-4 but they address a different type of audience than college students, so bydefinition are not designed for instruction or teaching related courses. If there are any existingeducational publications, they are scarce and hard to find. With this in mind, designing a related curriculum constitutes a challenge. Specifically, sincecomputer security is such a broad area, involving a
Paper ID #8728Computing Tools in an Advanced Filter Theory CourseDr. S. Hossein Mousavinezhad, Idaho State University Dr. Mousavinezhad is an active member of IEEE and ASEE having chaired sessions in national and re- gional conferences. He is an ABET Program Evaluator (PEV.) He is the Founding General Chair of the IEEE International Electro Information Technology Conferences, www.eit-conference.org and served as 2002/2003 ASEE ECE Division Chair. He is a panelist for the National Science Foundation, has published a book in hand-held computing in 2013 and received an NSF grant (Enhancing Access to Radio Spec- trum
visual tools and environments. Most end-userdevelopment is for visual environments, from graphical user interfaces (GUIs) to web pages. Thetools of choice have become highly visual integrated development environments (IDE). Visualmodeling languages such as Unified Modeling Language (UML) are a major element of programunderstanding and design. All of these tools and methods are problematic for a blind student.This paper describes the challenges we faced as both the instructor and student as we adaptedtools, material, and assignments in an object-oriented programming course.1 IntroductionIn the fall of 2013, Jordyn, a co-author of this paper, enrolled in an intermediate-level course inobject-oriented programming and modern development
, programming, testing ofvarious applications installed, as well as ethical hacking and incident investigation in thevirtualized Linux environments. All these will provide students with in-depth knowledge andskills in cloud computing and information assurance. More important, research results can benaturally integrated with the existing Computer Information Technology curriculum, whichcan benefit students in the CIT program at Purdue University Calumet (PUC) and students inthe programs that have partnerships with PUC in the Midwest.6. ConclusionIn this paper, a systematic approach has been proposed to develop the forensics readiness tofight against attacks and inside activities committed in virtualized Linux environments. Thisapproach focuses on
(WSNs) are possibly one of the most important technologies of thiscentury and have the potential to make human life more comfortable. WSNs have emerged as aneffective solution applied to a wide array of problems. The increasing popularity of WSN hasmotivated computer engineering programs to provide students with a foundation in the area. Inorder to integrate wireless sensor networks concepts into our computer engineering curriculum,we have decided to integrate wireless sensor concepts in our Embedded Systems Design IIcourse. A requirement for this course is to write a research paper on the topic of Wireless SensorNetworks. As a result of this assignment, many students have started to do their senior designproject on this subject. This paper
regardless of how much of the reading you did.” “The flipped classroom was a great idea that allows college students to be college students. They have the responsibility to be prepared for class which allows the teacher to then build on what they should have already learned or have an idea about, which removes lecturing, something students tend to ignore anyway.” “It was great! The video lectures were a great resource. Wish I had this in every class!” “I felt that the flipped classroom was very helpful and a lot better than taking the class online.”Students also provided some feedback toward improving the flipped classroom and its place inthe curriculum: “I really liked the flipped classroom
looming deadlines draw near. In 1989 while at the Software EngineeringInstitute of Carnegie Mellon University, Watts Humphrey introduced the notion of the CapabilityMaturity Model to describe the state that existed in software development organizations. Itincludes the concepts of “levels” of maturity and “key process areas.” Many organizations haveadopted this model now referred to as CMMI (Capability Maturity Model Integration) and usedit to guide their maturation process. It is a framework that allows an appropriate, matureapproach to software development to become part of the organization’s culture. Marchewka9introduced the concept of “Assurance of Learning” coupled with CMM, a focus similar to thatproposed by the authors. In that work, the
teaching at too fast a pace. In addition, many students felt that theylacked suitable preparation through prior experience, particularly in programming skills anddatabase concepts. 2,3,5,6A few studies found that the students’ ability to integrate into the academic and socialenvironment of the university played an important role in retention.3 The most important factorin this integration was building a peer group support system through peer interaction in theclassroom.5,7,8 In addition, student-faculty relationships were also very important to academicintegration. Students had to feel comfortable interacting with faculty members.2,8 However,Weng et al. found that self-efficacy, or the ability to persist in the face of obstacles, was moreimportant
University of the West Indies in his native Barbados, W.I. A member of the FIU-SCIS faculty for more than 30 years, Mr. Pestaina has taught at all levels of the curriculum, receiving awards for excellence in teaching on five occasions. He served the School as an Undergraduate Advisor for 15 of those years, and has served continuously as a member of the School’s Curriculum/Undergraduate Committees. Mr. Pestaina was a principal architect of the School’s program assessment processes, and the SCIS undergraduate program Assessment Coordinator from 2006 through 2013, leading successful re-accreditation of the BS in Computer Science program in 2004, and 2010. Mr. Pestaina has been a Reader and Question Leader of the College
one hundred scientific publications, as well as numerous free documents and free software packages in the fields of operating systems, distributed systems and multi- core systems, in particular in the area of tracing and monitoring Linux systems for performance analysis. In 1995-1996, during a leave of absence, he was the director of software development at Positron Indus- tries and chief architect for the Power911, object oriented, distributed, fault-tolerant, call management system with integrated telephony and databases. In 2001-2002 he spent a sabbatical leave at Ericsson Research Canada, working on the Linux Trace Toolkit, an open source tracing tool for Carrier Grade Linux. The Linux Trace Toolkit next
Wimba. Professors at our institution strive very hard tokeep their knowledge up to date and explore new ways of effective and efficient teaching bylearning.Technological advancement in classroom equipment provides an edge to teaching. This bringsflexibility to both teachers and the students. Audio-visual aids like using power point slides, lasertechnology, video clips to emphasize important points, and using WebCT, Wimba are effectivelearning tools with proven impacts. Due to the availability of these technologies, more studentsare able to take courses via online. In our online courses, we made the course curriculum suitablefor online students. Students were allowed to view the lectures, performed group projects,appeared quizzes and exams
-semester projects. Third, HGDshould provide an environment where student managers can manage their peers and find ways toresolve unforeseen problems. Fourth, we hope that innovative methods used in HGD might attractmore students interested in computer science, art, and entrepreneurism to Michigan Tech.A significant body of research suggests that integrating gaming programming and project-basedlearning into computer science curricula can capture student interest in computer science. For asummary of institutions which have attempted to integrate these ideas into curricula, see.1 Forexample, some2 have found that teams of students working collaboratively on game projects canpositively impact students’ attitudes about computer science, programming
such collaboration is the integration of gaming elements into different disciplines, commonlyknown as gamification. This topic is relatively new in academia - as is awarding university de-grees in computer game design; the discipline of game design has largely been an investigationwithin the discipline itself. Likewise, architecture, though much older as a degree-granting disci-pline, has also used, primarily, conventional architectural projections of orthographic projectionand perspective and, more recently, animation. The underlying argument of this paper is that acollaborative, cross-disciplinary approach to a design and presentation project - specifically, ar-chitecture and game design - has a synergistic value in the “overlap” or common
Paper ID #8722Using Interdisciplinary Game-based Learning to Develop Problem Solvingand Writing SkillsDr. Reneta Davina Lansiquot, New York City College of Technology Reneta D. Lansiquot is Associate Professor of English and Assistant Director of the Honors Scholars Program where she earned her first degrees, an A.A.S. in Computer Information Systems and a B. Tech in Computer Systems, New York City College of Technology, City University of New York. She earned her Ph.D. in Educational Communication and Technology at New York University after completing her M.S. in Integrated Digital Media at Polytechnic University (now The
programs have been challenged with adaptingtheir curricula to the rapid developments in technology without increasing the number of credithours for their programs. Resulting from the demands made from students, employers, and therapid advancement of technology has been a tendency to develop more specialized curricula thatcontain fewer common courses among the engineering disciplines. Specialized courses havebeen added to the curriculum at the expense of an incomplete foundation of mathematics, Page 24.306.2science, and engineering principles3. In order to have professionals that can respond successfullyto the contexts of global economy and knowledge
. Appendix A contains the Bluetooth Project Class Definitions and Pairing Methods.The Cocoa EnvironmentCocoa is a set of object-oriented frameworks that provides a runtime environment forapplications running in Mac OS X and iOS. Cocoa is the preeminent application environment forMac OS X and the only application environment for iOS. An integrated developmentenvironment called Xcode supports application development for both platforms. Thecombination of this development environment and Cocoa makes it easy to create a well-factored,full featured application. One can use several programming languages when developing Cocoasoftware, but the essential required language is Objective-C (a superset of ANSI C).The most important Cocoa class libraries come
utilizedthe technology via a hybrid learning approach. For example, in a 2012 Vanderbilt Universitygraduate level course on machine learning, students signed-up for and attended a traditionalresidency-based course per usual, but the course also integrated all or parts of existing MOOCs.Students in the course participated in a MOOC from Stanford University on Machine Learningwhile concurrently engaging in discussions during regular class time throughout the semester onthe Vanderbilt campus10. Leveraging MOOCs in such a traditional-online learning hybrid maybe a way to push pedagogical boundaries and enhance learning via a flipped classroom format,which similarly is an instructional approach that is receiving a great deal of attention. In additionto
16,000 different line items under a'microcontroller' search.Selecting the ideal MCU and DT for a particular project could be a time-consuming and tedious Page 24.1012.2task for an undergraduate student or the course designer and faculty mentor3. This is aggravated bythe fact that students are usually only familiar with the MCU, DB and IDE they have used duringtheir undergraduate classroom and lab experience. The students are challenged not just by thedesign, but by the integration of these various types of technology.There are other challenges in the curriculum too. A student takes a digital circuits and systemscourse with its laboratory