trips that engage students in active learning about relevant technicaltopics and provide opportunities to share a common experience and build or strengthenrelationships with their peers. Between orientation and the YRS students spend eight weeks atthe research site working with graduate students and mentors on a research project. Throughtechnology-mediated experiences the REU students can continue their networking andcollaborations established at orientation. Collectively, both the face-to-face and online eventsare critical to establishing and maintaining a network of professional peers. We describe some ofthe details necessary to support the development of network of cohesive REU students.When possible the REU orientation event, is scheduled
Society for Engineering Education, 2007 Teaching Structured Programming Using LEGO Programmable BricksAbstractFor the first time in nearly a decade, the LEGO programmable brick has undergone a majorhardware revision. The LEGO programmable brick has been adopted for a variety of uses inprimary, secondary, and higher education. With the introduction of the new hardware, thereappears to be a growing interest in using the programmable brick for teaching computerprogramming to college students. The goal of this project was to develop a set of instructionalworkshops, online tutorials, and accompanying project-based learning exercises that, combined,teach the basics of structured computer
completeprogramming assignments to learn the skills of problem-solving, translating ideas into computercode, debugging programs, and testing programs. Much of the learning takes place whilestudents complete programming assignments. In order to keep students’ interest and provide ameans of ownership, creative and open-ended programming assignments were used in anintroductory Java course.Most introductory programming courses include a series of programming assignments to ensurestudents learn programming fundamentals. A typical introductory programming assignmentrequires all students to complete the same program. Instead of stating project specifications sothat all students’ projects tackle exactly the same task, assignments for an introductory coursewere
design and manufacturing processes. Page 15.1099.1© American Society for Engineering Education, 2010 Strategies for Teaching CAD Automation to Engineers and TechnologistsAbstractTraining in Computer-Aided Design is now common place in engineering and technologyprograms. This can take one of three forms. Instruction in the mechanics and strategies foreffectively using a CAD application is the most common. This is often completed early in theprogram to provide students with the ability to use these tools in term projects and capstonedesign. The second approach delves into a study of the building blocks of a CAD system gettinginto the areas of
The Chirps Prototyping System Abstract Oregon State University has been a pioneer in developing a “Platform for Learning” usingtheir TekBots platform as a fundamental part of their electrical and computer engineeringcurriculum. At George Fox University, we fundamentally affirm this concept of a “Platform forLearning,” but we additionally desire a “Platform for Prototyping.” By “Platform forPrototyping,” we mean a platform that will enable our engineering students to create significantengineering projects as part of a myriad of service-learning projects, student research, courseprojects, and the senior capstone experience. To be effective across our curriculum, this systemmust not only be usable by mechanical, electrical and computer
technologies to support the 21st century classroom (online and face to face). He also has assisted both the campus as well as the local community in developing technology programs that highlight student skills development in ways that engage and attract individuals towards STEAM and STEM fields by showcasing how those skills impact the current project in real-world ways that people can understand and be involved in. As part of a university that is focused on supporting the 21st century student demographic he continues to innovate and research on how we can design new methods of learning to educate both our students and communities on how STEM and STEAM make up a large part of that vision and our future.Dr. Oscar Antonio
AC 2009-162: INTRODUCING ROBOTSRyan Meuth, Missouri University of Science and Technology Ryan Meuth received his Bachelors and Masters degrees in Computer Engineering from the University of Missouri –Rolla in 2005 and 2007 respectively. He is currently a Computer Engineering PhD student at Missouri University of Science and Technology (formerly the University of Missouri – Rolla). He works as a research assistant in the Applied Computational Intelligence Laboratory, contributing to research projects on optimizing the behavior of robot swarms, large scale optimization problems such as computer Go, and high performance computing methods utilizing video game consoles and graphics processing units. His
signal processing (DSP) have found that using hands-on ex- ercises for students can smooth the transition from theory to practical real-time DSP. However, before significant learning can begin using such exercises, students must build their confidence in the hardware and software platforms. When using audio signals, a “talk-through” project accomplishes this. For intro- ducing more complicated signals such as video, the authors propose the use of a “see-through” project. This paper provides a description of a see-through project on a high-performance real-time DSP plat- form, discusses how such a project can lead to better follow-on learning using more advanced projects, and provides some initial results of
collaborative activities. Some of the ongoing projects have additional researchobjectives, such as the analysis of patterns of human behavior and the study of the collaborationbetween users and their interaction with virtual environments. A few other developments areaimed at utilizing computer game technologies as a platform for personnel training andeducational laboratory simulations. This paper provides a review of the current state of computergame applications, with a special focus on education and training implementations.IntroductionToday's students have been described as preferring learning experiences that are digital,connected, experiential, immediate, and social1. They appear to prefer learning by doing ratherthan learning by listening and
-Progress: Constructing a prediction model of creativity and cognitive concept connections based on learning portfolioAbstractThe skills required of new employees by industry are increasingly interdisciplinaryand creativity-related because of a paradigm shift in target markets. Engineeringeducation should therefore focus on helping students develop their creativity andcritical thinking skills. A student’s level of creativity is usually evaluated byexamining his or her final projects. However, the language that students use indiscussions and interactions can be analyzed to determine their cognitive processesand thus their creativity. This study collected 1 year of records of discussions andinteractions on a Moodle learning platform among students
, material properties and testing, and materials performance in various engineeringapplications. Students often view this course as a collection of abstract concepts that are difficultto understand and apply to engineering problems and design. This contributes to the challenge tomaintain a high level of interest, enthusiasm and information retention among the students.Introducing Web based virtual laboratories in this course as proposed in this project, can addressthis challenge. The main objective of the VTTL is to introduce students to the testing techniquesrequired to evaluate certain mechanical properties of materials such as the elastic modulus, yieldstrength, ductility and toughness.The following sections present a brief background on the
lamp consists of a lamp base and a lamp shade. The lamp basehosts a Cypress PSoC 4 kit4 with three capacitive sensors for user interaction. The base coverhosts a NeoPixel ring consisting of 12 RGB LEDs with integrated programmable drivers. TheseLEDs are electrically connected to the PSoC. Also, the base cover is designed to accommodatemany different student-built lamp shades. PSoC Creator 3.15,6 is used to program the smart lamp.Materials and devices required for successful completion of the smart lamp project are providedin the bill of materials, Table 1. Table 1. Bill of Materials for the Smart Lamp WorkshopPart # Part Name Description
AC 2007-114: INTEGRATION OF TABLET PCS INTO COLLABORATIVELEARNING ENVIRONMENTSJeff Frolik, University of Vermont Page 12.939.1© American Society for Engineering Education, 2007 Integration of Tablet PCs into Collaborative Learning EnvironmentsIntroductionThis paper presents the results of a project, ongoing since Fall of 2004 at the University ofVermont (UVM), in which university-owned, Tablet PCs have been integrated into learningenvironments where engineering students collaborate most frequently: namely, in laboratoriesand design courses. The primary objective of this work was to ascertain how mobile, pen-basedcomputing can
with other students on team projects, and challenges in engagement and in theeffective presentation and sharing of team projects. Research has shown that active learningexperiences, student-to-student and student-to-instructor communication, student collaboration,group work, community, and assessment are important components to successful online courses(Considine, 2014; Kinney, 2012; Owalabi, 2016; Sarder, 2014).This study evaluated the use of Immersive Terf® (3Dicc)i virtual world technology to supportstudent collaboration and engagement in an online, undergraduate, sophomore-level computerengineering course in digital design, offered through the Penn State Abington campus. Virtualworld technology provides a persistent 3D immersive
access to advanced, hands-on, project-based education inintelligent manufacturing and Industry 4.0.1.0 Introduction and backgroundRobot Operating System (ROS) is an open source, Linux-based robotics development anddeployment system which supports many commercial and research robots, including mobilerobots, underwater robots, aerial robots and robot arms (manipulators) [1]. ROS provides astructured development and deployment software architecture, with a distributed model, across avariety of sensor and hardware platforms. Although software development in ROS is primarilyimplemented in C++ and Python languages (other languages are supported), the MATLABRobotics System Toolbox also provides a ROS interface. This MATLAB interface enablesengineering
American Society for Engineering Education, 2018 Modeling a Perceptron Neural Network Using Verilog Developed Floating- Point Numbering System and Modules for Hardware SynthesisAbstractThe purpose of a capstone design project is to provide graduating senior students the opportunityto demonstrate understanding of the concepts they have learned during the course of their studies.As with many engineering programs, students of the computer engineering program at Utah ValleyUniversity (UVU) conclude their degree programs with a semester capstone design experience.This paper presents the details of a sample project that a student has done in this capstone course.This senior design project implements the perceptron neural network using Systems
robot contests, provide students with a framework for effective learning anddevelopment of engineering aptitude. Experiences with integrating theoretical tests in the TrinityCollege Fire-Fighting Home Robot Contest, National Botball Tournament, and InternationalRobot Olympiad are presented.IntroductionRobot competitions are widely recognized as effective motivational and organizationalframeworks for robotics research and project-based engineering education. Many educationalinstitutions develop programs in which student teams perform robot design projects throughcurricula and extracurricular activities and participate in local, national and international robotcontests. As motivators, guides, communicators, and evaluators of contest-oriented
AC 2012-5316: LOW-COST EDUCATIONAL LASER BASED VIBRATIONMEASUREMENT SYSTEM WITH IMPROVED SIGNAL CONDITION-ING, PYTHON AND MATLABDr. Jonathan M. Hill, University of Hartford Jonathan Hill is an Associate Professor in electrical and computer engineering at the University of Hart- ford in Connecticut. He has a Ph.D. and M.S.E.E. from Worcester Polytechnic Inst. in Worcester, Mass., and he was previously a Project Engineer at Digital Equipment Corp. He instructs graduate and un- dergraduate computer engineering computer courses, directs graduate research, and performs research involving embedded microprocessor based systems. His current projects involve small system design, signal processing, and intelligent
Emergency Management Course to Promote Computational ThinkingABSTRACTAt Jackson State University (JSU), an innovative module has been developed and integrated intoan existing “Emergency Management Technology” course. This course module involved fourfaculty members. Faculty from several different departments (Computer Science, English, andTechnology) developed teaching materials for the module. Through this course, students haveopportunities to explore the exciting world of computer science from the perspective of mobilecomputing. This course module is part of a project, Computational Thinking as an Approach toRefining the Critical Thinking and Analytical Reasoning Skills of Undergraduates, sponsored bythe National
individual design project using MATLAB. Figure 2 Backwards Course Design Employed Figure 3 – Sample of Student Learning Outcomes and Course ScheduleTechnologyA key factor in this design was the selection of tools that would bring the vision of this class tolife. The vision of engaging two cohorts of students separated by distance, in group and activelearning, led simultaneously by an instructor in one location had not been done in anyengineering classroom at our University. Figure 4 shows a photo of the course environmentwith the in-person cohort, the instructor, and the distance cohort shown in the upper rightcorner on screen. Both groups of students could see the
POS expressions.3.3.3 In-Lab ExercisesFor this lab, a Xilinx skeleton project is provided to the students. This skeleton project containsan unfinished schematic with only inputs and outputs drawn, a completed test fixture, and correctpin assignments for the 95108 CPLD. The first in-lab task is for the students to enter either theirSOP or POS circuits into the Xilinx schematic editor. Since this is the first time that the studentswill actually use the schematic editor, a short introduction to this portion of the Xilinx softwareis provided. After successfully entering their schematic, students must simulate their design usingthe provided test fixture. Finally, they synthesize their design and download it to a CPLD wherethey can test their
motivated by engineering applications. In particular, she is interested in high-dimensional machine learning problems that stem from applications, including data analysis issues related to STEM education research. She created ”Project Rhea,” a student-driven online learning project at www.projectrhea.org. She is a three-time recipient of Purdue’s Seed for Suc- cess Award. She is also a recipient of the Eta Kappa Nu Outstanding Faculty Award, the Eta Kappa Nu Outstanding Teaching Award and the Wilfred ”Duke” Hesselberth Award for Teaching Excellence. c American Society for Engineering Education, 2018 Characterizing MOOC Learners from Survey Data Using Modeling and 𝒏𝒏-TARP
(FCU) for 20 years, and honored as Distinguished Professor at Dept. of Urban Plan- ning and Spatial Information and Dept. of Land Management. With his profession and enthusiasm, Prof. Chou has performed an outstanding achievement with his 150 full time staff members at GIS Research Center to bring the GIS.FCU as one of the leading role in the GIS-related academic and industry fields domestically and globally. GIS.FCU has implemented a wide range of researches and projects, from data infrastructure, security and monitoring, resources management, UAV, fleet management, big data, smart city, cloud computing to even mobile facilities application product. Prof. Chou also supervises graduate students and teaches courses
programming aredifferent for CS majors compared to non-majors3,4 posing unique challenges for general first-yearengineering programs that include prospective CS majors. It is this general first-year environmentthat is of interest to us and that inspired this study.Our experiences with undergraduate general engineering education led us to identify computerprogramming tasks as a crucial component in one’s identity as an engineer and in deciding how toparticipate in group projects. Anecdotaly we have observed that students who do not believe theyhave strong programming skills do not believe they can contribute to programming aspects of aproject. As a result, the programming falls on the group member who identifies as a strongprogrammer. This is despite
. Her education includes a B.S. in Bioengineering from the University of Vermont, and M.S. and Ph.D.degrees in Bioengineering from Clemson University. Page 13.642.1© American Society for Engineering Education, 2008 GEO: A Web-based Event Registration and Communication ToolAbstractThe first-year engineering courses at Clemson University involve various out-of-classrequirements, such as departmental tours, exams, team projects, and presentations. Enrollmentin the first semester course typically exceeds 850 students, and the number of students who canattend any single out-of-class event has physical and logistical
Multiprocessor Nios II Systems.1 We have also looked at FPGA work atother universities. At the Cornell University School of Electrical and Computer Engineering,students learn embedded design by using FPGAs to develop SOC (system-on-chip) devices.Their program has done extensive work with using FPGAs for embedded control and inelectronic design.2 At Georgia Tech, FPGAs are also integrated into the classroom where theyare used to develop the skills that are necessary of an electrical engineer. FPGA-based SoPCdevelopment boards have been used over the past few years in their undergraduate classes. Theyhave been successfully used in undergraduate student projects that allow for a wider variety ofstudent projects as an alternative to more traditional off-the
communities that, in turn, become moreconducive to the well-being of individuals.12 The interventions described below employ thesocial constructionist framework to address the need to develop technological fluency whileactively engaging students as agents of change for their own communities. Althoughimplemented in ways appropriate for each context, the strategy employed began with adiscussion of community issues as well as solutions to existing problems. Next, workshopparticipants used Scratch, a programming environment developed by the MIT Media LabLifelong Kindergarten group, 13 to express their ideas. These projects often were in the form ofadvertisements, stories, and games. Further details about this process are presented below. Case Study 1
AC 2011-1346: THE POTENTIAL OF BIM TO FACILITATE COLLABO-RATIVE AEC EDUCATIONJennifer Anne Macdonald, University of Technology SydneyJulie E. Mills, University of South Australia Julie Mills is Professor and Program Director in Civil Engineering at the University of South Australia in Adelaide, Australia. Prior to commencing at the University in 1996, she worked for fifteen years as a structural engineer in private industry on industrial, commercial and residential projects. She has a BE (Hons) from Adelaide University and a PhD from Curtin University in the area of structural engineering education. Her primary research interests are in cold-formed steel structures, engineering education and women in engineering
AC 2010-2252: SCHEMATIC CAPTURE AND TECHNICAL DRAWINGSOFTWARE FOR COMPUTER ENGINEERINGJonathan Hill, University of Hartford Jonathan Hill is an associate professor in Electrical and Computer Engineering at the University of Hartford in Connecticut. PhD and MSEE from Worcester Polytechnic Inst. in Worcester MA, and previously a project engineer at Digital Corp. He instructs graduate and undergraduate computer engineering computer courses, directs graduate research, and performs research involving embedded microprocessor based systems. His specific projects involve digital communications, signal processing, and intelligent instrumentation
: Advanced Signal Processing Topics and Conceptual LearningAbstractIn this paper a description of a unique fixed point systems course, including a list of topics, adescription of labs, and a discussion of the focus on a course project. The course has run fourtimes using simulation environments to promote analysis and visualization. The content of thecourse has made it apparent that there are numerous linkages to advanced signal processingtopics, and these are described. The course has also led to the initiation of an educationalexperiment using the Signals and Systems Concept Inventory (SSCI) to measure how two verydifferent electives affect student understanding of basic concepts. The experiment compares thefixed point