Paper ID #26836”What did I just miss?!” Presenting ClassTranscribe, an Automated Live-captioning and Text-searchable Lecture Video System, and Related Pedagog-ical Best PracticesMr. Chirantan Mahipal, University of Illinois, Urbana-Champaign I’m a Computer Science grad student at University of Illinois, Urbana-Champaign, working under the mentorship of Prof. Lawrence Angrave. Prior to this, I was working as a Research Fellow at Microsoft Research in the Technology for Emerging Markets (TEM) group.Prof. Lawrence Angrave, University of Illinois at Urbana-Champaign Lawrence Angrave is an award winning Teaching Professor at the
. Page 23.1200.1 c American Society for Engineering Education, 2013 The Flipped Classrom: A Survey of the ResearchAbstractRecent advances in technology and in ideology have unlocked entirely new directions for educa-tion research. Mounting pressure from increasing tuition costs and free, online course offeringsis opening discussion and catalyzing change in the physical classroom. The flipped classroom isat the center of this discussion. The flipped classroom is a new pedagogical method, which em-ploys asynchronous video lectures and practice problems as homework, and active, group-basedproblem solving activities in the classroom. It represents a unique
and Practice, 11(1), 36-44. doi: 10.1111/j.1745- 3992.1992.tb00230.x11. Paulson, F. L., Paulson, P. R., & Meyer, C. A. (1991). What makes a portfolio? Educational Leadership, 48, 60-63.12. Barrett, H. C. (2006). Using electronic portfolios for formative/classroom-based assessment. Connected Newsletter (Classroom Connect), 13(2), 4-6.13. Shepherd, A., & Cosgriff, B. (1998). Problem-based learning: A bridge between planning education and planning practice. Journal of Planning Education and Research, 17, 348-357. doi:10.1177/0739456X980170040914. Sung, Y. T., Chang, K. E., Chiou, S. K., & Hou, H. T. (2005). The design and application of a Web-based self- and peer-assessment system. Computer
Paper ID #12508Exploring the Impact of Peer-Generated Screencast Tutorials on Computer-Aided Design EducationDr. Dongdong Zhang, Prairie View A&M University Dongdong Zhang is currently an Assistant Professor in the Department of Mechanical Engineering at the Prairie View A&M University. He graduated from University of Missouri-Columbia with a Ph.D. degree in Mechanical Engineering. His research interests include: Micro- and Nano-Fiber Reinforced Compos- ites Processing Simulation, Transport Phenomenon in Polymer Composites Processing; Finite Element Analysis (FEA), Computational and Numerical Algorithms; Computer
thecage. The server cages were fabricated in Paraguay by an outside contractor and installed in theschools. A graphic of the server cage is shown in Figure 1. Figure 1 Server cage designed for Paraguay Educa by UW engineering students. This student project is a wonderful example of how college students can successfullyapply their professional skills while supporting non-profit efforts around the world. The studentsworked with a diverse team comprised of people from numerous countries and cultures whichrequired them to alter their normal practices in engineering design courses to accommodate theneeds of the group. In the long term, the UW College of Engineering curriculum has decided toincorporate these design projects as student
- chronous circuit synthesis. In the past he has served as a graduate research assistant at Mississippi State University as well as the instructor of record of multiple courses at both UA and MSU. c American Society for Engineering Education, 2017 Using Information Gap Learning Techniques in Embedded Systems Design EducationIntroduction Commercial market trends tend to trickle into engineering program curricula. In thecomputing systems marketplace, customers are demanding ever more complex features ascomputing systems become more capable and affordable. Today, engineering educators arefeeling the pressure to provide more realistic, comprehensive, and complex lab
Paper ID #16894Online Videos: What Every Instructor Should KnowMr. Petr Johanes, Stanford University Petr Johanes is currently a PhD student in Learning Sciences and Technology Design (LSTD) at the Stanford University Graduate School of Education. He holds a B.S. and M.S. from the Department of Materials Science at Stanford University and has experience teaching engineering courses as well as researching engineering education, especially in the context of online learning. Right now, Petr is looking to investigate the role of epistemological beliefs in learning.Dr. Larry Lagerstrom, Stanford Center for Professional
concerns with overhead and the disparate fields of study.Video Game Design Methodology and Integration with EngineeringThe objective of facilitating the education of engineering graduate students to include becominggame designers, while not overwhelming the amount of content in a particular course, was basedon the idea that coupling core elements of game theory with highly practical examples wouldprovide an appropriate vehicle. At National University, classes are taught in an acceleratedformat, requiring class times of 4.5 hours per meeting. In each class, the faculty instructor wasjoined by a researcher for the game design component of the class, which the research team(including the faculty member) agreed should only take approximately 2 hours
process.However, students also perceive that simulation fails to replicate the real world scenarios andapplications. The majority of students perceive that a hybrid approach, i.e. a combination ofhand-on and simulation is the best instructional strategy for learning circuit design andapplications. The implications of these findings for the practice of instructional technology vis-à-vis cognitive learning (scaffolding and exploration), in the context of past and future researchendeavors is discussed in the following section. The second case study looked at role of feedback in simulation-based training. Laboratoryexercises play a key role in the education of future scientists and engineers, yet there existsdisagreement among science and engineering
AC 2009-1244: DESIGN CONSIDERATIONS FOR VIRTUAL-CLASSROOM ANDLABORATORY ENVIRONMENTSCharles Lesko, East Carolina University Charles Lesko is an Assistant Professor in the Department of Technology Systems, College of Technology & Computer Science at East Carolina University. He received his BS at the US Naval Academy; he holds a MS in Forensics from National University and a second MS in Computer Information Systems from Boston University; his PhD is in Applied Management from Walden University. His current teaching and research regime focus on strategic technology management and communication, information technology project management, and virtual reality technology use in the
of technology with active learning strategies.Dan Cernusca, Missouri University of Science & Technology Dr. Dan Cernusca is Instructional Design Specialist in the Department of Global Learning at the Mis- souri University of Science and Technology. He received his Ph.D. degree in Information Science and Learning Technologies in 2007 from University of Missouri Columbia. He also holds a BS and a Ph.D. from the University of Sibiu, Romania with a specialization in manufacturing technologies and respec- tively cutting-tools design. His research interests include Design-Based Research in technology-enabled learning contexts, technology-mediated problem solving, applications of dynamic modeling for learning of
AC 2012-3161: A HOLISTIC VIEW ON HISTORY, DEVELOPMENT, AS-SESSMENT, AND FUTURE OF AN OPEN COURSEWARE IN NUMERI-CAL METHODSProf. Autar Kaw, University of South Florida Autar Kaw is a professor of mechanical engineering and Jerome Krivanek Distinguished Teacher at the University of South Florida, USA. He holds a Ph.D. in engineering mechanics from Clemson Univer- sity. His main scholarly interests are in engineering education research methods, open courseware de- velopment, bascule bridge design, body armor, and micromechanics of composite materials. With major funding from the U.S. National Science Foundation, he is the lead developer of award-winning online resources for an undergraduate course in numerical methods
computationalthinking skills needed to excel in the digital economy. One program that was created as part ofthe President’s initiative was the Research-Practitioner Partnership (RPP) grants issued by theNational Science Foundation. The program has four objectives: 1) develop a connectedcommunity of practice; 2) develop and manage a participant-driven and multi-site researchagenda; 3) convene a researcher evaluator working group to develop a process for advancing theshared-research agenda; and 4) collect qualitative and quantitative data about RPP’simplementation and common impact data. However, there has been no detailed reports or studiesof these funded RPP projects thus making their impacts difficult to observe. Thus, this researchentailed a systematic
letting them inside the virtual world. He hopes to become a full-time game developer after he graduates.Miss Hadiseh Gooranorimi, California State University, East Bay Hadiseh Gooran is a graduate student in Interaction Design at California State University, East Bay. She is a research assistant in the field of Immersive and Interactive Research. While being extremely passionate about the research in STEM educational system, Game-based learning and VR/AR technologies, she also is one of the most involved student in this field. Her proficiency is in Character Design and 3D-Modelling and Animating, and she has a major role in this project, providing a realistic experience within the virtual environment
as the increasing number of advanced degree programs in engineeringeducation, recognition of engineering education research within a broader network ofresearchers, and the increasing number of funding opportunities in particular through NationalScience Foundation, and external factors such as changes in the ABET criteria. For example,considering the impact of the adopted ABET Engineering Criteria 2000 (EC2000) within theUnited States, there is no surprise to see students' learning outcomes and learning process as oneof the major research areas between 2006 and 2010. Another major shift was the emphasis on theengineering design process that started along with the changes in ABET criteria and continuesthrough the early 20th century. Its impact
Paper ID #14485Scaling-up a MOOC at a State University in a Cost-effective MannerDr. Paul Morrow Nissenson, California State Polytechnic University - Pomona Paul Nissenson (Ph.D. Mechanical & Aerospace Engineering, University of California, Irvine, 2009) is an Assistant Professor in the Department of Mechanical Engineering at California State Polytechnic University, Pomona. He teaches courses in fluid mechanics, thermodynamics, and numerical methods. Paul’s research interests are studying the impact of technology in engineering education and computer modeling of atmospheric systems.Dr. Todd Dale Coburn P.E., California
sample I-SBL module presented in the paper isdeveloped by Aung Nay Htet Oo, an undergraduate researcher at Penn State.References [1] Russell Shackelford, Andrew McGettrick, Robert Sloan, Heikki Topi, Gordon Davies, Reza Kamali, James Cross, John Impagliazzo, Richard LeBlanc, and Barry Lunt. Computing curricula 2005: The overview report. ACM SIGCSE Bulletin, 38(1):456–457, 2006. [2] M Mercedes Mart´ınez-Gonz´alez and G´erald Duffing. Teaching databases in compliance with the european dimension of higher education: Best practices for better competences. Education and Information Technologies, 12(4):211–228, 2007. [3] M Pamela Neely. Mastery level learning and the art of database design. In Proceedings of the Thirteenth Americas
Paper ID #23982A Low-cost Affordable Viscometer Design for Experimental Fluid ViscosityVerification and Drag Coefficient CalculationMr. Joseph Michael Derrick, Indiana University-Purdue University of Indianapolis I am a young professional engineer who has graduated from Purdue University in Indianapolis with a masters in Mechanical Engineering. It should also be noted that I also received my B.S. in Mechanical Engineering from there as well. My graduate studies was focused in thermal/fluid sciences and sys- tems/controls. Currently, my interests lie in aerospace applications with an emphasis in space propulsion and
the Curriculum and Instruction program at the College of Education, and at the same time, he is pursuing his Master’s degree in Petroleum Engineering at Texas Tech University. He is highly interested in conducting research within the Engineering Education frame- work. Mr. Yeter plans to graduate in December 2016 with both degrees and is looking forward to securing a teaching position within a research university and continuing his in-depth research on Engineering Ed- ucation. He is one of two scholarships awarded by NARST (National Association for Research in Science Teach- ing) to attend the ESERA (European Science Education Research Association) summer research confer- ˇ e Budˇejovice, Czech Republic
Communities ofPractice (CoPs) to provide mutual support and training, and to encourage and facilitate theorganic dissemination of best practices across courses among the members of the community ofpractice. In particular, mentorship relationships within the community have provided readyavenues for the translation of best practices. In this paper, we describe and analyze the redesignof one such course in the WIDER community, highlighting how the redesign of this course wasinformed by its involvement within this larger community of practice.1. Introduction Since the 1980s the Computer Science (CS) department at The University of Illinois(UIUC) has offered a service course, “Introduction to Computing”, that was designed to servenon-CS and non
prevents students from exploiting their creativity and applying to it to innovative learning practices such as active learning (AL) and project- based learning (PBL) • The inability to grasp concepts can increase student drop-out rates and often times affects successful graduation and overall university enrolment.The researchers have actively these factors while designing and implementing the frameworkand hence decided on using the 3 modes. A plain desktop VR without any accessories, enhanceddVR with MS Kinect and HMD, and the CAVE-based iSpace virtual environment. The modesproposed in this study (dVR, enhanced dVR, and iSpace) are intended to be capable of thefollowing (although with varying levels of fidelity, immersion, and navigation
AC 2009-1083: A MODEL FOR THE PLANNING, MARKETING, ANDIMPLEMENTATION OF A DEPARTMENTAL LAPTOP INITIATIVEMark Bannatyne, Indiana University-Purdue University, Indianapolis Dr. Bannatyne is a Professor of Computer Graphics Technology at the Purdue School of Engineering at IUPUI, and acting Department head for the Department of Design and Communication Technology. Dr. Bannatyne is a graduate of the British Columbia Institute of Technology where he studied Machine Tool Technology, Utah State University (BSc., 1988, MSc. 1992), and Purdue University (Ph.D., 1994). Dr. Bannatyne is an active member of AVA, ITEA, ASEE, Phi Kappa Phi, and Epsilon Pi Tau where he is a member of The Board of Editors
Kappa Phi, and Upsilon Pi Epsilon. Dr. Estell is active in the assessment community with his work in streamlining and standardizing the outcomes assessment process, and has been an invited presenter at the ABET Symposium. He is also active within the engineering education community, having served ASEE as an officer in the Computers in Education and First-Year Programs Divisions; he and his co-authors have received multiple Best Paper awards at the ASEE Annual Conference. His current research includes examining the nature of constraints in engineering design and providing service learning opportunities for first-year programming students through various K-12 educational activities. Dr. Estell is a Member-at-Large of
,completed a brainstorming activity that averaged 3 pages, completed a team log that was at least6 pages long, and turned in a final report that averaged 10 pages in length. All of these files weregraded electronically by the GTA and returned to the students. An estimate of the total savingsof paper is listed in Table 2.Table 2: Paper savings estimates for each deliverable of the semester-long design project Assignment Estimated Number of Total Paper Saved Length Submissions Research Report 5 pages 343 1,715 pages Brainstorming Inventory 3 pages 343 1,029 pages Design
technologyincrease the chances of them graduating due to positive first semester engagements with thecontent; does mobility of content and dynamic classroom technology increase course objectiveretention and problem solving abilities?Further research and study on the perceived discovery that by using new technologies in theclassrooms students view themselves as early adopters and trendsetters, subsequently makestechnology a motivator for success. A key area is how such technologies impact students on themargins of passing and not passing the class, both short and long term. This research needs tofocus specifically on whether such an effect exists and how it relates to the Hawthorne effect but issubstantially different in nature as its key motivator is the
: Global Visions of Engineering Practice and Education” [Online],Available: best.berkeley.edu/~aagogino/papers/NSB2005.pdf3. Lam F., Arlett C. and co-authors, “Engineering Graduates for Industry”, The Royal Academy of Engineering, February 2010, London, UK, ISBN 1-903496-52-74. Marquis E, Vajoczki S “Creative Difference: Teaching Creativity Across the Disciplines”, International Journal for the Scholarship of Teaching and Learning”, vol. 6, no.1, January 2012.5. M. Radu, C. Cole, M. Dabacan, J. Harris, ”The Impact of Providing Unlimited Access to Programmable Boardsin Digital Design Education” IEEE Transactions on Education, Special Edition in Microelectronics Education,May 2011, vol.54, no.2.6. Smith K., Shepard S., Johnson D., Johnson R
an OLE can influence thestudent learning experience2. Further, poor design and usability have been found to lead to highrates of attrition3,4. These findings are not surprising given that OLEs are highly variable in termsof accessibility, formatting, and levels of user control. While much of the literature is calling forthe development of design guidance2,5,6,7,8, there is still much to learn about best practices whenit comes to designing for optimal usability in OLEs, and it is not yet known what works best9,10.With a field that is fast paced and continually changing to meet educational needs, the researchto validate best practices has not caught up, creating the fear that “today’s best practices maysoon be embedded in antiquated technology
AC 2012-4709: ANALYSIS OF MOBILE TECHNOLOGY IMPACT ON STEM-BASED COURSES, SPECIFICALLY INTRODUCTION TO ENGINEER-ING IN THE ERA OF THE IPADMr. Oscar Antonio Perez, University of Texas, El Paso Oscar Perez received his B.S. and master’s in electrical engineering from the University of Texas, El Paso, with a special focus on data communications. He is currently pursuing a Ph.D. in electrical and computer engineering. Perez has been teaching the Basic Engineering (BE) BE 1301 course for more than five years. He led the design for the development of the new BE course (now UNIV 1301) for en- gineering at UTEP: Engineering, Science, and University Colleges. He developed more than five new courses, including UTEP technology
learning and what (53%) we may do with this knowledge after graduation” “The ability to visually see the processes and how altering any given Provide ability to factor impacts the rest of the system (e.g. designing the water tower) visualize provides a greater deal of understanding than simply being shown data (17%) and still images and told what happens.” Case study activities “With a basic understanding of Fluids, yes the activities were are tedious and/or manageable, but were also time consuming. I had to do a lot of outside time consuming research for formulas that were not provided but also not
. She completed her Bachelors in Computer Science in India. Her research interests are machine learning and cyber-security, and she is currently working on her thesis involving the application of machine learning techniques for Network Intrusion Detection.Rasana Manandhar, University of Wyoming Currently a Master’s student at the University of Wyoming working on Continuous Authentication Sys- tems.Madison Cooley, University of Wyoming Madison Cooley is currently an undergraduate computer science student at the University of Wyoming.Rafer Cooley, University of Wyoming Rafer Cooley is pursuing a Ph.D. at the University of Wyoming focusing on secure distributed systems. His interests include bio-inspired algorithms