Paper ID #19418Examining Software Design Projects in a First-Year Engineering Course:How Assigning an Open-Ended Game Project Impacts Student ExperienceDr. Krista M Kecskemety, Ohio State University Krista Kecskemety is a Senior Lecturer in the Department of Engineering Education at The Ohio State University. Krista received her B.S. in Aerospace Engineering at The Ohio State University in 2006 and received her M.S. from Ohio State in 2007. In 2012, Krista completed her Ph.D. in Aerospace Engineering at Ohio State. Her engineering education research interests include investigating first-year engineering student experiences
. c American Society for Engineering Education, 2016 A Low-Cost Robot Positioning System for a First-Year Engineering Cornerstone Design ProjectAbstractResearchers in autonomous robotic design have leveraged a variety of technologies to simulatethe Global Positioning System (GPS) on a smaller laboratory or commercial scale. In the interestof cost and accuracy, a system was developed for The Ohio State University Fundamentals ofEngineering for Honors (FEH) Program's "Cornerstone" Design Project. The system utilizes highdefinition commercial web cameras to accurately simulate a GPS for the autonomous robotscreated by students.For the past 21 years The Ohio State University has provided a "Cornerstone" Design
impact scientific research results. Dr. Jariwala has participated and led several research projects from funded by NSF, the State of Georgia and Industry sponsors. At Georgia Tech, he is responsible for enhancing corporate support for design courses, managing design and fabrication/prototyping facilities, coordinating the design competitions/expo and teaching design courses, with a strong focus on creating and enabling multidisciplinary educational experiences. c American Society for Engineering Education, 2017 Web-based Tools For Supporting Student-driven Capstone Design Team Formation Varun Agrawal
University of Cluj-Napoca, Electrical and Computer Engineering Department at Rose-Hulman Institute of Technology, Terre Haute, Indiana and R@D engi- neer for The Institute of Scientific Research for Automation and Telecommunications, Bucharest Roma- nia. Over the past ten years she taught several undergraduate and graduate courses on Electronic Compo- nents and Circuits, Digital Design, Design of Fault Tolerant Systems and Testing of Digital Systems. Her current research interest includes Reliability and Fault Tolerance of Electronic Systems, Programmable Logic Devices and new educational methods teaching digital system design and analog electronics, em- phasizing ”hands-on” experiences and project-based-learning. She has
development ofcourse projects. The Launchpad includes a 32-bit ARM Cortex M4 microcontroller (MCU)integrated with 10/100 Ethernet MAC and PHY. TI’s Code Composer Studio (CCS) – anEclipse-based Integrated Development Environment (IDE) and some open source software likethe lightweight TCP/IP stack called IwIP are used for software development. In this course, weintroduce students the TCP/IP protocols, and wireless communication technologies like WiFi andBluetooth. Through course projects, students study the implementation of TCP/IP protocols inpractice, and learn how to use drivers of Ethernet port and WiFi connection to developmicrocontroller-based networking applications. Our primary experiences indicate that TI’sconnected Launchpad with various
to solve a social good.Mr. Jacob Lam Herring, University of Virginia Research assistant with the team since Summer 2020Sin Lin, University of Virginia Undergraduate Civil Engineering Student at the University of Virginia.Dr. Rider W. Foley, University of Virginia Dr. Rider W. Foley is an assistant professor in the science, technology & society program in the De- partment of Engineering and Society at the University of Virginia. He is the principal investigator at University of Virginia on the ’4C Project’ on Cultivating Cultures of Ethical STEM education with col- leagues from Notre Dame, Xavier University and St. Mary’s College. He is the co-PI on the SCC Harlem project funded by the NSF that explores
the Executive Committee for the Computing Accreditation Commission of ABET, and also serves as a program evaluator for the Engineering Accreditation Commission. He is also a founding member and serves as Vice President of The Pledge of the Computing Professional, an organization dedicated to the promotion of ethics in the computing professions through a standardized rite-of-passage ceremony. c American Society for Engineering Education, 2018 Partnering to Develop Educational Software Applications: A Four-Year Retrospective StudyIntroductionSeveral years ago, a project was added to the first-year programming sequence at Ohio NorthernUniversity that focused on
c Society for Engineering Education, 2021Online COVERAGE (Competition Of VEX Educational Robotics to Advance Girls Education) (Research-to-Practice, Strand: Other)IntroductionThe major objective of the COVERAGE (Competition Of VEX Educational Robotics toAdvance Girls Education) project is to increase female West Virginia middle school students’interest in Computer Science and STEM. As the original plan of the COVERAGE project, GirlsRobotics Clubs would be organized in three counties of West Virginia, including Kanawha,Fayette, and Lincoln Counties, to prepare female middle school students for a regional roboticscompetition at the end of 2020. The Covid-19 pandemic started soon
Paper ID #17215Introducing High-Performance Computing to Undergraduate StudentsDr. Suxia Cui, Prairie View A&M University Suxia Cui is an associate professor in the Department of Electrical and Computer Engineering at Prairie View A&M University (PVAMU). She joined PVAMU right after she obtained her Ph.D. degree in Com- puter Engineering from Mississippi State University in 2003. Her research interests include image and video processing, data compression, wavelets, computer vision, remote sensing, and computing educa- tion. Her projects are currently funded by NSF, United States Department of Agriculture, and
teaching strategies of engineering project course. Students participated inlearning activities following the instructor's planning and guidance and their learningbehaviors to use a learning system were recorded in the database. Those attributes, such asfrequency, sequence, and association of learning behavior were identified through astructured arrangement and statistical analysis. In addition, those key learning activities thatinspire the students' creativity along with the creativity assessment results were discovered.According to our findings, high creativity students proceeded with active exploration duringlearning more frequently compared to low creativity students. The data analysis also showedmore instances of independent thinking created
field. The first step involved determining what topics toemphasize as well as how to meet the learning objectives. This course was created to have aspecial emphasis on HRI design as it applies to mobile robotics. The presentation will providethe learning objectives as well as the details of the assignments necessary to meet thoseobjectives. These assignments included weekly readings, quizzes, labs and projects. A big partof this course involved the implementation of the HRI concepts on an actual robot platform. Thelabs included creating a robot dancer, music machine, touch free robot racer, robot conga line,robot remote control, and Braitenberg vehicles. The first phase of the final project involved thecreation of an urban search and rescue
Dr. Afrin Naz, she has developed and implemented several programs to increase West Virginia’s girls’ interest in STEM disciplines. She is currently working on the curriculum for STEM projects that will be implemented in Spring 2020 at several middle schools in Southern West Virginia. c American Society for Engineering Education, 2020 Competition Of VEX Educational Robotics to Advance Girls Education (Research-to-Practice) Strand: OtherIntroductionApproximately, half of West Virginia high school graduates are female. Meanwhile according toACT college readiness data, as low as 14% of the female high school graduates in
showcasing how those skills impact the current project in real-world ways that people can understand and be involved in. As part of a university that is focused on supporting the 21st century student demographic he continues to innovate and research on how we can design new methods of learning to educate both our students and communities on how STEM and STEAM make up a large part of that vision and our future.Mr. Pedro Arturo Espinoza, University of Texas, El Paso Pedro worked in the manufacturing industry as a Quality Control Engineer for some years before acquir- ing his current position as an Instructional Technologist at the University of Texas at El Paso (UTEP). For over 10 years in this role, he has worked with a
assistant where she works with WV schools to inspire students to pursue a STEM career. c American Society for Engineering Education, 2020 STEM Ambassadress Program (Research-to-Practice) Strand: OtherIntroductionIn this paper we describe our experience with our “STEM Ambassadress Program,” in whichfemale university students in STEM Background serve as the STEM Ambassadresses of femalehigh school students. The project is sponsored by American Association of University Women(AAUW) and NASA WV Consortium. The ambassadresses, who graduated from high schoolsrecently, will mentor high school girls in their high
communicationand networking, but few institutions can provide hands-on laboratories in theirnetworking courses due to expensive hardware equipment. Funded by a collaborativeNSF TUES type II project, a series of affordable and evolvable software defined radio(SDR) based laboratories was implemented and institutionalized at three institutions todemonstrate its capability and adaptability. As a participating institution, Central StateUniversity worked closely with Wright State University and Miami University andsuccessfully adapted the novel SDR based laboratories. We further initialized our ownlaboratory modules to improve undergraduate students' understanding and learning. Thelaboratory modules were integrated into two undergraduate level networking
Paper ID #15677WORK IN PROGRESS: An Integrated DSP and Embedded MicrocontrollerLaboratory CurriculumProf. Todd D. Morton, Western Washington University Todd Morton has been teaching the upper level embedded systems and senior project courses for West- ern Washington University’s Electrical Engineering and Electronics Engineering Technology program for 27 years. He is the author of the text ’Embedded Microcontrollers’, which covers assembly and C pro- gramming in small real-time embedded systems and has worked as a design engineer at Physio Control Corporation and at NASA’s Jet Propulsion Laboratory as an ASEE-NASA Summer
outstanding buildings in the region where he provides support to students, faculty, and staff in implementing technology inside and outside the classroom, researching new engineering education strategies as well as the technologies to support the 21st century classroom (online and face to face). He also has assisted both the campus as well as the local community in developing technology programs that highlight student skills development in ways that engage and attract individuals towards STEAM and STEM fields by showcasing how those skills impact the current project in real-world ways that people can understand and be involved in. As part of a university that is focused on supporting the 21st century student demographic he
™ as The System. Results from the first year of the project, which includedexperiments and software coding, were very promising: 1. 85 out of the 98 students felt that they could perform the experiment by themselves, and 2. 57 of the 98 said they could successfully code without help from a partner.These first-year results were presented at the 2017 ASEE Annual Conference [4] and laterpublished in expanded form in a journal [5].The goal of using The System was to allow the students to develop the skillset necessary to createa series of projects that utilize light emitting diodes (LEDs) and a moisture sensor. These projectsfit well within the existing 4th and 5th grade Next Generation Science Standards (NGSS)Curriculum [6].For this second
sessions, total time spent, how farahead of deadline students start, and time of day worked. We compare work patterns betweenstudents who completed the assignments on time, and those who did not. We also comparestatistics such as recent numbers of good and bad test runs and editing activity against reportedstudent frustration levels. Finally, we review a sample of student compile errors in two differentC language projects, one by beginning programmers, and the other by upperdivisionprogrammers, and report the types of errors made in each group.We find several interesting results from these comparisons: students often work in short stints,they work fewer late hours than might be expected, and early starts on a project, while useful, arenot as
Ohio State University in 1994 and 1997, respectively. He teaches both undergraduate and graduate courses related to mechanisms and machine dynamics, integrated product development, solid mechanics and plasticity theory, structural design and analysis, engineering analysis and finite element methods and has interests in remote laboratories, project-based learning and student learning assessment. His research is in the areas of remote sensing and control with applications to remote experimentation as well as modeling of microstructure changes in metal forming processes. He publishes regularly in peer-reviewed conference proceedings and scientific journals. At the 2006 ASEE Annual Conference and Exposition in Chicago
statistical signal processing for wireless sensor network applications and secure communications in wireless networks.Prof. Todd D. Morton, Western Washington University Todd Morton has been teaching the upper level embedded systems and senior project courses for Western Washington University’s Electronics Engineering Technology(EET) program for 25 years. He has been the EET program coordinator since 2005 and also served as department chair from 2008-2012. He is the author of the text ’Embedded Microcontrollers’, which covers assembly and C programming in small real-time embedded systems and has worked as a design engineer at Physio Control Corporation and at NASA’s Jet Propulsion Laboratory as an ASEE-NASA Summer Faculty
Paper ID #18583Designing for assets of diverse students enrolled in a freshman-level computerscience for all courseDr. Vanessa Svihla, University of New Mexico Dr. Vanessa Svihla is a learning scientist and assistant professor at the University of New Mexico in the Organization, Information & Learning Sciences program, and in the Chemical & Biological Engineering Department. She served as Co-PI on an NSF RET Grant and a USDA NIFA grant, and is currently co-PI on three NSF-funded projects in engineering and computer science education, including a Revolutioniz- ing Engineering Departments project. She was selected
across campus. Not only are expenses incurred inhardware costs but also in manpower hours setting up and tearing down computing labs, installingsoftware and maintaining images.In [1], the authors provide excellent survey of the opportunities of using Cloud Computing ineducational environment. We also believe that the problems identified above can be solved byintegrating a private cloud computing environment into James Madison University’s educationalresources. This challenge became the topic of a senior capstone project at James Madison Uni-versity. Two students and their advisor proposed to address these issues by utilizing VMwarevSphere [2] and Horizon View software [3] suites. Horizon View is a cloud computing solutionthat provides access to
, 3. In particular, Computer Science Principles (CSP) isemerging as a new standard for Advanced Placement (AP) and other high school ComputerScience (CS) courses. CSP takes a broader view of computing literacy, focusing not only onalgorithms, data structures, and programming, but also on the social, cultural, and technologicalimpacts of computing. The course has already had success at motivating and engaging studentsin pilot deployments nationwide4-6. Our project, EarSketch, uses a STEAM approach (science,technology, engineering, arts, and mathematics) to lower the barriers to entry and increaseengagement in computer science through music7. In EarSketch, students write computer code toremix sound samples into original music compositions
motivated by engineering applications. In particular, she is interested in high-dimensional machine learning problems that stem from applications, including data analysis issues related to STEM education research. She created ”Project Rhea,” a student-driven online learning project at www.projectrhea.org. She is a three-time recipient of Purdue’s Seed for Suc- cess Award. She is also a recipient of the Eta Kappa Nu Outstanding Faculty Award, the Eta Kappa Nu Outstanding Teaching Award and the Wilfred ”Duke” Hesselberth Award for Teaching Excellence. c American Society for Engineering Education, 2018 Characterizing MOOC Learners from Survey Data Using Modeling and 𝒏𝒏-TARP
(FCU) for 20 years, and honored as Distinguished Professor at Dept. of Urban Plan- ning and Spatial Information and Dept. of Land Management. With his profession and enthusiasm, Prof. Chou has performed an outstanding achievement with his 150 full time staff members at GIS Research Center to bring the GIS.FCU as one of the leading role in the GIS-related academic and industry fields domestically and globally. GIS.FCU has implemented a wide range of researches and projects, from data infrastructure, security and monitoring, resources management, UAV, fleet management, big data, smart city, cloud computing to even mobile facilities application product. Prof. Chou also supervises graduate students and teaches courses
programming aredifferent for CS majors compared to non-majors3,4 posing unique challenges for general first-yearengineering programs that include prospective CS majors. It is this general first-year environmentthat is of interest to us and that inspired this study.Our experiences with undergraduate general engineering education led us to identify computerprogramming tasks as a crucial component in one’s identity as an engineer and in deciding how toparticipate in group projects. Anecdotaly we have observed that students who do not believe theyhave strong programming skills do not believe they can contribute to programming aspects of aproject. As a result, the programming falls on the group member who identifies as a strongprogrammer. This is despite
Paper ID #25412Board 21: Work in Progress: Expanding Program Reach through WineProf. Alka R Harriger, Purdue University-Main Campus, West Lafayette (College of Engineering) Alka Harriger joined the faculty of the Computer and Information Technology Department (CIT) in 1982 and is currently a Professor of CIT. For the majority of that time, she taught software development courses. From 2008-2014, she led the NSF-ITEST funded SPIRIT (Surprising Possibilities Imagined and Real- ized through Information Technology) project. From 2013-2018, she co-led with Prof. Brad Harriger the NSF-ITEST funded TECHFIT (Teaching Engineering
Science (CS) department got together and proposed a focused10-week long funded summer camp for two local high schools with the following objectives: 1. Provide graduate students to instruct in the areas of` mobile application development, forensics and cyber Security. 2. Provide CS one-on-one mentors for students while conducting their work-based learning experience in Computer Science. 3. Assign hands-on interdisciplinary projects that emphasize the importance of STEM fields when using and developing software applications. 4. Promote and develop soft skills among participants including leadership, communications skills, and teamwork.The proposal was funded, by DOE and the summer camps were conducted in the summer of
. Such a framework helps effective pedagogical strategies such as activelearning (AL) and project-based learning (PBL), which are especially relevant to a highly lab-orientedcourse such as this course titled ‘Introduction to Animation’. Finally, the framework has also beentested on a range of VR media to check its accessibility. On the whole, this proposed framework canbe used to not only teach basic modeling and animation concepts such as spatial coordinates, coordinatesystems, transformation, and parametric curves, but it is also used to teach basic graphics programmingconcepts. Hence, instead of a touchscreen, the modules have to be developed from scratch for accessvia regular desktop PCs. Such a framework helps effective pedagogical