corporations, this evolution redefines bothindustrial business model innovation and reforms the manufacturing sector by using big data todrive the manufacturing process and associated decisions. One of the most promising approaches,Model-Based Enterprise (MBE), has shown its potential to drive smart manufacturing (or Industry4.0) by linking all sources of digital data through the product lifecycle 1 . The global net valueof the MBE market has grown from $7.89 billion in 2017 2 to $9.94 billion in 2019 3 , andthe forecast for the future market performance is set at about $44 billion by 2027. Beyondupgrading manufacturing equipment, companies have sought to develop a digital model-basednetwork for higher production efficiency and a profitable return on
thought processes. They demonstrated several key strategies such as replacingexisting solutions to problems with new technology and adding to existing products to identifyapplications. By understanding specific strategies used in solution mapping, this study can leadto explicit instructional tools to support engineering students in developing solution mappingskills.IntroductionIn engineering, design is an important skill that involves devising a system, component orprocess to address needs [1]. A typical engineering design curriculum teaches design processesthat begin by defining a problem and identifying potential solutions to address that problem [2]–[4]. Engineering textbooks focus on initial problem definition that often utilizes
standards are designed to produce graduatesthat are ready for work in technical fields. Institutions seeking accreditation from theEngineering Accreditation Commission of ABET must satisfy all General Criteria forBaccalaureate level programs. For instance, evidence of the engineering design process needs tobe specifically demonstrated for graduating engineering students based on the revised ABETcriteria 3, which requests that programs show that students have the “ability to apply engineeringdesign to produce solutions that meet specified needs...” [1]The requirements for showing “engineering design” ability has been well defined by the currentABET student outcomes. Engineering design begins with empathy towards the end user bydeveloping
connections between how biological information is represented (e.g., figures,terminology specialization, and age-based reading levels) versus the ability of an engineer (andespecially a student) to produce successful bio-inspired designs is critical. This paper reviews apreliminary classroom study that sought to understand 1) how the source of biologicalinformation impacts resultant ideation success, 2) how the form of the biological representationinfluences resultant solutions, and 3) what the critical characteristics of a biological inspiration’srepresentation are for it to be successfully transformed into an engineering idea. The long-termgoal is to understand critical characteristics needed for successful knowledge transfer from non-engineering
learned, according to the students, was research methods, design research,teamwork, and communication. Finally, three peer-reviewed papers primarily written by studentspresented at international conferences demonstrate the program was successful in producingpublishable results.Keywords design education, design research, undergraduate research1. Design Education for Undergraduate Students Engineers increasingly work in new interdisciplinary fields of endeavor that addressorganizational challenges and societal issues related to public policy, sustainability, and economicdevelopment [1]. Although the challenges will change over time, engineers who can applyessential design skills can help people solve problems even as new technologies replace the
interviewedabout their experiences engaging in creative problem-solving in learning environments wherethey will be evaluated. Here, we report consistent themes from the interviews that highlight waysin which engineering educators may best support student creativity. In addition, we reportseveral learnings from examining skin conductance measures that may be helpful for educatorsand researchers who are interested in the influence of arousal and emotions (positive andnegative) during naturalistic learning and problem-solving.IntroductionThe wicked problems society and humanity are facing today require engineers to cultivate adiscipline of creativity in the ways they define problems and ideate solutions [1]. The UNSustainable Development Goals, the National
definitions: Identifying requirements, Develop Preliminary Design, DevelopDetailed Design, and Final System Design. The updated phase definitions were created toprovide more structure for the student teams and better capture what the school’s design processwas in practice rather than in theory.This paper will present the original and revised project phases and the review of the designprocess. This process should be of interest to programs with capstone experiences and other teamdesign project courses.BackgroundEngineering is a field that consistently updates with ongoing technological advancements. Theemployers of engineering graduates demand technical knowledge and other professional skills[1]; communication skills, teamwork, multidisciplinary work
backgrounds and cultures. Wesuggest utilizing asset-based approaches instead. Our work identifies and recognizes spatialvisualization skills by prioritizing the recognition of prior knowledge for spatial visualizationskill development for learners in international contexts.BackgroundSpatial visualization is a skill that consists of the mental ability to manipulate objects [1], [2].These skills are vital in engineering to support problem-solving and, in 2D/3D modeling, theyare the base for designing and manipulating objects. 2D modeling is the representation of a 3Dobject in two-dimensions, while 3D modeling is the representation of the object inthree-dimensions. Both 2D and 3D modeling can be taught and practiced using pen and paper ordigital tools
-on ©American Society for Engineering Education, 2023 Promoting Diversity, Equity, and Inclusion through Culture-Related Design in First Year Engineering Curriculum: A Work in Progress Lisa K. Murray1 and Andrea T. Kwaczala 2 1 First Year Engineering Program, Western New England University, Springfield, MA 01119 2 Biomedical Engineering, Western New England University, Springfield, MA 01119AbstractThere are critical conversations happening right now around Diversity, Equity, and Inclusion(DEI) in engineering professions and engineering educational settings. Educational settings needto prepare students to collaborate with diverse populations in
specializes in the development of mixed methods research designs for educational research. ©American Society for Engineering Education, 2023 Promoting Individuals’ Teamsmanship and Goal Achievement While Working on Team Design Projects Adam M. Wickenheiser, PhD1, M. Gail Headley2, Jenni M. Buckley, PhD1,2 1 University of Delaware, Department of Mechanical Engineering 2 University of Delaware, College of Education and Human DevelopmentIntroductionIn accredited mechanical engineering undergraduate programs, there is often a gap in thestructure and educational outcomes between Freshman/Sophomore-year design projects andSenior
Engineering Education, 2023 Putting Individual Learning Responsibility Back into the Team Experience – An Application of the Design ExperienceIntroductionFor years engineering programs have focused on the importance of students participating in teamexperiences within subject and capstone classes. This team experience need was emphasized byABET in its Criteria 3 – Student Outcomes, specifically outcome d (for years 2000 to 2019) andoutcome 5 (for years 2019 to present) and emphatically adopted by most engineering programs[1] [2].The need for teamwork is also emphasized by industry. Industry, especially those associated withthe development of new or improved products, benefit from interdisciplinary teams which canrepresent various
installations. The use of the term became more widespread followingadoption in the 1960s by NASA managers when used to refer to small teams of experts taskedwith solving difficult and pernicious issues; ‘tiger team’ in NASA was defined as: "a team ofundomesticated and uninhibited technical specialists, selected for their experience, energy, andimagination, and assigned to track down relentlessly every possible source of failure in aspacecraft subsystem or simulation" [1]. For example a tiger team was formed during the Apollo13 emergency to get the astronauts of the damaged module back to earth. As with the originalusage, tiger teams are still used for security assessments by testing an organization's defensesagainst spying, industrial espionage, or its
as well as practices of applying design thinking in engineering education. Ithas summarised and synthesized 87 relevant papers published in the last 20 years with thesystematic review method and meta-analysis (PRISMA) process. Four themes were identifiedand the key factors, including curriculum setting, curriculum framework, and student learningoutcomes, are examined based on the co-occurrence analysis. It also provides instructionalguidelines and directions for future design thinking cultivating research opportunities.1. INTRODUCTIONDesign thinking is a problem-solving approach that prioritizes innovation, human-centeredness,and the utilization of multiple disciplines [1]. It is an iterative and non-linear process that allowsfor multiple
. Ziliang Zhou, California Baptist University Ziliang Zhou is a professor of mechanical engineering at California Baptist UniversityDr. Jinxiang XiJun Zhang ©American Society for Engineering Education, 2023 The Impact of “Green” Requirements in Engineering Students’ Design Projects on Engineering Students’ Green Mindset Xiuhua April Si1, Jun Zhang1, Ziliang Zhou1, and Jinxiang Xi2 1 Aerospace, Mechanical and Industrial Engineering, College of Engineering, California Baptist University, Riverside, CA 92504 2 Biomedical Engineering, Francis College of Engineering, University of Massachusetts at Lowell, Lowell, MA 01854AbstractWith modern
: Containing Design: Rethinking Design Instruction to Support Engineering Device Development for Low-Income CountriesAbstractWork-in-Progress: One of the primary benefits of a makerspace is the concentration of tools,materials, and expertise in one place [1]. Without makerspaces, design education in many low- tomiddle-income countries (LMIC) stops with a “paper” design and does not move onto a physicalprototype. More than 75% of registered makerspaces are in North America and Europe [2], andless than 4% of registered makerspaces are in Africa [3].As part of a joint project between Duke University (NC, USA) and Makerere University(Kampala, Uganda), “twin” makerspaces were built at the respective universities. At Makerere,this makerspace was a first
of students felt that their projects were successfuland mentioned that they had learned while working with their peers. The students were mostsatisfied with the projects when they met their own project goals. Even with limited data fromone semester as well things to improve, the overall reflections on active learning experienceunder minimal instructor involvement was encouraging, which will lead us to conduct further in-depth research in the following upper-division engineering courses.Introduction Self-learning (or active-learning) is an essential skillset for lifelong learning and personalgrowth, as well as a recognition of taking control of one’s education and professionaldevelopment [1-3]. To promote such a learning environment
DesignAbstractOne approach to look at student learning is to identify “threshold concepts.” These are conceptsthat, once grasped, allow students to engage with the material in a fundamentally different way.First described by Meyer and Land [1], these concepts are transformative, irreversible,integrative, and troublesome. The process of mastering a threshold concept (TC) meanstraversing a liminal space during which the student is changed. Looking inward at our owncapstone program, we identified three candidate TCs: (1) Complex engineering problems arebest solved by teams working together. (2) A team can learn a lot from a prototype, even(especially?) when it doesn’t work. (3) The goal isn’t to find the right answer, but to learn aprocess by which a
projectIntroduction and Literature ReviewThe Engineering Grand Challenges [1] represent the fourteen most important engineeringproblems to be addressed in the 21st century. These multidisciplinary challenges include makingsolar energy economical, restoring and improving urban infrastructure, providing access to cleanwater, and developing carbon sequestration methods. To address these design challenges,engineers in multidisciplinary teams must be able to communicate and justify their designseffectively for their work to be valued and implemented by stakeholders. Therefore, it is essentialthat graduating engineering students can work in interdisciplinary teams and communicateeffectively. However, as Berdanier [2] noted, communication skills are an undervalued
M3 model includes co-teaching and co-learning from facultyand students across different academic units/colleges, as well as learning experiences that spanmultiple semesters to foster student learning and innovative ideas. This collaborative initiative isdesigned to reach the broader campus community, regardless of students' backgrounds or majors.Therefore, the study presented in this paper explores how student participation in thistransdisciplinary learning model and their perceptions of their innovation skills may varyregarding major and gender. This exploration can be important as 1) the model may or may notbe meeting the needs of participants across areas of study and 2) perceptions of abilities mayinfluence a sense of belongingness for
that can improve problem-solving anddecision-making. The wider pool of knowledge and experience of a diverse team can result inmore creative and innovative ideas. Finally, a range of backgrounds can increase the team’sability to understand and empathize with different customers and stakeholders. Allowing for aculture of inclusion strengthens the output of a group and maximizes the benefits of a diverseteam [1-2]. It is therefore critical for engineers to understand how to work with others and giveand accept criticism in a way that is respectful and builds up the team rather than alienatingmembers.During the 2020 Covid-19 pandemic, many teachers switched to online education, and themethods that faculty use now in and in the future will and
Engineering Education, 2023 Redesigning an Introductory Mechanics Course to Include Meaningful Design Experiences Damon Kirkpatrick1, Michael Anderson1, and Phil Cornwell1 1 United States Air Force Academy Department of Mechanical Engineering 2354 Fairchild Hall, Ste 6L-157 USAFA, CO 80840AbstractThe United States Air Force Academy (USAFA) is a commissioning source for the U.S. Air Force,and as such, it strives to provide each graduate a well-rounded undergraduate education, groundedin a Science, Technology, Engineering
) insummer 2022. The objective of this SBP is to increase academic motivation of the studentparticipants, and increase retention using high impact design activities. The program enrolledunderclassmen from the TAMUK COE and potential engineering transfer students fromnearby community colleges and universities. Extracurricular Bridging Programs identified asa student success strategy by other engineering colleges served as an impetus for the SBP in anNSF IUSE grant [1-3]. The intent of this paper is to share the results of the third annual SBPin the NSF IUSE grant implemented at TAMUK, and to inform and solicit feedback fromother undergraduate engineering education experts. Since this edition of the SBP wasconducted in a hybrid mode, while the
changing global economy and workforce,engineering students need to be prepared to work on complex problems within multidisciplinaryteams and design solutions with diverse social and ethical considerations in mind. To addressthis need, the Whiting School of Engineering at Johns Hopkins University initiated aMultidisciplinary Design Program. Currently, the program offers a two-semester sequence whereteams of multidisciplinary engineering students are engaged in design challenges with projectpartners from medicine, industry, or the social sector. Students are mentored through a human-centered design process to (1) conduct technical, contextual, and user research, (2) focus thechallenge, (3) ideate, and (4) prototype and test their solutions. In this
mechanical capstone design project course is one of the most important courses for anymechanical engineering program curriculum. The settings for capstone design projects are thatstudents are assumed to be design engineers and instructors serve as consultants. Students lookfor ideas as design projects or secure an industry-sponsored design project, define the designprojects, use all they have learned to conduct design projects, build & test prototypes, and finallyprovide engineering documents for the design project including presentation, technical report,technical posters, and engineering drawings [1~5].Capstone design projects are typically open-ended projects. Students as design engineers notonly use what they have learned but also need to
incorporating contextual factors intodecisions iteratively throughout their design processes in a curricular engineering design project.The findings from this work have implications for engineering design pedagogy and, ultimately,the potential to improve engineering graduates' abilities to develop contextually suitablesolutions.KeywordsEngineering design, Capstone design, Contextual factors, Global health, Student engineeringteams1 Introduction Incorporating relevant contextual factors, e.g., socio-cultural, environmental, andindustrial considerations, into engineering design processes supports the development ofsolutions that function appropriately in their intended use context, particularly in global healthsettings [1]–[3]. Indeed, engineers
designprocess.1 INRODUCTIONPrototyping is important during the engineering design process. Prototypes allow engineers tocommunicate their design ideas, test functionality, and get valuable feedback from stakeholders.For physical products, the prototyping process often involves computer-aided design (CAD) tomodel solutions or perform analyses. Most undergraduate mechanical engineering students take aCAD course during their studies. Further, research has shown that instruction on CAD tools hasa positive impact on students’ development of spatial reasoning skills [1]. The prototypingprocess and the use of CAD tools are often interwoven during engineering design, particularlywhen designing physical artifacts.Depending on the nature of a design problem, an
, Inc. Kaitlin is currently an Academic Development Specialist at Ansys. She received her PhD at the Uni- versity of Illinois Urbana Champaign under Professor Paul Braun. Her research was split: focusing on manipulating eutectic material microstructures and engineering outreach.Abdon Pena-FranceschAlan Taub ©American Society for Engineering Education, 2023 Sustainable Materials Design in Undergraduate Engineering Education Cecelia Kinane1, Kaitlin Tyler2, Alan Taub1,3, Abdon Pena-Francesch1,3 1 Macromolecular Science and Engineering, University of Michigan – Ann Arbor; 2Ansys; 3 Materials Science and Engineering
range of audiences as a student outcome [1].Research demonstrates that sustained, iterative practice in writing strengthens students’knowledge transfer and critical thinking skills [2-4]. Further, we know there is industry demandfor graduates with both technical and professional skills who can put those skills to immediateuse in their careers. [5-10]. The American Society of Mechanical Engineers (ASME) defineprofessional skills as: “problem solving, teamwork, leadership, entrepreneurship, innovation, andproject management” [11]. From this research, we believe a co-teaching model bringing togetherengineering faculty and faculty with expertise in technical communication may improvestudents’ professional communication skills. Our hypothesis is