Washington State he was an application engineer for Hawk Ridge Systems, a SOLIDWORKS reseller. His research areas include engineering education focused on engineering graphics and design. c American Society for Engineering Education, 2020Effective teaching for dimensioning and tolerancing in MechanicalEngineering Application with a visual aid and an experimental set up.Abstract:This project addresses a pedagogical problem related to dimensioning and tolerancing ofcomponents and an innovative approach to solve that problem in a Mechanical Engineeringfreshman level Computer Aided Design and Visualization class. In this class, students learn howto dimension and tolerance a drawing for a part using a set of rules
University Calumet, we useassessment measures which include faculty evaluation, class critiques and written peerevaluations that individually addresses each level of technical, aesthetic and creative aspects ofeach project or assignment. Discussions or critiques first address the success of technical aspects,then move to the aesthetic aspects, and then the overall creative attributes of the students’ work.This type of evaluation is not only valuable for the students to comprehend each level and puttheir soft skills to work, but also provides valuable assessment feedback to the faculty.The CGT program is relatively new, having been started in the year 2000 with 18 students, andhaving grown to its present size of about 200 majors. The program has
(2002-2008); involvement in Epsilon Pi Tau, international honor society (2011); and Fulbright Scholar at NCSU, Raleigh, N.C., spring semester 2011. He has worked as CADEengineer on AP600 Project at the Westinghouse subcontractor’s company at Southern Company Services, Birmingham, Ala., (1994-1996). Currently, he is a professor and a Head of Department of Computer-aided Engineering Graphics at the Riga Technical University (Riga, Latvia). His present responsibility is education and teaching of engineering students in graphic communication, and computer-aided drafting and design. Page 25.548.1
-world applications, and communication skills. Theformation of the CDIO Initiative was a response to feedback from industry surveys whichcommunicated that although today’s engineering graduates are technically competent, theygenerally need one to two years of additional training before they are ready to function asengineers. Some of the common weaknesses cited are communication skills, including graphics,the ability to work in teams, and design skills. This paper will present a plan for a five-semesterconcurrent engineering design sequence, as well as an expanded use of design experiences incore engineering courses. Students will present an aerodynamics CDIO project that enhancestheir understanding of the effect of planform shape on finite wing
2006-1077: IMAGINING FUTURE TECHNOLOGY THROUGH SEAMLESSMOBILITYLisa Kilmer, Purdue University College of Technology at Kokomo Lisa Kilmer is a Visiting Assistant Professor in the Department of Computer Graphics Technology. Page 11.714.1© American Society for Engineering Education, 2006 Imagining Future Technology through Seamless MobilityAbstractThis article discusses the development, implementation, and evaluation of a company sponsoredcompetition, MOTOFWRD by Motorola, into a course project for engineering graphicstechnology students that encourages creativity, critical thinking, and imagining futuretechnology. The
Associate Vice President for Visualization Computing. He formerly was Department Head and a Professor in the Department of Computer Graphics Technology. He is the co-founder of the Digital Enterprise Center in the School of Technology, and, in the 6 years he served as Department Head, he more than doubled enrollment, funded projects, and donations to the department. Prior to becoming department head he was on the faculty in Computer Graphics Technology for 4 years. Prior to joining the faculty at Purdue, Gary served three years as a faculty member in the College of Engineering and Department of Engineering Graphics at The Ohio State University. He has authored numerous papers in
environment, by creatingdepth (Z-axis) cues for the space to which the object belongs. The depth information provided instereo images can help users perceive geometric and design features more clearly, morerealistically, and more accurately than traditional 2D projection views. Therefore, stereo VRdisplay systems can help users more fully understand design objects, when compared withconventional 2D display systems.Currently, there are several different methods for generating a stereo view of a 3D object. Themost popular stereo display methods include: anaglyphic, polarized, line interlaced, frameflipping, and sync doubling. Each stereo display method characteristically has its own strengthsand weaknesses.Both anaglyphic and polarized stereo systems
audiobook archive LibriVox.Dr. David M. Whittinghill, Purdue University, West Lafayette (College of Engineering) Dr. David Whittinghill is an Assistant Professor of Computer Graphics Technology and Computer and Information Technology. Dr. Whittinghill’ s research focuses on gaming, simulation and computer pro- gramming education and how these technologies can more effectively address outstanding issues in health, education, and society. Dr. Whittinghill leads projects in virtual reality, pediatric physical therapy, sus- tainable energy simulation, Chinese language learning, and games as a tool for improving educational out- comes. Dr. Whittinghill is the director of the Games Innovation Laboratory (www.gamesinnovation.org
. While flipped classroom models are gaining popularity in higher education, student’sattitudes towards these courses are often mixed. Over three years, a first-year engineering CADcourse was “flipped” by the instructor recording short video demos of SOLIDWORKStechniques for students to watch outside of class in addition to step-by-step text instructions.While in class, the instructor gave a brief overview of new techniques, and then the rest of classtime was used to complete homework assignments and group projects. At the end of the course,student perceptions of the course were assessed by an anonymous survey. More than 75% of thestudents responded that they preferred this CAD course be taught in the flipped classroom formatover a traditional
currently being pilot tested under the Active Learning Modules toSupport Problem-Based Learning: Effects on Engineering Retention and Academic Outcomes ofAt-Risk Students project funded through the National Science Foundation IUSE Program(Award # 1725874) to refine through evidence-based process outcomes.IntroductionAn engineering graphics course is important for the development of visualization abilities,communication in engineering settings, and provides foundational skill needed in subsequentengineering coursework [1], [2]. Like many introductory courses at the collegiate level,engineering graphics may be taught via a lecture-based format of instruction with studentsworking on assigned work outside of the classroom or in a large laboratory
. Specifically, they had trouble manually creating the multiview projections andproperly dimensioning the drawings. This research finds that all students, regardless of theirexperience, benefit from taking engineering graphics at the university level.IntroductionStudents start engineering programs with many different experiences. Some students begin anengineering program with some knowledge of engineering graphics. This knowledge ofengineering graphics ranges from knowing the basics of technical sketching, to the ability to readtechnical drawings, to an intimate knowledge of 3D modeling using CAD. Students gain theseexperiences from many places including job training and high school CAD classes. Mostuniversity engineering programs require a course in
in the Engineering Technology Department at Western Washington University. Page 11.980.1© American Society for Engineering Education, 2006 Paddling for a Record – Building a Kayak to Improve CAD Surface Modeling and Composite Construction SkillsAbstractThis paper describes an advanced CAD course that used a kayak design project to engagestudents in developing their design, surface modeling, and composite construction skills.Students worked with a client, a competitive kayak racer, whose large size and personalgoal to set a twenty-four hour distance record for a kayak presented both design andconstruction
sketching and three-dimensional, constraint-based solid modelingand prototyping. A project-based approach, which includes design ideation and thinkingin the context of individual and team projects, is incorporated to promote engagedlearning. Design thinking is a creative process based on the generation of many ideas andthe selection of really good ideas from the many. In order to do this it is necessary tothink generatively and postpone judgements on the ideas that emerge. Encouragingstudents to think outside their usual ways of thinking(2) is an important feature of theprocess since this can often lead to novel solutions. Design thinking involves a series ofdivergent and convergent steps. Proposed Unconventional Thinking in EngineeringDesign
- ell, Lowell, MA, (2003-2004). Design and Advanced Materials Engineer: Advanced Mechanical Design Section, G.E. Aircraft Engines, General Electric Corp., Cincinnati, OH, (2000-2002). Project Engineer and Program Manager: Composites Technology Division, Foster-Miller, Inc., Waltham, MA, (1998-2000).Dr. Xinyun David Guo, Daniel Webster College David Guo joined Daniel Webster College (DWC) as an assistant professor in engineering after he ob- tained his PhD degree of Engineering Mechanics of Aerospace in May 2005 from Old Dominion Univer- sity. In 2010, he was promoted to Associated Professor. He graduated from Beijing Institute of Technol- ogy with Bachelor’s Degree on Mechanical Engineering and Master’s degree in
Science Foundation funded project: Enhancing Visualization Skills—Improving Options aNd Success (EnViSIONS). The purpose of the Envisions project is todisseminate and compare results for a course of remedial spatial visualization modules at sevenmajor universities. The data will be collected and the impact of the modules or courses will bemeasured independently at all universities.Four spatial ability modules were incorporated into one course at Purdue University: CGT 116,Geometric Modeling for Visualization & Communication, which is a core introductory computergraphics course that provides entry-level experiences in geometric modeling. As part of thiscourse, students develop geometric analysis and modeling construction techniques and
from Illinois State University with a minor in computer systems. Currently, I work in the PLM Center at Purdue, where I focus my research on integrating new PLM systems with new manufacturing technology and emphasis on developing a digital enterprise testbed.Prof. Travis Fuerst, Purdue University Travis J. Fuerst is currently an Assistant Professor of Practice with the Department of Computer Graphics Technology in the Purdue Polytechnic Institute, Purdue University, West Lafayette campus. He received his BS in Computer Graphics Technology in 2000, and his Master of Science in Product Lifecycle Man- agement (PLM) in 2002 from Purdue University. In 2013 he earned his Project Management Professional (PMP
aspects. The study’s objective was to create a VR platform consistingof four VR learning modules to teach data types, conditionals, loops, and operators. Each moduledeveloped one CT topic with engaging interactive activities, animated models, and games withbuilt-in self-assessment.This paper details the modules’ development, deployment, and outcomes related to the use of theVR modules within a science and math enrichment camp focused on learning engineering designand coding. The study assessed student use of the four CT topics in their final design project—acoded personal reflection. A lack of the fundamental understanding of CT concepts is a criticalfactor in STEM attrition rates as CT skills are highly interconnected to various branches
the Rochester Institute of Technology. Thiscourse is typically taken by students in the 1st year of mechanical engineering and studentspursuing a minor in mechanical engineering. The structure of the course is shown in Figure 1. Thecontent is provided by two Mechanical Engineering faculty, one mechanical engineering staffmember, and a group of undergraduate teaching assistants. The design project for the course is arobotic chime machine. CAD modeling techniques are demonstrated to enable team members tocollaboratively design their chimes early enough to be able to build. Additionally, a full Figure 1- Engineering Design Tools Course Structuredocumentation and drawing package reflects the parts created in the context of the machiningportion of
design rationality, general information of the students, selections of themes, exercisedesign, different forms of assessments and their outcomes. This article is concluded with possiblefuture improvements.Course backgroundProduct Lifecycle Management (PLM) is the latest IT innovation floating around in today’smanufacturing industry. Purdue University has been engaging in PLM-related activities since1999. Through the strategic partnerships and collaborative projects with industry and softwarevendors, Purdue University has built a strong reputation in the PLM area during the past six years.While many industries are interested in PLM, Purdue University has learned from our industrycontacts that there is currently a great shortage of PLM-literate
techniques and software may be more effective inincreasing spatial abilities.Finding an effective approach to improve spatial ability is considered an important research andpedagogical imperative for the profession of engineering. Research by Charyton et.al., (2011)10explored the relationship between spatial visualization and creativity in engineering design tasksand found convergent validity between assessments for creativity and the Purdue SpatialVisualization Test-Rotations; this infers that improving spatial abilities may improve studentcreativity which, in turn, may help students meet today’s engineering challenges. Seminal workby Sheppard et.al., (2009)11 in Educating Engineers, Designing for the Future of the Field founddesign projects that
drawing is generated from the3D model. This paper presents the experiences and challenges of using MBD technology in anundergraduate manufacturing engineering curriculum for capturing design function andmanufacturing requirements through GD&T. It reviews a junior level Design for Manufacturecourse, where advanced concepts in GD&T are introduced, and where students are required todemonstrate their grasp of these concepts by utilizing MBD. To facilitate this methodology,students receive instruction in the use of CATIA’s Functional Tolerancing and Annotation (FTA)workbench which they are required to use in their assignments and project work. In addition toallowing the integration of annotation with the 3D model, the FTA workbench provides
’ to test and refinepolytechnic approaches and to help drive the reformation of the technology learning experience.During the fall semester of 2014, the PPI began with its first cohort of freshmen students, self-selected from departments across the College of Technology. The PPI experience incorporatedcombined studio and seminar experiences that provided collaborative learning opportunities intechnology, programming, English, and communications, with an emphasis on project-basedproblems. One of the novel approaches taken by the PPI was the elimination of course-basedobjectives, and the adoption of competency-based goals in their place. The faculty members whoparticipated in the PPI were released from other teaching loads and were designated as
tochange, so too will the content and format of the EGCI. Monitoring the EGCI’s performanceagainst current trends and practices in engineering graphics can help keep the instrument a usefultool in engineering education research. With the instrument having met its intended level of rigor[1], widespread testing can now be done on different psychometric aspects to better prepare it forwidespread use. One of the first measures to be further substantiated is the instrument’s validity.BackgroundThe EGCI was developed as part of a larger project examining understanding andmisconceptions in engineering graphics with a goal of creating an assessment instrument.Experts in the field were consulted to identify important topics in the field which included
. Workflow Management- business processes such as design approval and purchasing workflow 5. Project Management- activates and project management information such as the state of files or milestonesBuchal [7] has described PDM as having four main functions: 1. Data Vault and document management- control of files by "checking out," revision control, and archiving 2. Workflow and process management- specific roles can be assigned to team members, notifications of changes to components are communicated to the team, states such as checked-out, for review, and approved, business processes for design and even procurement 3. Product Structure- Bill of Materials (BOM), the integrity of file references for parts
. Explore, interpret and develop a broad range of graphical data. Develop perception based fundamental freehand drawing skills with specific focus on scale, proportion and relationships. Develop graphical libraries of geometric information in long term memory. Year 1 / Explore and communicate geometries through a variety of projection systems including orthogonal projection and perspective with concurrent analysis of advantages and limitations of each Autumn method. Semester Introduction to contemporary research providing an insight into the theoretical underpinnings associated with spatial visualization, cognitive architecture and freehand sketching
with the analysis and fabrication of their projectphysical prototypes, their final project reports were usually of much poorer quality. This wasespecially true with regard to working drawings. In order to address this problem, all members ofthe freshmen design teams are now required to watch a review module and pass an onlineassessment before turning in their final design reports.Project reports from both before and after the review module implementation were evaluatedusing a working drawing assessment rubric. The results indicated a significant improvement inmost of the areas considered.Due to the success of this module, the members of the team who worked on this project wouldlike to consider the potential usefulness of collaborating with
-styletheaters. This is done to increase the interest in the technologies and to attract additional funding.This type of center has minimal impact on academic programs other than as a passive technologyintroduction. The visualization tool-user model. This model stresses using visualization tools to solvediscipline-specific problems. In this case, the technology needs to be relatively transparent,meaning that a significant technical staff is required to insulate faculty and students from thenuances and vagaries of the tools. This model is characterized by faculty and staff usingvisualization tools in research, projects, and classroom activities and can have a significantimpact on curricula and programs. A by-product of the tool-user model is that the
overbearing; however, it is very true thathumanity’s future relies on the creative mind. As educators, we look forward to inspiring,motivating, and fostering students’ creativity. Most technology and engineering students tend toquickly focus on the technical aspects of a project, and design students tend to focus on usability,quality, innovation, and the aesthetics of products [2]. In this paper, we discuss our collaborativepractice to integrate these two tendency directions and inspire creativity in the practice. As a category of the IEEE VIS conferences, the VAST (Visual Analytics Science andTechnology) challenges aim to push the forefront of visual analytics tools using benchmark datasets and establish a forum to advance visual analytics
industry practitioners, faculty andstudents believe there is value in learning how to construct technical drawings using a pencil andthat ‘the haptic experience of pencil and paper line production and layout, combined with thediscipline of using orthographic and axonometric projections appears to engender a deeperappreciation of accepted conventions 16.”Some suggest that engineering students are dissatisfied with flat, non-engaging instructionalapproaches and tools. A review of engineering mechanics projects found that none employedhaptics for the feel of forces involved 17. With “feeling as believing” as their guide, a group ofOhio State researchers developed a haptic interface to a set of software activities used byengineering undergraduates and
exercises described below offer a new method of challenging students to create threedimensions from two. These exercises are a powerful and effective way to help engineering andarchitecture educators teach spatial visualization.Most of the 3-D visualization exercises currently being used by students in Design and Graphicsclasses present the objects in isometric views already in 3-D, asking the viewer to create multipleviews, fold patterns, manipulate, reflect, or rotate them. Exercises present the objects inincomplete multi-view projections, and ask the students to add missing lines. They use mostlyreal 3D objects that are easily recognizable to help the student correlate 2D with 3D.This new method uses a different approach. Each view of the solid