), Washington, D.C., Boston, Modesto (Calif.), Hong Kong and Mel- bourne (Australia). In the fall of 2001, she was invited as the Lise Meitner Visiting Professor, department of design sciences, Lund Technical University, Lund, Sweden. Prior to teaching at WPI, she worked as a manufacturing engineer for the Norton Company in Worcester, Mass., and product development engineer for the Olin Corporation in East Alton, Ill. Professor Ault’s primary teaching responsibilities include undergraduate- and graduate-level courses in computer-aided design, mechanical design, and rehabilitation engineering. Her research interests include computer-aided mechanical design, geometric modeling, kinematics, machine design, rehabilitation engi
Program. Approximately 2300 students annually takecourses in fundamentals designed to ensure student success through rigorous academics in a team-basedenvironment. His responsibilities include operations, faculty recruiting, curriculum management, studentretention, and program assessment. Dr. Merrill received his PhD in Instructional Design and Technologyfrom The Ohio State University in 1985, and has an extensive background in public education, corporatetraining, and contract research. He has made presentations at conferences held by the American Societyfor Engineering Education (ASEE) and its affiliate conference, Frontiers in Education (FIE). Dr. Merrillcurrently serves as an advisor for Engineers for Community Service (ECOS), a student-run
through a follow-up study that had been used in previous years to collect data oncurrent trends and issues related to the field. This paper will discuss the overarching issues andtrends currently in technical/engineering education and one significant area within the surveythat dealt directly with new instructional strategies for graphics education (i.e. distanceeducation). One section of the survey explored distance education in technical/engineeringgraphics education; as prior research suggested that changes had occurred in the instructionaltopics and practices of the field. Previous research also shows that instructors wondered if thesame topics were being taught and the same technology was being used by graphicsprofessionals as a part of their
practical application of collaborative perceptualization science and to focus is on the research, development, integration, and evaluation of high-end technologies and systems that extend and complement commercially available tools.Funding Model Original funding was through an NSF instrumentation grant and a corporate donation. There is a recurring capital budget from ITaP and tuition premium funding went into the strategic plan for the center. Staffing is supported by 100% hard line funding; there is recurring funding to buy-out portions of “faculty fellow” contracts. Departments are charged back for visualization services unless supported by grants. There is some institutional funding for graduate
informing themabout the course. The course was nominally geared towards freshmen, but sophomores andjuniors were included as a way to recruit transfer students. While the course did provide studentswith a unit of credit, it did not fulfill specific graduation requirements and the pass/no pass gradedid not impact student GPA. Accordingly, the motivation for taking the class was based upon adesire for self-improvement. This study was reviewed and approved to be in compliance withfederal regulations regarding the protection of human subjects (IRB project number 130252SX).Students who signed the IRB consent form also completed a survey about their experiences inthe course.The initial enrollment in MAE7 was 75 students, but not all students showed up
. Page 23.378.112 Tremblay, R. (2006). “Best practices” and collaborative software in online teaching. International Review of Research in Open and Distance Learning, 7(1).3 Hastie, M., Chen, N-S., & Kuo, Y-H. (2007). Instructional design for best practice in the synchronous cyber classroom. Educational Technology & Society, 10(4), 281-294.4 Dickenson, M., Burgoyne, J. & Pedler, M. (2010). Virtual action learning: practices and challenges. Action Learning: Research and Practice, 7(1), 59-72.5 Wang, W-L., Shih, S-G., & Chien, S-F. (2010). A ‘knowledge trading game’ for collaborative design learning in an architectural design studio. International Journal of Technology and Design Education, 20, 433-451.6 Brill, J. M
licensure. Dr. Mentzer’s educational efforts in pedagogical content knowledge are guided by a research theme centered in student learning of engineer- ing design thinking on the secondary level. Nathan was a former middle and high school technology educator in Montana prior to pursuing a doctoral degree. He was a National Center for Engineering and Technology Education (NCETE) Fellow at Utah State University while pursuing a Ph.D. in Curriculum and Instruction. After graduation he completed a one year appointment with the Center as a postdoctoral researcher.Dr. Dawn Laux, Purdue University Dawn Laux is a Clinical Associate Professor in the Department of Computer and Information Technology (CIT) at Purdue University
, and it could be defended on the basis ofdesirable Graduate Attributes.Up to this point in the design of a project for students, the specific subject of the design has beenirrelevant. Once the criteria in Table 2 have been established, it should be possible to takealmost any prospective problem and formulate a project. Page 22.787.6 Table 1: Graduate Attributes and Indicators for ENGN1012 Design Project 1 Attribute Indicators 1
Dr. Branoff is an Associate Professor in the Department of Mathematics, Science and Technology Edu- cation at North Carolina State University. A member of ASEE since 1987, he has served as Chair of the Engineering Design Graphics Division of ASEE and as Associate Editor in charge of paper reviews for the Engineering Design Graphics Journal. He is currently President of the International Society for Geometry and Graphics. Dr. Branoff’s research interests include spatial visualization in undergraduate students and the effects of online instruction for preparing technology education teachers and engineers. Along with teaching courses in introductory engineering graphics, computer-aided design, descriptive geometry, and
Paper ID #30111Engineering graphics in a community-college setting: Challenges andopportunitiesDr. Hannah Dawes Budinoff, Pima Community College Hannah D. Budinoff is a researcher interested in additive manufacturing, geometric manufacturability analysis, design for manufacturing, and engineering education. She received her BS in mechanical engi- neering from the University of Arizona and recently completed her PhD in mechanical engineering at the University of California, Berkeley, where she was awarded an NSF Graduate Research Fellowship. Dr. Budinoff teaches CAD classes in her role as Instructional Faculty at Pima Community
-authored over 60 research papers. He is honored with Undergraduate Educator Award in 2012 and Geoffrey G. Eichholz Faculty Teaching Award in 2015 from the Center for Enhancement of Teaching and Learning (CETL) at Georgia Tech.Bryan Levy, Georgia Institute of Technology Bryan Levy is a graduate student at Georgia Institute of Technology. He obtained his Bachelor’s degree from Georgia Tech and is currently obtaining a Master’s degree from the same institute. His research primarily focuses in the impact of maker spaces on students and design problem equivalency as it pertains to assessing creativity.Dr. Julie S. Linsey, Georgia Institute of Technology Dr. Julie S. Linsey is an Associate Professor in the George W. Woodruff
virtual reality, STEM education, Human Computer Interaction, and Genetic Algorithms in Graphics. American c Society for Engineering Education, 2021 Pilot Study: Virtual Reality for Computational Thinking Foundations and STEM Enrichment (WIP)AbstractThis paper presents the pilot study of a web-based desktop virtual reality (VR) instructionalframework used to teach computational thinking (CT) concepts to secondary students. ClassroomCT instructional practices are vastly underexplored in research on adolescent beginningprogrammers. Training in computational thinking, requires a firm grasp of various componentsranging from fundamental
; “I learned a lot inthis class”, “I loved this course”, “ I like the on your own speed”, “ This is the best class I haveever had so far”, “ you learn skills that lasts with you”. The positive impact from implementingthese teaching modules encouraged other faculty to offer similar course instructions in otherclasses.Reference: 1- BENNETT, Ray, 2003; “Teaching AutoCAD to sing”, Architectural Record; Jun2003, Vol. 191 Issue 6, p59, 1/2p, 1c. 2- Chester, Ivan, 2007; “Teaching for CAD expertise” International Journal of Technology & Design Education, 23(13). 3- Robertson, Brett F. 2007: “Creativity and the Use of CAD Tools: Lessons for Engineering Design Education From Industry. Journal of Mechanical Design, Jul2007
. Rather than addingadditional sections using the previous lecture/lab format, this was a more cost effective methodof instruction because there was no need for additional course instructors. To give students thesame experience they received in the traditional course format, additional instructionalcomponents were added as explained in the Course Design section above.Data CollectionTo determine if the changes to the course is having an impact on student learning, data iscollected from students in the class. Survey questions are used to solicit information coveringmany aspects of the course including the time needed for the various instructional components inthe course, the students’ perception of the value and usefulness of each of the components
prior to Fall 2016. Thethree major areas of concern for the redesign effort are summarized in Table 1. This paperdescribes the efforts to reach the target population, promote multidisciplinary connections, andprovide a novel curriculum developed around the course workbook5 and designed to enrichstudent learning at Colorado School of Mines.Table 1: Significant Revisions to CSM 151 Implemented in Fall 2016 Target Topic Proposed Solution Improve Course Structure Design in-class activities to develop aspects of spatial visualization and move workbook to out-of-class homework Promote Multidisciplinary Introduce a team research project to explore the role spatial skills Connections play in
collaboration, 3D data interoperability, and engineering design graphics standards and documentation. Nathan has taught graduate courses in the foundations of graphics in technology and instrumentation and measurement in research design. He has worked for a variety of companies in using and integrating PLM tools in the engineering design process through the development of custom training applications and materials. Nathan holds a Bachelor of Science in Technical Graphics and a Master of Science in Technology from Purdue University, and a doctorate in Technology Education from North Carolina State University.Mitchell L Springer, Purdue University, West Lafayette Dr. Mitchell L. Springer, PMP, SPHR Dr. Springer is an
AC 2007-2791: A REAL-WORLD EXPERIENCE USING LINKAGES TO TEACHDESIGN, ANALYSIS, CAD AND TECHNICAL WRITINGJames Sherwood, University of Massachusetts-Lowell Dr. Sherwood joined the University in 1993. He worked for Pratt and Whitney Aircraft and BF Goodrich as a structural engineer before entering academia. He is currently Director of the Baseball Research Center and Co-Director of the Advanced Composite Materials and Textiles Laboratory. His scholarly interests include constitutive modeling, mechanical behavior of materials with emphasis on composites, finite element methods with emphasis on high speed impact, sports engineering with emphasis on baseball and innovative teaching methods in
andexploring topics, and electronic document sharing, to name a few. The devices that can beutilized for education also are shifting. Students and instructors have access to information andinstruction not only from a desktop or laptop computer, but also digital tablets, smart phones, anddedicated readers. However, the form of delivery is not as important as the design of theinstruction. Technology does not automatically improve instruction unless the instructiondelivered through the technology is designed to be better. A number of studies havedemonstrated that the technology alone does not improve students’ learning and has nosignificant impact on student achievement. Researchers insist that these studies are asking thewrong question8. They state
engines still follow the best practice designguidelines provided to the students. This comment provides a hint at an additional benefit of theassessment project. Course objectives for both the capstone design project and the earliercourses featuring internal combustion engine design shared some internal combustion engineknowledge objectives. By requiring students to 3D model conceptual cylinder heads, theybecame more engaged in the cylinder head design best practices and became more knowledgeabout engine development issues. This is reflected in the open-ended quiz questions that areoutside the intended scope of this paper. The broader take-home lesson is that the whatever 3Dmodeling assessment is performed, ideally it can be tied to other subject
Van Den Einde is a Teaching Professor in Structural Engineering at UC San Diego and the President of eGrove Education, Inc. She incorporates education innovations into courses (Peer Instruction, Project- based learning), prepares next generation faculty, advises student organizations, hears cases of academic misconduct, is responsible for ABET, and is committed to fostering a supportive environment for di- verse students. Her research focuses on engagement strategies for large classrooms and developing K-16 curriculum in earthquake engineering and spatial visualization.Elizabeth Rose Cowan, eGrove Education Inc. Elizabeth Cowan is a User Experience Researcher and Designer for eGrove Education, Inc., which de
Centers and Technical Curricula: A Proposal for StudyAbstractThis paper proposes to study how activities of technology-intensive visualization centers have orhave not been integrated into technical undergraduate curricula. The study focuses onvisualization centers applied to urban planning, engineering, construction, medicine, and science.The study is delimited and a set of preliminary research questions are proposed.IntroductionData visualization has become an important tool in science, engineering, and technologyeducation and practice.1 Technologies for interacting with complex multi-dimensional data havebecome economically feasible and functionally practicable as witnessed by the establishment of“Visualization
plans for the future. A discussion on theconcept of a polytechnic institution, its definition, and transformative nature is included to clarifythe reasons behind this radical and somewhat unsettling approach to education reformation.IntroductionAcademic institutions of higher learning are facing many difficult challenges, includingdeclining enrollment trends, complaints about costs vs. value, curricular stagnation, and inabilityto adapt quickly to changing environments facing graduating students. Many researchers andauthors claim that the traditional educational methods and structure espoused by universities isoutdated and potentially restrictive to learners. 1, 2 The College of Technology at PurdueUniversity is dealing with these challenges
received her BS from Georgia Tech in 2006, double-majoring in Psychology and Management.Dr. Meltem Alemdar, Georgia Institute of Technology Dr. Meltem Alemdar is Associate Director and Senior Research Scientist at Georgia Tech’s Center for Education Integrating Science, Mathematics, and Computing (CEISMC). Dr. Alemdar has experience evaluating programs that fall under the umbrella of educational evaluation, including K-12 educational curricula, K-12 STEM programs after-school programs, and comprehensive school reform initiatives. Across these evaluations, she has used a variety of evaluation methods, ranging from a multi-level evalua- tion plan designed to assess program impact to methods such as program monitoring
draft),CNC machining (tool access), casting, etc. That said, like any manufacturing technology, thereare still design rules that, when followed, will impact part strength, durability, build time, etc.The best practices for 3D printing part design are learned by students as they build, assemble,modify, and repair the prosthetics. Most additive manufacturing technologies continue tostruggle with accuracy and repeatability but improvements continue to increase part quality. The3D printer used for our prosthetic work is shown in Figure 2. Figure 2. The Fusion3 F410 3D printer (www.fusion3design.com/f410-3d-printer/) and some prosthetic components printing in our lab3D printing is a great fit for affordable prosthetics. The
data to further evaluate its effectiveness.Upon request, the review material and assessments will be made available to faculty interested inproviding feedback or implementing the module.References1. CDIO Initiative Homepage, www.cdio.org, (2008), accessed on October 18, 2008.2. Branoff, T. J., & Totten, R. A. (2006). Online Learning in Engineering Graphics Courses: Research, Tools, and Best Practices, Proceedings of the 2006 American Society for Engineering Education Southeast Section Conference.3. Branoff, T. J. (2007). Do Online Formative Questioning Strategies Correlate with End-of-Course Evaluations?, Proceedings of the 61st Annual Midyear Conference of the Engineering Design Graphics Division of the
ofManufacturers and the Manufacturing Institute, 2005) 2. These gaps indicate U.S.engineering technology graduates have a poor understanding of manufacturing processesand principles. One of the strategies used to accomplish this goal is to embed design intothe computer graphics course sequence.According to the Merriam Webster’s Online Dictionary the definition of the termembedded is to make something an integral part of the topic, which is the objective in allthree of the courses in the computer graphics sequence. The theoretical basis for usingthe embedded approach in these courses is illustrated in an article by Sutton, (2004) 5, atPurdue University involving problem-solving research outside of technology education tohelp examine the relationship
, fuel cells, plastics, and engineering education. c American Society for Engineering Education, 2016 A New Way to Help Students Improve 3-D VisualizationAbstractThere is ample evidence that instruction in spatial visualization skills is effective in improvingoutcomes for engineering students. Research conducted since the early 1990’s has proven thatspatial visualization practice and training leads to better grades in engineering graphics and inmost other engineering coursework. Other studies demonstrate that improved 3D visualizationskills improve retention and graduation rates in general and, in particular, the retention andgraduation rates of underrepresented groups in the field of engineering.The
focustoward designers, rather than programmers being more immersed in the industry.xxxiiThe client base for engineering design graphics industry players is expanding. The market isgrowing much wider. More than Fortune 1000 companies with large/deep pockets are leveragingthese tools to optimize business practices or even market products. More than just CADengineers are able to apply software tools to different areas of a company to leverage thecompany's digital assets. This interactive product content management (IPCM) is expanding toall sizes of businesses.32OutsourcingTechnology changes our society, our lives, and has a profound impact on our economy. Theeconomic health of the United States is dependent on technologically-competent workers.xxxiii
supplied computer-aided design (CAD)curriculum and team project-based learning impacts undergraduate engineering technologystudents’ engineering design, problem-solving, communication, and group participation skills.Evidence for the study comes from nine mechanical and one electrical engineering technologystudents enrolled in an upper level design course. Instructional materials included aSOLIDWORKS supplied CAD guide and a team project. Part three of the Classroom Activitiesand Outcomes Survey measured the extent to which the students believed they had made progressin a variety of learning and skill development areas as a result of taking the course. Results indicatethat the sequential use of the industry supplied CAD curriculum and the team
Efficacy in Inverted Classrooms was awarded the William Everett Warner Graduate Student Research Award from Epsilon Pi Tau. Daniel is also a recipient of the Foundation for Technol- ogy and Engineering Educators/Maley Outstanding Graduate Student Award (2016). He is the author of the book Falling Down and founded the PUSH Initiative, a non-profit organization that raises funds for at-risk youth. Daniel’s current research explores the use of the flipped classroom instructional model and its impact on student and teacher efficacy.Dr. Aaron C. Clark, North Carolina State University Aaron C. Clark is a Professor of Technology, Design, and Engineering Education within the College of Education, as well as the Director of