Paper ID #47767Work-in-Progress - Enhancing Experimentation Skills in Engineering StudentsThrough Reflective Memos: A Qualitative StudyDr. Azadeh Bolhari, University of Colorado Boulder Dr. Bolhari is a professor of environmental engineering in the Department of Civil, Environmental, and Architectural Engineering (CEAE) at the University of Colorado Boulder. She specializes in teaching the fate and transport of contaminants as well as capstone design projects. Dr. Bolhari is passionate about community-based participatory action research. Her research interests lie at the intersection of engineering and social science
may or may not incorporate active learning to variousdegrees. Currently, we are working on a mini conference itinerary. Therefore, we are not able todivulge many details of what topics and active learning techniques will be used at this time.However, we have chosen reflective writing activities to help students develop theirmetacognitive skills. Ryan et al. (Ryan, 2013) define reflection as “(1) making sense ofexperience in relation to self, others and contextual conditions; and importantly, (2) reimaginingand/or planning future experience for personal and social benefit.” One of the features of STEMexperts is that they reflect on their cognitive decisions and make real-time adjustments (Felder,2016). While expertise takes years to acquire
complex [2]. Recentinnovations in immersive technologies, particularly 360-degree video, offer a promising solutionby providing realistic yet controlled training environments [3].In this paper, we propose that 360-degree video can serve as a stepping stone toward fullyimmersive Virtual Reality (VR) training modules, reducing the barrier to adoption fororganizations with limited budgets, technical expertise, or aircraft availability.This study has two primary aims. The first aim is to document a collaborative autoethnographycapturing our interdisciplinary project team’s personal experiences and reflections. The secondaim is to present a practical guide for those interested in implementing 360-degree video inaviation maintenance training, using the
common thread from UDL, EM, and HCD is collaboratively identifying solutions to meet theneeds of many users. As such, methods from all three frameworks were applied throughout thisproject to identify potential improvements to the bioinstrumentation lab.Background on Participatory Action ResearchOne common application of participatory action research (PAR) is developing knowledge andidentifying opportunities for quality improvement. The PAR approach combines participants andexperts in the research of social practices [12]. Generally, PAR includes cycles of reflection,planning, action, and observation. In education, PAR can be employed by instructors who wishto improve their teaching or courses by gathering evidence of teaching effectiveness
the chief engineer that they are asked for. The technician takes measurements and reports results to the chief as directed and follow directions on what connections to change. • Record keeper: The record keeper documents the technician’s observations of the circuit, the measurements that the chief engineer directs and the reasoning behind making those measurements. The record keeper should facilitate communication, making sure that the chief’s directions are precise and the technician’s responses are clear. This allows the troubleshooting process to be documented so the team can reflect on the process afterward.Once the chief engineer figures out what is wrong with the circuit, they direct the
Fall 2024, we redesigned how we teach hands-on engineering skills and measured students’perceived growth in confidence in hands-on, technical skill-building. We developed andimplemented new surveys to collect baseline metrics, practices to analyze them, and processes toshare results promptly. The combination of these survey data paired with reflections from staffand student instructors contributed to a culture of data-informed continuous improvement.By introducing a continuous improvement process in Fall 2024, we embraced practices withinthe Scholarship of Teaching and Learning model [14]. We included both qualitative andquantitative methods to initiate regular, structured, and data-driven evaluation of workshopstaught by the ITL Program. Here
activities.A key objective of this adaptation is to prepare students for a future where AI-generated solutionsmay surpass even the best human abilities. However, a skill that remains irreplaceable is theability to critically assess the correctness of solutions—whether human or AI-generated. Thispaper presents findings in the form of student reflections on this modern adaptation ofcomparative analysis.1 IntroductionAeroelasticity is a field in aerospace engineering combining aerodynamics and structuralmechanics to understand the interaction between aerodynamic forces and structural responses. Atthe University of Colorado Boulder, a sophomore-level Aerospace Sciences Lab introducesstudents to these concepts through an experiential learning framework
Science (B.S.) program requires a one-semester capstone design course. In thesame department, the Master of Engineering (M.Eng.) program curriculum also requires aproject management capstone style course. This requirement is among several differences whichseparates the M.Eng. program, which focuses on preparation for industry, from a Master ofScience (M.S.) which typically reflect more academic and research focus. Recently, UIUCcombined the capstone program for undergraduates and the M.Eng. capstone program into ajointly offered course. The details of the merger can be found in an earlier article [11].There are several key benefits to combining the two programs intended to enhance theexperience for students and instructors. One benefit of a joint
projects, reflect on their social identities, and consider the broader societal contexts of their engineering work. The goals of his research are 1) to develop tools and pedagogies that support engineers in achieving the positive societal changes that they envision and 2) to address systems of oppression that exist within and are reproduced by engineering education and work environments. He earned his B.S. in Engineering Sciences from Yale University, with a double major in East Asian Studies, and earned his Ph.D. in Mechanical Engineering from the University of Michigan. He also holds a Graduate Certificate in Chinese and American Studies, jointly awarded by Johns Hopkins University and Nanjing University in China.Prof
(e.g., alum)onto the Merge Cube. Within both AR/VR sections, students are asked to reflect on theirexperience and their thoughts on the usage of this technology within the industry and in theircareers. To receive credit for and complete the lab session/assignment, students can be asked tosubmit an informal lab report with their reflections and thoughts about this technology. Thefollowing VR/AR lab and was designed utilizing databases from Schmid et al., 2020 andAbdinejad et al. 2021.Virtual Reality & Augmented Reality Lab – “Getting Real”Due Date: 1 week from the date of postingAssignment format: Group (teams of 2-4), submit one document per group.Glen Keane is the Oscar-winning artist who is behind Disney classics such as The Little
preferencing personal experience or expertknowledge but suggesting that the knowledge in the textbook may imperfectly reflect theexperiment being performed.The quantitative results with the highest scores are questions 1 and 12. Students agree that theyconsider as many different solutions as possible and that they like to use their intuition to solveproblems. Most students strongly agreed that they consider as many different solutions aspossible to problems with a common response being “There are always multiple ways to get toan answer in engineering, you just have to be creative enough to find that route.” A student whoagreed with this question showed more reflection in the response “I feel like I am getting betterat trying to diversify my thoughts
Food - emotions - narrative mapping Entertainment Project Short reflection of personal narrative that explains 2 Project: Personal Narratives mapping Explore the physical and digital material involved in 3 Project: Medium the mapping 4 Project: Methodology Identify, frame an experience, and develop a workflow Identify tools and material needed to re-create 5 Project: Design tools & material experience 6 Project: Prototype Prototype a
, actionable, and aligned with learning goals [3]. However, they also noted thatfeedback is not sufficient if it does not also prompt self-evaluation within the student.Encouraging the mindset of self-assessment is one way to give students more autonomy andconfidence in their learning ability. In a lab course, students must take the initiative to interpretthe protocol, troubleshoot unexpected errors, and ensure that they have achieved the learningoutcomes in the process of data collection. This process helps students to begin to developengineering intuition [4].However, feedback runs both ways. Successful professors should reflect and evaluate the coursesthey teach to iterate on past successes and learn from shortcomings. One way to ensure
, such exercises form a key component of anactive-learning framework [1], providing an opportunity to reflect on and test students’conceptualization of theoretical tools central to the subject. Traditionally, these instructionalexperiments are performed in a dedicated laboratory space with large and expensive equipment,which often limits the opportunities for students to work creatively with the devices and criticallyexplore the principles they are tasked with testing.One way to mitigate the shortcomings of a centralized laboratory would be to provideexperimentation kits that each student can use on their own or in pairs, potentially in spacesoutside a dedicated laboratory. The obvious challenges to this approach are size and cost, thoughthey
-on experiences. The paper details the methodology, expected outcomes, connectionto ABET student learning outcomes, and assessment strategies. This WIP reflects a commitmentto advancing engineering education in response to the evolving demands of the profession.IntroductionExperimental curriculum in engineering has witnessed a decreasing involvement. Laboratorycourses are simply used to support and demonstrate theoretical aspects of core engineering classes[1]. Traditionally laboratory experiments involve a step-by-step procedure with a known outcome.However, this method has proven to be effective in demonstrating a concept, it limits the student’sengagement in learning and doesn’t enhance their problem-solving skills or creativity
inclusion of a checklist help students submit reports that are more complete? (2) Does the inclusion of a checklist improve the quality of the reports as reflected in their grades?Through this study, we aim to understand both instructor and student perspectives on theusefulness of the checklist and explore best practices for its implementation in laboratorycourses.2. Methods2.1 Data CollectionThis study was conducted in a senior chemical engineering laboratory course, a regular fallsemester offering at the author's institution. The dataset analyzed was from the Fall 2024semester (N = 24). The course consisted of a 75-minute weekly lecture and a 4-hour laboratorycomponent. During the lecture, faculty instructors reviewed upcoming experiments
the experimental procedures are neglected.This approach is appropriate in most science-based courses and usually results in equivalentlearning gains compared to traditional hands-on labs. However, such an approach mighthinder the development of essential skills associated with labs in engineering education.Among these skills, one might cite communication and collaboration, safety, designingexperiments, and learning from failure. Furthermore, a common critique regarding virtual labsrefers to the use of idealized data that usually does not reflect the uncertainties and nuances ofthe real world [10]. Also, these labs generally lack the sense of reality necessary to immersestudents in more authentic experiences.The use of virtual labs in
engineering principlesto a real-world manufacturing process. Student learning outcomes are aligned with ABETStudent Outcome 1, focusing on the ability to identify, formulate, and solve complex engineeringproblems. Assessment is multifaceted and includes: • Final Report and Demonstration: Students submit a comprehensive report—including an abstract, theoretical background, methodology, results, and reflections—demonstrating how they connected course concepts to their experimental design. • Monthly Progress Reports: Over the semester, students submit three progress reports that document iterative improvements, troubleshooting efforts, and adjustments made during the experiment. These reports require explicit connections
activity and a virtual simulation to study light reflection. They measured learningoutcomes using a questionnaire focused on basic concepts of light reflection using trigonometryand observed similar learning outcomes in learners from both laboratory types. Makransky, et al.[9] also reported that virtual simulations (as a substitute for physical demonstrations) wereeffective in teaching key laboratory skills. These studies reveal the adoption of onlinelaboratories and their impact on a variety of learning objectives.Prior Work and related reviews In an earlier related study, Ma and Nickerson [10] conducted a comparative review of differentforms of laboratories, where they observed an emphasis on; conceptual understanding, social,professional
1 450 Required and reflections laboratory work Yes, Lecture topic: introduced lab exercises to encourage integration ECE 343 Electronics laboratory course 3&4 100 Elective of experiences across related courses to explore new solution spaces of an
aims to integrate NLP AI systems into laboratory teaching. The aim isto train users in the skills required to use NLP AI technologies. Students and teachers alikeshould be able to experience the potentials and limitations of AI technologies and thus, on theone hand, significantly develop their skills in dealing with NLP AI and, on the other hand,substantially strengthen confidence and acceptance in AI technologies. To this end,pedagogical teaching and learning scenarios for solving real-world problems will bedeveloped as part of a laboratory course in the lecture on fluid mechanics in mechanicalengineering studies. This approach aims to provide students with essential AI skills for societyand the world of work in a reflective and critical way
to their reviewed writingaccording to a detailed rubric. After the peer review, each student has a chance to revise theirown report. By focusing on only part of the full-length report, the grading burden is also reduced. Direct and indirect assessments of students’ technical writing skills were carried out inthree semesters of the implementation of the ‘scaffold peer review’ approach in a junior levellaboratory course. Results of the assessments show significant improvement of the technicalwriting skills of students. Students’ reflection on about this approach and their perception abouttechnical writing in general also confirmed the positive impact of this approach. Although theimplementation is within the Engineering Physics program
theiractual practice (psychomotor) or to speak up when they see unsafe behavior among their peers.In addition, a considerable number of responses did not demonstrate any understanding of safetyprocedure and practice among the students.Among the responses, a few responses were noteworthy as these responses demonstrated the twoextremes: lack of safety knowledge and resources available for safety, and proper understandingof safety and reporting needs. The comments were paraphrased below. • Comments reflecting safety incidents that were not reported to EH&S: o Students left a soldering iron on and unattended for an extended period. o Students were disassembling a large steel structure which was not properly supported
as acomplementary or alternative approach connecting problem-based learning (PBL) to the realworld but also enhance student satisfaction, as shown in the study by Vrellis, Avouris, andMikropoulos [21]. Their study revealed that students expressed higher satisfaction whileperforming activities on the reflection of light in Multi-User Virtual Environments (MUVE)compared to real-world scenarios.Furthermore, Cobb et al.'s study [22] supports the idea of using virtual laboratories beforereal-world experiments to enhance student preparation and organization, thereby reducing thedemand for demonstrator time. The study also revealed that virtual labs effectively facilitatedlearning gains and were well-received by students, underscoring the potential
burgeoning expertise in the field. Now, as a graduate student majoring in Advanced Computing, Ejiga is not only expanding his academic horizons but also actively contributing to the evolving landscape of engineering education. His role in the pedagogy project reflects a keen interest in developing educational strategies that are more interactive and hands-on, a testament to his dedication to enhancing learning experiences in engineering. Ejiga’s background in computer science, combined with his current focus on advanced computing, positions him uniquely to contribute significantly to both his department and the broader academic community.Oluwapemiisin Gbemisola Akingbola, Morgan State University Masters student Of
student who will complete the onlinecomponents of the EPL. Willing participants will complete a semi-structured interview via zoomas well as give the researchers the permission to analyze their course project reports. The semi-structured interview will guide respondents to reflect on their learning experience in EPL (forexample, what aspects of this class contributed most to your learning). It will seek their input onremote delivery of EPL. Finally, it will gather their self-assessment of their skill development incircuit design, AutoCAD circuit layout design, 2D electronic printing, and system assemblingand testing.Students’ course project reports will be rated. Ratings will be used to determine the effectivenessof the proposed online laboratory
years. There is no formal assessment has been taken after using this unitother than a reflection in laboratory reports. The author will conduct a formal and summative assessmentof this demonstration unit along with other demonstration units that are currently used in the classroom.References:1. Dollár, A. and P.S. Steif. Learning modules for the statics classroom. in Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition, Nashville. 2003.2. Vasquez, H., A.A. Fuentes, and R.A. Freeman. Improving student retention and engagement in statics through online formative assessments and recitations. in American Society for Engineering Education. 2012. American Society for
aircraft on a simulator through a simple mission. The research studentscontribute in this on-going study with collecting and analyzing literature, recruiting participants,conducting experiments, collecting data, analyzing data and drawing inferences. Reflections ofresearch students are discussed in this paper.1. IntroductionThe undergraduate research students are involved in the study of an interactive xFlight simulationusing eye tracking device. Global aviation is suffering pilot shortage, and by 2032, it is expectedthat international aviation will be 80,000 pilots short [1, 2]. Hence, there is an immediate need toidentify ways to expedite pilot training. Researchers have found that gaming positively impactscognition and hand-eye coordination
interact with the device live. Kolb’s four stages of learning in the experiential learningcycle can be seen in the activities described: concrete experience, reflective observation, abstractconceptualization and active experimentation [19]. Students directly experiencing the effects of a“broken” ventilator, reflecting on what could have been responsible, relating that knowledge toprevious iterations and learnings of physiology and finally trying a new approach. The improvedaccess to interior device hardware and coding aided in the experience and activeexperimentation. Such experimentation experiences can be limited by fragile expensive parts,proprietary coding and design legally or mechanically frustrating repeated opening.More Advanced Project
toy,exploring a variety of design options that reflect how their creations will look and function. Theexpansive design scope of this project not only cultivates students' creativity but also presentsthem with challenges to overcome as they navigate through the open-ended design process. Byintroducing elements such as varying design constraints or randomized features specific to eachproject, students are encouraged to think outside the box, ensuring a diversity of ideas. Thisapproach not only fosters innovation but also enriches learning as students draw inspiration fromthe wide array of solutions and perspectives presented by their peers' projects and existing softrobotic fish designs [3].Educational ContextThe presented robotic fish project