Low-Cost/High-Impact: Success Skills Students Will Actually UseIntroductionArguably, the two biggest challenges facing engineering education are retention and, in general,student learning. Obviously, the two are interrelated but not necessarily simply by studentperformance-- generally indicated by grades. Not surprisingly, studies show there is a strongcorrelation between low GPA and students leaving engineering programs.[1-5] However, thereis also evidence of a broad range of GPAs of graduating students.[6,7] Whether or not theprimary focus of efforts to improve students’ performance are geared towards retention, suchefforts will also benefit all students.While there are many factors that affect students reasoning for leaving
program. The five components of the pedagogy are [1] . 1. Engagement opportunities that meet the needs of an underserved segment of society 2. Academic connection between the engagement and the subject material of a course. 3. Reciprocal partnerships where all benefit from the collaboration. 4. Mutual learning among all stakeholders, built on a foundation of respect. 5. Reflection on the experiences and its implications for the future.Research has shown many benefits for students across many disciplines [2-6]. Withinengineering, evidence shows learning across a broad set of profession and technical skills [7-11].Graduates report easier transition into professional practice and faster advancement in industrypositions [12
those students without significantprior hands-on experience are not disadvantaged compared to other students. The familiarization projectis followed by an open-ended design problem within the domain. A grade incentive is given forinnovation beyond the essential requirements.Project 1: Solar-Powered Power Bank ChargerThe ultimate goal of this activity is the design of a photovoltaic charger for asmall power bank. In the initial familiarization activity students assemble andtest a photovoltaic powered device that can recharge AA batteries. Thisprovides familiarization with the hands-on procedures, materials, andmeasurements involved in this type of system.The familiarization is followed by an open-ended design challenge to designa PV system to
are to: 1) develop the academic andsocial skills necessary for achieving academic success; 2) acclimate students to the campusenvironment prior to their arrival as full-time students; 3) pair the students’ math ability with theappropriate Fall semester Calculus course; and 4) develop a cadre of students mutuallycommitted to each other’s success. SSBP students enroll in 7-week versions of Calculus,Chemistry, Physics and English courses. All instructors use collaborative learning, in whichstudents work in heterogeneous (in terms of ability level) teams, both in class and duringorganized study sessions. Students who pass the Summer Bridge English course receiveadvanced standing for English 1001. The SSBP ends with a Graduation Luncheon Ceremony
flipping an entire course. We will also share lessons learned as weworked through flipping a sequence of courses. Attendees are encouraged to bring coursedocuments and ideas to the workshop, as working time will be encouraged and feedback will beprovided by facilitators. The workshop will consist of the following parts:Part 1: Motivation for Flipped Classrooms (5 Minutes)The first part of the workshop will consist of a brief overview of literature regarding the benefitsof flipped classrooms. We will also share our own motivations related to moving to this approachin our program.Part 2: Designing Flipped Classroom Modules (20-25 Minutes)In the second part of the workshop, we will share an overall structure we have used whendesigning flipped
engineering education research culture, and applications of operations research in an education context. 14th Annual First-Year Engineering Experience (FYEE) Conference: University of Tennessee in Knoxville, Tennessee Jul 30Workshop 1 – Making Patterns, Breaking Patterns – Ethnographic systems mapping and analysis ofengineering education groupsSystems thinking is an essential skill for engineers in an increasingly complex world. Engineers must beable to see beyond applied science and mathematics to the social, political, economic, ethical,environmental, and even interpersonal forces acting on any problem in order to arrive at optimalsolutions. As we endeavor to “expand student success” by helping
the load• Learning Management System tools• Project development in team taught courses• Support for new team members• Now it’s your turn - team teaching breakout session• Share what you’ve learnedIntroductionTodd Hamrick Introduction● Definition: Team teaching means that multiple instructors teach the entirety of the course while coordinating schedules and materials. (AKA parallel teaching)● Who we are and what we do ○ West Virginia University, Statler College of Engineering and Mineral Resources ○ Fundamentals of Engineering Program ○ Common first year program for 9 departments ○ Primary teaching functions are Engineering Problem Solving 1 and 2 ■ 1st semester is professional skills and
present example classroom activitiesdemonstrating how the toolbox can aid in understanding programming and general engineeringchallenges. The second part of the workshop gives participants experience interacting with therobots in some basic hands-on activities with the robots that allow participants a higherappreciation and retention of covered material. A demonstration on how participants can extendthe capabilities for their own unique usage is also provided. Part one is a prerequisite for parttwo, but participants can attend only part one.Learning activity schedule:Part One 1. System overview 2. Survey of workshop participants, background and goals 3. Robot Build - overview of standard Sphero and Raspberry Pi hardware 4. Software
, and/or a computer scientist. The problems range from making graphs tocommunicate the results of a process, utilizing statistics to determine if an experiment wassignificant, or coding formulas to automate calculations.By participating in the workshop, attendees will gain the “student perspective”, as well as accessto a series of helpful teaching examples, and practice a process to develop additional examples.After the conference, we will use a Google Drive to disseminate the ideas generated during theworkshop.Learning Objectives for WorkshopBy the end of this workshop, attendees should be able to: 1. Explain how basic math and science are essential to engineering and computer science. 2. Understand the connection between basic
Workshop: Introduction to Adaptive Comparative Judgement: A Holistic Assessment tool for Design Problems Clodagh Reid1, Sheryl A. Sorby2, Gibin Raju2, Niall Seery1 1 Faculty of Engineering and Informatics, Technological University of the Shannon 2 Department of Engineering Education, University of CincinnatiAbstractThis workshop is an interactive session where participants will experience an excitingapproach for holistically assessing design problems, Adaptive Comparative Judgement(ACJ). ACJ is an adaptive software tool that can be used by students and faculty to assessstudents’ work holistically and reliably. This tool can be used to reduce the grading
selecting the rubber duck that“quacks” to them. The scavenger hunt gets the students out from behind their computers,introduces the students to an industry practice, and opens the door to future assignments ondebugging techniques. The scavenger hunt covers a wide variety of topics, including (1)mathematical expressions, (2) mod operator, (3) integer math, (4) switch statements, (5) ifstatements, (6) increment/decrement, (7) for loops, (8) while loops, and (9) do-while loops.Typically, the scavenger hunt beings in the classroom. The instructor ensures all teams havestarted the scavenger hunt and then “disappears” to the final location. The scavenger hunt couldtake students on a journey of their college/university to become more familiar with
developed or implemented on a larger scale.Electronics ModuleThis electronics module is presented as phase 2 of integrative rapid prototyping hands-onmodules delivered during the lab portion of a first-year engineering course. Products containingelectrical components have increased exponentially and will likely continue this trend [1]. Ourfirst-year students need these skills to not only keep up with this trend, but also to safely andeffectively incorporate electronics into their prototypes. This module also contributes to theinnovative active learning concept to promote deeper learning [2]. By creating a hands-onimmersive experience, it allows students to make connections between engineering concepts thatcan later be applied to future novel and
andaccessible education. While our institution has a variety of “consultants” in place through Academic andStudent Affairs faculty and staff, students often have physical and knowledge barriers to accessing them.Our unique embedded model offers an ecosystem of readily available consultants specific and located inproximity to engineering students. Through this workshop we aim to 1) define an expanded philosophyof student success, 2) share important logistical and financial considerations in forming such a teamapproach, and 3) review our methods in researching the outcome of an embedded position. Ourphilosophy of student success extends beyond offering the typical supports of academic coaching andtutoring and takes a team approach of expert consultants
First-Year Engineering Experienceconference. The workshop is designed to be interactive and engaging for participants. Weanticipate about half of the workshop duration will consist of the workshop facilitatorspresenting information and the other half will consist of workshop attendees asking questions,engaging in activities, reviewing sample curricular resources, discussing pressing issues in smallgroups, and thinking concretely about actions they can take at their own institution. Theworkshop schedule shown below provides a rough outline for the topics to be discussed and theamount of time spent on each topic.Table 1. Workshop Schedule Topic Duration Workshop and