with the local NAACPsuccessfully completed a two week in-house Residential Pre-Collegiate Summer Camp. Thecamp’s objectives were to increase the students’ awareness of STEM fields by exposing them toreal-world math and its application in related career fields. In order to meet these goals, acommittee consisting of individuals from various backgrounds including; academia, business,and community outreach was formed. In addition, a curriculum that incorporated math, a hands-on projects involving STEM, and an opportunity to develop relationships with STEMprofessionals was designed.The summer program was designed as a rigorous problem/project-based educational opportunitygeared toward motivated and academically able students who showed interest in
fabrication in educational settings. He looks at the experiences of students in classroomsutilizing making in the curriculum and discusses the advantages of using digital fabrication in aneducational setting. In his observations, he found making to be an asset in the classroom whenutilizing contextualized learning of STEM topics, by creating meaningful, concrete tasks for aproject or concept.Edward Pines and colleagues [5] explored the possibilities of “Broadening Participation ThroughTngagement in the Maker Space Movement” and shared the lessons they learned in usingmakerspace activities as a partnering component to traditional engineering curriculum. Theycontribute an interesting discussion on how to balance the interests of the various
integrity in particular water bodies. 3. Historic exclusion of Māori from academics, as Māori were historically considered more suited to labors of the land than the mind. 4. Present-day school scheduling of subjects in ways that are culturally marginalizing, often resulting in students who are either weak in calculus or their cultural identity. 5. Institutional devaluing of identity and background, through curriculum rules regarding elective subjects.Specific examples help to describe the nature of these five barriers.Historic cultural conflict. An extract from The New Zealand Book of Events (1986) commentsthat on May 1, 1979, engineering students at the University of Auckland planning to perform amock Māori haka during the
, withproblem-based learning. Cassel et al.2 coordinate the activities of Ensemble - Computing Portalwhich is a NSF sponsored National Science Digital Library (NSDL) Pathways project for comput-ing education materials, and provides access to other repositories, e.g., YouTube Education.Several educators and researchers have done work on integrating testing into CS/IT courses through-out the college curriculum. Wong20 describes an approach that integrates software testing through-out the CS curriculum starting from CS1 through to the final senior project course. The approachemphasizes introducing testing modules (possibly the same module) into several courses in thesequence (varying the breath and depth of delivery) using a minimally intrusive and non
IN PROGRESS: YEAR TWO ANALYSIS STUDENT DASHBOARD FOR A MULTI-AGENT APPROACH FOR ACADEMIC ADVISINGAbstract The objective of this research is to demonstrate the performance of a new mechanism toimprove the advising of students in a nontraditional college environment, specifically theUniversity of Texas at El Paso (UTEP). Minority serving institutions, commuter campuses andinstitutions with a high percentage of student transfers are unable to keep a tightly controlledcohort of students progressing through the curriculum. Students usually have varied course loadsand different priorities due to family, financial needs or other responsibilities. Therefore, there isa need for an individualized approach to
load of 20 MPa at the right end andsupported by a fixed support on the left. The plate has respectively the modulus of elasticity (E) andPoisson’s ratio (n) of 200 GPa and 0.32. To aid in meshing the part, ten partitions were created onthe model in Abaqus as shown in Figure 1(b). The partitions help in creating a finer mesh aroundthe hole and in the vicinity of the fillet where the stress concentrations occur. The meshed model ofthe part is provided in Figure 1(c) showing the axial stress contour exerted on the plate. A CPS8Rtype element (An 8-node biquadratic plane stress quadrilateral, reduced integration element) wasused in the analysis to produce the displayed results. Various tools in Abaqus allow the users toproduce and display the
success of a technologist is directly related to her/his ability to transfer knowledgegained in the academic environment to real-world situations. Acquisition of manipulative skillsis only possible through the use of real instruments and real experimental data. Therefore, toenhance student learning, the technology curriculum must integrate the effective characteristicsof both computer simulations and hands-on lab activities. The fundamental building blocks of a simulation comprise the real-world problem beingsimulated, its conceptual model, and computer model implementation. Simulation models speedproduct development and reduce physical testing as well as production costs. Designers arefinding that virtual product development using
classroom VR diffusion. Degreeconcentrations in game design, interactive visualization lab formations, and the hiring of trainedfaculty to champion the efforts have all occurred. Even with the drive and eagerness to make thestudent first in everything done there is still caution. Caution towards which technology is mosteffective for learning, easiest to integrate, lowest maintenance, most durable, safest, and highestusability to name just a few. No test, trial, and/or study can answer all those questions.Therefore, in an effort to educate administration and stakeholders in product selection, a series ofstudies is being conducted. The first of which is based around system usability between the GearVR and Oculus Rift DK2.Design Thinking in
be a particularly productive fit for these students.Introduction and research purposeProficiency in computer science skills is crucial for today’s students to succeed in STEM fieldsand the modern workforce. Despite this, few universities count computer science (CS) classestoward the core curriculum. Recently, our university, a Hispanic- and minority-serving, researchintensive university located in the American Southwest began counting CS towards fulfilling thelaboratory science requirement in the undergraduate core curriculum. That our university servesa population overwhelmingly underrepresented in CS provided us with an opportunity toinvestigate the characteristics and perceptions of students who enroll in a course like this.Literature
undergraduates tends to include an understanding of transistors as digitalswitches, transistors organized into logic gates, and structuring logic gates into more complexfunctions such as arithmetic units, memories, and finite state machines. There are a number oftopics in this process including optimization for speed, area, power, and ease of design. The lastof these leads us to exploring schematic design versus HDL design (and possibly high-levelsynthesis techniques). These topics can be spread out over three to four courses, but can also havebeen taught in one to two courses depending on a universities resources and curriculum. Finally,most courses in this domain are accompanied with practical lab design, normally, throughsimulation in software such
(summarized, by priority, in Table 1, below) include innovation;engineering education best practices; preparing students using a hands-on, project-based approach; integrating the traditional lecture format and laboratoryexperiences into a seamless “class-lab” format; strong professional developmentand service learning components; and an emphasis on a broad base of core skills,complemented with depth in focused concentrations: mechanical engineering(manufacturing focus) and chemical engineering (pharmaceutical focus). The initialconcentrations reflect regional and state engineering employment opportunities,the university’s historic strength in the health sciences, a forward-looking view ofengineering in the 21st century, and a desire to attract a
engineering.Dr. Tracy Huang, Canada College Tracy Huang is an educational researcher in STEM at Ca˜nada College. Her research interests include understanding how students become involved, stayed involved, and complete their major in engineering and STEM majors in general, particularly for students in underrepresented populations. c American Society for Engineering Education, 2017 Strengthening Community College Engineering Programs through Alternative Learning Strategies: Developing an Online Engineering Circuits Laboratory CourseAbstractIn an effort to extend access to the lower-division engineering curriculum for non-traditionalstudents, three community colleges from
. Students with internship experience more frequently answered the question correctly, while students without internship experienceOn the third question, the aerospace class did show a statistically significant positive correlationwith correct answer and overall GPA at an alpha of 0.10 (p = 0.07). There was no correlationwith ENGR or STEM GPA. It is also interesting to note that compared to questions 1 and 2,relatively few students got question 3 correct, and of those only a couple had the correctreasoning. In both classes, the third question was an “extra stretch” question, students had tocalculate multiple extra things or integrate several concepts to get the correct answer. The resultssuggest that perhaps this was
. Fostering students' creative thinking and unleashing theirimagination thus develops their capacity for innovation, which is now essential inengineering education.IntroductionCompetitive market structures are changing, and industry is gradually demanding anincreasingly large number of cross-disciplinary and innovative employees. Therefore,engineering education should, in addition to teaching traditional skills, also focus ontraining students in the ability to solve engineering problems innovatively. Creativethinking and an integrated curriculum can be used to develop students' creativethinking, critical reflection, and adaptation skills.Creativity education curricula have traditionally differed because there are differentopinions and explanations
perception, spatial attention, and multisensory integration. He has published over 100 peer-reviewed papers and given numerous contributed and invited talks. He is a member of the Editorial Board for the international journals NeuroReport and Vision, and is an Associate Editor for the journal Frontiers in Human Neuroscience. Dr. McCourt is a regular reviewer for over 50 scientific journals, and has reviewed for major funding agencies such as NIH, NSF, AFOSR, the Netherlands Organization for Scientific Research, the US-Israel Bi-National Science Foundation, the Canada Research Chairs Pro- gram, the Canada National Sciences and Engineering Council, and the Wellcome Trust. Dr. McCourt has received over $31M in competitive
. You are to make recommendations for the upcoming academic year. You must make recommendations based on the limited information below. Assume research interests of all people are similar.Adam – is an Assistant Professor in his 2nd year. His dissertation, focused on computer-integrated processes and manufacturing methods, received an award from the Society of Manufacturing Engineers (SME). He enjoys teaching his undergraduate engineering courses where he tries to limit lecturing and get students involved. Adam continues to develop his research agenda and his time has been fairly well protected and not taxed with many extra duties.Bob – is an Assistant Professor who submitted his tenure package two months ago and is waiting
Geotechnics. Prior to joining the doctoral program, Medha was teaching Computer Science and Information Science classes at an engineering institute in Bangalore, India. Her research interests include hybrid/blended learning for engineering education; pedagogy of technology integration and cognitive and motivational processes of learning.Dr. Jean S Larson, Arizona State University Jean Larson has a Ph.D. in Educational Technology, postgraduate training in Computer Systems Engineer- ing, and many years of experience teaching and developing curriculum in various learning environments. She has taught technology integration and teacher training to undergraduate and graduate students at Ari- zona State University, students at
hardware. For the Fall 2015semester, the class was transformed to utilize microprocessors and focus on hardware limitations.The transformation was done for primarily two reasons. 1) To advance the course’s curriculum.2) Improve student retention.Every day we interact with and are surrounded by embedded systems. From cars to microwaves,they have become an integral part of everyday life. It’s no surprise then that the area ofembedded system design has grown tremendously in the past few years [1]. More graduates areworking with microprocessors as a result of the growing embedded systems field and wouldbenefit from working with them and coding during their undergraduate coursework. Therefore, itwas decided that the courses’ new focus would be centered
an end-user perspectiveand that the outcomes will help to answer the above questions.This present study is an extension of a previous research cycle in which end users (students)developed gamification products to help students learn challenging concepts in industrialengineering courses. We selected four final gamification products for further evaluation:“Avengers”, “Bake-off-453”, “Gulf games” and “DungeoNIOSH”. These games are intended toteach the concepts of: “Discrete probability distributions”, “Gulf of evaluation vs. Gulf ofexecution”, “Interaction effects” and “NIOSH Lifting equation”. The first two are basic conceptsin statistics, and the last two relate to the human factor/ergonomics domain. In this study, we hadtwo student teams
. Realizeit developed an adaptive learning system for psychology, nursing, and algebra courses at the University of Central Florida. The results showed a moderate increase in performance and high student satisfaction—83% reported that the system helped them learn better. [22] • Increasing passing rates o Smart Sparrow and Australian Universities. Adaptive tutorials were developed to assist in the teaching of introductory mechanics. Failure rates dropped from 31% to 19% in the first year of use and, as the curriculum was tuned, continued to decrease over the next two years to under 10%. They also observed an improvement in performance by students
personalexperiences that led to their enrollment and persistence in a post- secondary engineeringprogram. These research findings will help enable K-14 educators to make informed decisionsabout deliberate efforts to engage and support young women, both in their career through pre-engineering and engineering curriculum supports and in the transition from high school tocollege.Research QuestionThe following research question was explored in this study: How do young women’s perceptionsof their K-14 STEM experiences influence their decision to enroll and persist in an engineeringmajor? The sequential approach allowed the researcher to construct specific focus group andinterview questions based on an initial quantitative survey to gain an in-depth understanding
to supportstudents electing not to attend campus-sponsored advising interventions6. At the ColoradoSchool of Mines, an ethnographic study found that low-income, first-generation students facespecific barriers to feeling like they belong, including financial pressure, curriculum overload,lower family support, and lower confidence in technical skill, but that they could establish asense of belonging in engineering when their prior knowledge and experiences were validated7.A case study at the University of Maryland at College Park revealed that mismatches betweenstudents’ epistemological identities and the intellectual climate influence the decision to leave orstay in engineering8. Engineering departments at the University of Washington found
recognize that STEM is a path that is open to them if they want to take it. c American Society for Engineering Education, 2017 Ten Years Later – Where Are They Now?AbstractThis paper explores the educational and career trajectories of the alumnae of an outreach activityfor girls. The outreach activity was originally developed using an integrated marketing approachto attract girls into engineering programs.1 The program, a two day, overnight experience forrising 9th, 10th and 11th grade girls, focuses on showcasing engineering as an exciting, creativeactivity, including activities developed from that perspective. Started in 2005 and held annuallysince then, a total of over 500 girls have
Paper ID #19036Can I really do this? Perceived benefits of a STEM intervention program andwomen’s engineering self-efficacyChristina S. Morton, University of Michigan Christina S. Morton is a doctoral student in the Center for the Study of Higher and Postsecondary Ed- ucation at the University of Michigan. Christina has professional experience in Academic and Student Affairs, serving as an Academic Success Coach at Johnson C. Smith University and a Residential Direc- tor at North Carolina State University. Her primary research interests are in the motivation and persistence of underrepresented minorities in Science
education. He received his BS in physics from MIT, and his MS and PhD in physics from The Johns Hopkins University. He joined the faculty of IUPUI in 1995.Prof. Rebecca Susan Lindell Rebecca Lindell, PhD, is a former physics faculty member at Southern Illinois University Edwardsville*. With over 20 years experience in the fields of Physics and Astronomy Education Research (PER), Re- becca is an award winning curriculum developer and has received national recognition for her redesign of her introductory astronomy course at Southern Illinois University Edwardsville. She has redesigned or as- sisted in the redesign of numerous physics courses at every level. She founded Tiliadal STEM Education in 2014 to allow her to
simulation.Using handheld devices promises an interesting mix of affordability and scalability whilepotentially retaining perhaps the most compelling aspect of head-mounted virtual reality, whichis direct manipulation. As described by Hutchins, Hollan, and Norman (1985), reducing the "gulfof execution" and the "gulf of evaluation" is expected to increase the "feeling of directness."When it is used, the ability to move a handheld device just like someone might move a camera isexpected to be nearly automatic (execution) while seeing the 3-D object integrated with one'sphysical space via the camera view is expect to very similar to how one generally sees the world(evaluation). In the words of Hutchins, et al., the hope is that there would be a
University utilizes Scratch programming to promote STEM to young people2. The YoungWomen in Computing (YWiC) program at New Mexico State University integrates Scratch intoits curriculum of middle school summer camps in 20133. University of Texas in Dallas offerstwo Scratch camps (for beginner and advanced levels, respectively) in their K-12 outreachactivities4.Application of Scratch as a pedagogical toolScratch was designed for youth from the ages of 8 to 16, but is used by people of all ages 1. Withthe visual nature of Scratch, it can parallel coding in a traditional programming language in away that is generally more engaging to younger users and people without programmingexperience. Scratch possesses many of the features that are characteristic
Romanian Agency for Quality Assurance in Higher Education), and other (email: lucian.cioca@ulbsibiu).Dr. Richard Chiou, Drexel University (Eng. & Eng. Tech.) Dr. Richard Chiou is Associate Professor within the Engineering Technology Department at Drexel Uni- versity, Philadelphia, USA. He received his Ph.D. degree in the G.W. Woodruff School of Mechanical Engineering at Georgia Institute of Technology. His educational background is in manufacturing with an emphasis on mechatronics. In addition to his many years of industrial experience, he has taught many different engineering and technology courses at undergraduate and graduate levels. His tremendous re- search experience in manufacturing includes environmentally
. Damassa and T. D. Sitko, "Simulation Technologies in Higher Education: Uses, Trends, and Implications." ECAR Research Bulletin 3, 2010.24. A. Lesgold, "SHERLOCK: A Coached Practice Environment for an Electronics Troubleshooting Job," 1988.25. J. Moreland, S. Dubec, T. Okosun, X. Wang, C. Zhou, “A 3D Wind Turbine Simulator for Aerodynamics Education,” Proceedings of the ASME International Mechanical Engineering Congress & Exposition, IMECE, San Diego, CA, November, 2013.26. D. Fu, et al., "Integration of Numerical Simulation Data with Immersive 3D Visualization." Proceedings of the International Conference on Modeling, Simulation and Visualization Methods (MSV). The Steering Committee of The World Congress in Computer
theseperceptions changed after STEP. Data were collected using open-ended entrance surveys andwritten responses on final exams. Research protocols were approved by the Institutional ReviewBoard (#13-577).Context and ParticipantsThe research setting was an introductory engineering course embedded within STEP. The courseis designed to introduce students to fundamental engineering concepts, and course objectivesincluded engagement with the engineering design process, exploration of engineering disciplines,engineering ethics, technical writing, and problem solving with software tools (Matlab). Thecourse curriculum integrated problem-based learning and product archaeology frameworks(Barrows, 1986; Kolmos, De Graaff, Johri, & Olds, 2014; Lewis et al., 2011