further situated our study within the Colonias,communities situated along the Texas-Mexico border characterized by its rural setting and currentstate of economic distress.Students who participated in the CTE were assembled as part of an autonomousMaking/Production team that worked under supervision by Texas A&M University (TAMU)researchers. For three years, TAMU researchers conducted a daily teleconference supported classto teach basic Making and engineering skills. As a motivating scenario, students are tasked tomake/produce materials for instructional hands-on activities for elementary school students in thesame community. Year 1 of the project focused on familiarizing students with core Maker skills(basic soldering, wire connections, 3D
on locations designated by the community. Rainwater harvestingaddressed several priorities identified by the community, specifically 1) access to clean water,2) improvements to the medical dispensary, and 3) improvements to their primary schools. Thedecision to install the first RWH system at the Marwa medical dispensary was based on theinitial request to KiHO from the Village Chairman and through extensive discussions with theMarwa community, KiHO, UDOM and Same District government officials.PROJECT DESIGN AND EXECUTION The basis for the rainwater harvesting initiative was to prepare for the Pangani RiverSystem (PRS). The PRS is the proposed long-term solution to alleviate the water needs of theMarwa community. The system will take
Paper ID #30735Engagement In Practice: Community Engaged Capstone Design ExperienceDr. Rachel Koh, Smith College Rachel Koh joined the Smith College faculty as a Visiting Assistant Professor in 2019 after earning a doc- torate from the University of Massachusetts Amherst in 2017 and teaching at Lafayette College in Easton, PA, for two years. Their research focuses on sustainable materials using two approaches: (1) development and characterization of bio-based composite materials, and (2) development of advanced computational methods to enable the use of bio-based materials in engineering design. Koh is also interested in
the semester, butstudents had mixed agreement about whether the sketching activities were helpful for learningcourse material. Our results are compared to previously reported findings from four-yearinstitutions and other community colleges, when available. We highlight promising strategies topromote learning and confidence for diverse student populations learning engineering graphics,which could potentially improve retention at other community colleges and four-yearinstitutions.IntroductionIn an effort to increase access to university education for low- and middle-class families, at least17 states have begun offering opportunities to attend two-year colleges tuition free [1]. Already,roughly 50% of engineers in the workforce with a terminal
information may provide potential mechanisms toincentivize individual faculty engagement in industry partnerships, foster overall program andschool support of these collaborations, and serve as a model for extending this work to otherinstitutions.Introduction Industry partnerships in capstone design programs have increased substantially over thepast few decades. Studies have highlighted how these partnerships can be beneficial to multiplestakeholders [1], [2]. Working with industry partners can benefit students, engineering programsand partnering companies. However, potential benefits to faculty are rarely considered. Based onthe critical role faculty play in student engagement and learning, more consideration of facultyengagement within
. c American Society for Engineering Education, 2020 HuskyADAPT: A Project-Based Accessible Design Course (Experience)IntroductionIn this Experience Report, we document the design and implementation of a project-basedaccessible design course offered by HuskyADAPT (Accessible Design and Play Technology)[1], a multidisciplinary initiative at University of Washington (UW) that promotes an inclusiveculture and provides opportunities for students to engage in accessible design projects. Theinnovation of the course is the participatory design component with local people with disabilities,who serve as needs experts for the projects [2].Here we document our experience in an inclusive design course where student
been invented yet - 49% of current jobs have the potential for machine replacement, with 60% having at least 1/3 of their activities automated - 80% of the skills trained for in the last 50 years can now be outperformed by machines - At a global level, technically automatable activities touch the equivalent of 1.1 billion employees and $15.8 trillion in wages The rapidly changing landscape of the workplace and associated uncertainty has raised a lot of questions about the future of our education system. The impact of different industrial revolutions on education, just like all other parts of society has been profound. Education 1.0 was no education at all. At that time children worked in manual jobs and child labor was the order of
society is facing require the abilityto comprehend complex problems and analyze them bearing in mind diverse perspectives. Forthis reason, the faculty defined a series of projects to study how the built environment can beenvisioned. Diverse examples of project collaborations between engineering and architectureprograms are to contribute to the education of future professionals to be able to operate in acollaborative environment, though leadership and innovation coordinated activities [1][2].MethodologyTerms such as ubiquitous computing and cloud computing have been embedded in a diversity ofdisciplines, due to its broad applications. Novel schemes in ubiquitous computing enable theopportunity to embed technology into the activities of everyday
, practice fundamental makerspace skills (hand & powertools, solid modeling, 3D printing, Arduino based sensors and actuators, programming, etc.), andcollaborate in multidisciplinary teams to research, design, build, test, document, and present ontheir human-centered functional prototype. The integration of human-centered design and end-users as part of first-year design experience is important for promoting student interest andretention within engineering 1.Characteristics that differentiate “Engineering Design and Society” as a novel first year courseinclude the importance placed on human-centered design for first-year students. First-yearengineering design courses in the last couple of decades have been designed as project-based andhands-on
others to join theirteam, and having the invitees then accept the invitation. Another project added a tabbed view forassignment creation. A third provided an anonymized view so that we can use live data in demoswithout revealing any student names. Four of these projects have led to conference papers co-authored by independent-study students [1–4] and five to workshop papers [5–9].The first masters thesis added features to support peer-reviewing student contributions to a wikitextbook [10]. This involved sequencing review of chapters so that prerequisite chapters wouldbe written and reviewed before chapters that depended on them. The first Ph.D. dissertation [11]involved the use of natural-language processing to evaluate features of reviews [12
students to learn about real-world problemsthat can be solved by engineering design [1] – [5]. These programs are variable depending on theresources of the University: some programs have developed summer internships to provide aclinical immersion experience, while others have sought to bring the immersion during a moreconventional classroom setting [6]. Literature has reported that these programs which provideeffective immersion experiences result in an increase in students’ self-reported knowledge andskills, in addition to general confidence. These experiences often extend beyond needsidentification, as students connect with potential users and witness the community impact. It alsocreates room for interdisciplinary involvement, such as the
individual, empowerment”(Ladson-Billings, 1995, p. 160). Critical consciousness is the third tenet of Ladson-Billings’s(1995) CRP extends “a student’s efficacy in identifying STEM norms and practices that formvisible and invisible exclusionary barriers in STEM programs and STEM fields” (Castaneda,2019, p. 1). Unlike Freire’s initial focus on developing the critical consciousness of men,Ladson-Billings (1995) focused on students, specifically their challenging the status quo. Theseworks have facilitated the development of more contemporary frameworks for measuring andengaging in critical consciousness, especially in K-12 student development and research.Three Elements of Critical Consciousness Other contemporary formulations of critical
students working onsoftware development projects?ParticipantsDuring Fall 2022, all participants went through a competitive application process to ensure themost productive learning environment. A total of 107 students applied to participate and 33students were interviewed. In the end, ten upper-level students majoring in computer sciencewere selected for the program (as shown in Table 1), and each student received a $2,500fellowship to lessen financial burdens. A technology company provided student fellowships.Students were required to participate during Spring 2023 (16 weeks) and commit approximately8-10 hours a week. Student teams were mentored by two faculty members to ensure that studentsreceived a quality learning experience.Table 1
typically include some level of personal finance rangingfrom loans and savings up to complexities of investing for retirement, insurance, social security,stocks and bonds, and annuities. Class testing has demonstrated that students have a keen interestin personal finance examples [1].In earlier work [2] and again here, we assert that with the opportunity to teach engineeringeconomy students about retirement planning comes with the responsibility to do so. Engineerswho fail to plan and invest for retirement will face additional challenges when it comes to theethical challenges of engineering practice.This paper is an introductory case study of how FICA taxes and social security benefits can bedetermined and linked together to calculate an internal
learning, team-projects and writing-based assignments, with special focus on learning through real-world applications ©American Society for Engineering Education, 2024 Creation of Open-Source Course Materials for Engineering Economics Course with Help from a Team of Students - Lessons Learned Tamara R. Etmannski Assistant Professor of Teaching, Department of Civil Engineering, The University of British Columbia, Vancouver, BC, Canada tamara.etmannski@ubc.ca1. IntroductionIn accordance with program accreditation prerequisites [1], engineering students across Canadaare mandated to undertake an Engineering
both the new and/orthe old curriculum were asked to rank their academic experience including factors such as coursecontent, workload, stress, engineering identity, graduate attributes, and more. This paper willoutline and discuss the process that was undertaken to evaluate, design, consult, implement, andnow re-evaluate multi-year curriculum changes, including a continual improvement process.MotivationAs software systems and related technologies have become increasingly complex, the demandsplaced on software engineering education have grown [1, 2]. Current priorities in softwareengineering pedagogy include experiential learning and alignment with modern, industry-relevant practices to solve problems [1, 2, 3]. Like many institutions, the
27.8% oftotal graduates, even though members of these groups account for almost 35% of all collegestudents [1], [2]. Although all these percentages are higher than they were in 2012, there is still along road to travel before full equity in these fields is reached.Inclusivity in InstructionInclusivity can be defined as “an intentional practice of recognizing and working to mitigatebiases that lead to marginalization or exclusion of some people” [3]. Students’ social identitiesdo have effects on how they learn and whether they stay the course in their major throughgraduation [4]. Unfortunately, many students from backgrounds underrepresented in STEM canfeel alone or unwelcomed and eventually change their major to one where they believe they
engineeringeducation by establishing innovation infrastructures [1]. These initiatives focus on enhancingstudents' innovation competencies, as summarized in the framework researched in [2], whichcomprises skills such as problem-solving, design thinking, creativity, project management,prototyping, teamwork, and leadership, etc. One effective pedagogical approach in this regard ischallenge-based learning (CBL) [3], which engages students in the identification, analysis, design,and implementation of solutions to open-ended sociotechnical problems [4]. CBL is inherentlymultidisciplinary, drawing on diverse perspectives and skills required in product development [5]and design thinking [6]. In complement to the traditionally theoretical richness of
broaden and strengthen the pipeline of graduates, thereby contributing positively tothe challenge of developing a diverse and robust industry workforce.Keywords: Aviation Education, Collegiate Aviation, Aviation Maintenance, Professional FlightTechnology, Aviation Management, MentorshipIntroduction The lack of all forms of diversity in the aviation and aerospace industry is a concern formany stakeholders. The marginal representation of women in various aviation and aerospacecareers has been addressed in previous studies [1], [2], [3]. Women are underrepresented acrossall levels of aviation careers starting from young female aviators in collegiate programs and atthe C-Suite level where women represent only 6% of airline chief executive
-play, peer reviews, and groupproblem solving or design exercises. This paper describes the authors’ approach to revising twolecture heavy game design courses to make use of a flipped classroom model that relies on activelearning, role-play, and gamification to present software engineering topics in game designcourses.Students learning software engineering principles and practices may find it difficult to applythem in the development of complex software projects. Software engineering involves acquiringapplication domain knowledge to understand the client’s needs. It is therefore important to domore than simply use a game as the term project in a software engineering course as someauthors have suggested [1], [2], [3]. Adding game topics to
performancebased on the coefficient of determination R2 value (0.94) revealed that the model demonstratesgood performance in predicting the bulk modulus of the perovskite materials used during thepractical sections. The survey results after the teaching and practical sessions indicate that thelearning modules are an effective introduction for novice engineering students in this domainand raise awareness of the importance of this important sub-section of AI.Keywords: Engineering Education; Artificial Intelligence; Machine Learning; Perovskites;Materials Science 1. IntroductionMachine learning (ML) is a subfield of artificial intelligence (AI) that has been effectivelyapplied in various problem domains such as computer vision [1], speech recognition [2
instructors.We add the voices of these instructors to the literature on how science, engineering, andtechnology college instructors are selecting resources. We discuss what engineering and otherSTEM librarians can do to increase resources from diverse perspectives, OER, and other OAresources used in these courses, which may make the coursework more accessible to additionalstudents.IntroductionMany college courses require students to use a textbook [1] or other instructional materials (IM),and the selection of these is a key component for the design of college courses [2]. Some coursesmay rely on committees to select core IM, and some pre-professional curricula may be quiteprescribed, while other course instructors may have the discretion to select
. Theoretical FoundationInformed Career PlanningCareer decision making can be either informed or uninformed. Uninformed career planning isfairly passive and dictated by chance or circumstance, while informed decision making requiresindividuals to take an active role in the process of selecting a future occupation [1]. Withinformed career planning, individuals consciously explore their personal characteristics, therewards that they may accrue through their occupation, and the environmental variables that mayinfluence their experience in the workplace [1].Theory of Value-based Career Decision MakingThe Theory of Value-based Career Decision Making is an approach to informed career planning.This theory states that each person has a unique set of core
CompetencyAbstractComputing systems face diverse and substantial cybersecurity threats. To mitigate thesecybersecurity threats while developing software, engineers need to be competent in the skill ofthreat modeling. In industry and academia, there are many frameworks for teaching threatmodeling, but our analysis of these frameworks suggests that (1) these approaches tend to befocused on component-level analysis rather than educating students to reason holistically about asystem’s cybersecurity, and (2) there is no rubric for assessing a student’s threat modelingcompetency. To address these concerns, we propose using systems thinking in conjunction withpopular and industry-standard threat modeling frameworks like STRIDE for teaching andassessing threat modeling
underscores thesignificance of case-based learning in instilling ethical principles and critical thinking skills infuture engineers, ultimately contributing to the cultivation of responsible professionals in thefield.IntroductionIncorporating ethics into engineering education, particularly in senior design courses, has been atopic of interest and research, for example [1]-[6]. The Accreditation Board for Engineering andTechnology (ABET) requires that all accredited engineering programs must ensure theirgraduates possess the capacity to identify ethical and professional obligations in engineeringscenarios and make well-informed decisions. These decisions must consider the consequences ofengineering solutions in global, economic, environmental, and
SkillsetsIntroductionAcross the United States, biomedical engineering (BME) undergraduate programs havedeliberately designed curricula with a broad and diverse scope [1], [2]. This intentional approachaffords students the ability to pursue a wide array of career paths upon completing their education;however, programs have faced criticism for their efficacy in adequately preparing students forcareers in the field of biomedical engineering (BME) [3], [4]. Stakeholders (i.e., employers) in thebiomedical field have reported BME graduates’ expertise and technical skills to be limited,compared to other engineering majors. Importantly, recent efforts have been made to determinethe professional and technical skills that stakeholders in the biomedical field deem required
time the course is completed, therefore it is becoming imperative that we leverage the 0 This material is based upon work supported by the National Science Foundation under Grant No. 2022299latest advances in neuroscience that highlight the need to focus on building new neuron inter-connects via experiential learning design to form an Integral Engineer[7].The educational sector is currently facing several significant challenges. These include : 1)the implementation of remote labs [1], 2) the need for skills specific to the semiconductorworkforce [9], and 3) the development of soft skills that are crucial for succeeding in today’sjob market [14][27].This paper sets out with a clear and focused objective: to use 21st-century tools such
engage in these processes as part of mathematicalmodeling, and how this approach can be useful for providing future recommendations forcurricula and learning outcomes alignment in engineering education.IntroductionThe challenges of the 21st century require students to engage in activities that enable them to“learn the importance of such decisions as what to measure, what to keep constant, and how toselect or construct data collection instruments” [1, p. 58]. This activities are especially critical forengineering students because engineers are required to develop measurement processes duringthe mathematical modeling of designs [2]. Despite the significance of developing measurementprocesses in engineering education, ABET student learning outcomes
, which are all vital in their respective fields.IntroductionThe Professional Science Master's (PSM) degree arose in the late 1990s to fill a gap betweenoverqualified PhDs and underprepared undergraduates in science fields [1]. PSM programsprovide graduate-level science training plus professional skills valued by employers [2]. Theadvantages of PSM degrees include career preparation, practical experience, high employability,networking opportunities, specialized knowledge, and lower cost versus a PhD. The PSM alignswith best practices proposed for master's degrees by higher education organizations [3], [4], [5].MTSU's PSM program (MSPS degree) meets the requirements for formal PSM affiliation [6].The interdisciplinary MSPS integrates science and
standard of living"[1]. This problem includes undernourishment, child mortality, poor access to schooling, lack ofaccess to electricity, sanitation, and drinking water, and any holding of housing, assets, andcooking fuel. To address this situation, in 2017, during the seventieth session of the GeneralAssembly of the United Nations, world leaders adopted the outcome document "Transformingour world: The 2030 Agenda for Sustainable Development". The report became the route forachieving sustainable development to free "the human race from the tyranny of poverty and wantand to heal and secure our planet" [2]. However, according to the most recent results, for 2018,“across the 105 countries covered by the Global MPI [Multidimensional Poverty Index], 1.3