some of these new methodologies.Lessons LearnedAs enrollment began to increase in the lower-level ESET courses, “what about capstone”concerns began to surface amongst the faculty, especially those that were fully engaged in theprocess. Because at that time, no teaching credit was available for being a capstone advisor,faculty were appropriately worried about taking on more teams and more projects. A number ofideas on how to handle larger enrollments were generated and the best of these were tested andevaluated to determine the value in supporting larger enrollments in Capstone.One of the first ideas that was implemented was increasing the number of students on a teamfrom four to six. Four-member teams had been the typical team size for a
out what is really going on with a student. Faculty advisor should be proactive and support students with difficult issues. Skipping class is a symptom of the real problem. Intentional contact with students with the goal of developing a caring and beneficial relationship typically leads to increased academic motivation and persistence. 2. When Engineering and Engineering Technology students faces academic challenges, sometimes they are hesitant to visit the faculty as they see it as a failure on them. What is intuitive to faculty is new to students. They may not see the relevance or meaning in the content or courses they have to take. Explaining it to them in a way that relates understanding is key to
accurate picture of the total graduationclass.Survey of Engineering Technology Students and GraduatesIn February of 2017, National Academies of Engineering (NAE) published a study entitled“Engineering Technology in the United States.” 27 This document made several recommendationsregarding further study with the intent of developing an understanding of students, theircharacteristics, academic progression beginning in grade school, and furthering our understandingof why different groups graduate at higher rates than others and issues encountered in theworkplace.A committee was formed from engineering technology faculty interested this subject anddeveloped two surveys to investigate graduate and undergraduate engineering technology studentsbackground
laboratories for the programs, benefiting students, or used for facultydevelopment, therefore benefiting the faculty, industry they work with, and students as the classmaterial is up-to-date an on par with new technology and industry needs.References1 Ankrah, S, Al-Tabbaa, O., (2015, September). “Universities—industry collaboration: A systematic review”Scandinavian Journal of Management, Volume 31, Issue 3, Pages 387-408.2 https://www.nwiforum.org/why-nwi-13 Bradley, B. (Writer). (2017, June 6). The Border War: How Illinois is losing out to surrounding states [Video file].Retrieved June 20, 2017, from http://wgntv.com/2017/06/06/the-border-war-how-illinois-is-losing-out-to-surrounding-states/4 Latif, N., Zahraee, M, Blades, D, Handley, M., (2019
music would stop. Since PCs often havesystem issues, this would regularly embarrass him during a job. Another desirable was tocombine functionality of several programs into one system. The student wanted to add a varietyof effects to the music, as well as control playback (stop, start, volume).In consultation with faculty, the student determined a real-time DSP system with supportingstorage, I/O and user interface would be a good platform for the new system. Although thestudent’s final goal was a replacement D.J. system for his laptop, his faculty mentor broke theproject into smaller goals. The first of these was to determine optimal hardware and operatingsystem for the new system.In order not to limit possibilities to those solutions already
InternationalPreparednessProject-based learning in undergraduate engineering programs is included as a mean to developthe engineering skills required to address real-life technological challenges. In both higheducation institutions, UTRGV and TecNM/ITM, students who complete their coursework mustcomplete an industry-related, research-based capstone project, which in specific cases involvethe design and development of a functional prototype.As part of the new projects definition, faculty advisors identified the need of including short-term research projects embedded in regular coursework, to enhance the students’ experience notonly at the Senior Project I and II, but also as part of the following courses: Solar EnergyTechnology, and Green Building Design II. With this
Session ETD 345In a report compiled by Dr. Bo Beaulieu1 in 2015, economic development data within theNorthwest Indiana counties shows a gap compared to the rest of the state. Data from the regionaldevelopment report noted: • 2001-2013 Northwest counties were issued patents at a rate of 1.6 per 10,000 jobs, while the remaining Indiana counties garnered 4 patents per 10,000 jobs • Stage 1 (2-9 employees) establishments expanded by 85% while stage 2 (10-99 employees) establishments slipped by 4 percent between 2000 and 2011 • Unemployment rate gap between the region and the rest of the state began to close in 2010 and 2011, it increased in 2013. The unemployment in the region was 1.5 percent higher than the rest
signature work using integrative learning rubrics. Signatureassignments define short term, faculty assigned learning activities that demonstrate integration oflearning within the context of a course. Signature assignments are often used as stepping stonesfor a student to be prepared to engage and succeed in capstone courses or signature work (Furcoand Moely, 2012). Signature work meets several criteria including: 1) student agency andindependence for choice of topic, independent work with guidance and mentoring/coaching fromfaculty, staff or community partners, 2) integrative work that requires students to draw on anapply skills and knowledge they have developed across many disciplines and courses, 3) large,complex and unscripted problems that
to government agencies).Impacts of Technology. The dizzying pace of technological development is attended by a wholehost of ethics concerns. In addition to the obvious issues in the computer industry, such ashacking or identity theft, unintended consequences may cause anxiety or apprehension. Securityconcerns, for example, have spawned a new industry of protection, along with previouslyunconsidered workplace impacts. As reporter Jonathan Listner has suggested, “Technologymoves at a pace that can easily outruns ethical standards surrounding its use.”6 Instructorsinterested in this topic should consult Langdon Winner’s The Whale and the Reactor, a verythoughtful, compelling rumination on technology and society.7Moral Responsibility. This
Calumet in December of 1988. In the Fall of 1990, he was invited back to teach aDesign of Reinforced Concrete class and this began a nearly fifteen year stretch of teaching twoto three classes each semester while working on a full time job and managing to squeeze in aGraduate School. However, after a child and moving to farther from campus, it became apparentthat this was not going to last much longer and the author decided it was time to back out.Another regional campus however had an opening for an Adjunct Professor and in the Spring of2004, the author went from one campus in the fall to another in the spring. It was during thistime that the new campus decided to hire a new, full time faculty member and in the Fall of2004, the author became a
by Wicklein, the primary reasons are “inadequateunderstanding by school administrators and counselors concerning technology education,inadequate understanding by the general populace concerning technology education, and lackof consensus of curriculum content for technology education”1. These concerns were ranked #2, # 3, and # 4 in a research finding among technology educators2. Likewise, in a recent surveyamong prospective employers, 30% of 250 respondents did not have any awareness about theengineering technology program and one-third of those who claimed to have awareness aboutthe program could not distinguish the difference between the work performed by the engineersto the work performed by the engineering technologist accurately3. This
. Proceedings of the 2019 Conference for Industry and Education Collaboration Copyright ©2019, American Society for Engineering Education Session ETD 415Project MotivationSince its inception in 2013, the Department of Civil Engineering and Construction’s (CEC)growth has nearly doubled to over 800 students. While both programs have been able toaccommodate this growth by adding course sections and increasing class sizes, swelling classsizes has sparked concern amongst faculty regarding the impact of larger classes on student-instructor interaction and student learning. In lieu of this concern, CEC instructors are lookingfor alternatives to
needed a diverse setup and configurations with these operating systems. To reducecomplexity for the learners and provide the best pedagogical outcomes, pre-setup systemsneeded to be at the ready. Our research covered the best infrastructure design to support a game-based learning system for information security topics.After meeting with various faculty members in the Technology Systems department at EastCarolina University, a decision was made on the best operating systems to be utilized for thelearning experience. The following operating systems needed to be included, Kali Linux,Windows 10, Windows Server 2016, and Ubuntu Linux. Kali Linux served as the attacking host,while all the other listed OSes served as defenders. Once selected, the
motivation has sprouted new areas of research intothe education of the future cybersecurity workforce [14]. Proceedings of the 2019 Conference for Industry and Education Collaboration Copyright ©2019, American Society for Engineering Education Session ETD 475Research into all areas of the design and implementation of cybersecurity education systems isnecessary and has been well under way for some time [3]. A hot topic for educatingcybersecurity professionals is game-based cybersecurity training, also known as SeriousCybersecurity Games (SCG). SCG could very well be how the next generation of cybersecurityprofessionals will be
networks. Game based learning allows students havefun whilst learning by actively learning and practicing the right ways things should be done. Often, thegame is started on a slow pace gradually advancing gain in skill until the student is able to successfullynavigate the difficult levels. There is a constant increase in cyberattacks all over the world, an estimateof $106 Billion was recorded for cyber hacks in the United States in 2016 alone. The cybersecurity skillsshortage is also posing a major concern. Hence, it has become imperative to develop a learning platformfor the next generation of cybersecurity professionals to learn and be further equipped by introducingcybersecurity with the concept of gaming. Some of the games developed offer some