the field could serve to identify if ascholarly discourse community on the practice has begun to emerge. The diversity ofdisciplinary homes of the scholars who engage in engineering education research mightresult in lower degrees of scholarly communication and collaboration across an area ofstudy8. Developing a map of the field of blended learning in engineering education couldidentify future directions for researchers, practitioners, and policymakers. This map couldalso help to identify emerging disciplinary fractures.Defining blended learningBlended learning and instruction are ill-defined in research studies9 . Many scholars haveattempted to synthesize the literature on blended learning and instruction to identify abroadly used
self-scrutiny over the recent years as engineering. Government commissions,accreditation agencies, and professional organizations – to name just a few stakeholders – haveworked hard to identify needed competencies and to translate these needs into curricula,pedagogies, and learning activities. The explosion of journal articles on reform-drivenengineering education over the past decade attests to the heightened awareness. In the UnitedStates alone, several influential policy studies offer cogent views of how engineers will work inthe not-too-distant future. A common theme is the call for increasing collaboration amongindustry and academia in the reinvention of engineering education.1-4.Digital Literacy and Engineering Competencies for the 21st
outcomes. Computers & Education, 2013. 63: p. 380-392.15. Akpolat, B.S. and W. Slany. Enhancing software engineering student team engagement in a high- intensity extreme programming course using gamification. in Software Engineering Education and Training (CSEE&T), 2014 IEEE 27th Conference on. 2014. IEEE.16. Berkling, K. and C. Thomas. Gamification of a Software Engineering course and a detailed analysis of the factors that lead to it's failure. in Interactive Collaborative Learning (ICL), 2013 International Conference on. 2013. IEEE.17. Barata, G., et al. Improving participation and learning with gamification. in Proceedings of the First International Conference on gameful design, research, and
Paper ID #12161Electronic Notebooks to Document the Engineering Design Process: FromPlatform to ImpactDr. Rachel Louis Kajfez, Ohio State University Dr. Rachel Louis Kajfez is an Assistant Professor of Practice in the Engineering Education Innovation Center and the Department of Civil, Environmental, and Geodetic Engineering at The Ohio State Univer- sity. She earned her B.S. and M.S. degrees in Civil Engineering from Ohio State and earned her Ph.D. in Engineering Education from Virginia Tech. Her research interests focus on the intersection between motivation and identity of undergraduate and graduate students, first-year
. Page 23.940.1 c American Society for Engineering Education, 2013 On Adopting an Inquiry Stance: A Case Study of Three Teachers as They Integrated InterLACE Technology to Encourage Student Sharing and ReasoningAbstractTo produce a more technically and scientifically literate population, we need to place studentideas at the forefront of science and engineering classroom activity so that those ideas can beexposed and refined and the students feel they have a stake in building that knowledge base.Accordingly the Interactive Learning and Collaboration Environment (InterLACE) Project hascreated a technological tool that allows students to post their thoughts via a Web-based platformto a
Paper ID #30970Lessons Learned Using Slack in Engineering Education: AnInnovation-Based Learning ApproachMr. Enrique Alvarez Vazquez, North Dakota State University Experienced Systems Engineer with a demonstrated history of working in the electrical and electronic manufacturing field. Highly skilled in Embedded Devices, Software Engineering, and Electronics. Ex- tremely motivated and self-reliant with a great believe in autonomy, new ways to solve problems and ROWE approaches. Team player and devoted to create superb working environments through dedication and team culture. Strong information technology professional with
engineering education research, identify future directions for research, and findpotential collaborative partners. As of December 2011, iKNEER archives 23,181 publicationsfrom top journals and conferences in engineering education research and 123, 054 NSF grantproposals. The alpha version of iKNEER has been released June 2011 at the ASEE annualconference & exposition8.Built based on large-scale data mining and visualization techniques, iKNEER is potentiallyhelpful during the decision-making process of first-year PhD students upon their researchdirections by providing a comprehensive overview of the current state of the field, and theinsights about where are the trends going and who to follow on certain topics. However, howexactly novice
stochastic simulation techniques (discrete-event, agent-based, and Monte Carlo), statistical data analysis, and opti- mization approaches in design and operation of complex systems. His educational research focuses on novel learning environments in STEM education enabled by immersive simulations. His email and web addresses are anegahban@psu.edu and http://ashkannegahban.com. American c Society for Engineering Education, 2021 Combining Immersive Technologies and Problem-Based Learning in Engineering Education: Bibliometric Analysis and Literature ReviewAbstractThere is a cohesive body of research on the effectiveness of problem-based learning (PBL) for awide
Education 94 (3): 327-33.21. Kirschman, J.S. and J.S. Greenstein. 2002. The use of groupware for collaboration in distributed student engineering design teams. Journal of Engineering Education 91 (4): 403-07.22. Rutar, T. and G. Mason. 2005. A learning community of university freshman design freshman graphics, and high school technology students: Description, projects, and assessment. Journal of Engineering Education 94 (2): 245-54.23. Paterson, K.G. 1999. Student perceptions of Internet-based learning tools in environmental engineering education. Journal of Engineering Education 88 (3): 295-304.24. Liang, T., D.G. Bell, and L.J. Leifer. 2001. Re-use or re-invent? Understanding and supporting learning from experience of peers in a
American Society for Engineering Education, 2011 Adoption of the Tablet PC by the Engineering Education department at Virginia TechAbstract The College of Engineering (COE) at Virginia Tech is considered to be a forerunner with usingnew technology to enrich the teaching and learning experience. In 1984, they were the one of thefew universities who had a personal computer requirement. In 2002, they had a laptoprequirement for all engineering students and in 2006; the COE started the Tablet PC initiativewhich required all incoming engineering freshman students to purchase a Tablet PC. Thedepartment of ENGE is the first stop for engineering students within the college as all incomingfreshman are required to take two
Psychology at Washington State Uni- versity, Pullman. His research is at the intersection of educational psychology, learning sciences, and instructional design and technology. His recent research focuses on the cognitive and pedagogical un- derpinnings of learning with computer-based multimedia resources; knowledge representation through interactive concept maps; meta-analysis of empirical research, and investigation of instructional princi- ples and assessments in STEM. Page 26.1754.1 c American Society for Engineering Education, 2015 Work in Progress: Intelligent Tutoring
the e-Learning Forum Asia 2014. Dr. Huang became a Fellow of British Computer Society (FBCS) in 2011 and a senior member of the IEEE.Dr. Rustam Shadiev, Department of Engineering Science, National Cheng Kung University Dr. Rustam Shadiev is the postdoctoral research fellow at the Department of Engineering Science, Na- tional Cheng Kung University, Taiwan. His research interests include learning and instruction in on- line synchronous learning environment, human-computer interaction for collaboration, and speech to text recognition (STR) technology for learning. c American Society for Engineering Education, 2016 The application of multi-dimensional learning portfolios for
AC 2010-1470: INTERACTIVE VIRTUAL TRAINING ENVIRONMENT WITHWEB-CAMERA FOR SCIENCE AND ENGINEERING EDUCATIONHassan Rajaei, Bowling Green State UniversityArsen Gasparyan, Bowling Green State University Page 15.790.1© American Society for Engineering Education, 2010 Interactive Virtual Training Environment with Web-Camera for Science and Engineering EducationAbstractWeb-based interactive environments exhibit impressive potentials for educational purposes.Web-based simulation (WBS) offers such a surrounding. Numerous courses in science andengineering can employ WBS techniques to explain and demonstrate complex concepts forstudents through a simple and
Paper ID #12515Informing the Sharing and Access of Engineering Education Research Datathrough Comparative AnalysisMrs. Elaheh Molla Allameh, Purdue University Elaheh Molla Allameh received BSc in Public Management from Shahid Beheshti University in 2011. Currently, she is perusing MSc in Technology, Leadership and Innovation at Purdue University. Her research interests are centered in online communication, data sharing and social media analysis.Dr. Mihaela Vorvoreanu, Purdue University, West LafayetteDr. Seungwon Yang, George Mason University Seungwon Yang is a Postdoctoral Associate in the Department of Applied Information
Engineering Education, 2019 Unreal Collaboration: Exploring the Use of Formal Collaborative Learning Strategy in Games Development CourseworkAbstractAn unpleasant sense of isolation is a common complaint amongst computing students andprofessionals alike. It is a well-documented cause of attrition throughout the discipline, one towhich those from backgrounds already underrepresented in computing are particularlyvulnerable. Though no silver bullet exists, collaborative work and learning strategies (such aspair programming) are a well-researched, commonly-practiced means of deterring this sense ofisolation. However, studies on the employment of collaborative learning strategies in college-level computing coursework have focused almost
AC 2012-3853: DEVELOPMENT AND IMPLEMENTATION OF A HIGHPERFORMANCE COMPUTER (HPC) CLUSTER FOR ENGINEERINGEDUCATION SIMULATIONSDr. Kurt C. Gramoll, University of Oklahoma Kurt Gramoll is Hughes Professor of Engineering. Page 25.443.1 c American Society for Engineering Education, 2012 Development and Implementation of a High Performance Computer (HPC) Cluster for Engineering Education SimulationsAbstractWith the advancements in high performance computer (HPC) computing, it is only natural thatengineering education also utilizes the massive computational capabilities of large server
: Proceedingsof the 2009 American Society for Engineering Education Annual Conference & Exposition.; 2009.6. Lewis JE, Hieb JL. Promoting Faculty Adoption of Tablet PCs in Upper Level Engineering Courses. In:Proceedings of the 2011 American Society for Engineering Education Annual Conference and Exposition.; 2011.7. Lohani V, Castles R, Lo J, Griffin O. Tablet PC applications in a large engineering program. In: Proceedings ofthe 2007 American Society for Engineering Education Annual Conference & Exposition.; 2007.8. Oh K eun, Gwizdka J. Using tablet computers to increase interaction and collaboration in a higher educationclassroom. In: Barnett M, Vanides J, eds. Re-imagining the Classroom: Innovations in Teaching and Learning withTechnology
AC 2007-114: INTEGRATION OF TABLET PCS INTO COLLABORATIVELEARNING ENVIRONMENTSJeff Frolik, University of Vermont Page 12.939.1© American Society for Engineering Education, 2007 Integration of Tablet PCs into Collaborative Learning EnvironmentsIntroductionThis paper presents the results of a project, ongoing since Fall of 2004 at the University ofVermont (UVM), in which university-owned, Tablet PCs have been integrated into learningenvironments where engineering students collaborate most frequently: namely, in laboratoriesand design courses. The primary objective of this work was to ascertain how mobile, pen-basedcomputing can
in knowledge-based engineering systems; computer-aided design and manufacturing; structure-property modeling and characterization of polymers and polymer composites as well as in remotely controlled distributed systems. He has been an active member in ASME and SPE, and he has received a best paper award from SPE’s Injection Molding Division, the distinguished Assistant Professor Award at Stevens Institute of Technology, an Honorary Master’s Degree from Stevens Institute of Technology, and the Tau Beta Pi Academic Excellence Award. Page 11.715.1© American Society for Engineering Education
Engineering Education at Penn State University, University Park. Since 2000, she has also served as the Professor-in-Charge of Undergraduate Programs in Mechanical and Nuclear Engineering. Dr. Pauley teaches courses in the thermal sciences and conducts research in computational fluid mechanics. She received her Ph.D. from Stanford University in 1988. Page 11.1231.1© American Society for Engineering Education, 2006 Teaching the introductory computer programming course for engineers using Matlab and some exposure to CAbstractThe introductory computer programming course for engineers is usually taught
2006-2030: LEARNING MATLAB - JUST-IN-TIME OR FRESHMAN YEAR?Raluca Rosca, University of Florida Dr. RALUCA IOANA ROSCA is presently an Algoritm Engineer with Honeywell Garrett Romania. When writing this paper, she was a Post-Doctoral Associate in the Mechanical and Aerospace Engineering Dept. at Univ. of Florida (UF), holding a Ph.D. in Engineering Mechanics from UF. Her research interests are in applied mathematics, solid mechanics, methods for design against uncertainty and engineering education. Address: C Radulescu Motru #16, Bl 21, Apt 166, Bucuresti 04365,Romania; e-mail: rarosca@ufl.edu
. Yousef Jalali, Virginia Polytechnic Institute and State University Yousef Jalali is a Ph.D. candidate in the Department of Engineering Education at Virginia Tech. He re- ceived a B.S. and M.S. in Chemical Engineering and M.Eng. in Energy Systems Engineering. His research interests include interaction between critical thinking, imagination, and ethical reasoning, interpersonal and interinstitutional collaboration, diversity, equity, and inclusion, systems thinking, and chemical en- gineering learning systems. Yousef taught chemical engineering courses for a few years in his home country, Iran, and first-year engineering courses for several semesters at Virginia Tech. He has provided service and leadership in different
, microstructural characterization, and structure – property relationships. He has conducted a number of technical failure investigations, con- sulted on various materials-related problems, and acted as an expert witness in the Court of Law. Dr. Manohar is the immediate past chair of the Manufacturing Division of ASEE and the current Chair of ASM Pittsburgh Chapter.Dr. Walter W Schilling Jr., Milwaukee School of EngineeringDr. Ali A. Ansari, Virginia State UniversityProf. Peter Y Wu Page 24.281.1 c American Society for Engineering Education, 2014 Collaborative Education: Building a Skilled
. Julie co-authored a book on Gender Inclusive Engineering Education published by Routledge in 2010. She is currently leading a nationally funded project on Collaborative Building Design Education utilising BIM. In 2009 Julie was awarded the Australasian Association for Engineering Education National Teaching Excellence Award. Page 22.1487.1 c American Society for Engineering Education, 2011 The Potential of BIM to Facilitate Collaborative AEC EducationIntroductionEnlightened companies in the Architecture, Engineering and Construction (AEC) industry aremoving towards collaborative working
AC 2011-1047: WORK-IN-PROGRESS: COLLABORATIVE AND REFLEC-TIVE LEARNING IN ENGINEERING PROGRAMSNeelam Soundarajan, Ohio State University Dr. Soundarajan is a faculty member in the Computer Sc. & Eng. Dept. at Ohio State. His interests include topics in Software Engineering and Engineering Education. Page 22.1700.1 c American Society for Engineering Education, 2011 Work-in-Progress: Collaborative and Reflective Learning in Engineering ProgramsAbstractThe importance of well developed team-working skills as well as reflective or metacognitive skillsamong engineering
. c American Society for Engineering Education, 2019 Facilitating Collaborative Engineering Analysis Problem Solving in Immersive Virtual Reality1. IntroductionThough immersive virtual reality technology has existed for over half a century, early hardwarewas inaccessible for the vast majority of potential applications due to cost and issues thatincluded significant discomfort and nausea [1]. Fortunately, the latest generations of immersivevirtual reality equipment have largely mitigated many of these issues through more responsivesensing and display as well as the incorporating of several decades of usability research intoapplication and interface design [2]. As a result, there has been a notable rise in the
Science from the University of Calgary, Canada. He completed his Bachelor of Engineering from the College of Engineering, Guindy, India. Dr. Chandramouli has published journal articles in prestigious international journals and has pre- sented papers in respected national and international conferences. He has received federal, regional, and international grants for his work in areas including virtual reality, STEM education, Human Computer Interaction, and Genetic Algorithms in Graphics.Emily Hixon, Purdue University Northwest c American Society for Engineering Education, 2019 Integrating Active/Collaborative Learning in Computer-Centered Course
) Page 23.45.1 c American Society for Engineering Education, 2013 A Framework for Developing Collaborative Training Environments for AssemblingAbstractState-of-the-art 3D video games can provide their users with a near-real experience from visual,audio and interactivity perspectives. Numerous efforts have been made to take advantage ofthese favorable characteristics for educational purposes. The majority of these projects havefocused either on the reconstruction of certain scenarios, such as fire emergency responsetraining, driver or pilot training, medical training, and military tactics training, etc., or on therealistic simulation of real environments, such as virtual museum tours
Society for Engineering Education, 2015 Facilitating Team Processes in Virtual Team Projects Through Web-Based Technologies and Instructional ScaffoldsAbstractBecause of the global nature of the workforce, teams are becoming increasingly distributed andvirtual. These teams typically use a variety of web-based information and communicationtechnologies (ICT) to collaborate from remote locations. Although there has been increasedemphasis on developing teamwork skills and abilities in engineering students through the use ofcollaborative projects, our understanding of successful strategies to enhance learning outcomesin these distributed settings is lacking. There has also been little emphasis on key processes forvirtual
American Society for Engineering Education, 2015 Usability Evaluation of a Virtual Educational Laboratory PlatformAbstractTaking advantage of videogame technology, game engine-based virtual laboratories are able tooffer promising immersive and collaborative learning experiences. Research indicates that suchvirtual laboratories can be viable alternative forms for laboratory learning activities with specialadvantages in distance education applications. Various researchers also evaluated whetherstudents learned target knowledge via virtual laboratory exercises. However, several questionsemerged during these evaluations: Can students complete this new form of laboratory exercises,which they have not encountered before, in an effective way? Can