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Displaying results 1 - 30 of 59 in total
Conference Session
Emerging Computing and Information Technologies I
Collection
2017 ASEE Annual Conference & Exposition
Authors
Mudasser Fraz Wyne, National University; Abdulbaset Abdulaziz Gaddah A.G., University of Umm Al-Qura; Shakil Akhtar, Clayton State University
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
a course because of lack ofactive student engagement. In order to help students in these beginning courses we need tointegrate and use techniques and technology that will help them to develop and improveprogramming skills through dynamic teamwork [3]. In addition, in most of the cases the class sizesare bigger, students are unprepared and have diverse level of understanding thus putting extraburden on the faculty. In some cases traditional face to face teaching along with tutorial and labexercise may work but with the change in the way today’s student communicate and learn, we mayrequire a different approach to achieve our goals [14]. Advances in the field of technology haveproven their usefulness in the context of learning and teaching in
Conference Session
Computing & Information Technology Division Technical Session
Collection
2016 ASEE Annual Conference & Exposition
Authors
Candido Cabo, New York City College of Technology; Reneta Davina Lansiquot, New York City College of Technology
Tagged Divisions
Computing & Information Technology
students will solve to develop their problem-solving skills.That is not the case in the Alice component of the course because students create their ownstories (i.e., their own problems) that they then solve by implementing a video game prototype.Here, we describe a solution to the problem of student engagement by creating problem domainsthat students could understand, relate to and be engaged with, so they can be used as the contextsto develop problem-solving and procedural programming skills in the flowcharting component ofthe PS course. Our approach is based on the premise that students themselves know better whichproblems are relevant to them, which problems they can relate to and understand. In fall 2014,we selected a group of five students
Conference Session
Potpourri
Collection
2016 ASEE Annual Conference & Exposition
Authors
Afsaneh Minaie, Utah Valley University; Reza Sanati-Mehrizy, Utah Valley University
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
, Budget Impacts on Engineering Education, 2012. 5. Utah Valley University Institution Research and Information web site, http://www.uvu.edu/iri/academicprograms/statistics.html , accessed 1-22-2016. 6. NSF Proposal document, “Strengthening Outcomes for Students in Computer Science and Engineering through Leadership, Engagement, Academic Mentoring, and Preparation (LEAP)”, August 2013. 7. Kuh, G.D., “Organizational Culture and Student Persistence: Prospects and Puzzles”, Journal of College Student Retention, 39(1), 23-39, 2002. 8. Kuh, G. D., et al, “Student Success in College: Creating Conditions that Matter”, Jossey-Bass, 2005. 9. Laufgraben, J. L., “Learning Communities”, Jossey-Bass, 2005. 10. Annual Report on the
Conference Session
Curricular Issues in Computing
Collection
2017 ASEE Annual Conference & Exposition
Authors
Tony Andrew Lowe, Purdue University, West Lafayette (College of Engineering); Sean P. Brophy, Purdue University, West Lafayette (College of Engineering)
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
. The findings in this study hint at possible future studies. Within this HFYE curriculumthe instructional team can now track changes in pedagogy and approach against a baseline ofdata to see how new interventions impact student learning. For instructors not using a studiomodel of learning, they could baseline their student performance data and perhaps begin tointroduce elements of the studio model, Peer Programming or even PLTL to see how it impactsstudent perceptions and most important, learning outcomes. There is a wealth of literature toshow benefits to the retention and outlook of students who engage with their peers as part of PairProgramming but less evidence of learning outcomes. The research on PLTL shows promisingdata, but many of the
Conference Session
Communication Across the Divisions III: Writing as Social–Technical Integration
Collection
2015 ASEE Annual Conference & Exposition
Authors
Tatiana Teslenko, University of British Columbia, Vancouver
Tagged Divisions
Computing & Information Technology, Liberal Education/Engineering & Society
graduatingengineering students: an ability to formulate or design a system, process, or program to meetdesired needs; an ability to function on multidisciplinary teams; an understanding of professionaland ethical responsibility; an ability to communicate effectively; the broad education necessaryto understand the impact of the solution in a global and societal context; knowledge ofcontemporary issues5.Students made collaborative oral presentations on two engineering topics throughout thesemester: engineering achievements of the 20th century and ethical dimensions of engineeringpractice. For their collaborative formal report, students researched one of the GreatestEngineering Achievements of the 20th century, as determined by the National Academies ofSciences21
Conference Session
Potpourri
Collection
2014 ASEE Annual Conference & Exposition
Authors
Daniel Raviv, Florida Atlantic University; Yumi Kahori Nakagawa; George Roskovich, Florida Atlantic University
Tagged Divisions
Computing & Information Technology
Page 24.126.22 Figure A.5 Student Feedback on Visualization of Computer Algorithms Q: I prefer to be introduced to a new algorithm via hands-on activities Figure A.6 Student Feedback on hands-on activitiesQ: I prefer to be engaged in team-based activities to learn new algorithms Page 24.126.23 Figure A.7 Student Feedback on team-based activitiesQ: I prefer to be involved in communication-based exercises to intuitively understand computeralgorithms Figure A.8 Student Feedback on communication-based exercises to develop intuition Q: I prefer to be introduced to algorithms via challenging brain teasers
Conference Session
Curricular Issues in Computer-Oriented Programs
Collection
2011 ASEE Annual Conference & Exposition
Authors
Xiannong Meng, Bucknell University; Song Xing, California State University, Los Angeles
Tagged Divisions
Computing & Information Technology
was a first-yearfoundation seminar where the author concentrated on the general topic of web search enginesand their social impact. The second author taught the wireless communications and networks tobusiness majors who do not have the same math and programming background as computerscience majors. We removed the heavy-duty math and computer programming from the course.We added a large component of social impact of the web search and a component of writing andpresentation. CIS 454: Wireless and Personal Communications Systems in California StateUniversity at Los Angles was about communications network technology. We taught the coursein a way that was accessible to non-majors. Both authors and their students felt the courses werea great
Conference Session
Emerging Computing and Information Technologies I
Collection
2016 ASEE Annual Conference & Exposition
Authors
Araceli Martinez Ortiz, Texas State University - San Marcos; Mina Guirguis, Texas State University
Tagged Divisions
Computing & Information Technology
persistence as a manifestation of motivation,while Graham et al [6] view motivation as a driver of student engagement. Self-efficacy orconfidence is one among several constructs underlying motivation. Programs that have beensuccessful in improving the persistence of college students in STEM deploy threeinterventions, which include: 1) early research experiences, 2) active learning, and 3)membership in STEM learning communities.3. Literature ReviewStrategies to improve knowledge retention and student interest in Computer ScienceProblem-based Learning (PBL) is an instructional model that may prove a good fit forcomputer science education due to the problem-solving basis that is also a quality shared withthe nature of many STEM careers. Problem solving
Conference Session
Topics in Computing and Information Technologies
Collection
2014 ASEE Annual Conference & Exposition
Authors
Manaz Rusi Taleyarkhan, Purdue University; Oluwatosin Alabi, Purdue University, West Lafayette; Alejandra J. Magana, Purdue University, West Lafayette; Thomas J. Hacker, Purdue University, West Lafayette
Tagged Divisions
Computing & Information Technology
Associate Professor of Computer and Information Technology at Purdue Univer- sity in West Lafayette, Indiana. His research interests include cyberinfrastructure systems, high perfor- mance computing, and the reliability of large-scale supercomputing systems. He holds a PhD in Computer Science and Engineering from the University of Michigan, Ann Arbor. He is a member of IEEE, the ACM, and ASEE. Page 24.162.1 c American Society for Engineering Education, 2014 An Exploratory Survey on User Perceptions and Adoption of NEES.orgIntroductionScientific communities have developed new technologies
Conference Session
Communication Across the Divisions III: Writing as Social–Technical Integration
Collection
2015 ASEE Annual Conference & Exposition
Authors
Natascha M. Trellinger, Purdue University, West Lafayette; Rebecca R. Essig, Purdue University, West Lafayette; Cary D. Troy, Purdue University, West Lafayette; Brent K. Jesiek, Purdue University, West Lafayette; Josh Boyd, Purdue University, West Lafayette
Tagged Divisions
Computing & Information Technology, Liberal Education/Engineering & Society
prompts, where students were asked to state anddefend a position on a relatively contentious engineering project or idea (e.g., the Keystone XL Page 26.1382.12Pipeline project). The “success” for this prompt was that students were very engaged with theexercise, and it seemed effective in convincing students of the relevance of what they werelearning (e.g., pipe flow). This type of prompt was not found in any of the texts examined, butcould easily be included with additional, stand-alone writing questions (with or withoutcalculations to support the students’ positions).Support resources for writing problemsIt is unfortunately only marginally helpful
Conference Session
Curricular Issues in Computing and Information Technology Programs I
Collection
2014 ASEE Annual Conference & Exposition
Authors
Scott A. Kuhl, Michigan Technological University; Robert Pastel, Michigan Technological University; Ryan George, Michigan Technological University; Chad M. Meyers, Michigan Technological University; Matthew L. Freitag, Michigan Technological University; Jacob M. Lund, Michigan Technological University; Michael Paul Stefaniak
Tagged Divisions
Computing & Information Technology
Network/Systems Administration, with expected graduation in Spring 2015. He has been a member of the Husky Game Development Enterprise since Spring 2011, and was elected President in Fall 2012. He served as Co-Chair of the Enterprise Student Advisory Board from Fall 2011 to Spring 2013, during which he represented the Advisory Board on the University’s Enterprise Governing Board.Mr. Chad M Meyers, Michigan Technological University Chad Meyers is a 3rd-year undergraduate student at Michigan Technological University pursuing a degree in Computer Science. He has been the Vice President of Communications for Husky Game Development since Fall 2013, and has been a participating member of the organization since Fall 2012
Conference Session
POTPOURRI
Collection
2013 ASEE Annual Conference & Exposition
Authors
Lifang Shih, Excelsior College; Jane A LeClair, Excelsior College
Tagged Divisions
Computing & Information Technology
Paper ID #6195Use of Sustainable and Systematic Plan to Assess Student Learning Outcomesfor Non-Traditional IT StudentsDr. Lifang Shih, Excelsior College Li-Fang Shih received her Ph.D. in curriculum and instruction with specialization in online instruction from the State University of New York at Albany. Dr. Shih is current the Associate Dean for the School of Business and Technology at Excelsior College. Her researches have focused on issues related to quality online instruction, outcome assessments, online communication, and the development of online commu- nity, etc. Her papers have been presented in national
Conference Session
Curricular Issues in Computing and Information Technology Programs II
Collection
2014 ASEE Annual Conference & Exposition
Authors
MD B. Sarder, University of Southern Mississippi
Tagged Divisions
Computing & Information Technology
ofdiscussion and allow students to develop their critical thinking skills.Technology Impact on Student LearningThrough the use of online tools and technology, learning can also be qualitatively different. Theprocess of learning in online classes can become significantly richer as students have access tonew and different types of information, can manipulate it on the computer through graphicdisplays or controlled experiments in ways never before possible, and can communicate theirresults and conclusions in a variety of media to their teacher, students in the next classroom, or Page 24.760.10students around the world. Online learning has its most
Conference Session
Communication Across the Divisions III: Writing as Social–Technical Integration
Collection
2015 ASEE Annual Conference & Exposition
Authors
Vukica M. Jovanovic, Old Dominion University; Megan McKittrick, Old Dominion University; Pilar Pazos, Old Dominion University; Daniel Richards, Old Dominion University; Julia Romberger
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology, Liberal Education/Engineering & Society
itself.STEM Faculty Learning Community at One Midsize Research Institution Our midsize research institution runs a QEP faculty workshop every semester, aimed atimproving disciplinary writing across the institution. Faculty enroll in the program for the purposesof professional development. Within one semester, faculty participants engage in five workshopsthat last for eight hours each. The mission of this initiative is to focus on the improvement of upper-division undergraduate students' disciplinary writing by exploring the ways writing, as a process,should start with research and reflection about the given topic or problem. The main goal of thisworkshop is for faculty to master the skills related to good assignment design. The idea is to
Conference Session
Communication Across the Divisions III: Writing as Social–Technical Integration
Collection
2015 ASEE Annual Conference & Exposition
Authors
Bryan A. Jones, Mississippi State University; M. Jean Mohammadi-Aragh, Mississippi State University; Amy K. Barton, Mississippi State University; Donna Reese, Mississippi State University; Hejia Pan, Mississippi State University
Tagged Divisions
Computing & Information Technology, Liberal Education/Engineering & Society
journals, commentary, and reflections.WTL strategies also allow students to assert more control over the way they learn. Emig8 ex-plains this benefit: “One writes best as one learns best, at one’s own pace.” Butler and Winne9assert that individualized learning is critical to individual success: “the most effective learnersand self-regulating.” They define self-regulation as “a suite of powerful skills: setting goals forupgrading knowledge; deliberating about strategies to select those that balance progress towardgoals against unwanted tasks; and, as steps are taken and the task evolves, monitoring the accu-mulating effects of their engagement.” If students are to be active participants in their learning,writing assignments must prompt self
Conference Session
Emerging Information Technologies
Collection
2011 ASEE Annual Conference & Exposition
Authors
Barbara E. Brazon, Penn State University; Mary Lynn Brannon, Pennsylvania State University, University Park
Tagged Divisions
Computing & Information Technology
were weak inleadership skills, but they stated that they preferred the role of employee. However to a fewstudents they felt that this project introduced them to a career avenue that they would have neverthought to pursue after graduation.Key themes noted in all the students‟ Lessons Learned documents were communication,performance of group members, and managing the client. All students indicated that maintainingactive communication was important among all group members. The students all noted how theclient‟s business requirements had a serious impact on their approach and implementation to thesite‟s development. They felt they no longer had free creative range in the design anddevelopment process. That the emphasis went from making something
Conference Session
Curricular Issues in Computing and Information Technology Programs I
Collection
2016 ASEE Annual Conference & Exposition
Authors
Mark Sherriff, University of Virginia; Mark Floryan, University of Virginia
Tagged Divisions
Computing & Information Technology
inthe class.3.5 AchievementsAnother common gamification aspect is the use of achievements. Ironically, achievementsactually came out of the gamification of playing games – meta-goals that players couldaccomplish when playing a game or set of games within an established system. For example,Xbox achievements earned from playing various Xbox games all add together to give a playertheir gamer score, which is used in the community as an indication of overall gaming prowess.Achievements in our course were given out for completing meta-goals in the class, such asearning a certain number of VP and reaching a particular level based on XP to attending specialclass sessions or contributing reference materials for the other students to use.3.6
Conference Session
Curricular Issues in Computing and Information Technolog Programs
Collection
2013 ASEE Annual Conference & Exposition
Authors
Camilo Vieira, Eafit; Alejandra J. Magana, Purdue University, West Lafayette
Tagged Divisions
Computing & Information Technology
positive impact for humankind.MethodsThe purpose of this study was to identify students’ level of achievement of the identified CSPrinciple and associated learning objective as evidenced by their performance on a designlearning activity. This study also investigated what are students’ perceptions-of an engagement-with the design learning activity. In the following sections we discuss how we approached thesetwo research goals.ParticipantsThe participants of this study were 117 students from three groups of fifth graders from a Page 23.301.10Colombian elementary school.Data Collection Method and Data AnalysisFour instruments were used as the data
Conference Session
New Trends in Computing and Information Technology Education
Collection
2014 ASEE Annual Conference & Exposition
Authors
Rob Elliott, Purdue University School of Engineering and Technology, Indiana University Purdue University at Indianapolis
Tagged Divisions
Computing & Information Technology
problem-basedlearning. Savery and Duffy [9] state that “[t]he teacher must assume the roles of consultant andcoach,” and it was the author’s opinion that this could best be accomplished with the use of theflipped classroom methodology.In order to effect the changes noted, the flipped course was built with the following four guidingprinciples in mind: 1. Make it Fair to the Students 2. Balance the Course with Formative, Interim, and Summative Assessments 3. Make it Engaging for the Students 4. Focus on Outcomes, not on InputsA discussion of each goal and its impact on student satisfaction with the course follows below.Principle 1: Make it Fair to the StudentsThe nature of the flipped classroom “front loads” some of the week’s work
Conference Session
Emerging Computing and Information Technologies I
Collection
2017 ASEE Annual Conference & Exposition
Authors
Damla Turgut, University of Central Florida; Lisa Massi, University of Central Florida; Salih Safa Bacanli, University of Central Florida; Neda Hajiakhoond Bidoki, University of Central Florida
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
EXPERIENCES IN THE INTERNET OF THINGS: STUDENT OUTCOMES, FACULTY PERCEPTIONS, AND LESSONS LEARNEDAbstractA Research Experiences for Undergraduates (REU) Site on the Internet of Things (IoT),funded by the National Science Foundation (NSF), was established at a large publicuniversity to engage undergraduate students in a 10-week, immersive research experience.REU students conducted research in fields spanning security, privacy, hardware design, dataanalytics, healthcare simulations, and social computing. A common survey available toPrincipal Investigators (PIs) of REU sites in Computer and Information Science andEngineering (CISE) was deployed to the 2016 summer cohort students at this REU IoT site.Results of the student pre
Conference Session
Emerging Computing and Information Technologies
Collection
2013 ASEE Annual Conference & Exposition
Authors
Shaundra Bryant Daily, Clemson University; Juan E Gilbert, Clemson University; Wanda Eugene, University of North Carolina Charlotte; Christina Gardner-McCune, Clemson University; Kyla Alanna McMullen, Clemson University; Phillip Wendell Hall Jr, Clemson University ; Sekou L Remy, Division of Human Centered Computing - School of Computing, Clemson University; Damon Lamar Woodard, Clemson University; Tania Roy, Clemson University
Tagged Divisions
Computing & Information Technology
care and communication between family members.   ● The roles of technology in informal and formal educational settings that inspire students to engage with content in new and exciting ways.   ● The study of social computing on collaboration and creative project work.    The applied research focus equips students to addresses industrial and societal need embodied inHuman-Centered Computing research. As a result, the programs tend to attract a wide range ofbackgrounds including computing, digital media, engineering psychology, architecture,engineering, industrial design, anthropology, public policy, information science and sociology –fields that have larger numbers of women.    IV. Addressing Challenges
Conference Session
Curricular Issues in Computing and Information Technology Programs I
Collection
2016 ASEE Annual Conference & Exposition
Authors
Ali Salehnia, South Dakota State University; Shieva Salehnia
Tagged Divisions
Computing & Information Technology
access to this scarce resource to be allocated? Accessibility: What information does a person or an organization have a right or a privilege to obtain, under what conditions and with what safeguards?”Our survey of ethical attitudes, conducts, and behaviors was administered in both computerscience and management information courses [6]. The results, conferring the students’ ethicalattitudes, may be used as a proxy for ethical attitudes of entry-level software engineering andinformation technology workers.THE SURVEY QUESTIONSPrevious surveys of business students have shown that more than one-half of respondentsclaimed they had engaged in unethical computer activity, including hacking or illegal copying ofsoftware [9] These results
Conference Session
Emerging Computing and Information Technologies I
Collection
2016 ASEE Annual Conference & Exposition
Authors
Justin L. Hess, Purdue University, West Lafayette; Lorraine G. Kisselburgh, Purdue University; Carla B. Zoltowski, Purdue University, West Lafayette; Andrew O. Brightman, Purdue University, West Lafayette
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
design, innovation and sustainability; synthesizing the influence of societal and individual worldviews on decision-making; assessing STEM students’ learning in the spaces of design, ethics, and sustainability; and exploring the impact of pre-engineering curriculum on students’ abilities and career trajectories.Dr. Lorraine G. Kisselburgh, Purdue University Lorraine Kisselburgh (Ph.D., Purdue University) examines organizing and communicative practices in sociotechnical contexts, particularly collaboration in engineering design teams, spatial and material in- fluences on organizing, and gendered practices in technological settings. She has backgrounds in com- munication, human performance, and computer science, and
Conference Session
Information and Network Security
Collection
2011 ASEE Annual Conference & Exposition
Authors
Edward F. Gehringer, North Carolina State University
Tagged Divisions
Computing & Information Technology
problem of assembly: multiple wordprocessor documents would have to becollected and put online for the class to see. Then there was the review problem—moststudents could not be expected to write well enough on their first draft to convey new ideaseffectively. Feedback and revision would be necessary. Wikis and online peer review haschanged this [8]. Now students can edit text in place, with the results being immediatelyvisible to anyone who visits the page. Online review systems make it possible for theinstructor and other students to provide rubric-based online feedback to the author. OurExpertiza system [9, 10] allows authors and reviewers to engage in a double-blind two-wayrubric-based conversation, as described below.2. Administrative
Conference Session
Emerging Computing and Information Technologies I
Collection
2015 ASEE Annual Conference & Exposition
Authors
Smitesh Bakrania, Rowan University; Brad Joseph Johnson, Rowan University
Tagged Divisions
Computing & Information Technology
engineering graduates to apply their technical skills towards solvingcontemporary, open-ended, and challenging engineering problems. At Rowan University, bothjuniors and seniors engage in such hands-on projects across their last four terms in theengineering program. In the recent years, over 80 projects have been presented to over 250students – demanding a clear need for a software solution to manage student assignment. Acloud-based platform was developed for managing projects and assigning students. This solutionused Google Forms to generate a list of projects with details for students to review and acceptstudent preferences. An algorithm that assigned students to projects using multi-level criteriaprocessed the projects and student preferences
Conference Session
Embedded Systems and Mobile Computing
Collection
2013 ASEE Annual Conference & Exposition
Authors
Richard G. Helps, Brigham Young University; Scott Pack
Tagged Divisions
Computing & Information Technology
the option of exploring the details of the configuration and set up. Thusthe students are exposed to, and instructed in several key concepts • Development of CPS software is done on a separate machine from the CPS target machine • The CPS interacts with real world through analog and digital inputs and outputs • CPS can be connected to familiar network destinations such as a browser, and by implication (and discussion) to the entire Internet. • Communication through the browser is bi-directional and can affect real-world systems. • Interaction design (HCI) is directly related to real-world signals and is impacted by the limited processing capability of the microcontroller (the browser runs in tens of
Conference Session
Innovations in Computing Education
Collection
2011 ASEE Annual Conference & Exposition
Authors
Tao Xing, Tuskegee University; Legand L. Burge Jr., Tuskegee University; Heshmat A. Aglan, Tuskegee University
Tagged Divisions
Computing & Information Technology
may spread through cell phones 9 and the effectiveness of the video-basedlearning may be inhibited, if the material is displayed on a mobile device with a small screen 10.The question of whether mobile devices will impact students’ learning and instructors’ effective Page 22.927.2teaching remains unanswered.Objective and approachThe objective of the current study is to investigate the effectiveness of mobile technology inenhancing students’ class engagement and learning outcomes, including improving students’understanding of course concepts, improving students’ performance, and more efficientcommunication between students and instructor.A
Conference Session
Curricular Issues in Computing and Information Technology Programs II
Collection
2016 ASEE Annual Conference & Exposition
Authors
Yujian Fu P.E., Alabama A&M University; Peter J. Clarke, Florida International University
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
synthesizes several key concepts including social interaction, collaborative learning, and learning objects to support student learning of software testing concepts effectively and efficiently. This work focuses on the design architecture of gamification, assessment, and analysis of the effectiveness of WReSTT- CyLE based on our study results. Introduction Gamification is a new emerging pedagogical technique in higher education to engage students into to non-game context within five years. A cyber enabled learning environment can provide a collaborative and sustainable platform for learners to continue studying outside the classroom and lecturing time. In this paper, we focus on the design
Conference Session
Curricular Issues in Computing and Information Technolog Programs
Collection
2013 ASEE Annual Conference & Exposition
Authors
Brian R. King, Bucknell University; Ashwin Satyanarayana, New York City College of Technology
Tagged Divisions
Computing & Information Technology
” is no longer a subject for only the computer science major. As educators, weneed to encourage and engage our students in all STEM fields in a way that raises theirawareness of the challenges and opportunities in being able to work with large datasets. Weneed to work hard to provide our students with the knowledge required to work competently inthe emerging field of Big Data.This paper presents an overview of the field of Big Data, focusing primarily on the topic of datamining as the key component to teach our students interested being a part of this field. Wepresent the background and terminology that is pervasive in literature and media; an approach toteaching data mining at an introductory level for undergraduates is presented, including a
Conference Session
Topics in Computing and Information Technologies I
Collection
2015 ASEE Annual Conference & Exposition
Authors
Wei Zheng, Jackson State University; Jianjun Yin, Jackson State University; Yanhua Cao, Jackson State University
Tagged Topics
Diversity
Tagged Divisions
Computing & Information Technology
addition, copingwith multiple different learning tasks and schedules, students may not be able to arrange timefor the face-to-face discussion with all the team members. Therefore, online discussion maybecome a good platform for facilitating collaborative learning. This paper presents impacts ofscaffolding collaborative learning through online discussion on learning processes andoutcomes of students in multiple STEM courses. Students in the same team were assigned ashared learning task and required to co-construct their understanding of the course-relatedlearning concepts and co-solve the assigned learning problems with their peers through onlinediscussions that were carried out via group emails. The scaffolding from both social andcognitive